Blackwake
Menu Controls
Up, Down Arrow Keys To Select Option
Left, Right Arrow Keys To Select Target
Right Control To Select Option
Fly
Allows you to fly around
Numpad 8, 4, 6, 2, To Move Around
Numpad 7, 9, To Go Up and Down
Numpad 5, To Hover
Team Switch
Allows you to instantly switch teams ignoring the cooldown
Instant Respawn
Allows you to instantly respawn ignoring the timer
Hurt Target
Allows you to hurt any nearby players
Install Instructions
Drag both .dlls into Blackwake\Blackwake_Data\Managed\ and override.
Scan: https://www.virustotal.com/en/file/0...6630/analysis/
It is unlikely I will keep this updated
Due to how long it takes to get files approved and how often Blackwake updates.
After each update, the call in Assembly-CSharp.dll will get removed, all you have to do is add a call to the Load() method inside of Gaben.dll, I add it under FPSChecker.start()
Loader Code:
Code:
using System;
using System.Collections.Generic;
using UnityEngine;
namespace Gaben
{
public class Loader
{
public static GameObject load_object;
public static void Load()
{
load_object = new GameObject();
load_object.AddComponent<gabens>();
UnityEngine.Object.DontDestroyOnLoad(load_object);
}
}
}
virus scans: https://www.virustotal.com/ro/file/a...3211/analysis/
https://virusscan.jotti.org/en-US/fi...job/tjqvueprtp
- - - Updated - - -
There is a huge possibility that Blackwake could update even before this gets approved. Im hoping someone can make an injectable version of this to avoid this issue.