Results 1 to 13 of 13
  1. #1
    Jadedwolf's Avatar
    Join Date
    Oct 2012
    Gender
    female
    Location
    USA
    Posts
    15
    Reputation
    10
    Thanks
    233

    Thumbs up Borderlands 2 Save Editor Revision 153 + ID List

    Borderlands 2 Save Editor Revision + ID List 153

    THIS IS NOT MY PROGRAM, THE FOLLOWING PROGRAM AND CODE WAS A COMPILED PROGRAM MADE FROM Rick AKA Gibbs. ALSO, THE COMPILER WAS Kryptos1018.

    THE FOLLOWING PROGRAM IS TO BE USED AT YOUR OWN RISK, ALWAYS MAKE BACKUP SAVES BEFORE USING THIS EDITOR DUE TO RAW DATA ISSUES OCCURRING AND USERS SAVES BEING CORRUPTED.


    WARNING, THIS PROGRAM IS STILL IN DEVELOPING STAGES, SO THERE WILL STILL BE BUGS/ISSUES AND ABILITIES MISSING/UNUSABLE! DON'T TELL ME THE OBVIOUS PLEASE!

    UPDATE: DO NOT MESS WITH DLC ID's AND DO NOT TRY ADDING THE DLC TO YOUR SAVEDATA OR IT WILL GIVE A ERROR MESSAGE DISPLAYING THAT THE DLC HAS NOT BEEN RELEASED YET. *THIS ONLY APPLIES IF THE DLC HASN'T CAME OUT YET*

    Now, here is Rick's BL2 Save Editor. All you have to do is simply unpack the WHOLE save editor to your desired place and open the save editor and click open on save folder and select which one you want to edit and click open at the bottom right. WAHLA!! You just know accessed your save and are free to do whatever you want at your OWN RISK!


    Here is a link to SniperZero's Save Editor Paste Codes for All types of Guns/Items https://www.mpgh.net/forum/658-border...organized.html



     
    ------------------------------------------------------------------------

    r153 | rick | 2013-04-02 20:43:16 -0700 (Tue, 02 Apr 2013) | 1 line

    Corrected another issue related to the expansion data hack on packed item data.
    ------------------------------------------------------------------------
    r152 | rick | 2013-04-02 19:27:01 -0700 (Tue, 02 Apr 2013) | 1 line

    Apparently using DLCExpansionData for expansion data is too much to ask, instead they put it in the packed item data?!?!
    ------------------------------------------------------------------------
    r151 | rick | 2013-04-02 17:01:46 -0700 (Tue, 02 Apr 2013) | 8 lines

    - Added messages for exceptions thrown in PackedDataHelper.
    - Added BalanceModifier to DownloadableContentType enum.
    - Bumped maximum level in SaveEdit to 61.
    - Corrected AssetLibraryDefinition so it can support definitions without a type specified.
    - Reimplemented creating new weapons and items in both Backpack and Bank views.
    - In addition to the previous change, added a dropdown to create weapons and items for specific asset library sets.
    - Sets now display their name (when available) in the base weapon and item views.
    - Updated GameInfo resources for Ultimate Vault Hunter Mode DLC.
    ------------------------------------------------------------------------
    r118 | rick | 2012-10-26 12:47:05 -0400 (Fri, 26 Oct 2012) | 1 line

    Correcting some protobuf definitions.
    ------------------------------------------------------------------------
    r117 | rick | 2012-10-26 12:37:50 -0400 (Fri, 26 Oct 2012) | 1 line

    Use Gearbox's name for packed weapon/item data.
    ------------------------------------------------------------------------
    r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

    Add level sync buttons to Backpack, Bank tabs.
    ------------------------------------------------------------------------
    r113 | rick | 2012-10-23 19:38:19 -0400 (Tue, 23 Oct 2012) | 1 line

    Add level sync buttons to Backpack, Bank tabs.
    ------------------------------------------------------------------------
    r112 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 3 lines

    - Removed unused Weapon Parts and Item Parts resources from GameInfo.
    - Added Weapon Name Parts and Item Name Parts resources to GameInfo.
    - Weapon and item name generation in SaveEdit.
    ------------------------------------------------------------------------
    r111 | rick | 2012-10-23 19:03:29 -0400 (Tue, 23 Oct 2012) | 2 lines

    - Dump weapon and item name parts in DumpParts.
    - Fixed item part dumping.
    ------------------------------------------------------------------------
    r110 | rick | 2012-10-23 08:16:32 -0400 (Tue, 23 Oct 2012) | 1 line




