This is the same deal as before, bunch of hacks i manually added to the client that i like. Theres a few more then last time now as well. If you arent familiar with the last one i released you can see the post here: https://www.mpgh.net/forum/showthread.php?t=1195655
Like before, this started as a fresh new client straight from the rotmg site. So it contains any and all new content.
Hacks:
* Proxy
* Fullscreen
* No Trade Delay
* Projectile No Clip
* K,L,P Hotkeys
* Autoaim
* Safewalk
* Inventory/Backpack/Stats viewer
* No Idle
* Quest Tool Tip - closest player's distance and left click to teleport to closest player
* Most conditions (all can be toggled)
* Damage Text "+- XX [HP/MAXHP]"
* Probably some other stuff i forgot
Since the last release i added the conditions that can cause disconnect (quiet/slow/armorbroken/etc), i also made it so you can quickly disable/enable all of those using the option labeled "Projectile Conditions" in the options menu. In the pictures below you can see what it looks like when they are disabled. Other then that, i got the teleport to player working for the quest arrow, and you can now see other players stats. The rest is all the same hacks from my last release.
The options in red are all hacks that can cause you to disconnect.
After playing around with these clients and slowly picking up bits and pieces, ive decided its time to move away from ORapes AutoAim code i was using. I didnt want to go take Nilly's (even though its probably better), so i created my own version. There are now 4 modes that you can set your auto aim too.
- Closest = the closest enemy to you. If 2 enemies are the same distance, it will go for whichever one has the highest MaxHP.
- Max HP = whichever enemy (within range) has the highest MaxHP. If 2 enemies inrange have the same MaxHP it will go with the closest.
- Lowest HP = whichever enemy (within range) has the lowest current hp value. If 2 enemies inrange have the same hp it will go with the closest.
- Highest HP = whichever enemy (within range) has the highest current hp value. If 2 enemies inrange have the same hp it will go with the closest.
Following Nilly's trend, you can also specify certain mobs that are Exceptions or Ignored. If a mob is in the Exception list, that means as long as that mob is in range it will always be picked over the rest of the mobs in range. And same idea for Ignored, if a mob is in the Ignored list it will never be targeted.
To keep things simple i went with the same text commands for adding/removing/listing/resetting the Exception and Ignored list. Just to go over them for those that dont know:
- aex [value] = add mob to exception list
- aig [value] = add mob to ignored list
- rex [value] = remove mob from exception list
- rig [value] = remove mob from ignored list
- exlist = list all of the mobs that are in your exception list
- iglist = list all of the mobs that are in your ignored list
- exclear = delete all mobs from your exception list
- igclear = delete all mobs from your ignored list
- exdefult = reset the exception list to the default values
- igdefault = reset the ignored list to the default values
I added/removed a few values from Nilly's default lists. Just so you know what the default values are, here is the list for each:
Please let me know if you encounter any issues with this. I havent tested things like Coils/Constructs. Nilly's exception list had coils on it and im not sure if thats because coils wont normally be targeted or not. Due to how i set up the autoaim they might not be targeted even if they are on the exception list. So if someone wants to let me know that would be awesome. EDIT: Just tested in Mad Lab and Coils are not targeted even if they are added to the exception list. This is because Coils are technically not a Character object type. I will look into changing this in the next release, but im not going to worry about it right now.
I also just feel like i need to mention this incase anyone doesnt know, but i followed the same basic idea of ORapes/Nilly's and AutoAim will not target a mob if it is Invincible/Stasis/Invulnerable.
Please let me know if you experience any issues. And as always, enjoy
Last edited by 059; 12-16-2016 at 01:05 PM.
Reason: small fix on stats screen
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The Following User Says Thank You to Ahl For This Useful Post:
Hi can you tell me how you got past server socket error 2031? When i try to connect with # Proxy Server # it gives me that error :\
you either open krelay , or choose another server without krelay
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Originally Posted by Vizual904
Hi can you tell me how you got past server socket error 2031? When i try to connect with # Proxy Server # it gives me that error :\
@toddddd I will test your client and see for myself , Been too dependant on orape and if i like this version will stick with it . One thing i noticed is there no auto-legacy aim so it looks a hella fishy if i got autoaim . so that could be implemented I hope ?
Last edited by pharoh; 12-07-2016 at 09:18 AM.
An Uzi? I'm not from South Central Los fucking Angeles. I didn't come here to shoot twenty black ten year olds in a drive-by. I want a normal gun for a normal person.
you either open krelay , or choose another server without krelay
- - - Updated - - -
@toddddd I will test your client and see for myself , Been too dependant on orape and if i like this version will stick with it . One thing i noticed is there no auto-legacy aim so it looks a hella fishy if i got autoaim . so that could be implemented I hope ?
Yeah but when i use krelay the auto aims dont work .
Yeah but when i use krelay the auto aims dont work .
what's k-relay got to do with the auto-aim working or not ? I'm not following
An Uzi? I'm not from South Central Los fucking Angeles. I didn't come here to shoot twenty black ten year olds in a drive-by. I want a normal gun for a normal person.
what's k-relay got to do with the auto-aim working or not ? I'm not following
When I use the orape client and Krelay at the same time none of the orape mods work but all the krelay ones do. And when i try and connect using this client without KRelay i get server socket io 2031 error.
When I use the orape client and Krelay at the same time none of the orape mods work but all the krelay ones do. And when i try and connect using this client without KRelay i get server socket io 2031 error.
Dude you have posted like 6 times now about the error, please stop. It only takes 1 time for others to see it...
You are probably getting the error because you are trying to connect to the proxy server when you dont have k-relay running....If you dont want to use k-relay then you need to go to the server screen and select a normal server.
Originally Posted by pharoh
@toddddd I will test your client and see for myself , Been too dependant on orape and if i like this version will stick with it . One thing i noticed is there no auto-legacy aim so it looks a hella fishy if i got autoaim . so that could be implemented I hope ?
What do you mean no auto-legacy? As in always firing? If thats what you are referring too, you should watch other players. I rarely see people fire more then they have too, most people will only fire when they are close to a mob. So it really doesnt look as obvious as you might think