Page 4 of 8 FirstFirst ... 23456 ... LastLast
Results 46 to 60 of 111
  1. #46
    Takeon's Avatar
    Join Date
    Sep 2012
    Gender
    male
    Posts
    40
    Reputation
    10
    Thanks
    2
    Quote Originally Posted by blapanda View Post
    File is safe, but the usage isn't anymore.

    They upgraded their *.dlls by checking the processes onto your personal computer.
    If the client crash handler is running, it will check the PIDs about weird occurrence and about known progs like CE, AHK, etc.

    Be careful. You CAN be banned now, since they spy out your interactions.
    Gladly, I am not banned.

    And not only the cch is running and listening for suspicious stuff - the glyph got the update - it might be a hidden service installed within the instance of glyph. Alike "EAC" (Easy Anti Cheat). Be careful, again.
    evidence of any truth in this?

  2. #47
    ragecrysux's Avatar
    Join Date
    Dec 2012
    Gender
    female
    Posts
    202
    Reputation
    10
    Thanks
    6
    Tbh i think its safe to use..

    there arent many ban reports.. or they are gonna do in waves(?)

  3. #48
    HaHaItsJake's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    164
    Reputation
    10
    Thanks
    483
    About The Bans:



    We're unsure rather they're banning because the bot is triggering something or not. I spoke with 4 people who botted 24 hours with 8 accounts. They all crushed all the fish at once and came out with 100-200k Glim each account. It's now been 8 hours since then and no reports from them about anything. Keep in mind, they botted in a private club world.
    Tell me and I forget. Teach me and I remember. Involve me and I learn.
    Benjamin Franklin

  4. #49
    pasi123's Avatar
    Join Date
    Apr 2015
    Gender
    male
    Posts
    18
    Reputation
    10
    Thanks
    1
    I only have 1 idea why the other guy got banned! I created accounts too with normal emails. I registered them in Glyph but the things i put in the text field where like this: Name: adsaggh and ever thing just random stuff. I got banned 1 hour later with all accounts.

  5. #50
    HaHaItsJake's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    164
    Reputation
    10
    Thanks
    483
    The bot's fail safe for lag is not working correctly. I apologize. The script I complied was the same script, just a edited different for public use on which I forgot to add the following;

    Thread 1-8 (Change Thread#.ahk on each thread # you use. Example: If you sue 2 accounts, Thread1.ahk and Thread2.ahk change)
     

    Code:
    LureCount := 0
    Loop %Lure%
    {
    	FileRead, Break, %A_ScriptDir%\tmp\break.txt
    	If (Break = 1)
    	{
    		break
    	}
    	else
    	{
    			
    	}
    	LureCount := LureCount +1
    	ControlSend, , {f down}, ahk_pid %pid%
    	Sleep, 86
    	ControlSend, , {f up}, ahk_pid %pid%
    	Catch := 0
    	PoleCheck := 40
    	PoleCheckN := 0
    	Loop  
    	{
    		If (Catch = 1)
    		{	
    			break
    		}
    			else
    		{
    		If (PoleCheckN = PoleCheck)
    		{
    			ControlSend, , {f down}, ahk_pid %pid%
    			Sleep, 86
    			ControlSend, , {f up}, ahk_pid %pid%
    			LureCount := 0
    			PoleCheckN := 0
    		}
    		else
    		{
    			
    		}
    			Base := getProcessBaseAddress() 
    			CaughtWater := ReadMemory((ReadMemory(base + 0x008E6660) + 0xBD150))
    			CaughtLava := ReadMemory(((ReadMemory(base + 0x008E6660) + 0xBD150) + 0x4A4))
    			If (CaughtWater = 1 or CaughtLava = 1)
    			{
    				ControlSend, , {f down}, ahk_pid %pid%
    				Sleep, 86
    				ControlSend, , {f up}, ahk_pid %pid%
    				Random, Wait, 2000, 3500
    				Sleep, %Wait%
    				Catch := 1
    			}
    			else 
    			{
    				PoleCheckN := PoleCheckN +1
    				Sleep, 1000
    			}
    		}
    	}
    }
    ExitApp


    Don't forget to compile the .ahk after you save them!

    Requesting Feature's To Add for one last update, since people want a "how many fish was caught" and How many lures been used.
    Last edited by HaHaItsJake; 04-09-2015 at 12:35 PM.
    Tell me and I forget. Teach me and I remember. Involve me and I learn.
    Benjamin Franklin

  6. #51
    snakewildlife's Avatar
    Join Date
    May 2011
    Gender
    female
    Posts
    38
    Reputation
    10
    Thanks
    7
    Yeah i only fish like this in the Radiant Ruins (Sky World), not public.