    Group level transitions by DLC.
    ------------------------------------------------------------------------
    r109 | rick | 2012-10-23 08:13:08 -0400 (Tue, 23 Oct 2012) | 1 line



    Sort level transitions by resource name.
    ------------------------------------------------------------------------
    r108 | rick | 2012-10-23 08:11:12 -0400 (Tue, 23 Oct 2012) | 3 lines




    - Updated Travel Stations dump.
    - Loading of DestinationStation/DisplayName for TravelStationDefinition in GameInfo.
    - Add all level transitions to LastVisitedTeleporter comx in FastTravelView in SaveEdit.
    ------------------------------------------------------------------------
    r106 | rick | 2012-10-23 07:50:53 -0400 (Tue, 23 Oct 2012) | 1 line




    Add a dummy teleporter entry to the LastVisitedTeleporter comx on FastTravelViewModel when it's an unknown one.
    ------------------------------------------------------------------------
    r105 | rick | 2012-10-23 07:23:05 -0400 (Tue, 23 Oct 2012) | 1 line




    Correct teleporter names in the LastVisitedTeleporter comx on FastTravelViewModel.
    ------------------------------------------------------------------------
    r104 | rick | 2012-10-22 04:11:12 -0400 (Mon, 22 Oct 2012) | 1 line

    Better short URL for IsBadassModeSaveGame info.

    ------------------------------------------------------------------------
    r103 | rick | 2012-10-21 23:44:18 -0400 (Sun, 21 Oct 2012) | 1 line

    Clear IsBadassModeSaveGame on load, now with notification about it.
    ------------------------------------------------------------------------
    r102 | rick | 2012-10-21 23:25:41 -0400 (Sun, 21 Oct 2012) | 1 line

    Clear IsBadassModeSaveGame on load.
    ------------------------------------------------------------------------

    r101 | rick | 2012-10-21 19:33:19 -0400 (Sun, 21 Oct 2012) | 1 line

    Add a "None" entry to AvailableTeleporters in FastTravelViewModel.
    ------------------------------------------------------------------------
    r100 | rick | 2012-10-21 19:29:41 -0400 (Sun, 21 Oct 2012) | 1 line

    Fix teleporter display name in FastTravelViewModel.
    ------------------------------------------------------------------------
    r99 | rick | 2012-10-21 19:24:20 -0400 (Sun, 21 Oct 2012) | 2 lines

    - Implemented loading of fast travel station ordering information in GameInfo.
    - Updated FastTravelView to group teleporters as well as respect game ordering of teleporters.
    ------------------------------------------------------------------------
    r97 | rick | 2012-10-21 17:58:42 -0400 (Sun, 21 Oct 2012) | 1 line

    Switch ObservableCollection<>s in ProtoBufFormats back to List<>s.
    ------------------------------------------------------------------------
    r96 | rick | 2012-10-21 17:50:13 -0400 (Sun, 21 Oct 2012) | 3 lines

    - ResourceName for TravelStationDefinition in GameInfo.
    - Updated Travel Stations resource in GameInfo.
    - Implemented Fast Travel tab in SaveEdit.
    ------------------------------------------------------------------------
    r94 | rick | 2012-10-21 16:32:42 -0400 (Sun, 21 Oct 2012) | 2 lines

    - Minor cleanup of some GameInfo loader code.
    - Replaced thrown KeyNotFoundException with new ResourceNotFoundException.
    ------------------------------------------------------------------------
    r93 | rick | 2012-10-21 16:16:09 -0400 (Sun, 21 Oct 2012) | 1 line

    Set SaveFile after data has been imported, so if an exception is thrown, it won't enable the editor improperly.
    ------------------------------------------------------------------------
    r91 | rick | 2012-10-20 13:33:18 -0400 (Sat, 20 Oct 2012) | 1 line

    Implemented loading of travel station information in GameInfo.
    ------------------------------------------------------------------------
    r90 | rick | 2012-10-20 13:30:26 -0400 (Sat, 20 Oct 2012) | 1 line

    Cleanup of protobuf member names.
    ------------------------------------------------------------------------
    r89 | rick | 2012-10-20 07:40:28 -0400 (Sat, 20 Oct 2012) | 3 lines

    - Add Experience info to GameInfo.
    - Sanity check experience points and level on save load.
    - Add buttons to SaveEdit for synchronizing experience level and points.
    ------------------------------------------------------------------------
    r88 | rick | 2012-10-19 01:42:30 -0400 (Fri, 19 Oct 2012) | 1 line

    Use a static unique ID (0) instead of a random one for copied codes.
    ------------------------------------------------------------------------
    r87 | rick | 2012-10-19 01:19:34 -0400 (Fri, 19 Oct 2012) | 1 line

    Display a warning when attempting to paste codes and none were found.
    ------------------------------------------------------------------------
    r85 | rick | 2012-10-19 01:05:27 -0400 (Fri, 19 Oct 2012) | 5 lines

    Not mentioned in previous commit:
    - Player classes are now provided via GameInfo.
    - DownloadableContent and DownloadablePackage info provided via GameInfo.
    - CustomizationSet removed from GameInfo (due to previous line).

