Full guide to manually customizing weapons and masks
All credits go to EvilNickolas
I'm only sharing his works with you.
All player information is stored and saved from the 'Global' table
In this table you will find every detail about you character, and any modifications to this table are saved directly.
Index
1.0 Modifying your inventory 1.1 Directly adding items your inventory
1.2 Manually modifying masks
1.3 Manually modifying weapons
2.0 Full list of mask components per group 2.1 Textures
2.2 Materials
2.3 Colors
2.4 Masks
3.0 Full list of mods per weapon 3.1 AK
3.2 AMCAR
3.3 AK762
3.4 DEAGLE
3.5 BERNETTI 9
3.6 IZIMA 16G
3.7 STRYK 18C
3.8 UAR
3.9 CROSSKILL
3.10 JP36
3.11 AK5
3.12 M308 - MK14
3.13 BRONCO .44
3.14 CMP Submachinegun
3.15 CAR-4
3.16 KOBUS 90
3.17 PARA SUBMACHINEGUN
3.18 MARK 10
3.19 Chimano 88
3.20 REINFEILD 880
3.21 MOSCONI 126
3.22 Krinkov Submachinegun
3.23 LOCOMOTIVE
1.1 Directly adding items your inventory:
This couldnt be any simpler...
Code:
Global.blackmarket_manager.inventory.normal.textures.<texture name> = <desired number>
Global.blackmarket_manager.inventory.normal.colors.<color name> = <desired number>
Global.blackmarket_manager.inventory.normal.masks.<mask name> = <desired number>
Global.blackmarket_manager.inventory.normal.materials.<material name> = <desired number>
Global.blackmarket_manager.inventory.normal.weapon_mods.<mod name> = <desired number>
so lets say i want 3 milspec sights and 5 rifle laser pointers, look up the name of the mod below, and then
Code:
Global.blackmarket_manager.inventory.normal.weapon_mods.wpn_fps_upg_fl_ass_smg_sho_peqbox = 5
Global.blackmarket_manager.inventory.normal.weapon_mods.wpn_fps_upg_o_specter = 3
1.2 Manually modifying masks:
here comes the fun bit...
Code:
--Masks are stored here, in slots numbered from 1-9
--slot 1 had the charactor locked masked, any edits will be overridden or cause a crash
--So
Global.blackmarket_manager.crafted_items.masks.<2-9>
--A Typical mask data set looks like this (indenting denotes a table)
modded = true
global_value = normal
mask_id = alienware
blueprint:
color:
id = nothing
global_value = normal
material:
id = bismuth
global_value = normal
pattern:
id = no_color_full_material
global_value = normal
equipped = false
--So using the data below, lets change the mask
Global.blackmarket_manager.crafted_items.masks[2].mask_id = "anonymous"
--And how about the material while we are at it... GOLD BEYATCH!!
Global.blackmarket_manager.crafted_items.masks[2].blueprint.material.id = "gold_clean"
--Cash is king!!
1.3 Manually modifying weapons:
Cool now lets mod some weapons... car-4 drum mag anyone?
Code:
--So weapons are stored in same way as masks in slots 1 to 9 in seperate tables for primary and secondary weapons
Global.blackmarket_manager.crafted_items.primaries.<1-9>
Global.blackmarket_manager.crafted_items.secondaries.<1-9>
--Here is what a typical weapon table looks like
--This is my concealable car-4 (again, indenting denotes tables)
global_values:
wpn_fps_upg_m4_g_sniper = normal
wpn_fps_upg_o_t1micro = normal
wpn_fps_m4_uupg_fg_lr300 = normal
wpn_fps_m4_uupg_s_fold = normal
wpn_fps_upg_m4_m_straight = normal
wpn_fps_m4_uupg_b_sd = normal
weapon_id = new_m4
factory_id = wpn_fps_ass_m4
blueprint:
1 = wpn_fps_m4_lower_reciever
2 = wpn_fps_m4_upper_reciever_round
3 = wpn_fps_m4_uupg_draghandle
4 = wpn_fps_m4_uupg_fg_lr300
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_m4_uupg_b_sd
7 = wpn_fps_m4_uupg_s_fold
8 = wpn_fps_upg_m4_g_sniper
9 = wpn_fps_upg_m4_m_straight
equipped = true
--Since i know what slot my mag is, lets put a drum mag on this baby...
