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  1. #1
    lakai's Avatar
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    Lakai's modified SWF Loader | 31 Mech SWFs to load! | Includes compatible trainer

    Hello. I posted previously in this thread about my journey of learning how to input Mech SWFs into previous SWFs released in the past. The MechQuest scene has gone nearly dead, as the game is over 10 years old and there are better versions of games out there, even Artix games. Nonetheless, my interest in MechQuest piqued once I realized I could input SWFs into these previous loaders, and effectively load whichever Mech I wanted into a loader. So I needed a format. I used Akusin's Enemy Mech Loader as a format, and used a flash decompiler to remove all the monsters, and input all the Mechs. So, as a respectful gesture towards him, I am going to release his original SWF along with my modified one.

    Notes about the original program by Akusin: It was released on a competing cheating forum which had its Mechquest section removed due to a legal issue. Its x button does work. A lot of the mechs have no equips because the enemy mechs use an unlisted, implied attack which is not available for player use. (It does not even show in Fiddler.)

    Notes about my modified program: The x button does not work, you will have to unload the SWF after selecting the Mech. I know this is tedious but I couldn't find a way to keep it working and use all the Mech Spaces. I know this is not an all encompassing list of Mechs, but I feel these give you an honest representation and the ability to try out all the different types of Mechs, from Holiday Ultra Jameson ones to Lucky Elite house mechs. If you want to modify this program and perhaps input your own Mechs, use JPAX Free Flash Decompiler, as that's what I did. I also used Fiddler to find out the Mech ID names, and you can do the same for even Merge shops or other monsters. I tried to fix the spacing but ultimately it would mess up the format and clip text. So I'm sorry for your ADD but it's the best I could do. The 2nd page has the lucky house mechs.

    Notes about the Mechs: There are some things that I noticed about the mechs I selected. I included two Sepulchures because one is a Doom Lord with the Fluffy Weapon instantly killing the enemy, and the 2nd is the Nova Gem Mech. I thought about including the 3rd, original Sepulchure, but the NG Sepulchure is more powerful anyways and has better weapons. The Headless Mech (old) has the ability to do an extra pulse shot, while the Headless mech (new) has better damage but no chance for an extra pulse shot. Decimator has a body weapon that has a cooldown of 999 for one battle, and 0 for the next. So if you pick him but go to another mech, You will have to equip your own original mech to shut off that cool down.

    Instructions:
    1. Load SWF.
    2. Select Mech.
    3. Unload SWF. (X button does not work.)
    4. Enjoy.

    I hope you enjoy my modified version. Screenie, virus scan, and attachment will follow.
    Virus scans: https://www.virustotal.com/#/file/d6...2c03/detection
    https://virusscan.jotti.org/en-US/fi...job/x5x8zhtntw

    Screenie:





    EDIT: I realize that the trainers in this section do not universally all have the ability to load and unload an SWF, making this SWF a bit useless to those whose trainers do not. Therefore, I am attaching the trainer I used to test this SWF, DoomMQ. Like this SWF, it was released on a competing cheating forum 10 years ago but is still working as it grabs the latest SWF directly from MechQuest.Battleon.com. You would use the SWF loader at the top to load the mech, select your mech, then unload the SWF. It has some nifty functions like cooldown, damage, cooldown, loader, character drag, etc. But mainly attaching it so you can use this SWF.

    Virus scans: https://www.virustotal.com/#/file/9c...b99a/detection
    https://virusscan.jotti.org/en-US/fi...job/x2ccvubuy8
    <b>Downloadable Files</b> Downloadable Files
    Last edited by lakai; 06-11-2018 at 08:55 PM. Reason: ce

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  3. #2
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  4. #3
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    Former BattleOn Minion

    If you cannot run trainers please see this thread: https://www.mpgh.net/forum/showthread.php?t=1170564





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  6. #4
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    Thank you veru much ! As an owner of the NG sepchulre whats the difference between the two?

  7. #5
    lakai's Avatar
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    Quote Originally Posted by thewhitenigga View Post
    Thank you veru much ! As an owner of the NG sepchulre whats the difference between the two?
    If you are referring to the two Sepulchures I included in the SWF. The first Sepulchure is actually a monster from quest 145, the "Doom Lord". It has an OP back shoulder weapon which will instantly kill the enemy. If you are referring to the original Sepulchure that I opted not to include, it's because it's a weaker version than the NG version.

  8. #6
    thewhitenigga's Avatar
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    Quote Originally Posted by lakai View Post
    If you are referring to the two Sepulchures I included in the SWF. The first Sepulchure is actually a monster from quest 145, the "Doom Lord". It has an OP back shoulder weapon which will instantly kill the enemy. If you are referring to the original Sepulchure that I opted not to include, it's because it's a weaker version than the NG version.
    Well to be honest the red one looks better than the black one, so I wondered how can I get mine. I bought the black one for 2000 NGs back at the time.

  9. #7
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    If you really want to have the original Sepulchure (not the NG version), then replace (you have to select edit p code)

    mech-sepmech-UltimateNG-2.swf

    with

    mech-sepmech.swf
    Last edited by lakai; 06-18-2018 at 03:04 PM.

  10. #8
    thewhitenigga's Avatar
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    Quote Originally Posted by lakai View Post
    If you really want to have the original Sepulchure (not the NG version), then replace (you have to select edit p code)

    mech-sepmech-UltimateNG-2.swf

    with

    mech-sepmech.swf
    I don't know how to edit it man. Any chance for a tutorial?

  11. #9
    lakai's Avatar
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    Quote Originally Posted by thewhitenigga View Post
    I don't know how to edit it man. Any chance for a tutorial?
    1. Search Google for "JPAX Free Flash Decompiler."
    2. Open the SWF with the program.
    3. Navigate to the 6th entry in ButtonCondaction.
    4. Edit "P CODE" and replace with what I stated in my above response.
    5. Save P code, save file. (top left)
    6. Done.

  12. #10
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    im super new to this but could i get a step by step on how to use this, ive never used swf hacks before successfully

  13. #11
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    Hey where do you find the mechs, im new to this

  14. #12
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    Hoping to try it out. Looking nice

  15. #13
    lakai's Avatar
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    What Mechs do you want?

  16. #14
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    Was wondering on SWF

    I see a lot of people editing the mecha with the code, is there a way to edit the character's sword too?

    I've been trying to figure out how to for the past few hours.

    Thank you kindly if you do reply ^_^

  17. #15
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    Hi. Is the swf still working? I'm trying to use it but always get unhandled exception error

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