You know normal attack as far as I know does no knockback. Also If this works as I think it might they will patch this sooner rather then later.
But theres only 1 bad thing about it.
The speed of attacks is so fast, that knockback's them far enough to miss many hits :x
File is clean,
Re-Approved
Yep i know, normal attacks doesnt knockback, but just test it and you will see it by yourself, that this atk speed bug pushes them away, dunno how.
Ofc they will patch it sooner or later, but while its working, why should we not use this.
Here is what I have so far. I was able to test it on the pts. The following code gave me the best results to get the 2x attack speed most the time.
Did a small change to it. Might resolve the issue. I can get it about 95% of the time to trigger. Every now and then it wont trigger it.Code:If (CurrentClassSelected = "Knight") { While GetKeyState("LButton" ,"P") { If (TickCount = 0) { MouseClick , Left,,,,,U sleep 100 Send 1 sleep 300 MouseClick , Left,,,,,D TickCount++ } } TickCount := 0 if (GetKeyState("LButton" ,"P") = 0) MouseClick , Left,,,,,U }
- - - Updated - - -
Even then from testing this in real combat still buggy. You can get it to trigger just by hitting 1 every now and then while holding left click.
Hey can do you somthing that just hold the left click and spam the right click ? ( for boomranger ) so i can just tab out the window and kill big NPC that i blocked with some blocks ? i would be thankfull !
For Knight Class :
If (CurrentClassSelected = "Knight") {
if (AutoKCheck() = 1) {
Send 2
sleep 200
}
}
AutoKCheck()
{
global Base, CurrentHealthAddress, MaxHealthAddress
WinGetTitle, CurrentCaption ,A
If (CurrentCaption <> "Trove")
Return 0
........
If (CurrentMaxHealth > MaxHealthRestartScan)
return 0
PotBy := (CurrentMaxHealth / 100) * (HealthSliderPrecent + 10)
If (CurrentHealth < PotBy)
{
return 1
}
return 0
}
Thanks for sharing
Is there any way to hide the screen overlay of toggle on/off? cuz it makes my game laggy
EDIT:
Nvm, just checked again "Dracolyte" and overlay dissapeared.
EDIT2:
Coming up with new idea.
Is it possible for you to make like... "More options" on class selection?
I mean, when i play ice sage, the script just randomly uses ult, even when there's just 1 weak monster left - so in some kind, its useless if you're speedruning lairs, because for example, ice sage lacks of survivability, and hes kinda weak w/o his ulti, he just dies whitin a couple of hits (even if im full radiant), so it would be nice if you can make an option "Disable auto ulti" .
Last edited by olz; 11-02-2015 at 11:10 AM.