Global.blackmarket_manager.crafted_items.primaries[1].blueprint[9] = "wpn_fps_upg_m4_m_drum"
--Unfortunately, you wont normally know which slot is what.. its actually random.. so lets be smart...
--Let say you know that your current mag is a "wpn_fps_upg_m4_m_pmag" then you can do this
for k,v in pairs( Global.blackmarket_manager.crafted_items.primaries[1].blueprint ) do
if v == "wpn_fps_upg_m4_m_pmag" then
v = "wpn_fps_upg_m4_m_drum"
end
end
--Now this thing is a beast!
2.1 Full list of mask componets by group
textures:
Code:
1 = foot
2 = magnet
3 = arrow
4 = hexagon
5 = hawk
6 = loverboy
7 = headshot
8 = unionjack
9 = two
10 = target
11 = paint2
12 = atom
13 = spider
14 = tribal
15 = horizon_circle
16 = ace
17 = big_skull
18 = kabuki1
19 = gradient
20 = illuminati
21 = electric
22 = solidfirst
23 = fleur2
24 = pd2
25 = vertical
26 = hearts
27 = circuit
28 = chains
29 = messatsu
30 = barbarian
31 = dragon_split
32 = fingerprint
33 = eightball
34 = flag
35 = girlsandboys
36 = hypnotic
37 = raster
38 = usa
39 = fan
40 = anarchy
41 = spawn
42 = trekronor
43 = molecule
44 = daniel
45 = emblem3
46 = yinyang
47 = scars
48 = skull
49 = daft_heart
50 = bite
51 = emblem4
52 = cat
53 = japan
54 = dragon_full
55 = luchador
56 = hand
57 = spikes
58 = swirl
59 = diamond
60 = ultimaterobber
61 = sidestripe
62 = grayson
63 = clown
64 = solidsecond
65 = overkill
66 = maskedfalcon
67 = tf2
68 = bloodsucker
69 = emblem1
70 = wtf
71 = mantis
72 = beast
73 = cogs
74 = puzzle
75 = cake
76 = companioncube
77 = ouro
78 = reaper
79 = rorschach
80 = compass
81 = aperture
82 = portal
83 = swe_camo
84 = biohazard
85 = pirate
86 = nuclear
87 = star
88 = tribal2
89 = gearhead
90 = emblem2
91 = marv
92 = zebra
93 = fleur
94 = whiner
95 = ouroboros
96 = striped
97 = shazam
98 = celtic2
99 = starbreeze
100 = celtic1
101 = zipper
102 = cobrakai
103 = flames
104 = paint1
materials:
Code:
1 = titanium
2 = greygloss
3 = whiterock
4 = skin
5 = deep_bronze
6 = cracks1
7 = metal1
8 = concrete1
9 = finewood
10 = gold_clean
11 = scales
12 = bark3
13 = alligator
14 = rock1
15 = wicker1
16 = twoblue
17 = magma
18 = carbon
19 = oldbronze
20 = slime
21 = bark2
22 = denim
23 = bloodred
24 = bismuth
25 = radioactive
26 = rainbow
27 = pianoblack
28 = oxide_bronze
29 = mercury
30 = matteblack
31 = waterblue
32 = leather
33 = rock3
34 = bark1
35 = rock2
colors:
Code:
1 = warm_yellow_olive_green
2 = cyan_purple
3 = black_coral_red
4 = turquoise_purple
5 = red_black
6 = green_solid
7 = white_purple
8 = light_blue_solid
9 = red_solid
10 = bright_yellow_brown
11 = cobalt_blue_navy_blue
12 = light_brown_navy_blue
13 = coral_red_matte_blue