    Radiant Ruins is a Private instance bound to your Club World, nobody else can enter.

  7. #52
    consetlife's Avatar
    Join Date
    Nov 2014
    Gender
    female
    Posts
    88
    Reputation
    10
    Thanks
    10
    My Mood
    Amused
    The bot is working great but idk if its just me but there are some bugs. Sometimes my peeps just stop fishing out of no where and i have to press f for it. Doesnt seem to work with 3 windows. But so far i have not been banned it works perfectly fine thanks for helping me get 4 chronomancers today

  8. #53
    HaHaItsJake's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    164
    Reputation
    10
    Thanks
    483
    Quote Originally Posted by consetlife View Post
    The bot is working great but idk if its just me but there are some bugs. Sometimes my peeps just stop fishing out of no where and i have to press f for it. Doesnt seem to work with 3 windows. But so far i have not been banned it works perfectly fine thanks for helping me get 4 chronomancers today
    Please read -
    https://www.mpgh.net/forum/showthread...1#post10379219
    Tell me and I forget. Teach me and I remember. Involve me and I learn.
    Benjamin Franklin

  9. #54
    snakewildlife's Avatar
    Join Date
    May 2011
    Gender
    female
    Posts
    38
    Reputation
    10
    Thanks
    7
    Latest version used, on 3 accounts.
    Windows 7.1
    All checks made.

    Cannot be left alone for too long, seems to suddenly stop working every couple of hours. The threads kill themselves when it happens.

    Edit: Lava fishing on all 3, all 3 using the lava rod. I'll update if it keeps happening or not, may be lag spike related.

    Edit: Happened again. My main account was DC'd immidiately even though it was still fishing, the other 2 carried on as normal.
    Probably just lag issues.
    Last edited by snakewildlife; 04-10-2015 at 09:19 AM.

  10. #55
    mahavir111's Avatar
    Join Date
    Dec 2012
    Gender
    male
    Posts
    27
    Reputation
    10
    Thanks
    1
    Quote Originally Posted by HaHaItsJake View Post
    The bot's fail safe for lag is not working correctly. I apologize. The script I complied was the same script, just a edited different for public use on which I forgot to add the following;

    Thread 1-8 (Change Thread#.ahk on each thread # you use. Example: If you sue 2 accounts, Thread1.ahk and Thread2.ahk change)
     

    Code:
    LureCount := 0
    Loop %Lure%
    {
    	FileRead, Break, %A_ScriptDir%\tmp\break.txt
    	If (Break = 1)
    	{
    		break
    	}
    	else
    	{
    			
    	}
    	LureCount := LureCount +1
    	ControlSend, , {f down}, ahk_pid %pid%
    	Sleep, 86
    	ControlSend, , {f up}, ahk_pid %pid%
    	Catch := 0
    	PoleCheck := 40
    	PoleCheckN := 0
    	Loop  
    	{
    		If (Catch = 1)
    		{	
    			break
    		}
    			else
    		{
    		If (PoleCheckN = PoleCheck)
    		{
    			ControlSend, , {f down}, ahk_pid %pid%
    			Sleep, 86
    			ControlSend, , {f up}, ahk_pid %pid%
    			LureCount := 0
    			PoleCheckN := 0
    		}
    		else
    		{
    			
    		}
    			Base := getProcessBaseAddress() 
    			CaughtWater := ReadMemory((ReadMemory(base + 0x008E6660) + 0xBD150))
    			CaughtLava := ReadMemory(((ReadMemory(base + 0x008E6660) + 0xBD150) + 0x4A4))
    			If (CaughtWater = 1 or CaughtLava = 1)
    			{
    				ControlSend, , {f down}, ahk_pid %pid%
    				Sleep, 86
    				ControlSend, , {f up}, ahk_pid %pid%
    				Random, Wait, 2000, 3500
    				Sleep, %Wait%
    				Catch := 1
    			}
    			else 
    			{
    				PoleCheckN := PoleCheckN +1
    				Sleep, 1000
    			}
    		}
    	}
    }
    ExitApp


    Don't forget to compile the .ahk after you save them!

    Requesting Feature's To Add for one last update, since people want a "how many fish was caught" and How many lures been used.
    I am getting syntax error when compiling the file. I dont know what i did wrong.