    ------------------------------------------------------------------------
    r84 | rick | 2012-10-19 01:03:11 -0400 (Fri, 19 Oct 2012) | 7 lines

    - Cleaned up member naming in BaseItem/BaseWeapon.
    - Retooled most of the GameInfo project for better organization and data loading.
    - With GameInfo being retooled, weapon and item balance information generation has been redone and will now properly support things that were broken before (shields, class mods, relics, etc).
    - BaseItemViewModel/BaseWeaponViewModel now generate manufacturer assets.
    - Removed warning icon for manufacturer, prefix part, title part on BaseItemViewModel/BaseWeaponViewModel as they are completely unnecessary.
    - Renamed PlayerView/PlayerViewModel to GeneralView/GeneralViewModel in SaveEdit.
    - Added icon for Fast Travel tab, replaced icons for General, Backpack tabs.
    ------------------------------------------------------------------------
    r82 | rick | 2012-10-17 14:45:13 -0400 (Wed, 17 Oct 2012) | 1 line

    Prevent editing of IsBadassModeSaveGame.
    ------------------------------------------------------------------------
    r79 | rick | 2012-10-17 12:43:04 -0400 (Wed, 17 Oct 2012) | 2 lines

    - Drop SavePackMessage/SaveUnpackMessage in favor of directly called ImportData/ExportData.
    - CurrencyOnHand now sanely stores state instead of directly modifying SaveGame data.
    ------------------------------------------------------------------------
    r78 | rick | 2012-10-17 07:14:20 -0400 (Wed, 17 Oct 2012) | 2 lines

    - Corrected LockoutData definition.
    - Fixed some field names in MissionData and RegionGameStageData.
    ------------------------------------------------------------------------
    r77 | rick | 2012-10-16 12:13:30 -0400 (Tue, 16 Oct 2012) | 1 line

    Descriptive errors for thrown FormatExceptions in BackpackViewModel and BankViewModel.
    ------------------------------------------------------------------------
    r76 | rick | 2012-10-16 11:06:08 -0400 (Tue, 16 Oct 2012) | 2 lines

    - Update Weapon Types and Item Types in GameInfo, as well as their backing code.
    - Update SaveEdit to reflect previous change.
    ------------------------------------------------------------------------
    r73 | rick | 2012-10-15 19:02:21 -0400 (Mon, 15 Oct 2012) | 1 line

    Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.
    ------------------------------------------------------------------------
    r72 | rick | 2012-10-15 18:34:23 -0400 (Mon, 15 Oct 2012) | 1 line

    Clarify to stupid people that you can, in fact, copy the exception error dialog to the clipboard using ctrl+c to paste.
    ------------------------------------------------------------------------
    r71 | rick | 2012-10-15 18:06:31 -0400 (Mon, 15 Oct 2012) | 3 lines

    - Change CharacterName from string to bytes, to prevent reencode issues due to encoding problems.
    - PlayerView now assumes CharacterName is UTF8 data.
    - Set quite a few bindings to update on property change.
    ------------------------------------------------------------------------
    r70 | rick | 2012-10-15 16:32:42 -0400 (Mon, 15 Oct 2012) | 2 lines

    - LZO code updated to support offsets into byte buffers.
    - Support for "fat" save files, this should fix LookbehindOverrun load failures.
    ------------------------------------------------------------------------
    r69 | rick | 2012-10-15 11:29:53 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r68 | rick | 2012-10-15 11:28:31 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r67 | rick | 2012-10-15 11:26:53 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r66 | rick | 2012-10-15 11:25:45 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r65 | rick | 2012-10-15 11:00:06 -0400 (Mon, 15 Oct 2012) | 1 line

    Wrap CopySelectedSlotCode in a DelegateResult.
    ------------------------------------------------------------------------
    r64 | rick | 2012-10-15 10:48:17 -0400 (Mon, 15 Oct 2012) | 1 line

