Sorry I havnt released much lately, Ive been busy making things and doing other things as well. So heres a mod that Im sure anyone with a slow computer can benefit from.
This mod is an FPS boosting mod, that alters the way fog is rendered in Minecraft. In vanilla MC, the fog is intrusive, ugly, and makes it hard to see anything while getting any amount of FPS boost out of it. This mod instead changes the way the fog is rendered, giving a much better look, while maintaining higher FPS even when playing on further render distances.
This mod is Modloader, AND Optimine compatible.
I released the 1.4_01 version, and since then, there has been some significant changes:
- General speedup 10-20%
- Occlusion Culling without visual artifacts (Advanced OpenGL)
- Mipmapping fixed, linear works without an alpha filter
- Options moved to video settings screen (no more config file)
- Fixed bug in PreloadedChunks
- Added FAST OcclusionCulling (almost no artifacts visible)
- Turned ON dynamic updates: when the player does not move loads 3 chunks per frame, when moving 1 chunk per frame.
- Removed not needed classes, renamed back some fields. Should help with mod compatibility.
- AdvancedOpenGL and FogType can only be turned on when supported by the hardware.
- Now works with ModLoader
- Now works with Optimine
Features:
- Pushes the fog away from the player so that it is only visible as transition on the render limits.
- Uses a fast fog type on FAST and a better looking fog type on FANCY settings.
- Decreases the render distance a little to get the same visible depth as before. On FAST decreases it even more to compensate for bad fog on screen edges.
- Added experimental Occlussion Culling (hidden geometry removal) so only visible objects are rendered. Helps a lot on bigger render distances, on FAR and NORMAL doubles the FPS.
- Added Optimine compatible versions (both "inio" and "303" versions of Optimine)
- Added Texture mipmapping - far distances blend nicely, no more eyestrain.
- Added chunk loading optimizations, like mod CAF. Configure how much chunks are to be loaded and how fast, define "loading free" walking distance, limit max number of loaded chunks, fast render distance switching without reloading chunks.
- Modular and configurable. Install only the functions you need. Edit configuration file to turn on/off functions or change parameters. See "Readme.txt" and "optifog.txt" for details.
The Occlusion Culling (hidden geometry removal) is still experimental. If it is works then the results should be pretty dramatic, my FPS on NORMAL and FAR is doubled :-). OC is currently tested on nVidia. I suspect that some ATI cards may have problems with it. Please, check for visual artifacts and report back.
Compatibilities: READ THIS SECTION
For Optimine: Install OptiFog AFTER Optimine.
For ModLoader: Install OptiFog AFTER ModLoader.
For MCPatcher (HD Textures): Install OptiFog without the "ip.class" (the mipmaps and fog distance will not be active).
Compatible with: SinglePlayerCommands, TooManyItems, PlasticCraft, CJB's Modpack, Zan's Minimap. (Others as well, these are the major ones)
Not compatible with: GSLS Shaders, DynamicLights.
Proof:
Vanilla Minecraft 1.4_01, Settings: Fast
Optifog Settings: Fancy
Optifog Settings: Fast
All of these screenshots were taken on Normal render distance. FPS will improve the shorter your render distance.
Installation:
Navigate to your .minecraft folder (Instructions for that)
In .minecraft/bin Right click your minecraft.jar and open it with an archiver such as 7zip/Winrar
Drag all .class files from the file you downloaded in.
DELETE THE META-INF FOLDER
Close, and test.
Credits
sp614x
Scans----
Virustotal 0/41
Jotti 0/20
@Jailbroken671