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  1. #16
    faiz1120's Avatar
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    Quote Originally Posted by SendHelpPlease View Post
    The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

    What these guys don't understand:
    NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

    Scripts that are outdated, you have everything that's required to update them within the script itself.

    What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

    ------

    Uploaded a previous CT he sold to users to prove it.

    Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

    I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

    Information released like this instead of being sold for $200+ is what the world needs. Enjoy.

    OP is crediable. Tested the CT table originally posted and it works no issues. If you inject the Bypasses correctly using CE itll work just fine

  2. #17
    ohbobbyoh's Avatar
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    Quote Originally Posted by faiz1120 View Post
    OP is crediable. Tested the CT table originally posted and it works no issues. If you inject the Bypasses correctly using CE itll work just fine
    I tested it using Adele FMA and kept getting kicked from NGS due to suspicious behaviour. Usually happens after 30mins-1hr. Eventually got Perm banned. How are you injecting the bypasses?

  3. #18
    faiz1120's Avatar
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    Quote Originally Posted by ohbobbyoh View Post
    I tested it using Adele FMA and kept getting kicked from NGS due to suspicious behaviour. Usually happens after 30mins-1hr. Eventually got Perm banned. How are you injecting the bypasses?
    seems like when you crash the game BC seems to hang. I have to log windows out and back in.

    I use the steam launcher.
    wait for white screen, attach to bc aes and enable, then get to character select, attach to maplestory.exe and enable step 2 but when the dialogs come up i click yes to keep current table and no to disable the bc bypass, so it stays on


    i will say depending on what im doing in game yea i will get the occasional crash with ngs kicking me. it might just server latency issues, but no bans so meh. if it crashes i log windows out and back in to killl bc.aes because it tends to hang and not full exit after the first crash.

    i do have to be pretty quick since the game loads fairly quickly for me. im sure you can write a script to auto attach to blackciper.aes with a delay


    the FMA for blaze wizard is kinda weird. youll attack but not do damage. so im working that out
    d/cs on beast tamer bear attack thing as well, only works with BEAR MODE : Majestic Trumpet
    Last edited by faiz1120; 01-17-2022 at 03:10 PM. Reason: added more info

  4. #19
    ohbobbyoh's Avatar
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    Quote Originally Posted by faiz1120 View Post
    seems like when you crash the game BC seems to hang. I have to log windows out and back in.

    I use the steam launcher.
    wait for white screen, attach to bc aes and enable, then get to character select, attach to maplestory.exe and enable step 2 but when the dialogs come up i click yes to keep current table and no to disable the bc bypass, so it stays on


    i will say depending on what im doing in game yea i will get the occasional crash with ngs kicking me. it might just server latency issues, but no bans so meh. if it crashes i log windows out and back in to killl bc.aes because it tends to hang and not full exit after the first crash.

    i do have to be pretty quick since the game loads fairly quickly for me. im sure you can write a script to auto attach to blackciper.aes with a delay


    the FMA for blaze wizard is kinda weird. youll attack but not do damage. so im working that out
    d/cs on beast tamer bear attack thing as well, only works with BEAR MODE : Majestic Trumpet

    Hmm, yeah, I was doing the same thing. Pretty sure pet vac banned me, I kept toggling it lol.

  5. #20
    denvertan's Avatar
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    Quote Originally Posted by ohbobbyoh View Post
    Hmm, yeah, I was doing the same thing. Pretty sure pet vac banned me, I kept toggling it lol.
    Try prolong the delay for pet vac.
    Try with your disposable account.

  6. #21
    lianne14's Avatar
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    Pet delay does not seem to work for me, upon ticking pet stays still. Is there something i am missing?

  7. #22
    ohbobbyoh's Avatar
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    Scripts need to be updated

  8. #23
    lianne14's Avatar
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    Is there any tutorials or guide to update scripts? Appreciate it

  9. #24
    AinzXiS's Avatar
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    how to use it

    define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
    define(SkillInjection_2,033554B6)
    define(SkillInjection_3,03355466)
    [ENABLE]
    alloc(NDFA,256)
    label(stop)
    SkillInjection_1:
    push 00000100 //injection speed, all 0's can DC some skills
    SkillInjection_2:
    push # //put your skill ID after the #
    //Ruin 400011105
    //Cleave 151121000
    //Homing 35101002
    //Strike Arrow II (Does More Damage Then III) 63101003
    SkillInjection_3:
    jmp NDFA
    db 90 90 90 90 90 90 90
    NDFA:
    push esi
    mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
    //55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
    cmp [esi+B4],#0
    jne stop
    pop esi
    mov [edi+0000378c],00000000
    jmp SkillInjection_3+C
    stop:
    pop esi
    jmp 033554C1


    [DISABLE]
    SkillInjection_1:
    push 000007D0
    SkillInjection_2:
    push 04C4BAEA
    SkillInjection_3:
    je 033554C1
    mov [edi+0000378c],00000000

    im using this at private server and it working, but i dont know how to use this Skill Injection, where can i put the Skill ID?

    push # //put your skill ID after the # i put here w/o "#" because CE its give me an error but nothing happends in the game

  10. #25
    lehoanglong's Avatar
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    Exclamation i need help some countpacket, cwvscountex

    Quote Originally Posted by SendHelpPlease View Post
    As this section has been dead for a while, I decided to release some things here to hopefully liven up the section.


    NGS Bypass - Initiate first at MapleStory Whitescreen

    Code:
    [ENABLE]
    alloc(newmem1,2048)
    label(returnhere1)
    label(originalcode1)
    
    newmem1:
    push ffffffff
    call sleep
    
    originalcode1:
    pushfd
    push edi
    push esp
    pop edi
    add edi,00000004
    jmp returnhere1
    
    "BlackCipher.aes"+26885DE:
    jmp newmem1
    nop 5
    returnhere1:
    
    alloc(newmem2,2048)
    label(returnhere2)
    label(originalcode2)
    
    newmem2:
    push ffffffff
    call sleep
    
    originalcode2:
    pushfd
    sub esp,00000004
    jmp returnhere2
    
    "BlackCipher.aes"+201769C:
    jmp newmem2
    nop 2
    returnhere2:
    
    alloc(newmem3,2048)
    label(returnhere3)
    label(originalcode3)
    
    newmem3:
    push ffffffff
    call sleep
    
    originalcode3:
    pushfd
    sub esp,04
    mov [esp],edi
    jmp returnhere3
    
    02AC1CCA:
    jmp newmem3
    nop 2
    returnhere3:
    
    
    
    [DISABLE]
    CRC Bypass - Attach to MapleStory.exe at Character Select

    Code:
    [Enable]
    
    GlobalAlloc(CopyMemory,79691776)
    
    CopyMemory:
    readmem($00401000,79691776)
    
    Define(RegionStart,00401000)
    Define(RegionEnd,05000000)
    
    Alloc(CRC1_Hook,1024)
    Label(CRC1_Original)
    Label(CRC1_Return)
    
    04681AD1:
    jmp CRC1_Hook
    CRC1_Return:
    
    CRC1_Hook: // sub crc
    cmp edx,RegionStart
    jb CRC1_Original
    cmp edx,RegionEnd
    ja CRC1_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC1_Original:
    db 8b 12 01 10 9c
    jmp CRC1_Return
    
    
    Alloc(CRC2_Hook,1024)
    Label(CRC2_Original)
    Label(CRC2_Return)
    
    0490C837: // main crc
    jmp CRC2_Hook
    nop
    CRC2_Return:
    
    CRC2_Hook:
    cmp ecx,RegionStart
    jb CRC2_Original
    cmp ecx,RegionEnd
    ja CRC2_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC2_Original:
    db 02 01 59 53 b7 3d
    jmp CRC2_Return
    /*
    Alloc(CRC3_Hook,1024)
    Label(CRC3_Original)
    Label(CRC3_Return)
    
    047A4682: //0040000 / ngclient
    jmp CRC3_Hook
    nop
    CRC3_Return:
    
    CRC3_Hook:
    cmp ecx,RegionStart
    jb CRC3_Original
    cmp ecx,RegionEnd
    ja CRC3_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC3_Original:
    db 66 8b 09 0f b7 c1
    jmp CRC3_Return
    
    
    Alloc(CRC4_Hook,1024)
    Label(CRC4_Original)
    Label(CRC4_Return)
    
    0476A79B: //blackcall
    jmp CRC4_Hook
    nop 4
    CRC4_Return:
    
    CRC4_Hook:
    cmp edx,RegionStart
    jb CRC4_Original
    cmp edx,RegionEnd
    ja CRC4_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC4_Original:
    db 66 8b 12 81 cf 00 00 00 80
    jmp CRC4_Return
    */
    
    /*
    Alloc(CRC5_Hook,1024)
    Label(CRC5_Original)
    Label(CRC5_Return)
    
    048C57A0: //00401000 crc 2
    jmp CRC5_Hook
    nop 5
    CRC5_Return:
    
    CRC5_Hook:
    cmp eax,RegionStart
    jb CRC5_Original
    cmp eax,RegionEnd
    ja CRC5_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC5_Original:
    db 8a 00 31 d9 81 f6 00 08 00 00
    jmp CRC5_Return
    
    Alloc(CRC6_Hook,1024)
    Label(CRC6_Original)
    Label(CRC6_Return)
    
    0487A91B: //00401000 crc 3
    jmp CRC6_Hook
    nop
    CRC6_Return:
    
    CRC6_Hook:
    cmp eax,RegionStart
    jb CRC6_Original
    cmp eax,RegionEnd
    ja CRC6_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC6_Original:
    db 8a 00 88 06 89 e9
    jmp CRC6_Return
    */
    KERNEL32.ReadProcessMemory+5:
    ret 0014
    nop
    nop
    nop
    nop
    
    
    [Disable]
    -----------------

    v229.2 GMS - Working Scripts

    Unlimited Attack

    Code:
    [Enable]
    02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
    db EB
    
    [Disable]
    02F18367:
    db 7E
    Zoom In/Out, using + and - keys.

    Code:
    [Enable]
    Alloc(Hook,123)
    Label(Function)
    Label(Return)
    Label(Increase)
    Label(Decrease)
    Label(Reset)
    Label(Exit)
    
    Alloc(value,4)
    value:
    dd #1000 //Default value
    
    Hook:
    pushad
    cmp ebx,004E0000 //Numpad +
    je Increase
    cmp ebx,004A0000 //Numpad -
    je Decrease
    cmp ebx,00370000 //Numpad *
    je Reset
    Exit:
    popad
    call 02158560 //Orignial
    jmp Return
    
    Increase:
    add [value],#20
    jmp Function
    
    Decrease:
    sub [value],#20
    jmp Function
    
    Reset:
    mov [value],#1000
    
    Function: // 3D 89 13 00 00 75 ? A1
    mov eax,[04419358]
    test eax,eax
    je Exit
    mov ecx,[eax]
    push [value]
    push eax
    call dword ptr [ecx+000000c4]
    jmp Exit
    
    031D44A3:
    jmp Hook
    //db 90
    Return:
    
    
    
    
    
    [Disable]
    031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
    call 02158560//Original
    
    
    dealloc(hook)
    Auto MP when MP is below 10%. Place MP pots on Page UP.

