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  1. #1
    toddddd's Avatar
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    [27.7.X9][SWF] Various Client Hacks

    This is the same deal as before, bunch of hacks i manually added to the client that i like. Theres a few more then last time now as well. If you arent familiar with the last one i released you can see the post here: https://www.mpgh.net/forum/showthread.php?t=1195655

    Like before, this started as a fresh new client straight from the rotmg site. So it contains any and all new content.

    Hacks:
    * Proxy
    * Fullscreen
    * No Trade Delay
    * Projectile No Clip
    * K,L,P Hotkeys
    * Autoaim
    * Safewalk
    * Inventory/Backpack/Stats viewer
    * No Idle
    * Quest Tool Tip - closest player's distance and left click to teleport to closest player
    * Most conditions (all can be toggled)
    * Damage Text "+- XX [HP/MAXHP]"
    * Probably some other stuff i forgot

    Since the last release i added the conditions that can cause disconnect (quiet/slow/armorbroken/etc), i also made it so you can quickly disable/enable all of those using the option labeled "Projectile Conditions" in the options menu. In the pictures below you can see what it looks like when they are disabled. Other then that, i got the teleport to player working for the quest arrow, and you can now see other players stats. The rest is all the same hacks from my last release.

     







    The options in red are all hacks that can cause you to disconnect.


    Scans:
    https://virusscan.jotti.org/en-US/fi...job/tfx3p2bonq
    https://www.virustotal.com/en/file/f...is/1481304867/

    Scans:
    https://virusscan.jotti.org/en-US/fi...job/l178tiyfg1
    https://www.virustotal.com/en/file/8...is/1481094990/

    Scans:
    https://www.virustotal.com/en/file/9...is/1481669611/
    https://virusscan.jotti.org/en-US/fi...job/h0m039saj2

     
    After playing around with these clients and slowly picking up bits and pieces, ive decided its time to move away from ORapes AutoAim code i was using. I didnt want to go take Nilly's (even though its probably better), so i created my own version. There are now 4 modes that you can set your auto aim too.
    - Closest = the closest enemy to you. If 2 enemies are the same distance, it will go for whichever one has the highest MaxHP.
    - Max HP = whichever enemy (within range) has the highest MaxHP. If 2 enemies inrange have the same MaxHP it will go with the closest.
    - Lowest HP = whichever enemy (within range) has the lowest current hp value. If 2 enemies inrange have the same hp it will go with the closest.
    - Highest HP = whichever enemy (within range) has the highest current hp value. If 2 enemies inrange have the same hp it will go with the closest.

    Following Nilly's trend, you can also specify certain mobs that are Exceptions or Ignored. If a mob is in the Exception list, that means as long as that mob is in range it will always be picked over the rest of the mobs in range. And same idea for Ignored, if a mob is in the Ignored list it will never be targeted.

    To keep things simple i went with the same text commands for adding/removing/listing/resetting the Exception and Ignored list. Just to go over them for those that dont know:
    - aex [value] = add mob to exception list
    - aig [value] = add mob to ignored list
    - rex [value] = remove mob from exception list
    - rig [value] = remove mob from ignored list
    - exlist = list all of the mobs that are in your exception list
    - iglist = list all of the mobs that are in your ignored list
    - exclear = delete all mobs from your exception list
    - igclear = delete all mobs from your ignored list
    - exdefult = reset the exception list to the default values
    - igdefault = reset the ignored list to the default values


    I added/removed a few values from Nilly's default lists. Just so you know what the default values are, here is the list for each:
     