    Yet another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r63 | rick | 2012-10-15 10:13:11 -0400 (Mon, 15 Oct 2012) | 1 line

    Resharper recommendations.
    ------------------------------------------------------------------------
    r62 | rick | 2012-10-15 10:02:43 -0400 (Mon, 15 Oct 2012) | 1 line

    Another attempt at clipboard shenanigans.
    ------------------------------------------------------------------------
    r61 | rick | 2012-10-15 09:36:20 -0400 (Mon, 15 Oct 2012) | 1 line

    Handle every clipboard COM result.
    ------------------------------------------------------------------------
    r60 | rick | 2012-10-15 09:27:41 -0400 (Mon, 15 Oct 2012) | 1 line

    Fix handling of exceptions in MyClipboard.
    ------------------------------------------------------------------------
    r59 | rick | 2012-10-15 09:12:08 -0400 (Mon, 15 Oct 2012) | 1 line

    Implement wrapper around WPF Clipboard since it prefers to blow up.
    ------------------------------------------------------------------------
    r58 | rick | 2012-10-15 08:18:38 -0400 (Mon, 15 Oct 2012) | 1 line

    Temporary try/catch handler in CopySelectedSlotCode for Kyle873.
    ------------------------------------------------------------------------
    r57 | rick | 2012-10-15 07:58:38 -0400 (Mon, 15 Oct 2012) | 1 line

    dist updates.
    ------------------------------------------------------------------------
    r56 | rick | 2012-10-15 07:15:23 -0400 (Mon, 15 Oct 2012) | 5 lines

    - Renamed ISlot to IBaseSlot.
    - BaseWeapon and BaseItem now both use the IBaseSlot interface.
    - Added BankView, BankViewModel to SaveEdit.
    - Renamed PackedData in BankSlot to Data.
    - Move use of CMContrib's dialogs to new implementation MyMessageBox, which uses the standard Windows message box dialog.
    ------------------------------------------------------------------------
    r55 | rick | 2012-10-15 03:51:47 -0400 (Mon, 15 Oct 2012) | 3 lines

    - Add CustomizationSet and related resource file to GameInfo.
    - Renamed GameInfo resource Customization to Customizations.
    - Implemented grouping of head and skin assets in PlayerView.
    ------------------------------------------------------------------------
    r53 | rick | 2012-10-15 03:14:07 -0400 (Mon, 15 Oct 2012) | 1 line

    Add ErrorCode enum to LZO code.
    ------------------------------------------------------------------------
    r52 | rick | 2012-10-15 00:44:57 -0400 (Mon, 15 Oct 2012) | 1 line

    Assign a new unique ID to copy and pasted slots.
    ------------------------------------------------------------------------
    r51 | rick | 2012-10-15 00:30:01 -0400 (Mon, 15 Oct 2012) | 1 line

    Implement duplicate, delete, copy code, paste code in BackpackView.
    ------------------------------------------------------------------------
    r50 | rick | 2012-10-14 02:08:13 -0400 (Sun, 14 Oct 2012) | 1 line

    Didn't mean to update the set IDs.
    ------------------------------------------------------------------------
    r49 | rick | 2012-10-14 02:03:41 -0400 (Sun, 14 Oct 2012) | 1 line

    Load json via unmanaged resource stream.
    ------------------------------------------------------------------------
    r48 | rick | 2012-10-14 01:34:37 -0400 (Sun, 14 Oct 2012) | 3 lines

    - Update GameInfo & co to reflect small name change in balance data.
    - Redumped most json files.
    - Add Fast Travel Stations json file.
    ------------------------------------------------------------------------
    r40 | rick | 2012-10-12 22:38:19 -0400 (Fri, 12 Oct 2012) | 1 line

    Updated balance dumps & manufacturers support in ItemBalanceDefinition/WeaponBalanceDefinition.
    ------------------------------------------------------------------------
    r38 | rick | 2012-10-12 17:32:31 -0400 (Fri, 12 Oct 2012) | 1 line

    Add extra configuration for building distributable SaveEdit to solution.
    ------------------------------------------------------------------------
    r37 | rick | 2012-10-12 17:32:04 -0400 (Fri, 12 Oct 2012) | 1 line

    Add build_distributable_saveedit.bat & co.
    ------------------------------------------------------------------------
    r33 | rick | 2012-10-10 19:03:42 -0400 (Wed, 10 Oct 2012) | 2 lines