    Code:
    define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
    define(MP_Jnl,02A8DB57)
    define(CWvsContext_OnKey,031D44A0)
    //55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
    define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
    //8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
    //8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
    //8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00
    
    [enable]
    Globalalloc(hook_hp,128)
    Globalalloc(hook_mp,128)
    alloc(key_press,128)
    label(return_mp)
    label(return_normal_mp)
    
    define(CTRL,001D0000)
    define(SHIFT,002A0000)
    define(INSERT,01520000)
    define(DELETE,01530000)
    define(HOME,01470000)
    define(END,014F0000)
    define(PAGEUP,01490000)
    define(PAGEDOWN,01510000)
    define(ALT,00380000)
    
    key_press:
    mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
    mov ecx,[esi+A8]
    push eax
    push 00
    call CWvsContext_OnKey
    ret
    
    
    hook_mp:
    cmp eax,#10 //% To mp on
    jnl return_normal_mp
    pushad
    mov eax,PAGEUP
    call key_press
    popad
    
    return_normal_mp:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    jmp return_mp
    
    
    CUIStatusBar_MP:
    jmp hook_mp
    db 90 90 90 90 90
    return_mp:
    
    
    
    [disable]
    CUIStatusBar_MP:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    Mob Disarm

    Code:
    [enable]
    01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
    jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D
    
    [disable]
    01DA987B:
    db 75 0A 8D 50 FA
    mov ecx,ebx
    call 01E288A0
    Skip quest scenes

    Code:
    [Enable]
    01BD300A://78 ? 8B 46 08 6A 00
    db 90 90
    
    
    
    [Disable]
    01BD300A:
    db 78 71
    No Stage Fading

    Code:
    define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
    define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
    [ENABLE]
    removeFadeIn: // CStage::FadeIn
    db 90 E9
    
    removeFadeOut: // CStage::FadeOut
    db 90 E9
    
    [DISABLE]
    removeFadeIn:
    db 0F 84 BB 06 00 00
    
    removeFadeOut:
    db 0F 84 A5 0F 00 00
    Adele + Ark + Blaster + Kain + more FMA

    Code:
    [ENABLE]
    Alloc(Hook,128)
    Label(Return)
    
    01E348C0:
    jmp Hook
    
    Hook:
    mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
    lea eax,[eax+0C]
    mov [esp+04],eax
    
    Return:
    push ebp
    mov ebp,esp
    push -01
    jmp 01E348C0+5
    
    03355096:
    db eb 59
    
    [DISABLE]
    01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
    push ebp
    mov ebp,esp
    push -01
    
    03355096:
    db 74 59
    Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)

    Code:
    [Enable]
    Alloc(Hook,128)
    Label(Exit)
    Hook:
    cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
    je Exit
    jmp 0098C1B3 //pop edi
    
    Exit: //xor eax,eax
    jmp 0098C1A9 // z
    
    0098C1A1:
    jmp Hook
    db 90
    
    
    
    [Disable]
    0098C1A1: //3b c6 7d 0e 3b df 7d 0a
    db 3B C6 7D 0E 3B DF
    Hoyoung FMA

    Code:
    [ENABLE]
    01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
    //55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
    db 74
    
    
    
    [DISABLE]
    01E38D34:
    db 75
    Kinesis Psychic Clutch FMA (Shootobj FMA, you'll have to figure out skills yourself)

    Code:
    [ENABLE]
    Alloc(FullMapAttack_ICS,128)
    Alloc(FullMapAttackSW,4)
    RegisterSymbol(FullMapAttackSW)
    Label(FullMapAttack)
    FullMapAttackSW:
    DD 1
    FullMapAttack_ICS:
    cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
    jne VariantInit
    cmp [FullMapAttackSW],1
    jne VariantInit
    mov [esp],FullMapAttack
    jmp VariantInit
    FullMapAttack: //04210284
    mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
    add ecx,04
    lea eax,[ebp-000000b0] //blow A8
    push eax
    call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
    push eax
    lea ecx,[ebx+00000600] //above //5EC
    call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
    jmp 01DAAF63 //og address
    
    03A8C454: //above call dword ptr [ ]
    DD FullMapAttack_ICS
    
    
    
    
    [DISABLE]
    03A8C454:
    DD VariantInit
    Mob Aggro (USE ONLY MOB AGGRO OR DUMB MOBS/SLIGHT FREEZE AT ONE TIME. DO NOT USE BOTH AT THE SAME TIME)

    Code:
    enable]
    01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
    jne 01DA9274
    
    [disable]
    01DA923B:
    je 01DA9274
    Dumb Mobs/Slight Freeze

    Code:
    [ENABLE]
    alloc(hook2,128)
    
    hook2:
    mov [esp+4],#9
    push ebp
    mov ebp,esp
    push -01
    jmp 01DDF320+5
    
    01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
    //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
    jmp hook2
    
    
    
    [DISABLE]
    01DDF320:
    push ebp
    mov ebp,esp
    push -01
    Remove Kinesis Attack Animation

    Code:
    [ENABLE]
    02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
    db 90 90 90 90 90 90
    [DISABLE]
    02C92534:
    mov [edi+00000A68],ebx
    No Delay - Mechanic Homing

    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    
    02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
    je 02F4BED2
    
    
    
    [DISABLE]
    02F4BE44:
    jne 02F4BED2
    Player Detection - Terminate Game

    Code:
    [enable]
    //auto kill maple when user enters field
    //threshold of people count is set on enable
    alloc(hook, 128)
    Label(skip)
    
    02FB59A0:
    jmp hook
    
    hook:
    cmp ebx,eax
    jne skip
    pushad
    push 0
    push ffffffff
    call TerminateProcess
    test eax,eax
    popad
    jnz skip
    xor eax,eax
    div eax
    
    skip:
    jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField
    
    
    [disable]
    02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
    push ebp
    mov ebp,esp
    push -01
    
    //cmp ebx,eax
    //jne ???????  //first je/jmp in above function
    DeAlloc(hook)
    
    
    {
    // ORIGINAL CODE - INJECTION POINT: 02E6FBAD
    
    02E6FB87: 33 FF                 - xor edi,edi
    02E6FB89: 89 7D D4              - mov [ebp-2C],edi
    02E6FB8C: 85 FF                 - test edi,edi
    02E6FB8E: 74 04                 - je 02E6FB94
    02E6FB90: F0 FF 47 04           - lock inc [edi+04]
    02E6FB94: 68 E8 3D 01 00        - push 00013DE8
    02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
    02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
    02E6FBA5: E8 C6 93 6C FD        - call 00538F70
    02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
    // ---------- INJECTING HERE ----------
    02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
    // ---------- DONE INJECTING  ----------
    02E6FBB1: 85 C0                 - test eax,eax
    02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
    02E6FBB5: 53                    - push ebx
    02E6FBB6: 8B C8                 - mov ecx,eax
    02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
    02E6FBBD: EB 02                 - jmp 02E6FBC1
    02E6FBBF: 33 C0                 - xor eax,eax
    02E6FBC1: 8D 77 10              - lea esi,[edi+10]
    02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
    02E6FBC8: 50                    - push eax
    }
    God Mode (Do Not Use This For Prolonged Periods)

    Code:
    [ENABLE]
    01913826:
    mov eax,1
    
    [DISABLE]
    01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
    call 00A4A0C0// update
    Map Rusher

    Code:
    [Enable]
    Alloc(InGameRush,128)
    Alloc(TeleportToPortal,128)
    Label(Return)
    Label(End)
    
    02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
    jmp InGameRush
    db 90
    
    Return:
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+000137F4],eax
    jmp Return
    
    
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push edi
    mov edi,[ebp+08]
    test edi, edi
    js End
    
    
    
    mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
    mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
    push edi
    xor edx, edx
    call eax
    test eax, eax
    je End
    
    
    
    push [eax+4]
    mov ecx,[043C5374] // CUserLocal
    mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
    //55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
    xor edx, edx
    call eax
    
    
    
    End:
    mov eax, edi
    pop edi
    pop ebp
    ret 0004
    
    
    
    
    
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    
    
    02D68016:
    mov [edi+000137F4],eax
    No Knockback (Only Use If Not Using God Mode)

    Code:
    [Enable]
    00D7DE78:
    db B3 01 90
    
    
    [Disable]
    00D7DE78: //0f 9c ? 85 db 1ST
    db 0F 9C C3
    Remove Player Name (Client Sided)

    Code:
    [enable]
    02CDB440: //CUser:DrawNameTags
    ret
    
    
    [disable]
    02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
    push ebp
    Remove Skill/Damage Animations

    Code:
    [ENABLE]
    01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
    ret 007c
    
    0178808E://83 C1 14 85 C9 79 04 33 C9
    DB 83 C1 90
    
    
    
    
    [DISABLE]
    01DA2E20:
    db 55 8b ec 6a ff
    
    0178808E:
    DB 83 C1 14
    Show Hidden Skills

    Code:
    [ENABLE]
    00C95519:
    db eb 0c
    //75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?
    
    
    
    
    [DISABLE]
    00C95519:
    db 75 0c
    Skill Injection

    Code:
    define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
    define(SkillInjection_2,033554B6)
    define(SkillInjection_3,03355466)
    [ENABLE]
    alloc(NDFA,256)
    label(stop)
    SkillInjection_1:
    push 00000100 //injection speed, all 0's can DC some skills
    SkillInjection_2:
    push # //put your skill ID after the #
    //Ruin 400011105
    //Cleave 151121000
    //Homing 35101002
    //Strike Arrow II (Does More Damage Then III) 63101003
    SkillInjection_3:
    jmp NDFA
    db 90 90 90 90 90 90 90
    NDFA:
    push esi
    mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
    //55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
    cmp [esi+B4],#0
    jne stop
    pop esi
    mov [edi+0000378c],00000000
    jmp SkillInjection_3+C
    stop:
    pop esi
    jmp 033554C1
    
    
    [DISABLE]
    SkillInjection_1:
    push 000007D0
    SkillInjection_2:
    push 04C4BAEA
    SkillInjection_3:
    je 033554C1
    mov [edi+0000378c],00000000
    Pet Vac (this has a chance of Autoban. You can fix it to stop autobanning if you know what you are doing really easy lol)

    Code:
    [enable]
    alloc(Hook,128)
    label(Return)
    label(Exit)
    alloc(timer,4)
    timer:
    dd 00
    
    0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
    jmp Hook
    Return:
    
    Hook:
    call 0187AD90
    push esi
    mov esi,eax
    pushad
    call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
    mov edx,eax
    sub edx,[timer]
    cmp edx,#50
    jl Exit
    mov [timer],eax
    mov edi,[ebp+08]
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+28]
    call ebx
    push [esi+04]
    push [esi]
    mov ecx,eax
    call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
    popad
    pop esi
    jmp Return
    
    Exit:
    popad
    pop esi
    jmp Return
    
    
    [disable]
    0185FB53:
    call 0187AD90
    ---------------------------------------

    This is the full Cheat Table with everything in it:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="38">
      <Forms>
        <UDF1 Class="TCEForm" Encoding="Ascii85">b7Ej%2nldAU:MM2b.}cxWeIh0Gi32eO*Ft$Wn{Y6%{mcIVLrjY9Fkwal+AgInNpGg/gz.[7L.V;:dpp6GcW*E</UDF1>
      </Forms>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"NGS BYPASS (ATTACH TO BLACKCIPHER.AES PROCESS THEN ENABLE BELOW)"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1</ID>
              <Description>"NGS BYPASS - enable on whitescreen"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    alloc(newmem1,2048)
    label(returnhere1)
    label(originalcode1)
    
    newmem1:
    push ffffffff
    call sleep
    
    originalcode1:
    pushfd
    push edi
    push esp
    pop edi
    add edi,00000004
    jmp returnhere1
    
    "BlackCipher.aes"+26885DE:
    jmp newmem1
    nop 5
    returnhere1:
    
    alloc(newmem2,2048)
    label(returnhere2)
    label(originalcode2)
    
    newmem2:
    push ffffffff
    call sleep
    
    originalcode2:
    pushfd
    sub esp,00000004
    jmp returnhere2
    
    "BlackCipher.aes"+201769C:
    jmp newmem2
    nop 2
    returnhere2:
    
    alloc(newmem3,2048)
    label(returnhere3)
    label(originalcode3)
    
    newmem3:
    push ffffffff
    call sleep
    
    originalcode3:
    pushfd
    sub esp,04
    mov [esp],edi
    jmp returnhere3
    
    02AC1CCA:
    jmp newmem3
    nop 2
    returnhere3:
    
    
    
    [DISABLE]
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"MAPLESTORY BYPASS (ATTACH BACK TO MAPLESTORY.EXE PROCESS)"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"MAPLESTORY BYPASS - enable in char selection"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    
    GlobalAlloc(CopyMemory,79691776)
    
    CopyMemory:
    readmem($00401000,79691776)
    
    Define(RegionStart,00401000)
    Define(RegionEnd,05000000)
    
    Alloc(CRC1_Hook,1024)
    Label(CRC1_Original)
    Label(CRC1_Return)
    
    04681AD1:
    jmp CRC1_Hook
    CRC1_Return:
    
    CRC1_Hook: // sub crc
    cmp edx,RegionStart
    jb CRC1_Original
    cmp edx,RegionEnd
    ja CRC1_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC1_Original:
    db 8b 12 01 10 9c
    jmp CRC1_Return
    
    
    Alloc(CRC2_Hook,1024)
    Label(CRC2_Original)
    Label(CRC2_Return)
    
