Code:
#WinActivateForce
Numpad6::
WinGet, pidn, PID, A
pid := pidn
WinGet, hwnds, ID, A
Handle := hwnds
Lure := 9999
Base := getProcessBaseAddress()
WaterAddress := GetAddressWater(Base,0x009570DC)
LavaAddress := GetAddressLava(Base,0x009570DC)
ChocoAddress := GetAddressChoco(Base,0x009570DC)
LureCount := 0
Loop %Lure%
{
LureCount := LureCount +1
ControlSend, , {c down}, ahk_pid %pid%
Sleep, 86
ControlSend, , {c up}, ahk_pid %pid%
Sleep, 500
ControlSend, , {f down}, ahk_pid %pid%
Sleep, 86
ControlSend, , {f up}, ahk_pid %pid%
Catch := 0
PoleCheck := 40
Loop
{
If (Catch = 1)
{
break
}
else
{
If (PoleCheckN = PoleCheck)
{
ControlSend, , {f down}, ahk_pid %pid%
Sleep, 86
ControlSend, , {f up}, ahk_pid %pid%
LureCount := 0
}
else
{
}
CaughtWater := ReadMemory(WaterAddress)
CaughtLava := ReadMemory(LavaAddress)
CaughtChoco := ReadMemory(ChocoAddress)
If (CaughtWater = 1 or CaughtLava = 1 or CaughtChoco = 1)
{
ControlSend, , {f down}, ahk_pid %pid%
Sleep, 86
ControlSend, , {f up}, ahk_pid %pid%
Random, Wait, 2000, 3500
Sleep, %Wait%
Catch := 1
}
else
{
PoleCheckN := PoleCheckN +1
Sleep, 1000
}
}
}
}
ExitApp
Numpad7::
ExitApp
GetAddressWater(Base, Address)
{
pointerBase := base + Address
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x144)
y3 := ReadMemory(y2 + 0xe4)
Return WaterAddress := (y3 + 0x70)
}
GetAddressLava(Base, Address)
{
pointerBase := base + Address
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x144)
y3 := ReadMemory(y2 + 0xe4)
Return LavaAddress := (y3 + 0x514)
}
GetAddressChoco(Base, Address)
{
pointerBase := base + Address
y1 := ReadMemory(pointerBase)
y2 := ReadMemory(y1 + 0x144)
y3 := ReadMemory(y2 + 0xe4)
Return ChocoAddress := (y3 + 0x2c0)
}
getProcessBaseAddress()
{
Global Handle
return DllCall( A_PtrSize = 4
? "GetWindowLong"
: "GetWindowLongPtr"
, "Ptr", Handle
, "Int", -6
, "Int64") ; Use Int64 to prevent negative overflow when AHK is 32 bit and target process is 64bit
; If DLL call fails, returned value will = 0
}
ReadMemory(MADDRESS)
{
Global pid
VarSetCapacity(MVALUE,4,0)
ProcessHandle := DllCall("OpenProcess", "Int", 24, "Char", 0, "UInt", pid, "UInt")
;DllCall("ReadProcessMemory","UInt",ProcessHandle,"UInt",MADDRESS,"Str",MVALUE,"UInt",4,"UInt *",0)
DllCall("ReadProcessMemory", "UInt", ProcessHandle, "Ptr", MADDRESS, "Ptr", &MVALUE, "Uint",4)
Loop 4
result += *(&MVALUE + A_Index-1) << 8*(A_Index-1)
return, result
}
This is an all in one script you just go line up your char to water or lava or choco and then press 6 and then you are done and also make sure you run AHK as admin and then click on the game window and then press numpad 6