14 = blue_solid
15 = blood_red_white
16 = dark_red_orange
17 = blue_light_blue
18 = light_brown_matte_blue
19 = orange_solid
20 = leaf_green_blood_red
21 = green_blood_red
22 = black_bright_yellow
23 = bright_yellow_turquoise
24 = dark_green_solid
25 = navy_blue_solid
26 = light_gray_solid
27 = navy_blue_light_blue
28 = black_white
29 = red_white
30 = black_magenta
31 = orange_matte_blue
32 = toxic_green_leaf_green
33 = leaf_green_solid
34 = warm_yellow_bright_yellow
35 = dark_gray_orange
36 = dark_gray_solid
37 = bright_yellow_olive_green
38 = coral_red_gray_blue
39 = magenta_cyan
40 = toxic_green_matte_purple
41 = brown_solid
42 = coral_red_dark_red
43 = white_dark_gray
44 = orange_white
45 = white_solid
46 = pink_matte_purple
47 = yellow_solid
48 = black_orange
49 = warm_yellow_matte_purple
50 = black_cobalt_blue
51 = white_navy_blue
52 = dark_red_solid
53 = cobalt_blue_white
54 = bone_white_magenta
55 = coral_red_lime_green
56 = gray_black
57 = cyan_blue
58 = orange_gray_blue
59 = white_magenta
60 = orange_purple
61 = cyan_orange
62 = white_matte_blue
63 = light_gray_dark_gray
64 = light_gray_blood_red
65 = magenta_solid
66 = gray_solid
67 = white_black
68 = light_blue_brown
69 = bright_yellow_dark_gray
70 = warm_yellow_navy_blue
71 = purple_solid
72 = green_red
73 = yellow_orange
74 = red_dark_red
75 = pink_solid
76 = black_leaf_green
77 = warm_yellow_white
78 = toxic_green_dark_green
79 = white_brown
80 = turquoise_pink
81 = bone_white_light_blue
82 = cobalt_blue_pink
83 = blood_red_solid
84 = light_blue_cobalt_blue
85 = green_olive_green
86 = bone_white_purple
87 = red_blue
88 = leaf_green_white
89 = orange_blue
90 = light_blue_gray_blue
91 = yellow_blue
92 = bone_white_navy_blue
93 = light_brown_solid
94 = light_brown_brown
95 = black_solid
96 = warm_yellow_solid
97 = cyan_solid
masks:
Code:
1 = gagball
2 = mummy
3 = mr_sinister
4 = cthulhu
5 = hog
6 = skull
7 = scarecrow
8 = bullet
9 = alienware
10 = dripper
11 = dallas_clean
12 = oni
13 = anonymous
14 = outlandish_a
15 = jaw
16 = dallas
17 = grin
18 = tounge
19 = shogun
20 = day_of_the_dead
21 = outlandish_c
22 = demon
23 = hockey
24 = biglips
25 = troll
26 = buha
27 = vampire
28 = chains
29 = demonictender
30 = zombie
31 = dillinger_death_mask
32 = brainiack
33 = shrunken
34 = stonekisses
35 = clown_56
36 = babyrhino
37 = greek_tragedy
38 = monkeybiss
39 = wolf
40 = wolf_clean
41 = dawn_of_the_dead
42 = hoxton_clean
43 = chains_clean
44 = zipper
45 = clowncry
46 = outlandish_b
47 = hoxton
2.2 Full list of parts by weapon:
and now, in the exact order that my scripts extracted them from the engine..
all mod for each weapon grouped by slot.
