Code:
Engine Entry Point : 0x460000
Engine .code Size : 0x2BA000
Engine .code Offset : 0x1000
CShell Entry Point : 0x37100000
CShell .code Size : 0x708000
CShell .code Offset : 0x1000
d3d9.dll Entry Point : 0x702B0000
d3d9.dll .code Size : 0x196200
d3d9.dll .code Offset : 0x1000
//================[ HookEngine ]================||
#define StartOptimized2D 0x53CD40
#define PresentEngine 0x6638F6
#define BeginEndScene 0x5BD820
#define DipEngine 0x66699D
#define Start3D 0x53C96F
#define EndScene 0x5BBDC3
//================[ Engine.exe ]================||
#define DeviceGame 0x83A0D0
#define LTClientEXE 0x492D60
#define SendToServer 0x481C20
#define WorldToScreen 0x49EE40
#define CursorCenter 0x7B72DC
#define DrawPrimitive 0x7B0BA0
#define IntersectSegment 0x47F510
#define GlassWall 0x5BC8BA
#define WireFrame 0x5C9FC9
#define PresetEngine 0x0
#define Endscene 0x5BBDC3
#define DipEngine 0x66699D
#define S2S 0x481C20
//================[ CShell.dll ]================||
#define UnlimitedAmmo 0x374F2CB7
#define WeaponSet 0x383F2E98
#define LTClientDLL 0x3837BE08
#define PlayerByIndex 0x371B6061
#define GCS 0x383C2D98
#define EspName1 0x371D45BD
#define RapidFire 0x374F2CB7
#define PlayerManager 0x383C2E7C
#define PlayerStatus 0x38398224
#define CharacterFX 0x3839874C
#define LocalPlayer 0x371B7051
#define ClientInfoMgr 0x57383775
#define ClientInfoMgr 0x38377588
#define WeaponMGR 0x383F343C
#define GetConsoleInt 0x3745C3B0
#define LTCommon 0x383F6AC0
#define BuildFont 0x37691530
#define GetFontHandle 0x37405330
#define FillFont 0x376921E0
#define FontECX 0x383EC720
#define LocalPTR 0x383F4B98
#define LTCSBase 0x3837BDF0
#define SuperBullets 0x374F6BC6
#define SuperBullets 0x3726100D
#define BypassChat 0x376A2C30
#define BypassMenu 0x376A2BC0
#define NoRecoil 0x373E1248
#define NoReload 0x374FBD72
#define RemoteKill1 0x374FD073
#define RemoteKill2 0x374FD074
#define RemoteKill3 0x374FD473
#define RemoteKill4 0x374FD474
//==============[ PushTo Console ]==============||
#define Consoles 0x3835188C
#define Statitics 0x383518B8
#define FPS 0x38351894
#define Jump 0x3835727C
#define PickUP 0x3835F0E8
#define BaseMoveAccel 0x3835715C
#define StartAccel 0x38357180
#define MaxAccel 0x383571A4
#define AccelInc 0x383571C8
#define WalkVel 0x383571EC
#define BRunVel 0x38357234
#define FRunVel 0x38357210
#define SRunVel 0x38357258
#define DuckVel 0x383572A0
#define Tracers 0x3836BFE4
//============[ d3d9.dll ( win 7 ) ]============||
#define DIP2 0x702BEE38