Quote Originally Posted by phpsel View Post
Code:
Engine Entry Point : 0x460000
Engine .code Size : 0x2BA000
Engine .code Offset : 0x1000
 
CShell Entry Point : 0x37100000
CShell .code Size : 0x708000
CShell .code Offset : 0x1000
 
d3d9.dll Entry Point : 0x702B0000
d3d9.dll .code Size : 0x196200
d3d9.dll .code Offset : 0x1000
 
//================[ HookEngine ]================||
 
#define StartOptimized2D              0x53CD40
#define PresentEngine                 0x6638F6
#define BeginEndScene                 0x5BD820
#define DipEngine                     0x66699D
#define Start3D                       0x53C96F
#define EndScene                      0x5BBDC3
 
//================[ Engine.exe ]================||
 
#define DeviceGame                    0x83A0D0
#define LTClientEXE                   0x492D60
#define SendToServer                  0x481C20
#define WorldToScreen                 0x49EE40
#define CursorCenter                  0x7B72DC
#define DrawPrimitive                 0x7B0BA0
#define IntersectSegment              0x47F510
#define GlassWall                     0x5BC8BA
#define WireFrame                     0x5C9FC9
#define PresetEngine		      0x0
#define Endscene		      0x5BBDC3
#define DipEngine	              0x66699D
#define S2S	                      0x481C20
 
//================[ CShell.dll ]================||
 
#define UnlimitedAmmo                 0x374F2CB7
#define WeaponSet                     0x383F2E98
#define LTClientDLL                   0x3837BE08
#define PlayerByIndex                 0x371B6061
#define GCS                           0x383C2D98
#define EspName1		      0x371D45BD
#define RapidFire		      0x374F2CB7
#define PlayerManager                 0x383C2E7C
#define PlayerStatus                  0x38398224
#define CharacterFX                   0x3839874C
#define LocalPlayer                   0x371B7051
#define ClientInfoMgr                 0x57383775
#define ClientInfoMgr		      0x38377588
#define WeaponMGR                     0x383F343C
#define GetConsoleInt                 0x3745C3B0
#define LTCommon                      0x383F6AC0
#define BuildFont                     0x37691530
#define GetFontHandle                 0x37405330
#define FillFont                      0x376921E0
#define FontECX                       0x383EC720
#define LocalPTR                      0x383F4B98
#define LTCSBase                      0x3837BDF0
#define SuperBullets                  0x374F6BC6
#define SuperBullets		      0x3726100D
#define BypassChat                    0x376A2C30
#define BypassMenu                    0x376A2BC0
#define NoRecoil                      0x373E1248
#define NoReload                      0x374FBD72
#define RemoteKill1	              0x374FD073
#define RemoteKill2	              0x374FD074
#define RemoteKill3	              0x374FD473
#define RemoteKill4	              0x374FD474
 
//==============[ PushTo Console ]==============||
 
#define Consoles                      0x3835188C
#define Statitics                     0x383518B8
#define FPS                           0x38351894
#define Jump                          0x3835727C
#define PickUP                        0x3835F0E8
#define BaseMoveAccel                 0x3835715C
#define StartAccel                    0x38357180
#define MaxAccel                      0x383571A4
#define AccelInc                      0x383571C8
#define WalkVel                       0x383571EC
#define BRunVel                       0x38357234
#define FRunVel                       0x38357210
#define SRunVel                       0x38357258
#define DuckVel                       0x383572A0
#define Tracers		              0x3836BFE4
 
//============[ d3d9.dll ( win 7 ) ]============||
 
 
#define DIP2                          0x702BEE38

can u share for combat arms reloaded too ? please can u give me rapid fire address for classic