3.1 AK: wpn_fps_ass_akm:
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding_vanilla
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable
foregrip:
1 = wpn_upg_ak_fg_standard
2 = wpn_upg_ak_fg_combo2
3 = wpn_upg_ak_fg_combo3
magazine:
1 = wpn_upg_ak_m_akm
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_akm_b_standard
upper_reciever:
1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
lower_reciever:
1 = wpn_fps_ass_ak_body_lowerreceiver
3.2 AMCAR: wpn_fps_ass_amcar
Code:
stock:
1 = wpn_fps_upg_m4_s_standard_vanilla
foregrip:
1 = wpn_fps_amcar_uupg_fg_amcar
magazine:
1 = wpn_fps_upg_m4_m_straight_vanilla
2 = wpn_fps_m4_uupg_m_std
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_m4_lower_reciever
upper_reciever:
1 = wpn_fps_m4_upper_reciever_round_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
barrel:
1 = wpn_fps_m4_uupg_b_medium_vanilla
sight:
1 = wpn_fps_amcar_uupg_body_upperreciever
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_aimpoint_2
5 = wpn_fps_upg_o_docter
6 = wpn_fps_upg_o_eotech
7 = wpn_fps_upg_o_t1micro
3.3 AK762: wpn_fps_ass_74
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable_vanilla
foregrip:
1 = wpn_upg_ak_fg_standard
2 = wpn_upg_ak_fg_combo2
3 = wpn_upg_ak_fg_combo3
4 = wpn_upg_ak_fg_combo1
5 = wpn_upg_ak_fg_combo4
magazine:
1 = wpn_fps_ass_74_m_standard
2 = wpn_upg_ak_m_drum
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_74_b_standard
upper_reciever:
1 = wpn_fps_ass_74_body_upperreceiver
2 = wpn_fps_ass_akm_body_upperreceiver
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
lower_reciever:
1 = wpn_fps_ass_ak_body_lowerreceiver
3.4 DEAGLE: wpn_fps_pis_deagle
Code:
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_deagle_body_standard
sight:
1 = wpn_upg_o_marksmansight_rear
magazine:
1 = wpn_fps_pis_deagle_m_extended
2 = wpn_fps_pis_deagle_m_standard
extra:
1 = wpn_fps_pis_deagle_fg_rail
2 = wpn_fps_pis_deagle_o_standard_rear
3 = wpn_fps_pis_deagle_o_standard_front
4 = wpn_fps_pis_deagle_o_standard_front_long
slide:
1 = wpn_fps_pis_deagle_b_standard
2 = wpn_fps_pis_deagle_b_long
barrel_ext:
1 = wpn_fps_pis_deagle_co_long
2 = wpn_fps_pis_deagle_co_short
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
grip:
1 = wpn_fps_pis_deagle_g_bling
2 = wpn_fps_pis_deagle_g_ergo
3 = wpn_fps_pis_deagle_g_standard
3.5 BERNETTI 9: wpn_fps_pis_beretta
Code:
extra:
1 = wpn_fps_pis_beretta_body_rail
slide:
1 = wpn_fps_pis_beretta_b_std
grip:
1 = wpn_fps_pis_beretta_g_ergo
2 = wpn_fps_pis_beretta_g_std
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_beretta_body_beretta
upper_reciever:
1 = wpn_fps_pis_beretta_sl_std
2 = wpn_fps_pis_beretta_sl_brigadier
barrel_ext:
1 = wpn_fps_pis_beretta_co_co1
2 = wpn_fps_pis_beretta_co_co2
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
magazine:
1 = wpn_fps_pis_beretta_m_extended
2 = wpn_fps_pis_beretta_m_std
sight:
1 = wpn_fps_pis_beretta_o_std
2 = wpn_upg_o_marksmansight_rear