    0490C837: // main crc
    jmp CRC2_Hook
    nop
    CRC2_Return:
    
    CRC2_Hook:
    cmp ecx,RegionStart
    jb CRC2_Original
    cmp ecx,RegionEnd
    ja CRC2_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC2_Original:
    db 02 01 59 53 b7 3d
    jmp CRC2_Return
    /*
    Alloc(CRC3_Hook,1024)
    Label(CRC3_Original)
    Label(CRC3_Return)
    
    047A4682: //0040000 / ngclient
    jmp CRC3_Hook
    nop
    CRC3_Return:
    
    CRC3_Hook:
    cmp ecx,RegionStart
    jb CRC3_Original
    cmp ecx,RegionEnd
    ja CRC3_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC3_Original:
    db 66 8b 09 0f b7 c1
    jmp CRC3_Return
    
    
    Alloc(CRC4_Hook,1024)
    Label(CRC4_Original)
    Label(CRC4_Return)
    
    0476A79B: //blackcall
    jmp CRC4_Hook
    nop 4
    CRC4_Return:
    
    CRC4_Hook:
    cmp edx,RegionStart
    jb CRC4_Original
    cmp edx,RegionEnd
    ja CRC4_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC4_Original:
    db 66 8b 12 81 cf 00 00 00 80
    jmp CRC4_Return
    */
    
    /*
    Alloc(CRC5_Hook,1024)
    Label(CRC5_Original)
    Label(CRC5_Return)
    
    048C57A0: //00401000 crc 2
    jmp CRC5_Hook
    nop 5
    CRC5_Return:
    
    CRC5_Hook:
    cmp eax,RegionStart
    jb CRC5_Original
    cmp eax,RegionEnd
    ja CRC5_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC5_Original:
    db 8a 00 31 d9 81 f6 00 08 00 00
    jmp CRC5_Return
    
    Alloc(CRC6_Hook,1024)
    Label(CRC6_Original)
    Label(CRC6_Return)
    
    0487A91B: //00401000 crc 3
    jmp CRC6_Hook
    nop
    CRC6_Return:
    
    CRC6_Hook:
    cmp eax,RegionStart
    jb CRC6_Original
    cmp eax,RegionEnd
    ja CRC6_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC6_Original:
    db 8a 00 88 06 89 e9
    jmp CRC6_Return
    */
    KERNEL32.ReadProcessMemory+5:
    ret 0014
    nop
    nop
    nop
    nop
    
    
    [Disable]
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"GENERAL"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Unlimited Attack"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
    db EB
    
    [Disable]
    02F18367:
    db 7E
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Zoom In/Out (Use + and - Keys)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(Hook,123)
    Label(Function)
    Label(Return)
    Label(Increase)
    Label(Decrease)
    Label(Reset)
    Label(Exit)
    
    Alloc(value,4)
    value:
    dd #1000 //Default value
    
    Hook:
    pushad
    cmp ebx,004E0000 //Numpad +
    je Increase
    cmp ebx,004A0000 //Numpad -
    je Decrease
    cmp ebx,00370000 //Numpad *
    je Reset
    Exit:
    popad
    call 02158560 //Orignial
    jmp Return
    
    Increase:
    add [value],#20
    jmp Function
    
    Decrease:
    sub [value],#20
    jmp Function
    
    Reset:
    mov [value],#1000
    
    Function: // 3D 89 13 00 00 75 ? A1
    mov eax,[04419358]
    test eax,eax
    je Exit
    mov ecx,[eax]
    push [value]
    push eax
    call dword ptr [ecx+000000c4]
    jmp Exit
    
    031D44A3:
    jmp Hook
    //db 90
    Return:
    
    
    
    
    
    [Disable]
    031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
    call 02158560//Original
    
    
    dealloc(hook)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Auto MP @ 10% (Page UP) "</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
    define(MP_Jnl,02A8DB57)
    define(CWvsContext_OnKey,031D44A0)
    //55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
    define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
    //8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
    //8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
    //8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00
    
    [enable]
    Globalalloc(hook_hp,128)
    Globalalloc(hook_mp,128)
    alloc(key_press,128)
    label(return_mp)
    label(return_normal_mp)
    
    define(CTRL,001D0000)
    define(SHIFT,002A0000)
    define(INSERT,01520000)
    define(DELETE,01530000)
    define(HOME,01470000)
    define(END,014F0000)
    define(PAGEUP,01490000)
    define(PAGEDOWN,01510000)
    define(ALT,00380000)
    
    key_press:
    mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
    mov ecx,[esi+A8]
    push eax
    push 00
    call CWvsContext_OnKey
    ret
    
    
    hook_mp:
    cmp eax,#10 //% To mp on
    jnl return_normal_mp
    pushad
    mov eax,PAGEUP
    call key_press
    popad
    
    return_normal_mp:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    jmp return_mp
    
    
    CUIStatusBar_MP:
    jmp hook_mp
    db 90 90 90 90 90
    return_mp:
    
    
    
    [disable]
    CUIStatusBar_MP:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Mob Disarm"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
    jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D
    
    [disable]
    01DA987B:
    db 75 0A 8D 50 FA
    mov ecx,ebx
    call 01E288A0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Skip quest scene"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    01BD300A://78 ? 8B 46 08 6A 00
    db 90 90
    
    
    
    [Disable]
    01BD300A:
    db 78 71
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>39941</ID>
              <Description>"No Stage Fading"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
    define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
    [ENABLE]
    removeFadeIn: // CStage::FadeIn
    db 90 E9
    
    removeFadeOut: // CStage::FadeOut
    db 90 E9
    
    [DISABLE]
    removeFadeIn:
    db 0F 84 BB 06 00 00
    
    removeFadeOut:
    db 0F 84 A5 0F 00 00
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"FMA"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Adele + Ark + Blaster + Kain + more FMA"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    Alloc(Hook,128)
    Label(Return)
    
    01E348C0:
    jmp Hook
    
    Hook:
    mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
    lea eax,[eax+0C]
    mov [esp+04],eax
    
    Return:
    push ebp
    mov ebp,esp
    push -01
    jmp 01E348C0+5
    
    03355096:
    db eb 59
    
    [DISABLE]
    01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
    push ebp
    mov ebp,esp
    push -01
    
    03355096:
    db 74 59
    
    
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>39948</ID>
              <Description>"Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(Hook,128)
    Label(Exit)
    Hook:
    cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
    je Exit
    jmp 0098C1B3 //pop edi
    
    Exit: //xor eax,eax
    jmp 0098C1A9 // z
    
    0098C1A1:
    jmp Hook
    db 90
    
    
    
    [Disable]
    0098C1A1: //3b c6 7d 0e 3b df 7d 0a
    db 3B C6 7D 0E 3B DF
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Hoyoung FMA"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
    //55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
    db 74
    
    
    
    [DISABLE]
    01E38D34:
    db 75
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Kinesis Psychic Clutch FMA (Look At ******* For Shootobj Skills)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    Alloc(FullMapAttack_ICS,128)
    Alloc(FullMapAttackSW,4)
    RegisterSymbol(FullMapAttackSW)
    Label(FullMapAttack)
    FullMapAttackSW:
    DD 1
    FullMapAttack_ICS:
    cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
    jne VariantInit
    cmp [FullMapAttackSW],1
    jne VariantInit
    mov [esp],FullMapAttack
    jmp VariantInit
    FullMapAttack: //04210284
    mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
    add ecx,04
    lea eax,[ebp-000000b0] //blow A8
    push eax
    call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
    push eax
    lea ecx,[ebx+00000600] //above //5EC
    call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
    jmp 01DAAF63 //og address
    
    03A8C454: //above call dword ptr [ ]
    DD FullMapAttack_ICS
    
    
    
    
    [DISABLE]
    03A8C454:
    DD VariantInit
    
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"PICK ONE OPTION"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Mob Aggro"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
    jne 01DA9274
    
    [disable]
    01DA923B:
    je 01DA9274
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Dumb Mobs/Slight Freeze "</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    alloc(hook2,128)
    
    hook2:
    mov [esp+4],#9
    push ebp
    mov ebp,esp
    push -01
    jmp 01DDF320+5
    
    01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
    //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
    jmp hook2
    
    
    
    [DISABLE]
    01DDF320:
    push ebp
    mov ebp,esp
    push -01
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"KINESIS"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Remove Attack Animation"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
    db 90 90 90 90 90 90
    [DISABLE]
    02C92534:
    mov [edi+00000A68],ebx
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"NO DELAY"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Mechanic Homing ND (Works Well With Skill Injection)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    
    02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
    je 02F4BED2
    
    
    
    [DISABLE]
    02F4BE44:
    jne 02F4BED2
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"SITUATIONAL"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>39938</ID>
              <Description>"Player Detection - Terminate Game"</Description>
              <LastState/>
              <Color>008000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    //auto kill maple when user enters field
    //threshold of people count is set on enable
    alloc(hook, 128)
    Label(skip)
    
    02FB59A0:
    jmp hook
    
    hook:
    cmp ebx,eax
    jne skip
    pushad
    push 0
    push ffffffff
    call TerminateProcess
    test eax,eax
    popad
    jnz skip
    xor eax,eax
    div eax
    
    skip:
    jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField
    
    
    [disable]
    02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
    push ebp
    mov ebp,esp
    push -01
    
    //cmp ebx,eax
    //jne ???????  //first je/jmp in above function
    DeAlloc(hook)
    
    
    {
    // ORIGINAL CODE - INJECTION POINT: 02E6FBAD
    
    02E6FB87: 33 FF                 - xor edi,edi
    02E6FB89: 89 7D D4              - mov [ebp-2C],edi
    02E6FB8C: 85 FF                 - test edi,edi
    02E6FB8E: 74 04                 - je 02E6FB94
    02E6FB90: F0 FF 47 04           - lock inc [edi+04]
    02E6FB94: 68 E8 3D 01 00        - push 00013DE8
    02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
    02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
    02E6FBA5: E8 C6 93 6C FD        - call 00538F70
    02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
    // ---------- INJECTING HERE ----------
    02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
    // ---------- DONE INJECTING  ----------
    02E6FBB1: 85 C0                 - test eax,eax
    02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
    02E6FBB5: 53                    - push ebx
    02E6FBB6: 8B C8                 - mov ecx,eax
    02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
    02E6FBBD: EB 02                 - jmp 02E6FBC1
    02E6FBBF: 33 C0                 - xor eax,eax
    02E6FBC1: 8D 77 10              - lea esi,[edi+10]
    02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
    02E6FBC8: 50                    - push eax
    }
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"God Mode (Do Not Use This For Prolonged Periods)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01913826:
    mov eax,1
    
    [DISABLE]
    01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
    call 00A4A0C0// update
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Map Rusher"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(InGameRush,128)
    Alloc(TeleportToPortal,128)
    Label(Return)
    Label(End)
    
    02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
    jmp InGameRush
    db 90
    
    Return:
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+000137F4],eax
    jmp Return
    
    
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push edi
    mov edi,[ebp+08]
    test edi, edi
    js End
    
    
    
    mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
    mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
    push edi
    xor edx, edx
    call eax
    test eax, eax
    je End
    
    
    
    push [eax+4]
    mov ecx,[043C5374] // CUserLocal
    mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
    //55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
    xor edx, edx
    call eax
    
    
    
    End:
    mov eax, edi
    pop edi
    pop ebp
    ret 0004
    
    
    
    
    
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    
    
    02D68016:
    mov [edi+000137F4],eax
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"No Knockback (Only Use If Not Using God Mode)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    00D7DE78:
    db B3 01 90
    
    
    [Disable]
    00D7DE78: //0f 9c ? 85 db 1ST
    db 0F 9C C3
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Remove Player Name (Client Sided)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    02CDB440: //CUser:DrawNameTags
    ret
    
    
    [disable]
    02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
    push ebp
    
    
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Remove Skill/Damage Animations"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
    ret 007c
    
    0178808E://83 C1 14 85 C9 79 04 33 C9
    DB 83 C1 90
    
    
    
    
    [DISABLE]
    01DA2E20:
    db 55 8b ec 6a ff
    
    0178808E:
    DB 83 C1 14
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Show Hidden Skills"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    00C95519:
    db eb 0c
    //75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?
    