  11. #56
    dragonslayer33412412421's Avatar
    Join Date
    Apr 2015
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    it works perfectly thanks

  12. #57
    Cellux's Avatar
    Join Date
    Sep 2008
    Gender
    male
    Posts
    69
    Reputation
    10
    Thanks
    186
    I figured it casually pressing f while having a chat window open might be annoying.

    So here's the isChat pointer.

    v1:
    [["trove.exe"+008EA120]+20]+8
    v2:
    [["trove.exe"+008EA120]+24]+8


    Also just for kicks and giggles, I tried making this in Cheat Engine w/ Lua.

    Though I'm finding it can't do the doKeyPress or keyUp/keyDown combo for some reason, which sucks big time.

    If someone can find a work around for that, I built a nice looking UI and everything, but this should throw the line out.

    Cheat Engine -> Table -> Show Cheat Table Lua Script
    Code:
    --[[ Tested with winAPI to patch into send_message (from what I can tell using SendMessage) - but it just wouldn't work after 4h of trying stuff, I gave up.
    if(cheatEngineIs64Bit()) then
      showMessage('This has only been tested in 32-bit mode. Sorreh bruh.\nThe script will still function, but a few fancy winAPI features will be disabled.')
    else
      local winAPI = require('winapi')
    end
    --]]
    
    -- Variable assignment
    varScriptStatus = 0
    varLuresAvailable = '[[[[trove.exe+8EA118]+9c]+78]+90]+58'
    varLineCast = '[trove.exe+8E6660]+bc6e0'
    varBobbingWater = '[trove.exe+8E6660]+bd150'
    
    -- Status Table
    --[[
    0   Script not running
    1   Script started
    2   Script finished with scriptInfo function
    3   Line to be cast
    --]]
    
    function runScript()
      varScriptStatus = 1
      varScriptStatus = scriptInfo()
      print("Script Status:\t", varScriptStatus)
      while varScriptStatus == 2 do
            castLine()
      end
    --[[
    if runningStatus>0
      then if readInteger("[trove.exe]+8EA118")>0
        then --]]
    end
    
    function castLine()
    varScriptStatus = 3
    --print("Shall we cast line?")
    if readInteger(varLuresAvailable) > 0 then
       if readInteger(varLineCast) == 0 then
          --print("Casting Line")
          sleep(100)
          doKeyPress(VK_F)
          --print("Line Cast - waiting 3 seconds")
          sleep(3000)
       else
          -- print("Line already cast?")
       end
    else
    --print("No lures available! Go buy some moar!")
    end
    end
    
    function isBobbing()
    --  print("Bobban")
    end
    
    function scriptInfo()
      print("Script started:\t", os.date("%X"))
      print("Script Status:\t", varScriptStatus)
      print("\tAddresses --")
      print("\tvarLuresAvailable:\t", string.format('%X', getAddress(varLuresAvailable)), "\t", readInteger(varLuresAvailable))
      print("\tvarLineCast:\t", string.format('%X', getAddress(varLineCast)), "\t", readInteger(varLineCast))
      print("\tvarBobbingWater:\t", string.format('%X', getAddress(varBobbingWater)), "\t", readInteger(varBobbingWater))
      --print(readInteger(varInventoryBase))
      return 2 -- Script info run successfully
    end
    
    function endScript()
      print("Thanks homie, have a fabulous day!")
      print("Script ended:\t", os.date("%X"))
    end
    Memory View -> Tools -> Auto Assemble -> Paste in code -> File -> Assign to current cheat table
    Code:
    [ENABLE]
    {$lua}
      runScript()
    {$asm}
    [DISABLE]
    {$lua}
      endScript()
    {$asm}
    Edit: Nevermind, made a breakthrough. Releasing soon.
    Last edited by Cellux; 04-10-2015 at 10:31 PM.

  13. #58
    HaHaItsJake's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    164
    Reputation
    10
    Thanks
    483
    Quote Originally Posted by Cellux View Post
    I figured it casually pressing f while having a chat window open might be annoying.

    So here's the isChat pointer.

    v1:
    [["trove.exe"+008EA120]+20]+8
    v2:
    [["trove.exe"+008EA120]+24]+8


    Also just for kicks and giggles, I tried making this in Cheat Engine w/ Lua.

    Though I'm finding it can't do the doKeyPress or keyUp/keyDown combo for some reason, which sucks big time.