    Code:
    Ignored:
    3421 = Pentaract Eye
    3645 = Beach Spectre
    3643 = Tempest Cloud
    3641 = Vengeful Spirit
    3418 = Cube Overseer
    3419 = Cube Defender
    3420 = Cube Blaster
    2370 = Crystal Prisoner Clone
    3638 = Ghost Lanturn On
    3427 = Whirlpool
    28764 = Deadwater Docks Macaw
    28763 = Deadwater Docks Parrot
    2312 = Malphas Protector
    2313 = Malphas Missile
    29752 = False Puppet Master
    1890 = ic CreepyTime (Creepy Weird Dark Spirit Mirror Image Monster)
    Code:
    Exceptions:
    3448 = Oryx Stone Guardian Right
    3449 = Oryx Stone Guardian Left
    3472 = Septavius the Ghost God
    3334 = Limon the Sprite God
    5952 = Oryx the Mad God 1
    2354 = Oryx the Mad God 2
    2369 = Crystal Prisoner
    3368 = Tomb Defender (Bes)
    3366 = Tomb Support (Nut)
    3367 = Tomb Attacker (Geb)
    3391 = Tomb Defender Statue (Bes Statue)
    3389 = Tomb Support Statue (Nut Statue)
    3390 = Tomb Attacker Statue (Geb Statue)
    5920 = Lord Ruthven
    2314 = Archdemon Malphas
    3412 = Grand Sphinx
    3639 = Ghost Ship
    3634 = Davy Jones
    2327 = Stheno the Snake Queen
    2335 = Ent Ancient
    2336 = Actual Ent Ancient
    1755 = Kage Kami
    24582 = Ghost of Skuld
    24351 = Troll 3 (Troll Matriarch)
    24363 = Arena Grave Caretaker (Grave Caretaker)
    24135 = Spoiled Creampuff
    24133 = Swoll Fairy
    24134 = Desire Troll
    24132 = Gigacorn
    24136 = MegaRototo
    3356 = Sphinx Artifact 1
    3357 = Sphinx Artifact 2
    3358 = Sphinx Artifact 3
    3359 = Nile Artifact 1
    3360 = Nile Artifact 2
    3361 = Nile Artifact 3
    3362 = Pyramid Artifact 1
    3363 = Pyramid Artifact 2
    3364 = Pyramid Artifact 3
    2352 = Jon Bilgewater the Pirate King
    28780 = Epic Larva
    28781 = Epic Mama Megamoth
    28795 = Murderous Megamoth
    28942 = shtrs Stone Mage
    28957 = shtrs Stone Knight
    28988 = shtrs Stone Paladin
    28938 = shtrs Titanum
    29291 = shtrs Bridge Titanum
    29018 = shtrs Paladin Obelisk
    29517 = shtrs Defense System (Avatar of the Forgotten King)
    29580 = vlntns Botany Bella (Belladonna)
    29712 = vlntns Loot Balloon Bella (Bella Chest)
    29013 = DS Gulpord the Slime God (Gulpord the Slime God)
    29029 = DS Gulpord the Slime God S (Gulpord the Slime God)
    29956 = NM Black Dragon God (Feargus the Obsidian Dragon)
    29978 = NM Black Dragon God Hardmode (Feargus the Demented)
    29954 = NM Red Dragon God (Pyyr the Crimson Dragon)
    30019 = NM Red Dragon God Hardmode (Pyyr the Wicked)
    29953 = NM Blue Dragon God (Nikao the Azure Dragon)
    29849 = NM Blue Dragon God Hardmode (Nikao the Defiler)
    29955 = NM Green Dragon God (Limoz the Veridian Dragon)
    30017 = NM Green Dragon God Hardmode (Limoz the Plague Bearer)
    30026 = lod Ivory Wyvern (Ivory Wyvern)
    29747 = The Puppet Master
    2422 = Dr Terrible
    3425 = Hermit God
    3408 = Lord of the Lost Lands
    3672 = Big Yeti
    3675 = Snow Bat Mama





    Scans:
    https://virusscan.jotti.org/en-US/fi...job/55e3tp9rl1
    https://www.virustotal.com/en/file/4...is/1481769402/


    Please let me know if you encounter any issues with this. I havent tested things like Coils/Constructs. Nilly's exception list had coils on it and im not sure if thats because coils wont normally be targeted or not. Due to how i set up the autoaim they might not be targeted even if they are on the exception list. So if someone wants to let me know that would be awesome. EDIT: Just tested in Mad Lab and Coils are not targeted even if they are added to the exception list. This is because Coils are technically not a Character object type. I will look into changing this in the next release, but im not going to worry about it right now.

    I also just feel like i need to mention this incase anyone doesnt know, but i followed the same basic idea of ORapes/Nilly's and AutoAim will not target a mob if it is Invincible/Stasis/Invulnerable.


