This plugin is recommended to whoever is doing history related quests
First you need to load the plugin, click in Tools then Plugin Manager (1); click "..." button (2) and find where you downloaded the file; then click in Load (3)
- > There you can put the quest ID's given in the text file (you can use the Grimoire Loader too) or any other quest ID you want, for multiple quests be sure to split then with a ',' and no spaces;
- > Works like the Grimoire Loader, any quest you want to show needs to be loaded first (by the loader or inside the game);
- > All quests that you loaded will fill the controls in the right side;
- > the "Index" number is used to add info in the row of same Index (see example below), "Clear fields" will reset all info controls;
- > Here you can type the location or get the actual location of your character (Get current button);
- > You can either type the monster name or click "Refresh" to get the monsters in the actual room in, "Add monster" will add all info (map, cell, pad and monster name) to the selected Index row in the upper table;
- > The info of a get map item, "Add get map" will add the map, item id and quantity of the item in selected Index row on the lower table;
- > Will add the commands (see example below).
In this example I will redo the Prologue chapter with the ID's I have:
First you load the quests to fill the tables:
As I already did the chapter, some quests will not appear but will be loaded still, and you can see we can now select a quest from the combo box options.
Now you only need to fill the info of the shown required items in the top table, here you can either use the left side controls or even click in a cell and edit directly in the table:
Some quests need get map items and although they show in the upper table (cause they are Temp Items in essence), you need to know what is the ID of the item. To know the number, use the Packet Sniffer/Logger of Grimoire and look for a packet like
"%xt%zm%getMapItem%xxxx%38%", the number you need will be the last.
In this case the ID is 38 and we need 5 of it, so we fill the info of that item:
Note that now we have two of the same item and we don't want that. To delete the upper table info you can select the entire row to reveal the
"Delete selected" button:
Just click it and it will delete the selected row(s)
To add the command you need to select a quest and click
"Add command", it will look like this in the Bot Manager:
Or you can check
"Labels" and the result will be like this:
You noticed the list in the lower right corner, it is the sequence the quests will be added if
"All" is checked. In this case,
"Undead Assault" is not the first quest of the chapter, to change that you can drag and change the sequence to it's right position which is like this:
You can click update and the combo box will be updated too.
The button next to update will add a "Quest Verify" statement, which iterate backwards the sequence to see if the quest is avaible to accept, adding to the bot commands:
Some notes:
- If you delete the wrong item from the quest, you can click "Delete quest" and then click "Fill" again and it will reset the data for only that, or any other deleted quest which is still loaded;
- Editing directly on the table is faster if you already have all the info you need annotated, but you can do it while doing the quest using the monster and location grabbers;
- The monster combo box will only be activated when you click refresh, disabling the field you can type in until you click "Add monster";
- The "Select Drops" combo box you can use to add directly to the drop list, but it can show temporary items too as Reward items aparently don't record if they are temp or not;
- ** If the quest need a item from a shop or anything else that don't fit in a monster item or get map, delete the requirements and click "Add command", then manually place the commands as normal.