3.6 IZIMA 12G: wpn_fps_shot_saiga
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding_vanilla
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
7 = wpn_upg_o_marksmansight_rear_vanilla
magazine:
1 = wpn_fps_shot_saiga_m_5rnd
2 = wpn_upg_saiga_m_20rnd
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_shot_saiga_b_standard
lower_receiver:
1 = wpn_fps_smg_akmsu_body_lowerreceiver
upper_reciever:
1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_shot_thick
2 = wpn_fps_upg_ns_shot_shark
foregrip:
1 = wpn_upg_saiga_fg_standard
2 = wpn_upg_saiga_fg_lowerrail
3.7 STRYK 18C: wpn_fps_pis_g18c:
Code:
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_g18c_body_frame
stock:
1 = wpn_fps_pis_g18c_s_stock
barrel_ext:
1 = wpn_fps_pis_g18c_co_1
2 = wpn_fps_pis_g18c_co_comp_2
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
slide:
1 = wpn_fps_pis_g18c_b_standard
magazine:
1 = wpn_fps_pis_g18c_m_mag_33rnd
2 = wpn_fps_pis_g18c_m_mag_17rnd
grip:
1 = wpn_fps_pis_g18c_g_ergo
3.8UAR: wpn_fps_ass_aug:
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_aug_b_long
2 = wpn_fps_aug_b_medium
3 = wpn_fps_aug_b_short
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
extra:
1 = wpn_fps_aug_fg_a3
2 = wpn_fps_aug_ris_special
3 = wpn_upg_o_marksmansight_front_vanilla
magazine:
1 = wpn_fps_aug_m_pmag
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
7 = wpn_upg_o_marksmansight_rear_vanilla
lower_reciever:
1 = wpn_fps_aug_body_aug
3.8 CROSSKILL: wpn_fps_pis_1911
Code:
gadget:
1 = wpn_fps_upg_fl_pis_laser
2 = wpn_fps_upg_fl_pis_tlr1
lower_reciever:
1 = wpn_fps_pis_1911_body_standard
sight:
1 = wpn_upg_o_marksmansight_rear
magazine:
1 = wpn_fps_pis_1911_m_standard
2 = wpn_fps_pis_1911_m_extended
extra:
1 = wpn_fps_pis_1911_o_standard
2 = wpn_fps_pis_1911_o_long
barrel_ext:
1 = wpn_fps_pis_1911_co_1
2 = wpn_fps_pis_1911_co_2
3 = wpn_fps_upg_ns_pis_large
4 = wpn_fps_upg_ns_pis_medium
5 = wpn_fps_upg_ns_pis_small
slide:
1 = wpn_fps_pis_1911_b_standard
2 = wpn_fps_pis_1911_b_long
3 = wpn_fps_pis_1911_b_vented
grip:
1 = wpn_fps_pis_1911_g_standard
2 = wpn_fps_pis_1911_g_bling
3 = wpn_fps_pis_1911_g_ergo
3.9JP36: wpn_fps_ass_g36:
Code:
stock:
1 = wpn_fps_ass_g36_s_standard
2 = wpn_fps_ass_g36_s_kv
3 = wpn_fps_ass_g36_s_sl8
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_ass_g36_m_standard
grip:
1 = wpn_fps_ass_g36_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_g36_b_long
2 = wpn_fps_ass_g36_b_short
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_ass_g36_body_standard
2 = wpn_fps_ass_g36_body_sl8
foregrip:
1 = wpn_fps_ass_g36_fg_c
2 = wpn_fps_ass_g36_fg_k
3 = wpn_fps_ass_g36_fg_ksk
3.10 AK5: wpn_fps_ass_ak5
Code:
stock:
1 = wpn_fps_ass_ak5_s_ak5a
2 = wpn_fps_ass_ak5_s_ak5b
3 = wpn_fps_ass_ak5_s_ak5c
extra:
1 = wpn_fps_ass_ak5_body_rail
magazine:
1 = wpn_fps_m4_uupg_m_std_vanilla
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_ak5_b_std
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_ass_ak5_body_ak5
