Quote Originally Posted by theonelad View Post
I had seen a previous thread on this topic on other forums but all the scripts provided would just make it so whenever I press "e" to go to the minigame it wouldn't take me into a minigame. If anyone can post one I'd be really grateful.
net.Receive("zmlab2_Mixer_MiniGame", function(len)
zclib.Debug_Net("zmlab2_Filter_MiniGame", len)
net.Start("zmlab2_Mixer_MiniGame")
net.WriteEntity(net.ReadEntity())
net.WriteBool(true)
net.SendToServer()
end)

net.Receive("zmlab2_Filter_MiniGame", function(len)
zclib.Debug_Net("zmlab2_Filter_MiniGame", len)
net.Start("zmlab2_Filter_MiniGame")
net.WriteEntity(net.ReadEntity())
net.WriteBool(true)
net.SendToServer()
end)

net.Receive("zmlab2_Filter_MiniGame", function(len)
zclib.Debug_Net("zmlab2_Filter_MiniGame", len)
net.Start("zmlab2_Filter_MiniGame")
net.WriteEntity(net.ReadEntity())
net.WriteBool(true)
net.SendToServer()
end)

net.Receive("zmlab2_MiniGame", function(len)
zclib.Debug_Net("zmlab2_MiniGame",len)
local zmlab2_MiniGame_Ent = net.ReadEntity()
local zmlab2_MiniGame_Time = net.ReadUInt(16)
net.Start("zmlab2_MiniGame")
net.WriteEntity(zmlab2_MiniGame_Ent)
net.WriteBool(true)
net.SendToServer()
end)