    Please let me know if you experience any issues. And as always, enjoy
    Last edited by 059; 12-16-2016 at 01:05 PM. Reason: small fix on stats screen

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  3. #2
    Ahl's Avatar
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  5. #3
    Vizual904's Avatar
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    i connect to proxy server and it doesnt work. I get server socket error
    Last edited by Vizual904; 12-07-2016 at 12:52 AM.

  6. #4
    toddddd's Avatar
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    Quote Originally Posted by Vizual904 View Post
    it says i get a Language error?
    https://www.mpgh.net/forum/showthread.php?t=1059602

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    yeah i fixed that but now when i go to connect to proxy server it gives me a server socket error :\

    server socket error 2031
    Last edited by Vizual904; 12-07-2016 at 12:56 AM.

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    Help

    I am kinda new to this can someone give me steps do download it because every time i try it pulls up explorer and loads forever

  9. #7
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    Can someone tell me how to fix server socket error 2031?

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    how i can go off fullscreen ??

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    Quote Originally Posted by TaffeliOY View Post
    how i can go off fullscreen ??
    Hi can you tell me how you got past server socket error 2031? When i try to connect with # Proxy Server # it gives me that error :\

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  13. #10
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    Quote Originally Posted by Vizual904 View Post
    Hi can you tell me how you got past server socket error 2031? When i try to connect with # Proxy Server # it gives me that error :\
    you either open krelay , or choose another server without krelay

    - - - Updated - - -

    Quote Originally Posted by Vizual904 View Post
    Hi can you tell me how you got past server socket error 2031? When i try to connect with # Proxy Server # it gives me that error :\
    @toddddd I will test your client and see for myself , Been too dependant on orape and if i like this version will stick with it . One thing i noticed is there no auto-legacy aim so it looks a hella fishy if i got autoaim . so that could be implemented I hope ?
    Last edited by pharoh; 12-07-2016 at 09:18 AM.
    An Uzi? I'm not from South Central Los fucking Angeles. I didn't come here to shoot twenty black ten year olds in a drive-by. I want a normal gun for a normal person.

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    Quote Originally Posted by pharoh View Post
    you either open krelay , or choose another server without krelay

    - - - Updated - - -


    @toddddd I will test your client and see for myself , Been too dependant on orape and if i like this version will stick with it . One thing i noticed is there no auto-legacy aim so it looks a hella fishy if i got autoaim . so that could be implemented I hope ?
    Yeah but when i use krelay the auto aims dont work .

  15. #12
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    Quote Originally Posted by Vizual904 View Post
    Yeah but when i use krelay the auto aims dont work .
    what's k-relay got to do with the auto-aim working or not ? I'm not following
    An Uzi? I'm not from South Central Los fucking Angeles. I didn't come here to shoot twenty black ten year olds in a drive-by. I want a normal gun for a normal person.

  16. #13
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    Quote Originally Posted by pharoh View Post
    what's k-relay got to do with the auto-aim working or not ? I'm not following
    When I use the orape client and Krelay at the same time none of the orape mods work but all the krelay ones do. And when i try and connect using this client without KRelay i get server socket io 2031 error.

  17. #14
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    Quote Originally Posted by Vizual904 View Post
    When I use the orape client and Krelay at the same time none of the orape mods work but all the krelay ones do. And when i try and connect using this client without KRelay i get server socket io 2031 error.
    Dude you have posted like 6 times now about the error, please stop. It only takes 1 time for others to see it...
    You are probably getting the error because you are trying to connect to the proxy server when you dont have k-relay running....If you dont want to use k-relay then you need to go to the server screen and select a normal server.


    Quote Originally Posted by pharoh View Post
    @toddddd I will test your client and see for myself , Been too dependant on orape and if i like this version will stick with it . One thing i noticed is there no auto-legacy aim so it looks a hella fishy if i got autoaim . so that could be implemented I hope ?
    What do you mean no auto-legacy? As in always firing? If thats what you are referring too, you should watch other players. I rarely see people fire more then they have too, most people will only fire when they are close to a mob. So it really doesnt look as obvious as you might think

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    Can you make a no confuse and proxy server client? Nothing else, no other hacks, no fullscreen, etc...

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