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    Sayonara12's Avatar
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    [NR-CORE] Pet Yard implementation

    Hi, i finally got NR core from nillys git to work (empty database with a bad redis version). Have implemented dungeons, portals, tilesets up to lost halls and made ~60% of them work already from my old source.

    BUT, How do i go on about implementing the pet yard back in to the core? I have already enabled pets and added pet yard wmaps into the /worlds.
    Pet yard portal is not working for some reason, if i load into the yard from example a pirate cave key i am not able to hatch the egg.

    It gives out the error for not being in the pet yard, even though i am on the map. I think it has something to do with the portal and map connection but i just cant figure any of this out.

    Any help is truly appreciated, most likely something super simple but no...

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    Quote Originally Posted by Sayonara12 View Post
    Hi, i finally got NR core from nillys git to work (empty database with a bad redis version). Have implemented dungeons, portals, tilesets up to lost halls and made ~60% of them work already from my old source.

    BUT, How do i go on about implementing the pet yard back in to the core? I have already enabled pets and added pet yard wmaps into the /worlds.
    Pet yard portal is not working for some reason, if i load into the yard from example a pirate cave key i am not able to hatch the egg.

    It gives out the error for not being in the pet yard, even though i am on the map. I think it has something to do with the portal and map connection but i just cant figure any of this out.

    Any help is truly appreciated, most likely something super simple but no...


    you need to put islimbo in the .jw

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