    
    
    
    [DISABLE]
    00C95519:
    db 75 0c
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Skill Injection"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
    define(SkillInjection_2,033554B6)
    define(SkillInjection_3,03355466)
    [ENABLE]
    alloc(NDFA,256)
    label(stop)
    SkillInjection_1:
    push 00000100 //injection speed, all 0's can DC some skills
    SkillInjection_2:
    push # //put your skill ID after the #
    //Ruin 400011105
    //Cleave 151121000
    //Homing 35101002
    //Strike Arrow II (Does More Damage Then III) 63101003
    SkillInjection_3:
    jmp NDFA
    db 90 90 90 90 90 90 90
    NDFA:
    push esi
    mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
    //55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
    cmp [esi+B4],#0
    jne stop
    pop esi
    mov [edi+0000378c],00000000
    jmp SkillInjection_3+C
    stop:
    pop esi
    jmp 033554C1
    
    
    [DISABLE]
    SkillInjection_1:
    push 000007D0
    SkillInjection_2:
    push 04C4BAEA
    SkillInjection_3:
    je 033554C1
    mov [edi+0000378c],00000000
    </AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>111</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>39946</ID>
          <Description>"HIGH CHANCE OF AUTO BAN"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Pet Vac"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    alloc(Hook,128)
    label(Return)
    label(Exit)
    alloc(timer,4)
    timer:
    dd 00
    
    0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
    jmp Hook
    Return:
    
    Hook:
    call 0187AD90
    push esi
    mov esi,eax
    pushad
    call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
    mov edx,eax
    sub edx,[timer]
    cmp edx,#50
    jl Exit
    mov [timer],eax
    mov edi,[ebp+08]
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+28]
    call ebx
    push [esi+04]
    push [esi]
    mov ecx,eax
    call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
    popad
    pop esi
    jmp Return
    
    Exit:
    popad
    pop esi
    jmp Return
    
    
    [disable]
    0185FB53:
    call 0187AD90
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <CheatCodes>
        <CodeEntry>
          <Description>Change of je 02EC93C5</Description>
          <AddressString>00000000</AddressString>
          <Before>
            <Byte>EB</Byte>
            <Byte>1A</Byte>
            <Byte>FF</Byte>
            <Byte>84</Byte>
            <Byte>C0</Byte>
          </Before>
          <Actual>
            <Byte>0F</Byte>
            <Byte>84</Byte>
            <Byte>7A</Byte>
            <Byte>08</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>8D</Byte>
            <Byte>48</Byte>
            <Byte>FF</Byte>
            <Byte>FF</Byte>
          </After>
        </CodeEntry>
      </CheatCodes>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>mobcount</Name>
          <Address>06630000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketRETADR</Name>
          <Address>057F0020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketInfo</Name>
          <Address>057F0820</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketSize</Name>
          <Address>057F1020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SW</Name>
          <Address>057F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header</Name>
          <Address>057F0010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header22</Name>
          <Address>13C61020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header33</Name>
          <Address>057F1030</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header11</Name>
          <Address>05930010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>DumpF</Name>
          <Address>211A0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_1</Name>
          <Address>0BB90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_2</Name>
          <Address>0BB90400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_3</Name>
          <Address>0BB90800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_4</Name>
          <Address>0BB90C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_5</Name>
          <Address>0BB91000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_6</Name>
          <Address>0BB91400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_7</Name>
          <Address>0BB91800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_8</Name>
          <Address>0BB91C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_9</Name>
          <Address>0BB92000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_10</Name>
          <Address>0BB92400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_11</Name>
          <Address>0BB92800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook2</Name>
          <Address>0BB92C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook3</Name>
          <Address>0BB93000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook3_2</Name>
          <Address>0BB93400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook4</Name>
          <Address>0BB93800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook5</Name>
          <Address>0BB93C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook6</Name>
          <Address>0BB94000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook7</Name>
          <Address>0BB94400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VirtualHook</Name>
          <Address>0BB94800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneA</Name>
          <Address>0BB95600</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneX</Name>
          <Address>0BB95800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneY</Name>
          <Address>0BB95810</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneCMP</Name>
          <Address>0BB95820</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneHook</Name>
          <Address>0BB95830</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>filename</Name>
          <Address>0E960000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rabe</Name>
          <Address>0E960100</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>KMS_Dump</Name>
          <Address>27EF0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>2keyboard</Name>
          <Address>00B6EDC7</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterHookMain1</Name>
          <Address>00FEE5E5</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterHookMain2</Name>
          <Address>00FEEE5D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Soul_Weapon_org</Name>
          <Address>15DE0010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VacX</Name>
          <Address>0AA90140</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VacY</Name>
          <Address>0AA90150</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Test1</Name>
          <Address>0F5F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MemoryDump</Name>
          <Address>7FFF0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cmpDemi</Name>
          <Address>04A90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CUserLocal</Name>
          <Address>04A90010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ONOFF</Name>
          <Address>0FFE0040</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mousevac1</Name>
          <Address>04960020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mysw</Name>
          <Address>04960410</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mousevac2</Name>
          <Address>04960420</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CMouseBase</Name>
          <Address>04A90030</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CCharX</Name>
          <Address>04A90020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SID</Name>
          <Address>13610000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>InjectDelay</Name>
          <Address>13610010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CopyMemory</Name>
          <Address>532F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>fusionattack_return</Name>
          <Address>00E89DCB</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PosXY</Name>
          <Address>0AEC1CE0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>DumpM</Name>
          <Address>10050000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC1</Name>
          <Address>0AEC0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC2</Name>
          <Address>0AEC03F0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC3</Name>
          <Address>0AEC07E0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC4</Name>
          <Address>0AEC0BD0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC5</Name>
          <Address>0AEC0FC0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC6</Name>
          <Address>0AEC13B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PortalKami</Name>
          <Address>0B9117A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SetFakePortal</Name>
          <Address>0B9118A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>FakePortal</Name>
          <Address>0B911920</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>GetMobXY</Name>
          <Address>0B9119A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>GetPortal</Name>
          <Address>0B911BA0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneXSave</Name>
          <Address>0B1217A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneYSave</Name>
          <Address>0B1217B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneTo</Name>
          <Address>0B6817D0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rune</Name>
          <Address>0B1218C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>HookRuneSpawnXY</Name>
          <Address>0B6017A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneCMPAddress</Name>
          <Address>0AEC17C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Time11</Name>
          <Address>0AF80000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneSpawnX</Name>
          <Address>0AEC17A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneSpawnY</Name>
          <Address>0AEC17B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>item</Name>
          <Address>0B701A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MSUser_Stance_FirstAddress</Name>
          <Address>019BBBFB</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MSUser_Stance_SecondAddress</Name>
          <Address>019BBC02</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CCHook</Name>
          <Address>07B01A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SleepTime</Name>
          <Address>07B01A70</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobXY</Name>
          <Address>0B6B1D60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ATPT</Name>
          <Address>0B741B60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Times</Name>
          <Address>0B0B1BA0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>U</Name>
          <Address>0B0B1A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>X</Name>
          <Address>075F17B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>isBuff</Name>
          <Address>0AEC1CC0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>HookRuneSpawn</Name>
          <Address>0AEC1840</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rune_Active</Name>
          <Address>0AEC18C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Mobvac</Name>
          <Address>0B301E40</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>isBuff2</Name>
          <Address>0AEC1CD0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>jlgwxy</Name>
          <Address>12EE0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>switch</Name>
          <Address>04A20000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>hook_hp</Name>
          <Address>198C0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>hook_mp</Name>
          <Address>198C0080</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobSpeed1</Name>
          <Address>04A90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>AutoPortal</Name>
          <Address>0FAD0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Injection</Name>
          <Address>20FB0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Timer</Name>
          <Address>20FB0100</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterList</Name>
          <Address>0FA30000</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
      <DisassemblerComments>
        <DisassemblerComment>
          <Address>"MapleStory.exe"+25C7454</Address>
          <Comment>parameter
    </Comment>
        </DisassemblerComment>
        <DisassemblerComment>
          <Address>"MapleStory.exe"+25C745C</Address>
          <Comment>make header call
    </Comment>
        </DisassemblerComment>
      </DisassemblerComments>
    </CheatTable>
    Enjoy. Everything is provided in order to make it easy to update.

    Lets hope this springs the MS section back to life. Share with everyone.


    i have a countpacket , cwvscontext::OnEnterField for V231.1 but i can't comple it , please help me
    my Dis cord : rhymastic#0558
    Last edited by lehoanglong; 03-28-2022 at 12:51 AM.

  11. #26
    Foofei's Avatar
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    Quote Originally Posted by SendHelpPlease View Post
    As this section has been dead for a while, I decided to release some things here to hopefully liven up the section.


    NGS Bypass - Initiate first at MapleStory Whitescreen

    Code:
    [ENABLE]
    alloc(newmem1,2048)
    label(returnhere1)
    label(originalcode1)
    
    newmem1:
    push ffffffff
    call sleep
    
    originalcode1:
    pushfd
    push edi
    push esp
    pop edi
    add edi,00000004
    jmp returnhere1
    
    "BlackCipher.aes"+26885DE:
    jmp newmem1
    nop 5
    returnhere1:
    
    alloc(newmem2,2048)
    label(returnhere2)
    label(originalcode2)
    
    newmem2:
    push ffffffff
    call sleep
    
    originalcode2:
    pushfd
    sub esp,00000004
    jmp returnhere2
    
    "BlackCipher.aes"+201769C:
    jmp newmem2
    nop 2
    returnhere2:
    
    alloc(newmem3,2048)
    label(returnhere3)
    label(originalcode3)
    
    newmem3:
    push ffffffff
    call sleep
    
    originalcode3:
    pushfd
    sub esp,04
    mov [esp],edi
    jmp returnhere3
    
    02AC1CCA:
    jmp newmem3
    nop 2
    returnhere3:
    
    
    
    [DISABLE]
    CRC Bypass - Attach to MapleStory.exe at Character Select

    Code:
    [Enable]
    
    GlobalAlloc(CopyMemory,79691776)
    
    CopyMemory:
    readmem($00401000,79691776)
    
    Define(RegionStart,00401000)
    Define(RegionEnd,05000000)
    
    Alloc(CRC1_Hook,1024)
    Label(CRC1_Original)
    Label(CRC1_Return)
    
    04681AD1:
    jmp CRC1_Hook
    CRC1_Return:
    
    CRC1_Hook: // sub crc
    cmp edx,RegionStart
    jb CRC1_Original
    cmp edx,RegionEnd
    ja CRC1_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC1_Original:
    db 8b 12 01 10 9c
    jmp CRC1_Return
    
    
    Alloc(CRC2_Hook,1024)
    Label(CRC2_Original)
    Label(CRC2_Return)
    
    0490C837: // main crc
    jmp CRC2_Hook
    nop
    CRC2_Return:
    
    CRC2_Hook:
    cmp ecx,RegionStart
    jb CRC2_Original
    cmp ecx,RegionEnd
    ja CRC2_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC2_Original:
    db 02 01 59 53 b7 3d
    jmp CRC2_Return
    /*
    Alloc(CRC3_Hook,1024)
    Label(CRC3_Original)
    Label(CRC3_Return)
    
    047A4682: //0040000 / ngclient
    jmp CRC3_Hook
    nop
    CRC3_Return:
    
    CRC3_Hook:
    cmp ecx,RegionStart
    jb CRC3_Original
    cmp ecx,RegionEnd
    ja CRC3_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC3_Original:
    db 66 8b 09 0f b7 c1
    jmp CRC3_Return
    
    
    Alloc(CRC4_Hook,1024)
    Label(CRC4_Original)
    Label(CRC4_Return)
    
    0476A79B: //blackcall
    jmp CRC4_Hook
    nop 4
    CRC4_Return:
    
    CRC4_Hook:
    cmp edx,RegionStart
    jb CRC4_Original
    cmp edx,RegionEnd
    ja CRC4_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC4_Original:
    db 66 8b 12 81 cf 00 00 00 80
    jmp CRC4_Return
    */
    
    /*
    Alloc(CRC5_Hook,1024)
    Label(CRC5_Original)
    Label(CRC5_Return)
    
    048C57A0: //00401000 crc 2
    jmp CRC5_Hook
    nop 5
    CRC5_Return:
    
    CRC5_Hook:
    cmp eax,RegionStart
    jb CRC5_Original
    cmp eax,RegionEnd
    ja CRC5_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC5_Original:
    db 8a 00 31 d9 81 f6 00 08 00 00
    jmp CRC5_Return
    
    Alloc(CRC6_Hook,1024)
    Label(CRC6_Original)
    Label(CRC6_Return)
    
    0487A91B: //00401000 crc 3
    jmp CRC6_Hook
    nop
    CRC6_Return:
    
    CRC6_Hook:
    cmp eax,RegionStart
    jb CRC6_Original
    cmp eax,RegionEnd
    ja CRC6_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC6_Original:
    db 8a 00 88 06 89 e9
    jmp CRC6_Return
    */
    KERNEL32.ReadProcessMemory+5:
    ret 0014
    nop
    nop
    nop
    nop
    
    
    [Disable]
    -----------------

    v229.2 GMS - Working Scripts

    Unlimited Attack

    Code:
    [Enable]
    02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
    db EB
    
    [Disable]
    02F18367:
    db 7E
    Zoom In/Out, using + and - keys.