    - Fixed crash due to PendingMissionRewards.PackedItemRewards being incorrectly flagged as IsPacked.
    - Temporary workaround with PendingMissionRewards packed weapon and item data.
    ------------------------------------------------------------------------
    r32 | rick | 2012-10-10 11:16:02 -0400 (Wed, 10 Oct 2012) | 1 line

    Improved handling of data on PlayerView.
    ------------------------------------------------------------------------
    r31 | rick | 2012-10-10 09:21:34 -0400 (Wed, 10 Oct 2012) | 1 line

    Forgot to fire off NOPCs in BaseItemViewModel.
    ------------------------------------------------------------------------
    r30 | rick | 2012-10-10 09:20:13 -0400 (Wed, 10 Oct 2012) | 1 line

    Don't default to raw tab.
    ------------------------------------------------------------------------
    r29 | rick | 2012-10-10 09:17:58 -0400 (Wed, 10 Oct 2012) | 1 line

    Oops.
    ------------------------------------------------------------------------
    r28 | rick | 2012-10-10 09:16:20 -0400 (Wed, 10 Oct 2012) | 1 line

    Revert default new weapon/item to set 0 (not set 1).
    ------------------------------------------------------------------------
    r27 | rick | 2012-10-10 09:15:40 -0400 (Wed, 10 Oct 2012) | 8 lines

    - Moved packable related code out of SaveEdit to FileFormats.
    - PackableWeapon/PackableItem renamed to BaseWeapon/BaseItem.
    - Lots of reorganization & refactoring on SaveEdit.
    - PropertyGrid now uses an accessibility style, which is a WIP.
    - PackableWeaponView/PackableItemView renamed to BaseWeaponView/BaseItemView.
    - Added ViewModel wrappers around BackpackWeapon/BackpackItem.
    - And due to above, reimplemented how comx data is built from balance information.
    - Seraph crystals moved back out of reserved expander. Plus icons.
    ------------------------------------------------------------------------
    r26 | rick | 2012-10-09 20:05:43 -0400 (Tue, 09 Oct 2012) | 3 lines

    - Reorganized AssetLibraryManager (and co.) to better support asset library sets properly (since everything broke with the new DLC release).
    - Redumped asset library manager, customizations, item balances, item types, weapon balances (they now include Orchid / Tulip information).
    - PackedDataHelper/PackableItem/PackableWeapon now read and write data for sets properly.
    ------------------------------------------------------------------------
    r25 | rick | 2012-10-09 15:53:18 -0400 (Tue, 09 Oct 2012) | 1 line

    Enable Gaige AssetDisplay now that I know its asset path.
    ------------------------------------------------------------------------
    r24 | rick | 2012-10-09 15:51:15 -0400 (Tue, 09 Oct 2012) | 1 line

    Flag MarketingCodesNeedingNotification as IsPacked.
    ------------------------------------------------------------------------
    r23 | rick | 2012-10-08 23:58:01 -0400 (Mon, 08 Oct 2012) | 1 line

    Fix some issues with the default values on BackpackWeapon/BackpackItem (ie, they don't start out as marked as trash).
    ------------------------------------------------------------------------
    r22 | rick | 2012-10-08 06:20:41 -0400 (Mon, 08 Oct 2012) | 1 line

    Disable the UI in SaveEdit until a save is loaded.
    ------------------------------------------------------------------------
    r21 | rick | 2012-10-08 03:28:21 -0400 (Mon, 08 Oct 2012) | 1 line

    Let's try that again.
    ------------------------------------------------------------------------
    r20 | rick | 2012-10-08 03:25:29 -0400 (Mon, 08 Oct 2012) | 2 lines

    - Save reading/writing is now wrapped in an IResult.
    - Fix another silent crash occurring when save path wasn't being found.
    ------------------------------------------------------------------------
    r19 | rick | 2012-10-08 03:06:12 -0400 (Mon, 08 Oct 2012) | 3 lines

    - Fix a silent crash occurring when save path wasn't being found (todo: move save read/writing to a custom IResult).
    - Move seraph crystals under reserved section, since they're unused.
    - Ability to modify endian of the save file.
    ------------------------------------------------------------------------
    r18 | rick | 2012-10-08 02:42:58 -0400 (Mon, 08 Oct 2012) | 1 line

    VerifySaves support for big-endian save files (probably should migrate it to use SaveFile directly).
    ------------------------------------------------------------------------
    r17 | rick | 2012-10-08 02:40:54 -0400 (Mon, 08 Oct 2012) | 1 line

    Support for big-endian save data (360, probably PS3).
    ------------------------------------------------------------------------
    r16 | rick | 2012-10-07 09:07:19 -0400 (Sun, 07 Oct 2012) | 1 line

