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  1. #31
    evilkid172's Avatar
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    only 64bit? ;/

  2. #32
    jokaclown's Avatar
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    Anyone have the current script for Water Lava and Choclate ?
    He, who fights with monsters, should look to it, that he himself, does not become a monster

  3. #33
    bunnkywhat's Avatar
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    Quote Originally Posted by jokaclown View Post
    Anyone have the current script for Water Lava and Choclate ?
    I'm sure they do.. Or SOMEONE does.

    Let's face it. People are lazy. The game updates so much, those putting out the scripts have to update it like every week, then re-upload it, and get it approved. I understand the hassle..

    What they aren't realizing is the sheer amount of people who rely on it.. Who can't write scripts themselves. But they don't care. I'm sure they have no problem updating it for themselves to use though, sadly.

    What we need is someone to clearly explain how to find the pointers, and the problem could be solved. Fuck, I've been trying to find the pointers with no luck, and if I could find them, I'd be posting a new script every fucking update, FOR the community. Sadly we have no selfless script writers in this community who will do that, so until some more info is released on how to find the pointers, be prepared to be fucked for a week after each patch, then only use it for a day before another update.

    If your willing to upload a script, you should be willing to update it and release it on each patch as well. I won't hold my breath for that, though.

  4. #34
    die254's Avatar
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    If someone tell me how to find the specific function that makes you detect and get the fish I can make the pointers on CE... the problem is that I only know how to find pointers for the static things, like modifying amounts of items and for example HP... I would make a release for every update fast and without a problem.

  5. #35
    jokaclown's Avatar
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    so about time to learn some C Sharp

    - - - Updated - - -

    Quote Originally Posted by die254 View Post
    If someone tell me how to find the specific function that makes you detect and get the fish I can make the pointers on CE... the problem is that I only know how to find pointers for the static things, like modifying amounts of items and for example HP... I would make a release for every update fast and without a problem.
    my problem is where to find out what value is required

    - - - Updated - - -

    :| no dev online?
    He, who fights with monsters, should look to it, that he himself, does not become a monster

  6. #36
    thecrazygameguy's Avatar
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    Quote Originally Posted by bunnkywhat View Post
    I'm sure they do.. Or SOMEONE does.

    Let's face it. People are lazy. The game updates so much, those putting out the scripts have to update it like every week, then re-upload it, and get it approved. I understand the hassle..

    What they aren't realizing is the sheer amount of people who rely on it.. Who can't write scripts themselves. But they don't care. I'm sure they have no problem updating it for themselves to use though, sadly.

    What we need is someone to clearly explain how to find the pointers, and the problem could be solved. Fuck, I've been trying to find the pointers with no luck, and if I could find them, I'd be posting a new script every fucking update, FOR the community. Sadly we have no selfless script writers in this community who will do that, so until some more info is released on how to find the pointers, be prepared to be fucked for a week after each patch, then only use it for a day before another update.

    If your willing to upload a script, you should be willing to update it and release it on each patch as well. I won't hold my breath for that, though.
    This right here is what I'm saying, If somebody would say how to find the pointers, I would take my time and update the scripts every patch.

  7. #37
    lapeiro's Avatar
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    Quote Originally Posted by thecrazygameguy View Post
    This right here is what I'm saying, If somebody would say how to find the pointers, I would take my time and update the scripts every patch.
    is the pointer updated for lakes?

  8. #38
    neses's Avatar
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    dont work for me

  9. #39
    jokaclown's Avatar
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    Quote Originally Posted by neses View Post
    dont work for me
    current script Im running in water ONLY




    #WinActivateForce
    Numpad6::
    WinGet, pidn, PID, A
    pid := pidn
    WinGet, hwnds, ID, A
    Handle := hwnds
    InputBox, Lure, Lure's, How many Lure's do you have in inventory
    Base := getProcessBaseAddress()
    WaterAddress := GetAddressWater(Base,0x009F1364)
    Loop %Lure%
    {
    ControlSend, , {f down}, ahk_pid %pid%
    Sleep, 86
    ControlSend, , {f up}, ahk_pid %pid%
    Sleep, 2000
    CaughtWater := ReadMemory(WaterAddress)
    Timer := 0
    While Timer = 0
    {
    Loop
    {
    If (CaughtWater = 1)
    {
    Break
    }
    if Timer = 40
    {
    ControlSend, , {f down}, ahk_pid %pid%
    Sleep, 86
    ControlSend, , {f up}, ahk_pid %pid%
    Break
    }
    Sleep, 1000
    CaughtWater := ReadMemory(WaterAddress)
    Timer := Timer + 1
    }
    }
    Timer := 0
    ControlSend, , {f down}, ahk_pid %pid%
    Sleep, 86
    ControlSend, , {f up}, ahk_pid %pid%
    Sleep, 2000
    }
    ExitApp

    CheckFishingState(base)
    {
    global FishingState
    pointerBase := base + 0x009F1364
    y1 := ReadMemory(pointerBase)
    y2 := ReadMemory(y1 + 0x24c)
    y3 := ReadMemory(y2 + 0x144)
    Return FishingState := ReadMemory(y3)
    }