    Code:
    [Enable]
    Alloc(Hook,123)
    Label(Function)
    Label(Return)
    Label(Increase)
    Label(Decrease)
    Label(Reset)
    Label(Exit)
    
    Alloc(value,4)
    value:
    dd #1000 //Default value
    
    Hook:
    pushad
    cmp ebx,004E0000 //Numpad +
    je Increase
    cmp ebx,004A0000 //Numpad -
    je Decrease
    cmp ebx,00370000 //Numpad *
    je Reset
    Exit:
    popad
    call 02158560 //Orignial
    jmp Return
    
    Increase:
    add [value],#20
    jmp Function
    
    Decrease:
    sub [value],#20
    jmp Function
    
    Reset:
    mov [value],#1000
    
    Function: // 3D 89 13 00 00 75 ? A1
    mov eax,[04419358]
    test eax,eax
    je Exit
    mov ecx,[eax]
    push [value]
    push eax
    call dword ptr [ecx+000000c4]
    jmp Exit
    
    031D44A3:
    jmp Hook
    //db 90
    Return:
    
    
    
    
    
    [Disable]
    031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
    call 02158560//Original
    
    
    dealloc(hook)
    Auto MP when MP is below 10%. Place MP pots on Page UP.

    Code:
    define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
    define(MP_Jnl,02A8DB57)
    define(CWvsContext_OnKey,031D44A0)
    //55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
    define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
    //8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
    //8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
    //8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00
    
    [enable]
    Globalalloc(hook_hp,128)
    Globalalloc(hook_mp,128)
    alloc(key_press,128)
    label(return_mp)
    label(return_normal_mp)
    
    define(CTRL,001D0000)
    define(SHIFT,002A0000)
    define(INSERT,01520000)
    define(DELETE,01530000)
    define(HOME,01470000)
    define(END,014F0000)
    define(PAGEUP,01490000)
    define(PAGEDOWN,01510000)
    define(ALT,00380000)
    
    key_press:
    mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
    mov ecx,[esi+A8]
    push eax
    push 00
    call CWvsContext_OnKey
    ret
    
    
    hook_mp:
    cmp eax,#10 //% To mp on
    jnl return_normal_mp
    pushad
    mov eax,PAGEUP
    call key_press
    popad
    
    return_normal_mp:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    jmp return_mp
    
    
    CUIStatusBar_MP:
    jmp hook_mp
    db 90 90 90 90 90
    return_mp:
    
    
    
    [disable]
    CUIStatusBar_MP:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    Mob Disarm

    Code:
    [enable]
    01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
    jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D
    
    [disable]
    01DA987B:
    db 75 0A 8D 50 FA
    mov ecx,ebx
    call 01E288A0
    Skip quest scenes

    Code:
    [Enable]
    01BD300A://78 ? 8B 46 08 6A 00
    db 90 90
    
    
    
    [Disable]
    01BD300A:
    db 78 71
    No Stage Fading

    Code:
    define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
    define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
    [ENABLE]
    removeFadeIn: // CStage::FadeIn
    db 90 E9
    
    removeFadeOut: // CStage::FadeOut
    db 90 E9
    
    [DISABLE]
    removeFadeIn:
    db 0F 84 BB 06 00 00
    
    removeFadeOut:
    db 0F 84 A5 0F 00 00
    Adele + Ark + Blaster + Kain + more FMA

    Code:
    [ENABLE]
    Alloc(Hook,128)
    Label(Return)
    
    01E348C0:
    jmp Hook
    
    Hook:
    mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
    lea eax,[eax+0C]
    mov [esp+04],eax
    
    Return:
    push ebp
    mov ebp,esp
    push -01
    jmp 01E348C0+5
    
    03355096:
    db eb 59
    
    [DISABLE]
    01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
    push ebp
    mov ebp,esp
    push -01
    
    03355096:
    db 74 59
    Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)

    Code:
    [Enable]
    Alloc(Hook,128)
    Label(Exit)
    Hook:
    cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
    je Exit
    jmp 0098C1B3 //pop edi
    
    Exit: //xor eax,eax
    jmp 0098C1A9 // z
    
    0098C1A1:
    jmp Hook
    db 90
    
    
    
    [Disable]
    0098C1A1: //3b c6 7d 0e 3b df 7d 0a
    db 3B C6 7D 0E 3B DF
    Hoyoung FMA

    Code:
    [ENABLE]
    01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
    //55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
    db 74
    
    
    
    [DISABLE]
    01E38D34:
    db 75
    Kinesis Psychic Clutch FMA (Shootobj FMA, you'll have to figure out skills yourself)

    Code:
    [ENABLE]
    Alloc(FullMapAttack_ICS,128)
    Alloc(FullMapAttackSW,4)
    RegisterSymbol(FullMapAttackSW)
    Label(FullMapAttack)
    FullMapAttackSW:
    DD 1
    FullMapAttack_ICS:
    cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
    jne VariantInit
    cmp [FullMapAttackSW],1
    jne VariantInit
    mov [esp],FullMapAttack
    jmp VariantInit
    FullMapAttack: //04210284
    mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
    add ecx,04
    lea eax,[ebp-000000b0] //blow A8
    push eax
    call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
    push eax
    lea ecx,[ebx+00000600] //above //5EC
    call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
    jmp 01DAAF63 //og address
    
    03A8C454: //above call dword ptr [ ]
    DD FullMapAttack_ICS
    
    
    
    
    [DISABLE]
    03A8C454:
    DD VariantInit
    Mob Aggro (USE ONLY MOB AGGRO OR DUMB MOBS/SLIGHT FREEZE AT ONE TIME. DO NOT USE BOTH AT THE SAME TIME)

    Code:
    enable]
    01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
    jne 01DA9274
    
    [disable]
    01DA923B:
    je 01DA9274
    Dumb Mobs/Slight Freeze

    Code:
    [ENABLE]
    alloc(hook2,128)
    
    hook2:
    mov [esp+4],#9
    push ebp
    mov ebp,esp
    push -01
    jmp 01DDF320+5
    
    01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
    //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
    jmp hook2
    
    
    
    [DISABLE]
    01DDF320:
    push ebp
    mov ebp,esp
    push -01
    Remove Kinesis Attack Animation

    Code:
    [ENABLE]
    02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
    db 90 90 90 90 90 90
    [DISABLE]
    02C92534:
    mov [edi+00000A68],ebx
    No Delay - Mechanic Homing

    Code:
    [ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    
    02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
    je 02F4BED2
    
    
    
    [DISABLE]
    02F4BE44:
    jne 02F4BED2
    Player Detection - Terminate Game

    Code:
    [enable]
    //auto kill maple when user enters field
    //threshold of people count is set on enable
    alloc(hook, 128)
    Label(skip)
    
    02FB59A0:
    jmp hook
    
    hook:
    cmp ebx,eax
    jne skip
    pushad
    push 0
    push ffffffff
    call TerminateProcess
    test eax,eax
    popad
    jnz skip
    xor eax,eax
    div eax
    
    skip:
    jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField
    
    
    [disable]
    02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
    push ebp
    mov ebp,esp
    push -01
    
    //cmp ebx,eax
    //jne ???????  //first je/jmp in above function
    DeAlloc(hook)
    
    
    {
    // ORIGINAL CODE - INJECTION POINT: 02E6FBAD
    
    02E6FB87: 33 FF                 - xor edi,edi
    02E6FB89: 89 7D D4              - mov [ebp-2C],edi
    02E6FB8C: 85 FF                 - test edi,edi
    02E6FB8E: 74 04                 - je 02E6FB94
    02E6FB90: F0 FF 47 04           - lock inc [edi+04]
    02E6FB94: 68 E8 3D 01 00        - push 00013DE8
    02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
    02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
    02E6FBA5: E8 C6 93 6C FD        - call 00538F70
    02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
    // ---------- INJECTING HERE ----------
    02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
    // ---------- DONE INJECTING  ----------
    02E6FBB1: 85 C0                 - test eax,eax
    02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
    02E6FBB5: 53                    - push ebx
    02E6FBB6: 8B C8                 - mov ecx,eax
    02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
    02E6FBBD: EB 02                 - jmp 02E6FBC1
    02E6FBBF: 33 C0                 - xor eax,eax
    02E6FBC1: 8D 77 10              - lea esi,[edi+10]
    02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
    02E6FBC8: 50                    - push eax
    }
    God Mode (Do Not Use This For Prolonged Periods)

    Code:
    [ENABLE]
    01913826:
    mov eax,1
    
    [DISABLE]
    01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
    call 00A4A0C0// update
    Map Rusher

    Code:
    [Enable]
    Alloc(InGameRush,128)
    Alloc(TeleportToPortal,128)
    Label(Return)
    Label(End)
    
    02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
    jmp InGameRush
    db 90
    
    Return:
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+000137F4],eax
    jmp Return
    
    
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push edi
    mov edi,[ebp+08]
    test edi, edi
    js End
    
    
    
    mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
    mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
    push edi
    xor edx, edx
    call eax
    test eax, eax
    je End
    
    
    
    push [eax+4]
    mov ecx,[043C5374] // CUserLocal
    mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
    //55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
    xor edx, edx
    call eax
    
    
    
    End:
    mov eax, edi
    pop edi
    pop ebp
    ret 0004
    
    
    
    
    
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    
    
    02D68016:
    mov [edi+000137F4],eax
    No Knockback (Only Use If Not Using God Mode)

    Code:
    [Enable]
    00D7DE78:
    db B3 01 90
    
    
    [Disable]
    00D7DE78: //0f 9c ? 85 db 1ST
    db 0F 9C C3
    Remove Player Name (Client Sided)

    Code:
    [enable]
    02CDB440: //CUser:DrawNameTags
    ret
    
    
    [disable]
    02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
    push ebp
    Remove Skill/Damage Animations

    Code:
    [ENABLE]
    01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
    ret 007c
    
    0178808E://83 C1 14 85 C9 79 04 33 C9
    DB 83 C1 90
    
    
    
    
    [DISABLE]
    01DA2E20:
    db 55 8b ec 6a ff
    
    0178808E:
    DB 83 C1 14
    Show Hidden Skills

    Code:
    [ENABLE]
    00C95519:
    db eb 0c
    //75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?
    
