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  1. #1
    vinke2013's Avatar
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    Crossfire Eu Addys of 14.04.2013

    Here are some new Addys of Crossfire-EU have Fun


    Code:
    //*************************vinke2011´s Addy Logger*************************\\
    
    //==============PatternScan Addys Start==============\\
    Crossfire Entry Point : 0x400000
    Crossfire .code Size : 0x25C000
    Crossfire .code Offset : 0x1000
    
    CShell Entry Point : 0x6AE0000
    CShell .code Size : 0x40E000
    CShell .code Offset : 0x1000
    
    ClientFX Entry Point : 0x64000000
    ClientFX .code Size : 0x33000
    ClientFX .code Offset : 0x1000
    //==============PatternScan Addys End==============\\
    
    //==============Crossfire.exe Addys Start==============\\
    #define WallHack 0x6DDC34
    #define DIPEngine1 0x4B2F12
    #define DIPEngine2 0x4B765D
    #define EndSceneEngine 0x455FFF
    #define PresentEngine 0x4CC4BF
    //==============Crossfire.exe Addys End==============\\
    
    //==============Pointer Start==============\\
    #define PlayerPointer 0x4D7328
    #define PlayerPtr 0x4D737C
    #define WeaponMgr 0xE349AC
    #define BasicPlayerInfo 0x936D6E0
    #define WallMgr 0xE34994
    #define LTClient_OFFSET/PTC_OFFSET 0x200
    #define LTClient/PTC 0x4C914C
    #define CShell_Pointer 0x4C9158
    #define CShell_Player 0x54
    #define CShell_Client 0xT
    #define PlayerClient 0x8A691AC
    #define Send2Server 0x60C4B0
    #define WallArrary 0x45B764
    #define ByPass 0x33EBD5
    //==============Pointer End==============\\
    
    //==============ESP Start==============\\
    #define PlayerBasePointer 0x4D7328
    #define MyPlayer_offs 0x744C
    #define PlayerBase_offs 0x7444
    #define HP 0x4C8
    #define HP_OFFSET 0x7440
    #define HP_OFFSET2 0x743C
    //==============ESP End==============\\
    
    //==============PlayerHacks Start Log==============\\
    #define InvisbleAsGhost 0x1B0
    #define InfinityBagSwitch 0x690
    #define ZoomSkill 0x1F0
    #define FlyHack 0x5F0
    #define SuperJump 0x255
    #define DamagePerMeter 0x4
    #define DamageZone 0x459034
    #define VisibleZoneIndex 0x458F98
    #define DamagePerSec 0x459024
    #define No FallDamage 0xE3498C
    #define No KnockBack 0x3CCC
    #define SpeedHack 0xB10
    #define ZoomInSpeed 0x3948
    #define MoveInDelayFire 0x394C
    #define ZoomInFireAnim 0x3958
    #define MaxAmmo 0x814
    #define AmmoPerMagazine 0x816
    #define ShotsPerAmmo 0x3538
    #define DamageCameraPenalty 0x3910
    #define TextureType 0x574
    #define EdgeShotEnabled 0x568
    #define WallShotEnabled 0x56C
    #define PerfectWallShotEnabled 0x570
    #define AttackMoveTypeRunningLSidePercentage 0x1BC
    #define AttackMoveTypeRunningRSidePercentage 0x1C0
    #define AttackMoveTypeWalkingLSidePercentage 0x1C4
    //==============PlayerHacks Start End==============\\
    
    //==============WeaponHacks Start==============\\
    #define FastShot 0x220
    #define AiModeAmmoDamage 0x820
    #define NoGrenadeDamage 0x3910
    #define No Smoke 0x3B35
    #define No Reload 0xC38
    #define No Change Delay 0xC3C
    #define No Spread 0x3B88
    #define No AWM Delay 0x30C
    #define RapidFire 0xAE8
    #define ZoomMode 0xAEC
    #define No Scope 0xAF0
    #define WallShotDamageRatio 0x3B54
    #define DamageFactorByDistance 0x830
    #define DamageVariantionFactor 0x838
    #define PlayerPointer_NoReload 0x2F8
    #define PlayerPointer_NoChangeDelay 0x2F8
    #define PlayerPointer_NoRecoil1 0x22E
    #define PlayerPointer_NoRecoil2 0xC
    #define PlayerPointer_NoRecoil3 0x234
    #define BulletPosOffset 0x3528
    #define ShotReactYaw 0x3538
    #define ShotReactPitch 0x3708
    #define DatailReactYawShot 0x11C8
    #define DatailReactPitchShot 0x1060
    #define DetailPerturbShot 0xEF8
    #define PerturbMin 0x540
    #define PerturbMax 0x6A8
    #define AmmoDamage 0x81C
    #define No Weapon Weight 0xB10
    #define No Weapon Range 0x80C
    //==============WeaponHacks End==============\\
    
    //==============GrenadeManipulation Start==============\\
    #define Throw Velocity 0x3B20
    #define Throw Angle 0x3B24
    #define Grenade Gravity 0x3B28
    #define Air Resistance 0x3B2C
    #define Time before explosion 0x3B30
    //==============GrenadeManipulation End==============\\
    
    //==============BasicPlayerInfoHacks Start==============\\
    #define C4DefuseTime 0x80
    #define C4FarDefuse 0x84
    #define MovementDuckWalkRate 0xC
    #define CharacterHiddenAlhpa 0x88
    #define CharacterHiddenWalkAlhpa 0x8C
    #define CharacterHiddenRunAlhpa 0x90
    #define MovementHiddenRate 0x94
    //==============BasicPlayerInfoHacks End==============\\
    