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
foregrip:
1 = wpn_fps_ass_ak5_fg_ak5a
2 = wpn_fps_ass_ak5_fg_ak5c
3 = wpn_fps_ass_ak5_fg_fnc
3.11 M308 - MK14: wpn_fps_ass_m14
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_ass_m14_b_standard
stock:
1 = wpn_fps_ass_m14_body_dmr
2 = wpn_fps_ass_m14_body_ebr
3 = wpn_fps_ass_m14_body_jae
upper_body:
1 = wpn_fps_ass_m14_body_upper
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
lower_body:
1 = wpn_fps_ass_m14_body_lower
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
magazine:
1 = wpn_fps_ass_m14_m_standard
3.12 BRONCO .44: wpn_fps_pis_rage:
Code:
slide:
1 = wpn_fps_pis_rage_b_standard
2 = wpn_fps_pis_rage_b_short
3 = wpn_fps_pis_rage_b_long
4 = wpn_fps_pis_rage_b_comp1
5 = wpn_fps_pis_rage_b_comp2
stock:
1 = wpn_fps_pis_rage_body_standard
2 = wpn_fps_pis_rage_body_smooth
grip:
1 = wpn_fps_pis_rage_g_standard
2 = wpn_fps_pis_rage_g_ergo
3.13AMR-16: wpn_fps_ass_m16:
stock:
1 = wpn_fps_m16_s_solid_vanilla
drag_handle:
1 = wpn_fps_m4_uupg_draghandle
magazine:
1 = wpn_fps_m4_uupg_m_std
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight_vanilla
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_m4_uupg_b_long
2 = wpn_fps_m4_uupg_b_medium_vanilla
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
upper_reciever:
1 = wpn_fps_m4_upper_reciever_edge
2 = wpn_fps_m4_upper_reciever_round
sight:
1 = wpn_fps_ass_m16_o_handle_sight
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_docter
5 = wpn_fps_upg_o_eotech
6 = wpn_fps_upg_o_t1micro
7 = wpn_fps_upg_o_aimpoint_2
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
foregrip:
1 = wpn_fps_m16_fg_railed
2 = wpn_fps_m16_fg_standard
3 = wpn_fps_m16_fg_vietnam
lower_reciever:
1 = wpn_fps_m4_lower_reciever
3.13CMP Submachinegun: wpn_fps_smg_mp9:
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_smg_mp9_body_mp9
stock:
1 = wpn_fps_smg_mp9_s_skel
2 = wpn_fps_smg_mp9_s_fold
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_smg_mp9_m_short
2 = wpn_fps_smg_mp9_m_extended
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
barrel:
1 = wpn_fps_smg_mp9_b_dummy
3.14 CAR-4: wpn_fps_ass_m4:
Code:
stock:
1 = wpn_fps_m4_uupg_s_fold
2 = wpn_fps_upg_m4_s_standard_vanilla
3 = wpn_fps_upg_m4_s_pts
foregrip:
1 = wpn_fps_m4_uupg_fg_rail
2 = wpn_fps_m4_uupg_fg_lr300
magazine:
1 = wpn_fps_m4_uupg_m_std_vanilla
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_m4_lower_reciever
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
upper_reciever:
1 = wpn_fps_m4_upper_reciever_edge
2 = wpn_fps_m4_upper_reciever_round
sight:
1 = wpn_fps_m4_uupg_o_flipup
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_docter
5 = wpn_fps_upg_o_eotech
6 = wpn_fps_upg_o_t1micro
7 = wpn_fps_upg_o_aimpoint_2
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
drag_handle:
1 = wpn_fps_m4_uupg_draghandle
barrel:
1 = wpn_fps_m4_uupg_b_long
2 = wpn_fps_m4_uupg_b_medium_vanilla