    
    
    
    [DISABLE]
    00C95519:
    db 75 0c
    Skill Injection

    Code:
    define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
    define(SkillInjection_2,033554B6)
    define(SkillInjection_3,03355466)
    [ENABLE]
    alloc(NDFA,256)
    label(stop)
    SkillInjection_1:
    push 00000100 //injection speed, all 0's can DC some skills
    SkillInjection_2:
    push # //put your skill ID after the #
    //Ruin 400011105
    //Cleave 151121000
    //Homing 35101002
    //Strike Arrow II (Does More Damage Then III) 63101003
    SkillInjection_3:
    jmp NDFA
    db 90 90 90 90 90 90 90
    NDFA:
    push esi
    mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
    //55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
    cmp [esi+B4],#0
    jne stop
    pop esi
    mov [edi+0000378c],00000000
    jmp SkillInjection_3+C
    stop:
    pop esi
    jmp 033554C1
    
    
    [DISABLE]
    SkillInjection_1:
    push 000007D0
    SkillInjection_2:
    push 04C4BAEA
    SkillInjection_3:
    je 033554C1
    mov [edi+0000378c],00000000
    Pet Vac (this has a chance of Autoban. You can fix it to stop autobanning if you know what you are doing really easy lol)

    Code:
    [enable]
    alloc(Hook,128)
    label(Return)
    label(Exit)
    alloc(timer,4)
    timer:
    dd 00
    
    0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
    jmp Hook
    Return:
    
    Hook:
    call 0187AD90
    push esi
    mov esi,eax
    pushad
    call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
    mov edx,eax
    sub edx,[timer]
    cmp edx,#50
    jl Exit
    mov [timer],eax
    mov edi,[ebp+08]
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+28]
    call ebx
    push [esi+04]
    push [esi]
    mov ecx,eax
    call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
    popad
    pop esi
    jmp Return
    
    Exit:
    popad
    pop esi
    jmp Return
    
    
    [disable]
    0185FB53:
    call 0187AD90
    ---------------------------------------

    This is the full Cheat Table with everything in it:

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <CheatTable CheatEngineTableVersion="38">
      <Forms>
        <UDF1 Class="TCEForm" Encoding="Ascii85">b7Ej%2nldAU:MM2b.}cxWeIh0Gi32eO*Ft$Wn{Y6%{mcIVLrjY9Fkwal+AgInNpGg/gz.[7L.V;:dpp6GcW*E</UDF1>
      </Forms>
      <CheatEntries>
        <CheatEntry>
          <ID>0</ID>
          <Description>"NGS BYPASS (ATTACH TO BLACKCIPHER.AES PROCESS THEN ENABLE BELOW)"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>1</ID>
              <Description>"NGS BYPASS - enable on whitescreen"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    alloc(newmem1,2048)
    label(returnhere1)
    label(originalcode1)
    
    newmem1:
    push ffffffff
    call sleep
    
    originalcode1:
    pushfd
    push edi
    push esp
    pop edi
    add edi,00000004
    jmp returnhere1
    
    "BlackCipher.aes"+26885DE:
    jmp newmem1
    nop 5
    returnhere1:
    
    alloc(newmem2,2048)
    label(returnhere2)
    label(originalcode2)
    
    newmem2:
    push ffffffff
    call sleep
    
    originalcode2:
    pushfd
    sub esp,00000004
    jmp returnhere2
    
    "BlackCipher.aes"+201769C:
    jmp newmem2
    nop 2
    returnhere2:
    
    alloc(newmem3,2048)
    label(returnhere3)
    label(originalcode3)
    
    newmem3:
    push ffffffff
    call sleep
    
    originalcode3:
    pushfd
    sub esp,04
    mov [esp],edi
    jmp returnhere3
    
    02AC1CCA:
    jmp newmem3
    nop 2
    returnhere3:
    
    
    
    [DISABLE]
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>2</ID>
          <Description>"MAPLESTORY BYPASS (ATTACH BACK TO MAPLESTORY.EXE PROCESS)"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>3</ID>
              <Description>"MAPLESTORY BYPASS - enable in char selection"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    
    GlobalAlloc(CopyMemory,79691776)
    
    CopyMemory:
    readmem($00401000,79691776)
    
    Define(RegionStart,00401000)
    Define(RegionEnd,05000000)
    
    Alloc(CRC1_Hook,1024)
    Label(CRC1_Original)
    Label(CRC1_Return)
    
    04681AD1:
    jmp CRC1_Hook
    CRC1_Return:
    
    CRC1_Hook: // sub crc
    cmp edx,RegionStart
    jb CRC1_Original
    cmp edx,RegionEnd
    ja CRC1_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC1_Original:
    db 8b 12 01 10 9c
    jmp CRC1_Return
    
    
    Alloc(CRC2_Hook,1024)
    Label(CRC2_Original)
    Label(CRC2_Return)
    
    0490C837: // main crc
    jmp CRC2_Hook
    nop
    CRC2_Return:
    
    CRC2_Hook:
    cmp ecx,RegionStart
    jb CRC2_Original
    cmp ecx,RegionEnd
    ja CRC2_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC2_Original:
    db 02 01 59 53 b7 3d
    jmp CRC2_Return
    /*
    Alloc(CRC3_Hook,1024)
    Label(CRC3_Original)
    Label(CRC3_Return)
    
    047A4682: //0040000 / ngclient
    jmp CRC3_Hook
    nop
    CRC3_Return:
    
    CRC3_Hook:
    cmp ecx,RegionStart
    jb CRC3_Original
    cmp ecx,RegionEnd
    ja CRC3_Original
    sub ecx,RegionStart
    add ecx,CopyMemory
    
    CRC3_Original:
    db 66 8b 09 0f b7 c1
    jmp CRC3_Return
    
    
    Alloc(CRC4_Hook,1024)
    Label(CRC4_Original)
    Label(CRC4_Return)
    
    0476A79B: //blackcall
    jmp CRC4_Hook
    nop 4
    CRC4_Return:
    
    CRC4_Hook:
    cmp edx,RegionStart
    jb CRC4_Original
    cmp edx,RegionEnd
    ja CRC4_Original
    sub edx,RegionStart
    add edx,CopyMemory
    
    CRC4_Original:
    db 66 8b 12 81 cf 00 00 00 80
    jmp CRC4_Return
    */
    
    /*
    Alloc(CRC5_Hook,1024)
    Label(CRC5_Original)
    Label(CRC5_Return)
    
    048C57A0: //00401000 crc 2
    jmp CRC5_Hook
    nop 5
    CRC5_Return:
    
    CRC5_Hook:
    cmp eax,RegionStart
    jb CRC5_Original
    cmp eax,RegionEnd
    ja CRC5_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC5_Original:
    db 8a 00 31 d9 81 f6 00 08 00 00
    jmp CRC5_Return
    
    Alloc(CRC6_Hook,1024)
    Label(CRC6_Original)
    Label(CRC6_Return)
    
    0487A91B: //00401000 crc 3
    jmp CRC6_Hook
    nop
    CRC6_Return:
    
    CRC6_Hook:
    cmp eax,RegionStart
    jb CRC6_Original
    cmp eax,RegionEnd
    ja CRC6_Original
    sub eax,RegionStart
    add eax,CopyMemory
    
    CRC6_Original:
    db 8a 00 88 06 89 e9
    jmp CRC6_Return
    */
    KERNEL32.ReadProcessMemory+5:
    ret 0014
    nop
    nop
    nop
    nop
    
    
    [Disable]
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>4</ID>
          <Description>"GENERAL"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>6</ID>
              <Description>"Unlimited Attack"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    02F18367://7E ? 83 ? ? 7D ? 8B ? ? 2B ? 3D 6A FF FF FF 7E ? 3D 96 00 00 00 7D
    db EB
    
    [Disable]
    02F18367:
    db 7E
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>11</ID>
              <Description>"Zoom In/Out (Use + and - Keys)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(Hook,123)
    Label(Function)
    Label(Return)
    Label(Increase)
    Label(Decrease)
    Label(Reset)
    Label(Exit)
    
    Alloc(value,4)
    value:
    dd #1000 //Default value
    
    Hook:
    pushad
    cmp ebx,004E0000 //Numpad +
    je Increase
    cmp ebx,004A0000 //Numpad -
    je Decrease
    cmp ebx,00370000 //Numpad *
    je Reset
    Exit:
    popad
    call 02158560 //Orignial
    jmp Return
    
    Increase:
    add [value],#20
    jmp Function
    
    Decrease:
    sub [value],#20
    jmp Function
    
    Reset:
    mov [value],#1000
    
    Function: // 3D 89 13 00 00 75 ? A1
    mov eax,[04419358]
    test eax,eax
    je Exit
    mov ecx,[eax]
    push [value]
    push eax
    call dword ptr [ecx+000000c4]
    jmp Exit
    
    031D44A3:
    jmp Hook
    //db 90
    Return:
    
    
    
    
    
    [Disable]
    031D44A3: //e8 ? ? ? ? 83 78 04 00 74 12 e8 ? ? ? ? 8b 48 04 8b 41 04 83 c1 04 5d ff 60 04 5d c2
    call 02158560//Original
    
    
    dealloc(hook)
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>7</ID>
              <Description>"Auto MP @ 10% (Page UP) "</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(CUIStatusBar_MP,02A8DB03)//3b ? 7d ? 39 9f ? ? ? ?  7e ? 68 ? ? ? ? 8d 45 e8
    define(MP_Jnl,02A8DB57)
    define(CWvsContext_OnKey,031D44A0)
    //55 8B EC 8B 0D ? ? ? ? 85 C9 74 ? 83 C1 04 8B 01 5D  FF 20 5D C2 08 00 CC
    define(asdf,043F7C70) //TSingleton_CWndMan_ms_pInstance
    //8B 0D ? ? ? ? 2D ? ? ? ? 89 45 E0 8D 45 E4 6A 01 50
    //8b ? ? ? ? ? 8d ? ? 6a ? ? e8 ? ? ? ? 8b ? b8 ? ? ? ? c6 ? ? ? 66 ? ? ? 89 ? ? 85 ? 74 ? 8b ? ? ff ? ? 8b ? ? c6 ? ? ? 8b ? ? 85 ? 75 ? 68 ? ? ? ? e8 ? ? ? ? 0f ? ? ? 8b ? 83 ? ? 8b ? ? 0f
    //8B 0D ? ? ? ? 89 45 ? 8D 45 ? 6A 00 50 E8 ? ? ? ? 8B 08 B8 0D 00 00 00
    
    [enable]
    Globalalloc(hook_hp,128)
    Globalalloc(hook_mp,128)
    alloc(key_press,128)
    label(return_mp)
    label(return_normal_mp)
    
    define(CTRL,001D0000)
    define(SHIFT,002A0000)
    define(INSERT,01520000)
    define(DELETE,01530000)
    define(HOME,01470000)
    define(END,014F0000)
    define(PAGEUP,01490000)
    define(PAGEDOWN,01510000)
    define(ALT,00380000)
    
    key_press:
    mov esi,[asdf] //TSingleton_CWndMan_ms_pInstance
    mov ecx,[esi+A8]
    push eax
    push 00
    call CWvsContext_OnKey
    ret
    
    
    hook_mp:
    cmp eax,#10 //% To mp on
    jnl return_normal_mp
    pushad
    mov eax,PAGEUP
    call key_press
    popad
    
    return_normal_mp:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    jmp return_mp
    
    
    CUIStatusBar_MP:
    jmp hook_mp
    db 90 90 90 90 90
    return_mp:
    
    
    
    [disable]
    CUIStatusBar_MP:
    cmp eax,ecx
    jnl MP_Jnl
    cmp [edi+00000274],ebx
    jnl MP_Jnl
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>8</ID>
              <Description>"Mob Disarm"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    01DA987B://75 ? 8D ? ? 8B ? E8 ? ? ? ? 8B ? E8
    jmp 01DA9F45//8B ? ? ? ? ? 85 C0 0F 84 ? ? 00 00 2B ? 0F 89 ? ? ? ? C7 ? ? 00 00 00 00 8D
    
    [disable]
    01DA987B:
    db 75 0A 8D 50 FA
    mov ecx,ebx
    call 01E288A0
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>10</ID>
              <Description>"Skip quest scene"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    01BD300A://78 ? 8B 46 08 6A 00
    db 90 90
    
    
    
    [Disable]
    01BD300A:
    db 78 71
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>39941</ID>
              <Description>"No Stage Fading"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(removeFadeIn,02156E3F) // 0F 84 ? ? ? ? 8B 35 ? ? ? ? 85 F6 74 ? 8B CE E8 ? ? ? ? 84
    define(removeFadeOut,0215754F) // 0F 84 ? ? 00 00 8B 1D ? ? ? ? 89 ? ? 85 DB 74
    [ENABLE]
    removeFadeIn: // CStage::FadeIn
    db 90 E9
    
    removeFadeOut: // CStage::FadeOut
    db 90 E9
    
    [DISABLE]
    removeFadeIn:
    db 0F 84 BB 06 00 00
    
    removeFadeOut:
    db 0F 84 A5 0F 00 00
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>13</ID>
          <Description>"FMA"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>14</ID>
              <Description>"Adele + Ark + Blaster + Kain + more FMA"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    Alloc(Hook,128)
    Label(Return)
    
    01E348C0:
    jmp Hook
    
    Hook:
    mov eax,[043F891C] // 0F BF 47 ?? 8B 0D ?? ?? ?? ?? 50 E8 ?? ?? ?? ?? 8B D8 85 DB 74 D6
    lea eax,[eax+0C]
    mov [esp+04],eax
    
