hello bro someone have offset host game or jump height in last update please?thx if sharing
unlimited health: 7FF7AD5B4B0C work mp zp
Latest TU (mp executable):
4 byte Health: s2_mp64_ship.exe+A024B0C
4 byte Special thingy (normal maxxed=16384): s2_mp64_ship.exe+A40EF8A
byte bSpecialActive: s2_mp64_ship.exe+A40EF8C
hello bro someone have offset host game or jump height in last update please?thx if sharing
unlimited health: 7FF7AD5B4B0C work mp zp
Last edited by elcapone; 12-29-2018 at 01:15 PM.
Looking for a new one : #define CHECKING_THREAD_ADDR_RVA 0xB23DD0
Here's some structs and offsets for anyone who wants to make their own zombies trainer since I probably won't update mine for a bit. You can download reclass and update a bunch of other things with these offsets since I didn't spend much time finding things.
struct GEntity_T
{
short ClientNum;
char pad_0000[146];
short WeaponID; //148
char pad_0001[388];
Vector3 vOrigin; //0x540
char pad_0002[12]; //552
Vector3 HeadPos; //564
char pad_0003[156];
int Health; //732
char pad_0003[312];
}; //0x418 size //next entity
struct EntityInfo //don't know the name of this struct
{
char pad_0000[0x84];
Vector3 ModifiableLocalPos; //0x84
char pad_0001[0x3AC];
int PrimaryWeapon; //0x430
char pad_0002[0x340];
int AmmoStart; //0x768 //for (int i = 0; i < 9; i++) AmmoStart + (i * 0x18)
char pad_0003[0x117C];
float SpecialAbility; //0x18E8
};
Offsets:
GEntity_T = gameExe + 0xA0C7130
EntityInfo = gameExe + 0xA4AF820
Few addresses I found for zombies
Gun 1 Reserve Ammo: s2_mp64_ship.exe+A4AFE70
Gun 2 Reserve Ammo: s2_mp64_ship.exe+A4AFEC0
Gun 3 Reserve Ammo: s2_mp64_ship.exe+A4AFEAC
Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFED4
Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFEE8
Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFEFC
Gun "2" Reserve Ammo: s2_mp64_ship.exe+A4AFF10
***Note: the Gun "2" is because after giving yourself various weapons, the ammo in magazine and reserve ammo pools get....weird. After giving a new weapon, there would be a whole new offset for that new weapon's ammo reserve. Probably because, depending on how you give yourself the weapon, you can start carrying 4-5 weapons (with one weapon that's weirdly glitched). The 4 that I listed there were the first 4 that show up if you give yourself a new weapon but if you keep giving new weapons, you'll eventually get a weapon whose reserve ammo is at a new address that isn't listed here.