    Fix handling of 'None' balance.
    ------------------------------------------------------------------------
    r15 | rick | 2012-10-07 08:43:28 -0400 (Sun, 07 Oct 2012) | 3 lines

    - Add CustomizationDefinition (and underlying data) to GameInfo.
    - SaveEdit now has dropdown data for Head / Skin customization choices.
    - New Weapon / New Item now function in SaveEdit backpack view.
    ------------------------------------------------------------------------
    r14 | rick | 2012-10-07 04:52:02 -0400 (Sun, 07 Oct 2012) | 1 line

    Move to a custom built version of CMContrib to fix a stack overflow crash.
    ------------------------------------------------------------------------
    r13 | rick | 2012-10-07 01:43:31 -0400 (Sun, 07 Oct 2012) | 1 line

    Prevent loading of XBOX 360 CON files (because some people are just stupid).
    ------------------------------------------------------------------------
    r12 | rick | 2012-10-07 00:24:36 -0400 (Sun, 07 Oct 2012) | 2 lines

    - Save now works in SaveEdit.
    - BackpackViewModel now packs slots back up into PackedWeaponData/PackedItemData on save.
    ------------------------------------------------------------------------
    r11 | rick | 2012-10-06 23:57:19 -0400 (Sat, 06 Oct 2012) | 1 line

    Add readme.
    ------------------------------------------------------------------------
    r10 | rick | 2012-10-06 23:55:54 -0400 (Sat, 06 Oct 2012) | 2 lines

    - Add SaveEdit project.
    - Add Test project.
    ------------------------------------------------------------------------
    r9 | rick | 2012-10-06 23:35:29 -0400 (Sat, 06 Oct 2012) | 1 line

    Add SparkTmsUnpack project.
    ------------------------------------------------------------------------
    r8 | rick | 2012-10-06 23:16:00 -0400 (Sat, 06 Oct 2012) | 1 line

    Add VerifySaves project.
    ------------------------------------------------------------------------
    r7 | rick | 2012-10-06 23:14:02 -0400 (Sat, 06 Oct 2012) | 1 line

    Forgot GameInfo todo list.
    ------------------------------------------------------------------------
    r6 | rick | 2012-10-06 23:09:42 -0400 (Sat, 06 Oct 2012) | 1 line

    Implemented SaveFile serialization.
    ------------------------------------------------------------------------
    r5 | rick | 2012-10-06 23:02:21 -0400 (Sat, 06 Oct 2012) | 2 lines

    - Migrate some dependencies to NuGet.
    - Set up bin/bin_test directories & properties.
    ------------------------------------------------------------------------
    r4 | rick | 2012-10-06 20:57:18 -0400 (Sat, 06 Oct 2012) | 1 line

    Add FileFormats, ProtoBufFormats.
    ------------------------------------------------------------------------
    r3 | rick | 2012-10-06 20:55:05 -0400 (Sat, 06 Oct 2012) | 1 line

    Add some dependencies.
    ------------------------------------------------------------------------
    r2 | rick | 2012-10-06 20:46:52 -0400 (Sat, 06 Oct 2012) | 1 line

    Add GameInfo project.
    ------------------------------------------------------------------------
    r1 | rick | 2012-09-19 08:32:08 -0400 (Wed, 19 Sep 2012) | 1 line

    Initial repository structure.
    ------------------------------------------------------------------------



    Borderlands 2 Save Editor Revision Virus Scans:
    https://www.virustotal.com/en/file/9...9c72/analysis/
    https://virusscan.jotti.org/en/scanre...1cdc089a20425f
    ************************************************** ***************************
    <b>Downloadable Files</b> Downloadable Files
    Last edited by Jadedwolf; 04-03-2013 at 07:31 AM. Reason: updated to 153