3 = wpn_fps_m4_uupg_b_short
4 = wpn_fps_m4_uupg_b_sd
3.15 KOBUS 90: wpn_fps_smg_p90:
Code:
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_smg_p90_b_short
2 = wpn_fps_smg_p90_b_long
extra:
1 = wpn_upg_o_marksmansight_front
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
7 = wpn_upg_o_marksmansight_rear_vanilla
magazine:
1 = wpn_fps_smg_p90_m_std
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_smg_p90_body_p90
3.16 PARA SUBMACHINEGUN: wpn_fps_smg_olympic:
Code:
stock:
1 = wpn_fps_smg_olympic_s_short
2 = wpn_fps_smg_olympic_s_adjust
3 = wpn_fps_upg_m4_s_standard
4 = wpn_fps_upg_m4_s_pts
drag_handle:
1 = wpn_fps_m4_uupg_draghandle
magazine:
1 = wpn_fps_m4_uupg_m_std
2 = wpn_fps_upg_m4_m_drum
3 = wpn_fps_upg_m4_m_pmag
4 = wpn_fps_upg_m4_m_straight_vanilla
grip:
1 = wpn_fps_upg_m4_g_standard_vanilla
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_m4_uupg_b_short_vanilla
2 = wpn_fps_m4_uupg_b_medium
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
upper_reciever:
1 = wpn_fps_m4_upper_reciever_edge
2 = wpn_fps_m4_upper_reciever_round
sight:
1 = wpn_fps_ass_m16_o_handle_sight
2 = wpn_fps_upg_o_specter
3 = wpn_fps_upg_o_aimpoint
4 = wpn_fps_upg_o_docter
5 = wpn_fps_upg_o_eotech
6 = wpn_fps_upg_o_t1micro
7 = wpn_fps_upg_o_aimpoint_2
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
lower_reciever:
1 = wpn_fps_m4_lower_reciever
foregrip:
1 = wpn_fps_smg_olympic_fg_olympic
2 = wpn_fps_smg_olympic_fg_railed
3.17 MARK 10: wpn_fps_smg_mac10
Code:
stock:
1 = wpn_fps_smg_mac10_s_fold
2 = wpn_fps_smg_mac10_s_skel
sight:
1 = wpn_fps_upg_o_aimpoint
2 = wpn_fps_upg_o_docter
3 = wpn_fps_upg_o_eotech
4 = wpn_fps_upg_o_t1micro
5 = wpn_upg_o_marksmansight_rear_vanilla
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_smg_mac10_m_extended
2 = wpn_fps_smg_mac10_m_short
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_smg_mac10_b_dummy
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
lower_reciever:
1 = wpn_fps_smg_mac10_ris_dummy
2 = wpn_fps_smg_mac10_body_mac10
extra:
1 = wpn_fps_smg_mac10_body_ris
3.18 COMPACT-5: wpn_fps_smg_mp5
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_smg_mp5_body_mp5
stock:
1 = wpn_fps_smg_mp5_s_ring
2 = wpn_fps_smg_mp5_s_adjust
3 = wpn_fps_smg_mp5_s_solid
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
foregrip:
1 = wpn_fps_smg_mp5_fg_m5k
2 = wpn_fps_smg_mp5_fg_mp5a4
3 = wpn_fps_smg_mp5_fg_mp5a5
4 = wpn_fps_smg_mp5_fg_mp5sd
magazine:
1 = wpn_fps_smg_mp5_m_std
2 = wpn_fps_smg_mp5_m_drum
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
3.19 Chimano 88: wpn_fps_pis_g17:
Code:
barrel_ext:
1 = wpn_fps_upg_ns_pis_large
2 = wpn_fps_upg_ns_pis_medium
3 = wpn_fps_upg_ns_pis_small
lower_reciever:
1 = wpn_fps_pis_g17_body_standard
magazine:
1 = wpn_fps_pis_g17_m_standard
slide:
1 = wpn_fps_pis_g17_b_standard
3.20 REINFEILD 880: wpn_fps_shot_r870:
Code:
stock:
1 = wpn_fps_shot_r870_s_folding
2 = wpn_fps_upg_m4_s_standard
3 = wpn_fps_upg_m4_s_pts
