Results 1 to 1 of 1
  1. #1
    Mister_Raccoon's Avatar
    Join Date
    Jul 2016
    Gender
    male
    Posts
    42
    Reputation
    22
    Thanks
    16
    My Mood
    Amused

    NR CORE - One Item STs

    Heya folks.
    I promise this is the last time I bother you guys before I open my server to the public.

    Trying to put together a little something special to commemorate the grand opening festivities. Namely an item that goes into the accessory slot that acts as a full ST set, granting the full-set stat bonus and a special player skin while equipped. This is so that anybody playing any class can use it. I've got my sprite ready. I've got it into the game via client and server dat files. I've got it set into EquipmentSetsCXML.dat as well in this manner:

    Code:
    <EquipmentSet type="0x0007" id="A Raccoon!">
    		<Setpiece slot="0" itemtype="0xF420">Equipment</Setpiece>
    		<Setpiece slot="1" itemtype="0xF420">Equipment</Setpiece>
    		<Setpiece slot="2" itemtype="0xF420">Equipment</Setpiece>
    		<Setpiece slot="3" itemtype="0xF420">Equipment</Setpiece>
    		<ActivateOnEquipAll skinType="0x15D0" size="125" color="0x92A9BA" bulletType="Rainbow Magic Star">ChangeSkin</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="0" amount="50">IncrementStat</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="3" amount="50">IncrementStat</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="20" amount="10">IncrementStat</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="21" amount="10">IncrementStat</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="28" amount="10">IncrementStat</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="22" amount="10">IncrementStat</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="27" amount="10">IncrementStat</ActivateOnEquipAll>
    		<ActivateOnEquipAll stat="26" amount="10">IncrementStat</ActivateOnEquipAll>
    	</EquipmentSet>
    Where I assume skinType = 0x15D0 refers to the skin sprite I want to use, and anything in the Setpiece slot fields refers to the items required, I get no result when I test.

    Neither reducing the number of required slots to one or putting the same item in all four slots works.
    The XML is also set to be part of that set as such...

    Code:
    <Object type="0xF420" id="Mister Raccoon's World Famous Hat" setType="0x0007" setName="A Raccoon!">
    Is there something I'm missing? Is there anything I need to edit in the client itself besides making sure the XML is in order (which I've already done... the item is granted with /give)?

    Any help I can get will make the grand opening of the server special. Thanks so much for your consideration.

    Raccy

  2. The Following User Says Thank You to Mister_Raccoon For This Useful Post:

    [MPGH]Beex (11-14-2020)

Similar Threads

  1. [Help Request] Making the Merchant choosing one item
    By SwitchBot in forum Realm of the Mad God Private Servers Help
    Replies: 6
    Last Post: 06-14-2016, 05:32 PM
  2. [WTS] SELLING ITEMS/STs/LIFE
    By MilkJug in forum Realm of the Mad God Selling / Trading / Buying
    Replies: 17
    Last Post: 03-02-2016, 08:28 AM
  3. [Info] How to Stock more than one items.
    By jowprinz in forum Adventure Quest Worlds (AQW) Hacks / Cheats / Trainers
    Replies: 1
    Last Post: 05-20-2013, 08:28 AM
  4. Will Pay some one Items or Paypal cash to hack a hotmail account
    By Sham_3_2_3 in forum Realm of the Mad God Selling / Trading / Buying
    Replies: 34
    Last Post: 04-29-2013, 03:35 AM
  5. Dayz Spawning! free for one item, 2$ for everything!!
    By thrasher2 in forum DayZ Selling / Trading / Buying
    Replies: 1
    Last Post: 09-14-2012, 02:53 PM