  2. The Following 119 Users Say Thank You to Jadedwolf For This Useful Post:

    9fingers (07-23-2013),Aaron0000 (04-02-2013),aaron5858 (04-07-2013),abaaaabbbb63 (04-27-2013),AgileLlama (04-03-2013),arodfan80 (04-03-2013),ayladare (04-04-2013),B1eek (05-21-2021),Bakani (04-11-2013),Benisz (06-26-2013),big_papa__bear (04-08-2013),bilkowtf (04-03-2013),BlackAnima86 (04-03-2013),blackout770 (04-20-2013),BONEMAN II (09-15-2022),BroCellWheel (04-03-2013),Buzzard (04-27-2013),cart000 (04-02-2013),ChetoN (05-19-2013),choparlopie (04-02-2013),coldkiss (04-06-2013),crackho5 (06-26-2013),CrazyDanish (04-25-2013),Cruxnik02 (04-04-2013),d0dUxDJ (04-20-2013),DanielPaige (04-24-2013),darkcreator (05-05-2013),Detail0720 (04-03-2013),DGH (04-05-2013),Donner Kebab (04-03-2013),Doomsday64 (04-08-2013),frankwaffles (06-11-2013),funlex300x (07-02-2013),greentard (04-02-2013),gura56 (04-02-2013),HaldirCheater (04-20-2013),hamma1413 (04-03-2013),HanaChan (04-02-2013),househut21 (04-05-2013),huggoogle (05-22-2013),IOnBEAM (05-11-2013),ItsNexusDecay (04-03-2013),Ixop1 (01-06-2014),jak99 (10-23-2013),jamces (04-05-2013),JaSamShaban (04-22-2013),Jesterock (04-26-2013),JizzGus95 (04-12-2013),JKyleWallace (06-24-2013),jtothegame (04-20-2013),junk12345 (06-29-2013),jvdg14 (07-16-2013),Kazak1 (05-04-2013),kgaiyat (05-19-2013),kid185 (04-22-2013),Kinesis (04-08-2013),Koasb (04-03-2013),kushalsv (04-03-2013),lifeoff (06-28-2013),lostclaw (04-03-2013),m1zark (04-02-2013),magesghost (04-03-2013),manugom (06-20-2013),mikejack1972 (05-11-2013),mistertroll123 (04-02-2013),mmmrleet (04-02-2013),Mrjin21 (04-05-2013),MrMoo (04-08-2013),nairo (04-03-2013),NAMAHAGE (04-07-2013),Necromantic (04-02-2013),neradplatim (04-04-2015),nicehipo (05-07-2013),Niwaii (05-31-2013),ns08 (04-03-2013),ostensin (04-03-2013),parri900 (04-02-2013),Pern_au (04-03-2013),pghjd (04-07-2013),Ploot (04-03-2013),polymans (05-08-2013),Pootis_LOL (04-02-2013),PrinceZeke21 (05-12-2013),pvalchev13 (05-03-2013),rammer97 (04-02-2013),RedWei (04-08-2013),remonogram (04-02-2013),RobPro (04-11-2013),Ryostar (06-22-2013),sdcode3driver (06-25-2013),serge060 (07-02-2013),shardnzl (04-03-2013),Shorty9385 (04-06-2013),ShoRyu2004 (04-07-2013),SilverCr0w117 (06-01-2016),sliven020 (04-02-2013),sman22 (04-02-2013),smeagle3515 (04-08-2013),stolidad (01-11-2015),Sukimaye (04-03-2013),supah_coffee (04-04-2013),svulloman (04-09-2013),sy2k (04-10-2013),takenseih (04-02-2013),tarantulas (06-24-2013),thangtin47 (04-23-2013),themoxing (05-17-2013),the_bunfi (04-20-2013),tobeatone (04-06-2013),valdy (07-17-2013),verinek (04-10-2013),vietnoobz (07-22-2013),wawy (04-04-2013),xbook (04-13-2013),xeroxan (04-03-2013),xhackattackx (04-08-2013),xwired (06-29-2013),zjtcm123 (05-03-2013),zzumn (04-03-2013)

  3. #2
    Jadedwolf's Avatar
    Join Date
    Oct 2012
    Gender
    female
    Location
    USA
    Posts
    15
    Reputation
    10
    Thanks
    233
    This is the latest version working on the latest update to Borderlands 2
    April 2 2013

  4. #3
    hsj0119's Avatar
    Join Date
    Mar 2013
    Gender
    male
    Posts
    7
    Reputation
    10
    Thanks
    0
    acairman//Thx Bro!

  5. #4
    Detail0720's Avatar
    Join Date
    Oct 2012
    Gender
    male
    Posts
    6
    Reputation
    10
    Thanks
    0
    My Mood
    Yeehaw
    thanks so much

  6. #5
    kushalsv's Avatar
    Join Date
    Dec 2011
    Gender
    male
    Posts
    7
    Reputation
    10
    Thanks
    0
    thanks a lot!

  7. #6
    Koasb's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    Newbie here, I'm having a slight problem as the program itself would not even load. Any help?