    //==============KnifeHacks Start==============\\
    #define KnifeNormalRange 0xA58
    #define KnifeBigshotRange 0xA7C
    #define KnifeNormalRange2 0xA98
    #define KnifeBigshotRange2 0xABC
    #define KnifeNormalAniRate 0xA6C
    #define KnifeBigshotAniRate 0xA94
    #define KnifeNormalAniRate2 0xAB4
    #define KnifeBigshotAniRate2 0xAD8
    #define KnifeNormalAngle 0xA64
    #define KnifeBigshotAngle 0xA88
    #define KnifeNormalAngle2 0xAA4
    #define KnifeBigshotAngle2 0xAC8
    #define KnifeNormalAmmoDamage 0xC00
    #define KnifeBigshotAmmoDamage 0xC0C
    #define KnifeNormalAmmoDamage2 0xC18
    #define KnifeBigshotAmmoDamage2 0xC24
    //==============KnifeHacks End==============\\
    
    //*************************End log*************************\\
    Code:
    //==============PTC Start==============\\
    DrawWorld 1 or 0
    DrawFlat 1 or 0
    WireframeModels 1 or 0
    SkyScale 1.0 or 0.0
    TextureModels 1 or 0
    LightMap 1 or 0
    LightModels 1 or 0
    CursorCenter 1 or 0
    windowed 1 or 0
    FogEnable 1 or 0
    SkyFogEnable 1 or 0
    GrayTextureModels 1 or 0
    GrayTextureWorlds 1 or 0
    //==============PTC End==============\\
    Credits : CoderCF-vinke2011(ME)

    ---------- Post added at 05:45 AM ---------- Previous post was at 05:39 AM ----------

    I like my Logger

  2. The Following User Says Thank You to vinke2013 For This Useful Post:

    dreek1 (04-14-2013)

  3. #2
    O conhecimento é o caminho para liberdade.
    MPGH Member
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    Thanks '-'
    Public Hack:
    Jun 2012 / Dec 2017

  4. #3
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    Quote Originally Posted by vinke2013 View Post
    //==============PTC Start==============\\
    DrawWorld 1 or 0
    DrawFlat 1 or 0
    WireframeModels 1 or 0
    SkyScale 1.0 or 0.0
    TextureModels 1 or 0
    LightMap 1 or 0
    LightModels 1 or 0
    CursorCenter 1 or 0
    windowed 1 or 0
    FogEnable 1 or 0
    SkyFogEnable 1 or 0
    GrayTextureModels 1 or 0
    GrayTextureWorlds 1 or 0
    //==============PTC End==============\\
    You didn't logg that shit ...

    Thanks @Scynix for this awesome picture
     


  5. #4
    vinke2013's Avatar
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    I log all but not PTC you have right but my addylogger check if the ptc commands are in the CShell when not then the logger don'T write them !

    My Logger is the best !

    ---------- Post added at 08:08 AM ---------- Previous post was at 08:07 AM ----------

    Quote Originally Posted by dreek1 View Post
    Thanks '-'
    I Hope you have fun

  6. #5
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    Quote Originally Posted by vinke2013 View Post
    I log all but not PTC you have right but my addylogger check if the ptc commands are in the CShell when not then the logger don'T write them !

    My Logger is the best !
    'Your'
    /10 chars

    Thanks @Scynix for this awesome picture
     


  7. #6
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    hahahahahahaah !

  8. #7
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    @vinke2013
    Have you tested these PTC commands?

  9. #8
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    No but they are in the CShell

  10. #9
    -[I]fLuX's Avatar
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    Quote Originally Posted by vinke2013 View Post
    My Logger is the best ![COLOR="Silver"]
    haha your logger is not the best
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  11. #10
    vinke2013's Avatar
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    Why ?

  12. #11
    -[I]fLuX's Avatar
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    Quote Originally Posted by vinke2013 View Post
    Why ?
    not all adresses are right
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  13. #12
    vinke2013's Avatar
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    all are right say me witch not !

  14. #13
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    Can i ask what value did you using for Infinite Bag? PM me, please.

  15. #14
    -[I]fLuX's Avatar
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    Quote Originally Posted by vinke2013 View Post
    Why ?
    #define BasicPlayerInfo 0x936D6E0
    #define CShell_Client 0xT

    on the first i think you have forgot to calculate - CShell base address
    and i think i don't need to say about the secound -.-
    •Contributor: June, 29th 2013


    My Sources:
    Injector
    Memory Base
    D3D9 Hook
    Hooked Memory Base




  16. #15
    pceumel's Avatar
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    wohoo! let's copy some things and past it ..
    "#define CShell_Player 0x54
    #define CShell_Client 0xT"
    OMG..
    NEW - D3D BASE -WDDM HOOK
    https://www.mpgh.net/forum/242-crossf...ml#post7906339
    My Base and Injector source (HOTKEY):
    https://www.mpgh.net/forum/580-crossf...ml#post5927406

    Happy leeching
    WDDM Hook
    https://www.mpgh.net/forum/242-crossf...d-hooking.html


    Killed a GM with hack : DONE and no bann ^^
    Killed a GM and all other Players : DONE
    Get 3min Banned : Done

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