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  1. #1
    mmmm22's Avatar
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    Question Best way to implement a custom proxy server?

    So I'm making a custom multiboxing program and I need to make my own proxy server because I most likely cant publish it with krelay embedded in it somewhere. A relay is required because I need something to reinforce the /follow in 059 client, it doesn't work 100% of the time, especially around walls/trees. Anyways whats the best way to make a proxy server?

    Would the best option be this: make a c# Server socket that intercepts packets from the game and changes them to be sent off to decas servers/vice versa? Because if im correct (tell me if im right pls) the client sends requests like move/shoot to the proxy server, which sends the modified packets off the actual game?

    So yeah my question is: Should I just go for something that holds the packets, potentially modifies them, and sends them off instead of the client sending them directly?

  2. #2
    jone112233's Avatar
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    haha happen to see a wizard multibox walking around?

  3. #3
    Mr Fingers's Avatar
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    Are there actually any proxy programs tht work with 059's client? I can't seem to get krelay to work. I just back into rotmg after years of not playing. I am also trying to Multibox just using follow though, trying to run more than 4 accounts on the same server.

  4. #4
    citydrifter's Avatar
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    YOu can bypass the ip restriction with FiddlerCore

    theres a vid streamable dot com/131l3 @Mr Fingers
    Last edited by citydrifter; 12-20-2019 at 11:16 PM.

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