    Return:
    push ebp
    mov ebp,esp
    push -01
    jmp 01E348C0+5
    
    03355096:
    db eb 59
    
    [DISABLE]
    01E348C0: // 55 8B EC 6A FF 68 ?? ?? ?? ?? 64 A1 00 00 00 00 50 81 EC 00 02 00 00 A1 ?? ?? ?? ?? 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 89 8D 6C FE FF FF C7 45 80 00 00 00 00 8B 45 44 89 85 6C FF FF FF C7 85 44 FF FF FF 00 00 00 00
    push ebp
    mov ebp,esp
    push -01
    
    03355096:
    db 74 59
    
    
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>39948</ID>
              <Description>"Adele + Ark + Blaster + Kain FMA (Version II, Magic Attacks From Mobs Wont Hurt You)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(Hook,128)
    Label(Exit)
    Hook:
    cmp [ebp+04],01E359FF //83 c4 0c 85 c0 74 40 c6 45 87 01
    je Exit
    jmp 0098C1B3 //pop edi
    
    Exit: //xor eax,eax
    jmp 0098C1A9 // z
    
    0098C1A1:
    jmp Hook
    db 90
    
    
    
    [Disable]
    0098C1A1: //3b c6 7d 0e 3b df 7d 0a
    db 3B C6 7D 0E 3B DF
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>15</ID>
              <Description>"Hoyoung FMA"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01E38D34://75 1B 83 C6 10 3B F7 75 DA 5F 32 C0 5E 8B 4D FC 33 CD E8
    //55 8B EC 83 EC 34 A1 ? ? ? ? 33 C5 89 45 FC 56 8B 75 08 57 8B F9 8B 4E 04
    db 74
    
    
    
    [DISABLE]
    01E38D34:
    db 75
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>16</ID>
              <Description>"Kinesis Psychic Clutch FMA (Look At ******* For Shootobj Skills)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    Alloc(FullMapAttack_ICS,128)
    Alloc(FullMapAttackSW,4)
    RegisterSymbol(FullMapAttackSW)
    Label(FullMapAttack)
    FullMapAttackSW:
    DD 1
    FullMapAttack_ICS:
    cmp [esp],01DAAF63 //8d 85 ? ? ? ? 68 ? ? ? ? 50 e8 ? ? ? ? 83 c4 08 85 c0 79 06 50 e8 ? ? ? ? 8b b3 ? ? ? ? c7 45 fc ? ? ? ? 85 f6 1st
    jne VariantInit
    cmp [FullMapAttackSW],1
    jne VariantInit
    mov [esp],FullMapAttack
    jmp VariantInit
    FullMapAttack: //04210284
    mov ecx,[043C5374] //CUserLocal 8b 0d ? ? ? ? 85 c9 0f 84 ? ? ? ? e8 ? ? ? ? 84 c0 0f 84 ? ? ? ? 8b 0d
    add ecx,04
    lea eax,[ebp-000000b0] //blow A8
    push eax
    call 02CDF2C0 //55 8b ec 56 57 8d b9 ? ? ? ? 8d 4f 0c e8 ? ? ? ? 8b 75 08 8b cf 89 06 e8 ? ? ? ? 89 46 04 8b c6 5f 5e 5d c2 0400 cc cc cc cc cc cc 8b 01
    push eax
    lea ecx,[ebx+00000600] //above //5EC
    call 00E92D00 //e8 ? ? ? ? 8b cb e8 ? ? ? ? 2d ? ? ? ?
    jmp 01DAAF63 //og address
    
    03A8C454: //above call dword ptr [ ]
    DD FullMapAttack_ICS
    
    
    
    
    [DISABLE]
    03A8C454:
    DD VariantInit
    
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>17</ID>
          <Description>"PICK ONE OPTION"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>18</ID>
              <Description>"Mob Aggro"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    01DA923B://74 ? 8d 8b ? ? ? ? e8 ? ? ? ? 85 c0 75 ? 8b ? ? ? ? ?
    jne 01DA9274
    
    [disable]
    01DA923B:
    je 01DA9274
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>19</ID>
              <Description>"Dumb Mobs/Slight Freeze "</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    alloc(hook2,128)
    
    hook2:
    mov [esp+4],#9
    push ebp
    mov ebp,esp
    push -01
    jmp 01DDF320+5
    
    01DDF320://55 8B EC 6A FF 68 ? ? ? 02 64 A1 00 00 00 00 50 81 EC ? ? 00 00 A1 ? ? ? 03 33 C5 89 45 F0 53 56 57 50 8D 45 F4 64 A3 00 00 00 00 8B D9 89 ? ? FF FF FF 8B B3 ? ? 00 00 8B 45 08
    //81 ? EB 20 42 01 74 ? 81 ? 02 1D 42 01 74 [1ST FUNCTION START]
    jmp hook2
    
    
    
    [DISABLE]
    01DDF320:
    push ebp
    mov ebp,esp
    push -01
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>20</ID>
          <Description>"KINESIS"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>21</ID>
              <Description>"Remove Attack Animation"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    02C92534://89 9f ? ? ? ? ff 50 5c 8d 8f ? ? ? ?
    db 90 90 90 90 90 90
    [DISABLE]
    02C92534:
    mov [edi+00000A68],ebx
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>22</ID>
          <Description>"NO DELAY"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>23</ID>
              <Description>"Mechanic Homing ND (Works Well With Skill Injection)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    //code from here to '[DISABLE]' will be used to enable the cheat
    
    02F4BE44://0f 85 ? ? ? ? 81 fb ? ? ? ? 0f 84 ? ? ? ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 ? 81 fb ? ? ? ? 74 2st
    je 02F4BED2
    
    
    
    [DISABLE]
    02F4BE44:
    jne 02F4BED2
    
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>24</ID>
          <Description>"SITUATIONAL"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>39938</ID>
              <Description>"Player Detection - Terminate Game"</Description>
              <LastState/>
              <Color>008000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    //auto kill maple when user enters field
    //threshold of people count is set on enable
    alloc(hook, 128)
    Label(skip)
    
    02FB59A0:
    jmp hook
    
    hook:
    cmp ebx,eax
    jne skip
    pushad
    push 0
    push ffffffff
    call TerminateProcess
    test eax,eax
    popad
    jnz skip
    xor eax,eax
    div eax
    
    skip:
    jmp 02FB5A11 //first je/jmp in CUserPool::OnUserEnterField
    
    
    [disable]
    02FB59A0:   //CUserPool::OnUserEnterField C6 ? ? 01 85 ? 74 ? ? 8B ? E8 ? ? ? ? EB [Second Result Line 1]
    push ebp
    mov ebp,esp
    push -01
    
    //cmp ebx,eax
    //jne ???????  //first je/jmp in above function
    DeAlloc(hook)
    
    
    {
    // ORIGINAL CODE - INJECTION POINT: 02E6FBAD
    
    02E6FB87: 33 FF                 - xor edi,edi
    02E6FB89: 89 7D D4              - mov [ebp-2C],edi
    02E6FB8C: 85 FF                 - test edi,edi
    02E6FB8E: 74 04                 - je 02E6FB94
    02E6FB90: F0 FF 47 04           - lock inc [edi+04]
    02E6FB94: 68 E8 3D 01 00        - push 00013DE8
    02E6FB99: B9 20 CE 25 04        - mov ecx,0425CE20
    02E6FB9E: C7 45 FC 00 00 00 00  - mov [ebp-04],00000000
    02E6FBA5: E8 C6 93 6C FD        - call 00538F70
    02E6FBAA: 89 45 E4              - mov [ebp-1C],eax
    // ---------- INJECTING HERE ----------
    02E6FBAD: C6 45 FC 01           - mov byte ptr [ebp-04],01 -------LINE 1 ADRRESS-----
    // ---------- DONE INJECTING  ----------
    02E6FBB1: 85 C0                 - test eax,eax
    02E6FBB3: 74 0A                 - je 02E6FBBF ----------------------- LINE 30 OPCODE-----------
    02E6FBB5: 53                    - push ebx
    02E6FBB6: 8B C8                 - mov ecx,eax
    02E6FBB8: E8 93 B1 00 00        - call 02E7AD50
    02E6FBBD: EB 02                 - jmp 02E6FBC1
    02E6FBBF: 33 C0                 - xor eax,eax
    02E6FBC1: 8D 77 10              - lea esi,[edi+10]
    02E6FBC4: C6 45 FC 00           - mov byte ptr [ebp-04],00
    02E6FBC8: 50                    - push eax
    }
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>5</ID>
              <Description>"God Mode (Do Not Use This For Prolonged Periods)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01913826:
    mov eax,1
    
    [DISABLE]
    01913826: // E8 ? ? ? ? 83 C4 ? C3 CC E8 ? ? FF FF 50 E8 ? ? ? FF 83 C4 ? C3 CC E8 ? ? FF FF 50 [FIRST]
    call 00A4A0C0// update
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>26</ID>
              <Description>"Map Rusher"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    Alloc(InGameRush,128)
    Alloc(TeleportToPortal,128)
    Label(Return)
    Label(End)
    
    02D68016://89 87 ? ? ? ? 81 ? ? ? ? ? ? ? ? ? 75 ? 83 ? ? ? ? ? 01 74
    jmp InGameRush
    db 90
    
    Return:
    InGameRush:
    push eax
    call TeleportToPortal
    mov [edi+000137F4],eax
    jmp Return
    
    
    
    TeleportToPortal:
    push ebp
    mov ebp, esp
    push edi
    mov edi,[ebp+08]
    test edi, edi
    js End
    
    
    
    mov ecx,[043FA77C] // PortalBase 8b ? ? ? ? ? 8b ? ? 85 ? 75 ? 33 ? eb ? 8b ? ? e8
    mov eax,01FC37B0// 55 8b ec 8b 45 08 85 c0 78 32 [cdq down call] //018BB500
    push edi
    xor edx, edx
    call eax
    test eax, eax
    je End
    
    
    
    push [eax+4]
    mov ecx,[043C5374] // CUserLocal
    mov eax,02E75950//CUserLocal::MoveToPortal() //025992C0
    //55 8b ec 6a 00 6a 01 6a 00 6a 01 ff 75 08
    xor edx, edx
    call eax
    
    
    
    End:
    mov eax, edi
    pop edi
    pop ebp
    ret 0004
    
    
    
    
    
    
    [Disable]
    DeAlloc(InGameRush)
    DeAlloc(TeleportToPortal)
    
    
    
    02D68016:
    mov [edi+000137F4],eax
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>30</ID>
              <Description>"No Knockback (Only Use If Not Using God Mode)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[Enable]
    00D7DE78:
    db B3 01 90
    
    
    [Disable]
    00D7DE78: //0f 9c ? 85 db 1ST
    db 0F 9C C3
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>29</ID>
              <Description>"Remove Player Name (Client Sided)"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    02CDB440: //CUser:DrawNameTags
    ret
    
    
    [disable]
    02CDB440: //6A 00 6A 00 68 F3 03 [FUNCTION START]
    push ebp
    
    
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>27</ID>
              <Description>"Remove Skill/Damage Animations"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    01DA2E20://74 ? 8b cb e8 ? ? ? ? 3b 45 08 75 0c ff 15 fun start
    ret 007c
    
    0178808E://83 C1 14 85 C9 79 04 33 C9
    DB 83 C1 90
    
    
    
    
    [DISABLE]
    01DA2E20:
    db 55 8b ec 6a ff
    
    0178808E:
    DB 83 C1 14
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>28</ID>
              <Description>"Show Hidden Skills"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[ENABLE]
    00C95519:
    db eb 0c
    //75 0c 39 83 ? ? ? ? 0f 85 ? ? ? ? 83 bb ? ? ? ? ?
    