    If someone can find a work around for that, I built a nice looking UI and everything, but this should throw the line out.

    Cheat Engine -> Table -> Show Cheat Table Lua Script
    Code:
    --[[ Tested with winAPI to patch into send_message (from what I can tell using SendMessage) - but it just wouldn't work after 4h of trying stuff, I gave up.
    if(cheatEngineIs64Bit()) then
      showMessage('This has only been tested in 32-bit mode. Sorreh bruh.\nThe script will still function, but a few fancy winAPI features will be disabled.')
    else
      local winAPI = require('winapi')
    end
    --]]
    
    -- Variable assignment
    varScriptStatus = 0
    varLuresAvailable = '[[[[trove.exe+8EA118]+9c]+78]+90]+58'
    varLineCast = '[trove.exe+8E6660]+bc6e0'
    varBobbingWater = '[trove.exe+8E6660]+bd150'
    
    -- Status Table
    --[[
    0   Script not running
    1   Script started
    2   Script finished with scriptInfo function
    3   Line to be cast
    --]]
    
    function runScript()
      varScriptStatus = 1
      varScriptStatus = scriptInfo()
      print("Script Status:\t", varScriptStatus)
      while varScriptStatus == 2 do
            castLine()
      end
    --[[
    if runningStatus>0
      then if readInteger("[trove.exe]+8EA118")>0
        then --]]
    end
    
    function castLine()
    varScriptStatus = 3
    --print("Shall we cast line?")
    if readInteger(varLuresAvailable) > 0 then
       if readInteger(varLineCast) == 0 then
          --print("Casting Line")
          sleep(100)
          doKeyPress(VK_F)
          --print("Line Cast - waiting 3 seconds")
          sleep(3000)
       else
          -- print("Line already cast?")
       end
    else
    --print("No lures available! Go buy some moar!")
    end
    end
    
    function isBobbing()
    --  print("Bobban")
    end
    
    function scriptInfo()
      print("Script started:\t", os.date("%X"))
      print("Script Status:\t", varScriptStatus)
      print("\tAddresses --")
      print("\tvarLuresAvailable:\t", string.format('%X', getAddress(varLuresAvailable)), "\t", readInteger(varLuresAvailable))
      print("\tvarLineCast:\t", string.format('%X', getAddress(varLineCast)), "\t", readInteger(varLineCast))
      print("\tvarBobbingWater:\t", string.format('%X', getAddress(varBobbingWater)), "\t", readInteger(varBobbingWater))
      --print(readInteger(varInventoryBase))
      return 2 -- Script info run successfully
    end
    
    function endScript()
      print("Thanks homie, have a fabulous day!")
      print("Script ended:\t", os.date("%X"))
    end
    Memory View -> Tools -> Auto Assemble -> Paste in code -> File -> Assign to current cheat table
    Code:
    [ENABLE]
    {$lua}
      runScript()
    {$asm}
    [DISABLE]
    {$lua}
      endScript()
    {$asm}
    Edit: Nevermind, made a breakthrough. Releasing soon.
    I take it, You're going to take over the Trove Fishing Bot?
    Tell me and I forget. Teach me and I remember. Involve me and I learn.
    Benjamin Franklin

  14. #59
    Cellux's Avatar
    Join Date
    Sep 2008
    Gender
    male
    Posts
    69
    Reputation
    10
    Thanks
    186
    Not unless you suddenly stop releasing. I'll just post the alternative CE version inside your current release thread all sneaky-like.

    And on that note:

    fyi, moved lures from top left to bottom left location. Just in case they are tracking lure location/database things. Who knows.

    Cheat Engine -> Table -> Show Cheat Table Lua Script
    Code:
    --[[
    Only currently works x86.
    Requires dll: https://******.com/stevedonovan/winapi
    I've gone and compiled one using CE's lua libs, available here: https://hostr.co/2YVQzzRl9ZMg
    --]]
    
    if(cheatEngineIs64Bit()) then
      messageDialog("This requires to be running the 32-bit version of CheatEngine. Please restart.\nFile is found in root CheatEngine folder, named 'cheatengine-i386.exe'", 0, 2)
    end
    
    local winapi = require('winapi')
    troveWindow = winapi.find_window_match 'Trove'
    troveProcess = troveWindow:get_process()
    
