Originally Posted by
SuperLogannnzzz
So if you've played around with CSGO you've no doubt heard or used nulls. What they do is, when you are holding one button, and press another button, that button cancels even if you're still holding it. With this you could do things in gamemodes like hns such as one keying, where you hold one of the buttons and spam the other one to hit more strafes in your jumps. So I was wondering if anyone could somehow think of a way to implement this into Dead by Daylight, so where if you press one button while holding another, it cancels out until you let go of the other button. Just a thought I had and would like to see happen