    
    
    
    [DISABLE]
    00C95519:
    db 75 0c
    
    </AssemblerScript>
            </CheatEntry>
            <CheatEntry>
              <ID>25</ID>
              <Description>"Skill Injection"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>define(SkillInjection_1,03355434)//68 ? ? ? ? ff b7 ? ? ? ? e8 ? ? ? ? 83 c4 ? 84 c0 0f 84 ? ? ? ? 85 f6 b8 ? ? ? ? 0f 44 f0
    define(SkillInjection_2,033554B6)
    define(SkillInjection_3,03355466)
    [ENABLE]
    alloc(NDFA,256)
    label(stop)
    SkillInjection_1:
    push 00000100 //injection speed, all 0's can DC some skills
    SkillInjection_2:
    push # //put your skill ID after the #
    //Ruin 400011105
    //Cleave 151121000
    //Homing 35101002
    //Strike Arrow II (Does More Damage Then III) 63101003
    SkillInjection_3:
    jmp NDFA
    db 90 90 90 90 90 90 90
    NDFA:
    push esi
    mov esi,[043C56A4]//8B 0D ? ? ? 03 FF 73 14 E8 ? ? ? 01 8B F8 85 FF 74 ? 8B 57 04 8D 4F 04 8D 45 F8 50 FF 52 18 80 7E 10 00 75 ? 8D
    //55 8B EC 83 EC 08 53 8B 5D 08 56 57 8B F1 8B 0D ? ? ? ? FF ? ? E8
    cmp [esi+B4],#0
    jne stop
    pop esi
    mov [edi+0000378c],00000000
    jmp SkillInjection_3+C
    stop:
    pop esi
    jmp 033554C1
    
    
    [DISABLE]
    SkillInjection_1:
    push 000007D0
    SkillInjection_2:
    push 04C4BAEA
    SkillInjection_3:
    je 033554C1
    mov [edi+0000378c],00000000
    </AssemblerScript>
              <Hotkeys>
                <Hotkey>
                  <Action>Toggle Activation</Action>
                  <Keys>
                    <Key>111</Key>
                  </Keys>
                  <ID>0</ID>
                </Hotkey>
              </Hotkeys>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
        <CheatEntry>
          <ID>39946</ID>
          <Description>"HIGH CHANCE OF AUTO BAN"</Description>
          <LastState Value="" RealAddress="00000000"/>
          <Color>0000FF</Color>
          <GroupHeader>1</GroupHeader>
          <CheatEntries>
            <CheatEntry>
              <ID>12</ID>
              <Description>"Pet Vac"</Description>
              <LastState/>
              <Color>FF0000</Color>
              <VariableType>Auto Assembler Script</VariableType>
              <AssemblerScript>[enable]
    alloc(Hook,128)
    label(Return)
    label(Exit)
    alloc(timer,4)
    timer:
    dd 00
    
    0185FB53://2B 81 ? ? 00 00 3D B8 0B 00 00 0F 8C Call below
    jmp Hook
    Return:
    
    Hook:
    call 0187AD90
    push esi
    mov esi,eax
    pushad
    call 02FFE3E0//74 ? E8 ? ? ? ? 50 FF ? ? E8 ? ? ? ? 83 C4 08 84 C0 74 Call below
    mov edx,eax
    sub edx,[timer]
    cmp edx,#50
    jl Exit
    mov [timer],eax
    mov edi,[ebp+08]
    lea ecx,[edi+04]
    mov ebx,[edi+04]
    mov ebx,[ebx+28]
    call ebx
    push [esi+04]
    push [esi]
    mov ecx,eax
    call 030A5070 //1B C9 23 C8 E8 ? ? ? FE 5F C7 83 ? ? 00 00 down fun start
    popad
    pop esi
    jmp Return
    
    Exit:
    popad
    pop esi
    jmp Return
    
    
    [disable]
    0185FB53:
    call 0187AD90
    </AssemblerScript>
            </CheatEntry>
          </CheatEntries>
        </CheatEntry>
      </CheatEntries>
      <CheatCodes>
        <CodeEntry>
          <Description>Change of je 02EC93C5</Description>
          <AddressString>00000000</AddressString>
          <Before>
            <Byte>EB</Byte>
            <Byte>1A</Byte>
            <Byte>FF</Byte>
            <Byte>84</Byte>
            <Byte>C0</Byte>
          </Before>
          <Actual>
            <Byte>0F</Byte>
            <Byte>84</Byte>
            <Byte>7A</Byte>
            <Byte>08</Byte>
            <Byte>00</Byte>
            <Byte>00</Byte>
          </Actual>
          <After>
            <Byte>8B</Byte>
            <Byte>8D</Byte>
            <Byte>48</Byte>
            <Byte>FF</Byte>
            <Byte>FF</Byte>
          </After>
        </CodeEntry>
      </CheatCodes>
      <UserdefinedSymbols>
        <SymbolEntry>
          <Name>mobcount</Name>
          <Address>06630000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketRETADR</Name>
          <Address>057F0020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketInfo</Name>
          <Address>057F0820</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PacketSize</Name>
          <Address>057F1020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SW</Name>
          <Address>057F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header</Name>
          <Address>057F0010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header22</Name>
          <Address>13C61020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header33</Name>
          <Address>057F1030</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Header11</Name>
          <Address>05930010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>DumpF</Name>
          <Address>211A0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_1</Name>
          <Address>0BB90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_2</Name>
          <Address>0BB90400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_3</Name>
          <Address>0BB90800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_4</Name>
          <Address>0BB90C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_5</Name>
          <Address>0BB91000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_6</Name>
          <Address>0BB91400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_7</Name>
          <Address>0BB91800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_8</Name>
          <Address>0BB91C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_9</Name>
          <Address>0BB92000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_10</Name>
          <Address>0BB92400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook1_11</Name>
          <Address>0BB92800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook2</Name>
          <Address>0BB92C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook3</Name>
          <Address>0BB93000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook3_2</Name>
          <Address>0BB93400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook4</Name>
          <Address>0BB93800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook5</Name>
          <Address>0BB93C00</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook6</Name>
          <Address>0BB94000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRCHook7</Name>
          <Address>0BB94400</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VirtualHook</Name>
          <Address>0BB94800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneA</Name>
          <Address>0BB95600</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneX</Name>
          <Address>0BB95800</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneY</Name>
          <Address>0BB95810</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneCMP</Name>
          <Address>0BB95820</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneHook</Name>
          <Address>0BB95830</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>filename</Name>
          <Address>0E960000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rabe</Name>
          <Address>0E960100</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>KMS_Dump</Name>
          <Address>27EF0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>2keyboard</Name>
          <Address>00B6EDC7</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterHookMain1</Name>
          <Address>00FEE5E5</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterHookMain2</Name>
          <Address>00FEEE5D</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Soul_Weapon_org</Name>
          <Address>15DE0010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VacX</Name>
          <Address>0AA90140</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>VacY</Name>
          <Address>0AA90150</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Test1</Name>
          <Address>0F5F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MemoryDump</Name>
          <Address>7FFF0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>cmpDemi</Name>
          <Address>04A90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CUserLocal</Name>
          <Address>04A90010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ONOFF</Name>
          <Address>0FFE0040</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mousevac1</Name>
          <Address>04960020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mysw</Name>
          <Address>04960410</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>mousevac2</Name>
          <Address>04960420</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CMouseBase</Name>
          <Address>04A90030</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CCharX</Name>
          <Address>04A90020</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SID</Name>
          <Address>13610000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>InjectDelay</Name>
          <Address>13610010</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CopyMemory</Name>
          <Address>532F0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>fusionattack_return</Name>
          <Address>00E89DCB</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PosXY</Name>
          <Address>0AEC1CE0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>DumpM</Name>
          <Address>10050000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC1</Name>
          <Address>0AEC0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC2</Name>
          <Address>0AEC03F0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC3</Name>
          <Address>0AEC07E0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC4</Name>
          <Address>0AEC0BD0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC5</Name>
          <Address>0AEC0FC0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CRC6</Name>
          <Address>0AEC13B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>PortalKami</Name>
          <Address>0B9117A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SetFakePortal</Name>
          <Address>0B9118A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>FakePortal</Name>
          <Address>0B911920</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>GetMobXY</Name>
          <Address>0B9119A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>GetPortal</Name>
          <Address>0B911BA0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneXSave</Name>
          <Address>0B1217A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneYSave</Name>
          <Address>0B1217B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneTo</Name>
          <Address>0B6817D0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rune</Name>
          <Address>0B1218C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>HookRuneSpawnXY</Name>
          <Address>0B6017A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneCMPAddress</Name>
          <Address>0AEC17C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Time11</Name>
          <Address>0AF80000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneSpawnX</Name>
          <Address>0AEC17A0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>RuneSpawnY</Name>
          <Address>0AEC17B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>item</Name>
          <Address>0B701A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MSUser_Stance_FirstAddress</Name>
          <Address>019BBBFB</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MSUser_Stance_SecondAddress</Name>
          <Address>019BBC02</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>CCHook</Name>
          <Address>07B01A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>SleepTime</Name>
          <Address>07B01A70</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobXY</Name>
          <Address>0B6B1D60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>ATPT</Name>
          <Address>0B741B60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Times</Name>
          <Address>0B0B1BA0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>U</Name>
          <Address>0B0B1A60</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>X</Name>
          <Address>075F17B0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>isBuff</Name>
          <Address>0AEC1CC0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>HookRuneSpawn</Name>
          <Address>0AEC1840</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Rune_Active</Name>
          <Address>0AEC18C0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Mobvac</Name>
          <Address>0B301E40</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>isBuff2</Name>
          <Address>0AEC1CD0</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>jlgwxy</Name>
          <Address>12EE0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>switch</Name>
          <Address>04A20000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>hook_hp</Name>
          <Address>198C0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>hook_mp</Name>
          <Address>198C0080</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobSpeed1</Name>
          <Address>04A90000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>AutoPortal</Name>
          <Address>0FAD0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Injection</Name>
          <Address>20FB0000</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>Timer</Name>
          <Address>20FB0100</Address>
        </SymbolEntry>
        <SymbolEntry>
          <Name>MobFilterList</Name>
          <Address>0FA30000</Address>
        </SymbolEntry>
      </UserdefinedSymbols>
      <DisassemblerComments>
        <DisassemblerComment>
          <Address>"MapleStory.exe"+25C7454</Address>
          <Comment>parameter
    </Comment>
        </DisassemblerComment>
        <DisassemblerComment>
          <Address>"MapleStory.exe"+25C745C</Address>
          <Comment>make header call
    </Comment>
        </DisassemblerComment>
      </DisassemblerComments>
    </CheatTable>
    Enjoy. Everything is provided in order to make it easy to update.

    Lets hope this springs the MS section back to life. Share with everyone.


    Are you able to teach me/us on how to use the script with the bypass, also on how to update the script too ? I'm new to maple scripting and want to learn on how to do it, instead of spending money on hacking.

  12. #27
    gutgutgut's Avatar
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    Is there a Kami script and mob vac script available? I see you have the pet kami but no normal kami.

  13. #28
    Foofei's Avatar
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    Send help please

    Quote Originally Posted by gutgutgut View Post
    Is there a Kami script and mob vac script available? I see you have the pet kami but no normal kami.
    Do you have a working CE script ? Any chance you can teach me how to use it ?

  14. #29
    wenjun155's Avatar
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    Quote Originally Posted by Foofei View Post
    Do you have a working CE script ? Any chance you can teach me how to use it ?

    yeap need update for 231.2 or latest gms version can someone teach me how to update for it ?

  15. #30
    ButterSmooth's Avatar
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    Quote Originally Posted by SendHelpPlease View Post
    The other users that commented are falsifying information. They are users of the service that used this Cheat Table, or "staff" which go around selling this. They're purposely commenting to deter people from evaluating the scripts themselves. You can see them doing this on other forums that also have this on them. I just moved the scripts that were leaked to here.

    What these guys don't understand:
    NGS = Breakpoint -> Stacktrace -> You have everything you need to bypass NGS very easily.

    Scripts that are outdated, you have everything that's required to update them within the script itself.

    What they don't know, majority of what bans in Samurai's CT are some of the easiest fixes possible. He's just retarded. They're honestly brain dead since they don't understand the limitations of GMS, which you can see from his previously released CT which stole multiple scripts from a Taiwanese forum and he labeled as his. He's no better than the person who originally leaked this CT on another forum.

    ------

    Uploaded a previous CT he sold to users to prove it.

    Take the Mob Vac and search the script on Google to end up on the Forums with the other scripts.

    I can release many others other than just these that have scripts that you can copy/paste and end up on the same forums. He takes them and reworks them slightly and then calls them his own, lol.

    Information released like this instead of being sold for $200+ is what the world needs. Enjoy.
    Do you have a ******* to talk more? I understand that this thread is a few months ago which means u might not be working on maplestory anymore. I've did basic assembly script and edited kami to dragon kami but i've no idea where to learn to bypass. Currently looking at Iron_old video in regards to bypassing NGS but i would like more explanation on why he did certain things. @killingspree888 too please if possible

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