    -- Variable assignment
    varScriptStatus = 0
    varLuresAvailable = '[[[[trove.exe+8EA118]+9c]+78]+90]+58'
    local varLineCast = '[trove.exe+8E6660]+bc6e0'
    local varBobbingWater = '[trove.exe+8E6660]+bd150'
    local varFishTimer = createTimer(nil, false)
    timer_onTimer(varFishTimer, stepper)
    timer_setInterval(varFishTimer, 3000)
    
    function runScript()
      varScriptStatus = scriptInfo()
      varFishingStatus = 0
      fushCaught = 0
      if (varScriptStatus == 1) then
        timer_setEnabled(varFishTimer, true)
      end
    end
    
    
    function stepper()
      if (varFishingStatus == 0) then
        castLine()
      elseif (readInteger(varBobbingWater) > 0) then
        catchFush()
      end
    end
    
    
    function castLine()
      varFishingStatus = 1
      if (readInteger(varLuresAvailable) > 0) then
         if (readInteger(varLineCast) == 0) then
           print(troveProcess)
           troveWindow:send_message(7, 0, 0)
           sleep(100)
           troveWindow:send_message(256, 70, 2162689)
           sleep(10)
           troveWindow:send_message(257, 70, 2162689)
           sleep(3000)
         else
           print("Line already cast?")
         end
      else
        print("No lures available, or in assigned inventory slot (bottom left).")
      end
    end
    
    function catchFush()
      if (readInteger(varLineCast) > 0) then
        print("Reeling Line")
        sleep(500)
        troveWindow:send_message(7,0,0)
        sleep(100)
        troveWindow:send_message(256, 70, 2162689)
        sleep(1)
        troveWindow:send_message(257, 70, 2162689)
        sleep(3000)
        varFishingStatus = 0
        fushCaught = fushCaught + 1
        if (fushCaught ~= 0) and (fushCaught % 5 == 0) then
          print("Fish Caught:\t", fushCaught)
        end
      else
        print("Line not cast? What in the world..?")
      end
    end
    
    function scriptInfo()
      print("Script started:\t", os.date("%X"))
      print("\tAddresses --")
      print("\tvarLuresAvailable:\t", string.format('%X', getAddress(varLuresAvailable)), "\t", readInteger(varLuresAvailable))
      print("\tvarLineCast:\t", string.format('%X', getAddress(varLineCast)), "\t", readInteger(varLineCast))
      print("\tvarBobbingWater:\t", string.format('%X', getAddress(varBobbingWater)), "\t", readInteger(varBobbingWater))
      return 1 -- varScriptStatus = 1
    end
    
    function endScript()
      timer_setEnabled(varFishTimer, false)
      print("Thanks homie, have a fabulous day!")
      print("Script ended:\t", os.date("%X"))
      print("Fush caught:\t", fushCaught)
      varFishTimer.Destroy()
      varFishTimer = nil
    end
    Memory View -> Tools -> Auto Assemble -> Paste in code -> File -> Assign to current cheat table -> close (don't press execute)
    Code:
    [ENABLE]
    {$lua}
      runScript()
    {$asm}
    [DISABLE]
    {$lua}
      endScript()
    {$asm}
    I'll overnight bot tonight and see how it goes.
    Last edited by Cellux; 04-11-2015 at 02:49 AM.

  15. #60
    TheKill69's Avatar
    Join Date
    Jun 2013
    Gender
    male
    Posts
    9
    Reputation
    10
    Thanks
    0
    Quote Originally Posted by Cellux View Post
    Not unless you suddenly stop releasing. I'll just post the alternative CE version inside your current release thread all sneaky-like.

    And on that note:

    fyi, moved lures from top left to bottom left location. Just in case they are tracking lure location/database things. Who knows.

    Cheat Engine -> Table -> Show Cheat Table Lua Script
    Code:
    --[[
    Only currently works x86.
    Requires dll: https://******.com/stevedonovan/winapi
    I've gone and compiled one using CE's lua libs, available here: https://hostr.co/2YVQzzRl9ZMg
    --]]
    
    if(cheatEngineIs64Bit()) then
      messageDialog("This requires to be running the 32-bit version of CheatEngine. Please restart.\nFile is found in root CheatEngine folder, named 'cheatengine-i386.exe'", 0, 2)
    end
    
    local winapi = require('winapi')
    troveWindow = winapi.find_window_match 'Trove'
    troveProcess = troveWindow:get_process()
    