  8. #7
    Jadedwolf's Avatar
    Join Date
    Oct 2012
    Gender
    female
    Location
    USA
    Posts
    15
    Reputation
    10
    Thanks
    233
    Updated to 153:
    ------------------------------------------------------------------------
    r153 | rick | 2013-04-02 20:43:16 -0700 (Tue, 02 Apr 2013) | 1 line

    Corrected another issue related to the expansion data hack on packed item data.
    ------------------------------------------------------------------------

  9. #8
    nairo's Avatar
    Join Date
    Apr 2013
    Gender
    male
    Posts
    1
    Reputation
    10
    Thanks
    0
    thanks so much

  10. #9
    Bernard's Avatar
    Join Date
    Apr 2011
    Gender
    male
    Location
    Purgatory
    Posts
    26,364
    Reputation
    3488
    Thanks
    3,546
    My Mood
    Lurking
    Looks good.

    #Approved
    Rep. Power: 126

    Minion: 11/28/12-3/15/14

  11. #10
    Jadedwolf's Avatar
    Join Date
    Oct 2012
    Gender
    female
    Location
    USA
    Posts
    15
    Reputation
    10
    Thanks
    233
    You can use https://www.mpgh.net/forum/658-border...tem-codes.html codes with this level editor too, they do work properly, however don't add dlc weapons if you don't have the dlc's.

  12. #11
    Jadedwolf's Avatar
    Join Date
    Oct 2012
    Gender
    female
    Location
    USA
    Posts
    15
    Reputation
    10
    Thanks
    233

    Borderlands 2 Save Editor (Revision 155)

    Borderlands 2 Save Editor (Revision 155)


    ------------------------------------------------------------------------
    r155 | rick | 2013-04-18 09:48:35 -0700 (Thu, 18 Apr 2013) | 4 lines

    - Added Psycho to CustomizationUsage.
    - Added support for filtering to Psycho customizations when selecting Psycho as your class.
    - Corrected issue where the DLC dropdown on the Backpack and Bank views displayed DLCs that did not define an asset library set.
    - Updated GameInfo resources for Psycho Pack, Loot Chest 2, Poker Night at the Inventory 2 DLCs.
    ------------------------------------------------------------------------


    Borderlands 2 Save Editor Revision Virus Scans:
    https://www.virustotal.com/en/file/c...56a1/analysis/
    saveedit_r155_blayne_mpgh.net.zip - Jotti's malware scan
    ************************************************** ***************************
    <b>Downloadable Files</b> Downloadable Files

  13. The Following 16 Users Say Thank You to Jadedwolf For This Useful Post:

    BatmansGrandpa (05-10-2013),d0dUxDJ (04-20-2013),Eaglecreek1 (05-03-2013),ghostdad52 (05-06-2013),Hayenga (04-20-2013),ItsNexusDecay (04-30-2013),lolazo1000 (05-04-2013),michaeldial (04-22-2013),mrcole50 (04-21-2013),pjecki (04-28-2013),Rhaeghar (05-02-2013),sadtimefr1 (08-29-2014),sliven020 (04-24-2013),tarantulas (05-29-2013),temps8 (05-17-2013),thangtin47 (04-23-2013)

  14. #12
    ovahead's Avatar
    Join Date
    Jun 2013
    Gender
    female
    Posts
    2
    Reputation
    10
    Thanks
    0
    Last edited by ovahead; 06-22-2013 at 02:12 AM.

  15. #13
    nakedsnake33's Avatar
    Join Date
    Jan 2013
    Gender
    male
    Posts
    9
    Reputation
    10
    Thanks
    0
    work for krieg savegame ??

Similar Threads

  1. [Outdated] *WIP* Borderlands 2 Save Editor Revision 147/146 + ID List
    By Corogast in forum Borderlands 2 Hacks
    Replies: 366
    Last Post: 03-01-2014, 01:51 AM
  2. *WIP* Borderlands 2 Save Editor Revision 92 + ID List
    By Corogast in forum Borderlands 2 Hacks
    Replies: 31
    Last Post: 10-22-2012, 11:33 AM
  3. *WIP* Borderlands 2 Save Editor Revision 81 + ID List
    By Corogast in forum Borderlands 2 Hacks
    Replies: 93
    Last Post: 10-20-2012, 02:52 PM
  4. *WIP* BL2 Save Editor Revision 73 + ID List
    By Corogast in forum Borderlands 2 Hacks
    Replies: 67
    Last Post: 10-17-2012, 05:44 PM
  5. Borderlands 2 Save Editor Revision 50
    By Corogast in forum Borderlands 2 Hacks
    Replies: 210
    Last Post: 10-15-2012, 11:39 PM