4 = wpn_fps_shot_r870_s_nostock_big
5 = wpn_fps_shot_r870_s_nostock_single
6 = wpn_fps_shot_r870_s_nostock
7 = wpn_fps_shot_r870_s_solid_vanilla
8 = wpn_fps_shot_r870_s_solid_big
9 = wpn_fps_shot_r870_s_solid_single
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_shot_r870_m_extended
grip:
1 = wpn_fps_upg_m4_g_standard
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_shot_r870_body_standard
upper_reciever:
1 = wpn_fps_shot_r870_body_rack
stock_adapter:
1 = wpn_fps_shot_r870_s_m4
barrel_ext:
1 = wpn_fps_upg_ns_shot_thick
2 = wpn_fps_upg_ns_shot_shark
barrel:
1 = wpn_fps_shot_r870_b_long
foregrip:
1 = wpn_fps_shot_r870_fg_big
2 = wpn_fps_shot_r870_fg_railed
3 = wpn_fps_shot_r870_fg_wood
3.21 MOSCONI 126: wpn_fps_shot_huntsman
Code:
lower_reciever:
1 = wpn_fps_shot_huntsman_body_standard
stock:
1 = wpn_fps_shot_huntsman_s_long
2 = wpn_fps_shot_huntsman_s_short
barrel:
1 = wpn_fps_shot_huntsman_b_long
2 = wpn_fps_shot_huntsman_b_short
3.22 Krinkov Submachinegun: wpn_fps_smg_akmsu
Code:
stock:
1 = wpn_fps_upg_m4_s_standard
2 = wpn_fps_upg_m4_s_pts
3 = wpn_upg_ak_s_folding_vanilla
4 = wpn_upg_ak_s_psl
5 = wpn_upg_ak_s_skfoldable
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_upg_ak_m_akm
grip:
1 = wpn_upg_ak_g_standard
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
barrel:
1 = wpn_fps_smg_akmsu_b_standard
lower_receiver:
1 = wpn_fps_smg_akmsu_body_lowerreceiver
upper_reciever:
1 = wpn_fps_ass_akm_body_upperreceiver_vanilla
vertical_grip:
1 = wpn_fps_upg_vg_ass_smg_verticalgrip
2 = wpn_fps_upg_vg_ass_smg_stubby
3 = wpn_fps_upg_vg_ass_smg_afg
barrel_ext:
1 = wpn_fps_upg_ns_ass_smg_large
2 = wpn_fps_upg_ns_ass_smg_medium
3 = wpn_fps_upg_ns_ass_smg_small
4 = wpn_fps_upg_ns_ass_smg_firepig
5 = wpn_fps_upg_ns_ass_smg_stubby
6 = wpn_fps_upg_ns_ass_smg_tank
foregrip:
1 = wpn_fps_smg_akmsu_fg_standard
2 = wpn_fps_smg_akmsu_fg_rail
3.23 LOCOMOTIVE: wpn_fps_shot_serbu:
Code:
stock:
1 = wpn_fps_shot_r870_s_folding
2 = wpn_fps_upg_m4_s_standard
3 = wpn_fps_upg_m4_s_pts
4 = wpn_fps_shot_shorty_s_nostock_short
5 = wpn_fps_shot_r870_s_nostock_single
6 = wpn_fps_shot_r870_s_nostock_vanilla
7 = wpn_fps_shot_r870_s_solid
8 = wpn_fps_shot_shorty_s_solid_short
9 = wpn_fps_shot_r870_s_solid_single
sight:
1 = wpn_fps_upg_o_specter
2 = wpn_fps_upg_o_aimpoint
3 = wpn_fps_upg_o_docter
4 = wpn_fps_upg_o_eotech
5 = wpn_fps_upg_o_t1micro
6 = wpn_fps_upg_o_aimpoint_2
magazine:
1 = wpn_fps_shot_shorty_m_extended_short
grip:
1 = wpn_fps_upg_m4_g_standard
2 = wpn_fps_upg_m4_g_ergo
3 = wpn_fps_upg_m4_g_sniper
gadget:
1 = wpn_fps_upg_fl_ass_smg_sho_peqbox
2 = wpn_fps_upg_fl_ass_smg_sho_surefire
lower_reciever:
1 = wpn_fps_shot_r870_body_standard
upper_reciever:
1 = wpn_fps_shot_r870_body_rack
stock_adapter:
1 = wpn_fps_shot_r870_s_m4
barrel_ext:
1 = wpn_fps_upg_ns_shot_thick
2 = wpn_fps_upg_ns_shot_shark
barrel:
1 = wpn_fps_shot_r870_b_short
foregrip:
1 = wpn_fps_shot_r870_fg_railed
2 = wpn_fps_shot_r870_fg_small