-=ExoTic=- (10-21-2012),emiedumalasa (10-21-2012),HAxCodER™ (10-21-2012),melot (10-22-2012),Rocky69 (01-10-2013),Ryuzaki™ (10-21-2012),warrock16 (12-14-2012)
Hello, i was bored so i decided to code some structs
Player contains
- OnePositionKill 1
- OnePositionKill 2
- OnePositionKill 3
- NoRecoil 1
- NoRecoil 2
- NoRecoil 3
- Struct size
- No fall damage
- ofs_x
- ofs_z
- ofs_y
- Autoplant (for Close Quarters combat)
Server contains
- Premium color
- Premium days
- Ping limit
- SuperMaster
- Slot 1
- Slot 2
- Slot 3
- Slot 4
- Slot 5
- Slot 6
- Slot 7
- Slot 8
- Visual Level
- Visual Dinar
Source Code
Special thanks toCode://----------------------------------------// //----------------------------------------// //---| WarRock Philippinnes structs |---// //---| Date: 21/10/2012 |---// //---| Coder: AeroMan |---// //----------------------------------------// //----------------------------------------// struct cplayer { char unknown0[7440]; //00000 DWORD Struct_size; //01D10 char unkonwn1[42800]; //01D14 float NoRecoil1; //0C444 float NoRecoil2; //0C448 float NoRecoil3; //0C44C char unknown2[15876]; //0C450 float OnePositionKill1; //10254 float OnePositionKill2; //10258 float OnePositionKill3; //1025C char unkonwn3[136]; //10260 float Nofalldamage; //102E8 char unknown4[20]; //102EC float Position_x; //10300 char unknown5[4]; //10304 float Position_z; //10308 char unknown6[4]; //1030C float Position_y; //10310 char unknown7[92]; //10314 float Autoplant; //10370 }; //Size=10370(66416) struct cserver { char unknown0[1404]; //000000 long Premium1; //00057C long Premium2; //000580 char unknown1[588]; //000584 DWORD Ping; //0007D0 char unknown2[792724]; //0007D4 int Supermaster; //0C2068 char unknown3[262460]; //0C206C BYTE Slot1; //1021A8 BYTE Slot2; //1021A9 BYTE Slot3; //1021AA BYTE Slot4; //1021AB BYTE Slot5; //1021AC BYTE Slot6; //1021AD BYTE Slot7; //1021AE BYTE Slot8; //1021AF char unknown4[99424]; //1021B0 long Level; //11A610 char unknown5[12]; //11A614 long Dinar; //11A620 }; //Size=11A620(1156640) struct base_check { char unknown0[10301592]; //000000 cserver *cServer; //9D3098 char unknown1[1073908]; //9D309C cplayer *cPlayer; //AD9390 }; //Size=AD9390(11375504) base_check *g_pBase;
- Nick Jay Baguio
- Nick Jay Baguio
Thanks for checking my 2 pointers!
Have fun
Last edited by AeroMan; 10-21-2012 at 06:39 AM.
-=ExoTic=- (10-21-2012),emiedumalasa (10-21-2012),HAxCodER™ (10-21-2012),melot (10-22-2012),Rocky69 (01-10-2013),Ryuzaki™ (10-21-2012),warrock16 (12-14-2012)
Thanks for this
Last edited by Ryuzaki™; 10-21-2012 at 06:46 AM.
Suddenly... OMG
Another struck
Originally Posted by Ace Suazo
Nice Struct i gonna add my struct on my OPK =))))
MUKANG PERA!
very useful thanks @Alex_Agnew AKA Aeroman... OPK na to.... jejeje, lol...
Last edited by emiedumalasa; 10-21-2012 at 07:41 PM.
tabi .......ahahahaha galing
Well then Bye WrPh
If you wanna know how not secure you are, just take a look around.
Nothing's secure. Nothing's safe.
I don't hate technology, I don't hate hackers, because that's just what comes with it, without those hackers we wouldn't solve the problems we need to solve, especially security.
-----------------------------------------------------------------------------------------------------------------------------------
Any fool can use a computer. Many do.
-xFL!CK13
Yes Bye WarRock PH!
KAPAL NG MUKA TLGA NITONG MUKANG PERA NA TO
Aanmelden | Facebook
MUKANG PERA!
bagong BAGYO to ah, anong pangalan ng bagyo na to? papasok na to sa PHILIPPINE WARROCK OF RESPONSIBILITY hahaha ^_^
nice release aeroman
---------- Post added at 11:55 PM ---------- Previous post was at 11:50 PM ----------
grabeng LEECHER na yan ah.... sobra na yun... inangkin eh.. hahaha
Intrested in ZOMBIE-OPK?
Code:cplayer* GetPlayer(int index) { DWORD dwUserpointer = *(DWORD*)ADR_UserBase + 4 * index; if(index > 32 || !dwUserpointer)return 0; return (player*)*(DWORD*)(dwUserpointer); } if(ZombieOPK) { if( g_pBase->cPlayer ) { for(int i=0; i < 32; i++) { int iSelected = ZombieDist; cplayer *A_Player = GetPlayer(i); A_Player->ofs_x = g_pBase->cPlayer->ofs_x + (i * iSelected); // current + distance A_Player->ofs_y = g_pBase->cPlayer->ofs_y + (i * iSelected); // current + distance A_Player->ofs_z = (i*0); } } }
thugxcry01 (10-23-2012)