    -- Variable assignment
    varScriptStatus = 0
    varLuresAvailable = '[[[[trove.exe+8EA118]+9c]+78]+90]+58'
    local varLineCast = '[trove.exe+8E6660]+bc6e0'
    local varBobbingWater = '[trove.exe+8E6660]+bd150'
    local varFishTimer = createTimer(nil, false)
    timer_onTimer(varFishTimer, stepper)
    timer_setInterval(varFishTimer, 3000)
    
    function runScript()
      varScriptStatus = scriptInfo()
      varFishingStatus = 0
      fushCaught = 0
      if (varScriptStatus == 1) then
        timer_setEnabled(varFishTimer, true)
      end
    end
    
    
    function stepper()
      if (varFishingStatus == 0) then
        castLine()
      elseif (readInteger(varBobbingWater) > 0) then
        catchFush()
      end
    end
    
    
    function castLine()
      varFishingStatus = 1
      if (readInteger(varLuresAvailable) > 0) then
         if (readInteger(varLineCast) == 0) then
           print(troveProcess)
           troveWindow:send_message(7, 0, 0)
           sleep(100)
           troveWindow:send_message(256, 70, 2162689)
           sleep(10)
           troveWindow:send_message(257, 70, 2162689)
           sleep(3000)
         else
           print("Line already cast?")
         end
      else
        print("No lures available, or in assigned inventory slot (bottom left).")
      end
    end
    
    function catchFush()
      if (readInteger(varLineCast) > 0) then
        print("Reeling Line")
        sleep(500)
        troveWindow:send_message(7,0,0)
        sleep(100)
        troveWindow:send_message(256, 70, 2162689)
        sleep(1)
        troveWindow:send_message(257, 70, 2162689)
        sleep(3000)
        varFishingStatus = 0
        fushCaught = fushCaught + 1
        if (fushCaught ~= 0) and (fushCaught % 5 == 0) then
          print("Fish Caught:\t", fushCaught)
        end
      else
        print("Line not cast? What in the world..?")
      end
    end
    
    function scriptInfo()
      print("Script started:\t", os.date("%X"))
      print("\tAddresses --")
      print("\tvarLuresAvailable:\t", string.format('%X', getAddress(varLuresAvailable)), "\t", readInteger(varLuresAvailable))
      print("\tvarLineCast:\t", string.format('%X', getAddress(varLineCast)), "\t", readInteger(varLineCast))
      print("\tvarBobbingWater:\t", string.format('%X', getAddress(varBobbingWater)), "\t", readInteger(varBobbingWater))
      return 1 -- varScriptStatus = 1
    end
    
    function endScript()
      timer_setEnabled(varFishTimer, false)
      print("Thanks homie, have a fabulous day!")
      print("Script ended:\t", os.date("%X"))
      print("Fush caught:\t", fushCaught)
      varFishTimer.Destroy()
      varFishTimer = nil
    end
    Memory View -> Tools -> Auto Assemble -> Paste in code -> File -> Assign to current cheat table -> close (don't press execute)
    Code:
    [ENABLE]
    {$lua}
      runScript()
    {$asm}
    [DISABLE]
    {$lua}
      endScript()
    {$asm}
    I'll overnight bot tonight and see how it goes.
    I tried this and pasted the code into the lua engine, got the dll and moved it to Cheat Engine's folder but while executing it tells me :
    "Error:error loading module 'winapi' from file '.\winapi.dll' The specified module could not be found." and same problem when moving to clibs32 folder

Page 4 of 8 FirstFirst ... 23456 ... LastLast

Similar Threads

  1. [Patched] Trove Fishing Bot v2
    By HaHaItsJake in forum Trove Hacks & Cheats
    Replies: 49
    Last Post: 04-07-2015, 04:51 PM
  2. [Patched] Trove Fishing Bot (AHK Background)
    By HaHaItsJake in forum Trove Hacks & Cheats
    Replies: 54
    Last Post: 04-07-2015, 02:27 PM
  3. [Release] Hax4LiFe! AFK-BOT v0.70B (UPDATED/UNDETECTED)1/07/10
    By HaX4LiFe! in forum Combat Arms Europe Hacks
    Replies: 50
    Last Post: 07-06-2010, 12:58 AM
  4. Is there a fish bot?
    By DRT94 in forum World of Warcraft Hacks / Bots
    Replies: 2
    Last Post: 03-17-2010, 10:26 AM
  5. [Release] AFK Bot V2 - A update to the previous.
    By User1 in forum Combat Arms Hacks & Cheats
    Replies: 115
    Last Post: 11-08-2009, 11:15 PM

Tags for this Thread