    Numpad7::
    ExitApp

    getProcessBaseAddress()
    {
    Global Handle
    return DllCall( A_PtrSize = 4
    ? "GetWindowLong"
    : "GetWindowLongPtr"
    , "Ptr", Handle
    , "Int", -6
    , "Int64") ; Use Int64 to prevent negative overflow when AHK is 32 bit and target process is 64bit
    ; If DLL call fails, returned value will = 0
    }

    GetAddressWater(Base, Address)
    {
    pointerBase := base + Address
    y1 := ReadMemory(pointerBase)
    y2 := ReadMemory(y1 + 0x144)
    y3 := ReadMemory(y2 + 0xe4)
    Return WaterAddress := (y3 + 0x70)
    }

    ReadMemory(MADDRESS)
    {
    Global pid
    VarSetCapacity(MVALUE,4,0)
    ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
    ;DllCall("ReadProcessMemory","UInt",ProcessHandle, "UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
    DllCall("ReadProcessMemory", "UInt", ProcessHandle, "Ptr", MADDRESS, "Ptr", &MVALUE, "Uint",4)
    Loop 4
    result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
    return, result
    }
    #Persistent
    SetTimer, SPACE , 25000
    Return

    SPACE:
    Send, {c}
    Return
    He, who fights with monsters, should look to it, that he himself, does not become a monster

  10. #40
    werty000123's Avatar
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    God damn dude, I've been looking forever for a script that works.. I only hub fish, so thanks so much man

  11. #41
    keatonj's Avatar
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    How do I implement that script into the bot?

  12. #42
    jokaclown's Avatar
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    Quote Originally Posted by keatonj View Post
    How do I implement that script into the bot?
    follow instructions in this thread https://www.mpgh.net/forum/showthread.php?t=977515
    He, who fights with monsters, should look to it, that he himself, does not become a monster

  13. #43
    mondeee's Avatar
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    can u help me? it doesnt work on me he doesnt do anything after the fish bite.

  14. #44
    jokaclown's Avatar
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    Quote Originally Posted by jokaclown View Post
    current script Im running in water ONLY




    #WinActivateForce
    Numpad6::
    WinGet, pidn, PID, A
    pid := pidn
    WinGet, hwnds, ID, A
    Handle := hwnds
    InputBox, Lure, Lure's, How many Lure's do you have in inventory
    Base := getProcessBaseAddress()
    WaterAddress := GetAddressWater(Base,0x009F1364)
    Loop %Lure%
    {
    ControlSend, , {f down}, ahk_pid %pid%
    Sleep, 86
    ControlSend, , {f up}, ahk_pid %pid%
    Sleep, 2000
    CaughtWater := ReadMemory(WaterAddress)
    Timer := 0
    While Timer = 0
    {
    Loop
    {
    If (CaughtWater = 1)
    {
    Break
    }
    if Timer = 40
    {
    ControlSend, , {f down}, ahk_pid %pid%
    Sleep, 86
    ControlSend, , {f up}, ahk_pid %pid%
    Break
    }
    Sleep, 1000
    CaughtWater := ReadMemory(WaterAddress)
    Timer := Timer + 1
    }
    }
    Timer := 0
    ControlSend, , {f down}, ahk_pid %pid%
    Sleep, 86
    ControlSend, , {f up}, ahk_pid %pid%
    Sleep, 2000
    }
    ExitApp

    CheckFishingState(base)
    {
    global FishingState
    pointerBase := base + 0x009F1364
    y1 := ReadMemory(pointerBase)
    y2 := ReadMemory(y1 + 0x24c)
    y3 := ReadMemory(y2 + 0x144)
    Return FishingState := ReadMemory(y3)
    }



    Numpad7::
    ExitApp

    getProcessBaseAddress()
    {
    Global Handle
    return DllCall( A_PtrSize = 4
    ? "GetWindowLong"
    : "GetWindowLongPtr"
    , "Ptr", Handle
    , "Int", -6
    , "Int64") ; Use Int64 to prevent negative overflow when AHK is 32 bit and target process is 64bit
    ; If DLL call fails, returned value will = 0
    }

    GetAddressWater(Base, Address)
    {
    pointerBase := base + Address
    y1 := ReadMemory(pointerBase)
    y2 := ReadMemory(y1 + 0x144)
    y3 := ReadMemory(y2 + 0xe4)
    Return WaterAddress := (y3 + 0x70)
    }

    ReadMemory(MADDRESS)
    {
    Global pid
    VarSetCapacity(MVALUE,4,0)
    ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
    ;DllCall("ReadProcessMemory","UInt",ProcessHandle, "UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
    DllCall("ReadProcessMemory", "UInt", ProcessHandle, "Ptr", MADDRESS, "Ptr", &MVALUE, "Uint",4)
    Loop 4
    result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
    return, result
    }
    #Persistent
    SetTimer, SPACE , 25000
    Return

    SPACE:
    Send, {c}
    Return


    <.< just put this in AHK
    He, who fights with monsters, should look to it, that he himself, does not become a monster

  15. #45
    mondeee's Avatar
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    Quote Originally Posted by jokaclown View Post
    <.< just put this in AHK
    thanks. its working now i just updated my ahk.

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