God you cant even c&p my leaked function...
I wont tell you why
Find out yourself lol.... So obvious -.-
hello so i have a working s2s hook by the cshell way
and im using the unl addy method
but when i shot all the rounds in the clip it shoots blanks
can some help me
Code:int cMisc::SendToServer(ILTMessage_Read *Message, unsigned int flags) { if(HackVar.UnlAmmo) { uint8 ID = Message->Readuint8(); if(ID == 130) { CAutoMessage cMsg; cMsg.Reset(); cMsg.Writeuint8(130); int iCount = 70; if(Message->Size() >= 992) iCount = 97; for(int i = 0; i < iCount; i++) cMsg.Writeuint8(Message->Readuint8()); return oSendToServer(cMsg.Read(), flags); //} } } }
if u can help thanksCode:if( HackVar.unlAmmo) { MemoryEdit( (PBYTE)UnlimitedAmmo, (PBYTE)"\xEB", 1 ); } else { MemoryEdit( (PBYTE)UnlimitedAmmo, (PBYTE)"\x74", 1 ); }
Code:if(HackVar.UnlAmmo) { CAutoMessage Msg; Misc.SendToServer(Msg.Read(), MESSAGE_GUARANTEED); }
Last edited by lilWezy22; 08-14-2013 at 01:50 PM.
God you cant even c&p my leaked function...
I wont tell you why
Find out yourself lol.... So obvious -.-
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Because nobody will or can help you here
This is made by disav0w and me, I dont think people know how it even works^^
However, the addy seems to work so....?
Update the size and you're done.Code:int iCount = 70; if(Message->Size() >= 992) iCount = 97;
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
lilWezy22 (08-15-2013)
Please do me an easy favor
Please dont post any updated info and please dont release a new unlimited ammo, no source and no hack.
I hope people will understand how it works and learn from it, so new hacks like WeaponSpawner can be "unpatched".
At the moment Im HWID banned, but I would love to work on the weaponspawner again
Last edited by Ch40zz-C0d3r; 08-15-2013 at 05:27 AM.
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
will do now all i need to do is find out how to get the new size
weapon spawner "unpatched" would be sick ive thought of ways but i havent tried them
i thought it was the hook but i tested by logging if the hook was hooking and it was then i wounder what it could be it works but the blanks so now i know what to do
like weapon spawn changing the Primary ID like the m16 id to like Airtstrike MG id
maybe you should try to play NA
and btw you game your making Looks sick looks fun to
Last edited by lilWezy22; 08-15-2013 at 05:45 AM.
Hehe thanks
So, I basicly got weaponspawner to work, same idea like other poeple had to. The spawninformation can be manipulated - same way as rankhack works :P
The only thing is that the server (I hate him! XD) checks if I really have this weapon I want to spawn with. If he recognizes that I dont have it he just disconnects me ^^
But there is a way to fuck the server Lets see
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
theres always a way XD we just need to find it
hmm im going to think hard on this till i can find away XD and if i find out how you will be the first to know
i have a working s2s hook now so imma try a bunch of diffrent stuff first imma log some IDs
we could try finding the packet that when you start game and you hear your weapon ready and then Round Start
i think its 117
Last edited by lilWezy22; 08-15-2013 at 06:06 AM.
As I said same ID as rankhack
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
Ya many things can be unpatched , i just made NFD ;p now am working on AntiKick am sure i can get it to work again .. list go on , u maybe notice the post i made on uc that all came of it haha it really was help full tho ;D
Btw about ur HWID Ban i also got one days ago but hook deviceiocontrol and work on it then ull fix it ( the idea was from NeoIII )
I hooked deviceiocontrol but it doesnt even get called <_<
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k
No Im x64 and Themida is using a thing called API redirecting. Its simply redirecting everything from kernel32 to kernelbase, and I hooked in kernel32.
Thanks to disav0w for the explanation Didnt know it
Progress with my game - "Disbanded"
- Fixed FPS lag on spawning entities due to the ent_preload buffer!
- Edit the AI code to get some better pathfinding
- Fixed the view bug within the sniper scope view. The mirror entity is invisible now!
- Added a new silencer for ALL weapons. Also fixed the rotation bugs
- Added a ton of new weapons and the choice to choose a silencer for every weapon
- Created a simple AntiCheat, noobs will cry like hell xD
- The name will be Disbanded, the alpha starts on the 18th august 2014
Some new physics fun (Serversided, works on every client)
My new AI
https://www.youtube.com/watch?v=EMSB1GbBVl8
And for sure my 8 months old gameplay with 2 friends
https://www.youtube.com/watch?v=Na2kUdu4d_k