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  1. #1
    schaapjes's Avatar
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    Structs and addy 17-06-2012

    I passed my exams so I was searching some stuff in op7. I decide to make my first structs with reclass.

    Code:
    //Generated using ReClass by DrUnKeN ChEeTaH
    
    
    
    class Player1;
    class Player;
    class PlayerInfo;
    class Player2;
    
    class Player1
    {
    public:
    		char unknown0[208]; //0x0000
    	float Speed; //0x00D0  
    	float SpeedHeight; //0x00D4  
    		char unknown216[4]; //0x00D8
    	float Staminarefill Speed; //0x00DC  
    		char unknown224[12]; //0x00E0
    	float Virtualview; //0x00EC  
    	float Timetojump; //0x00F0  
    		char unknown244[740]; //0x00F4
    	float Timer PDF; //0x03D8  
    		char unknown988[92]; //0x03DC
    }//Size=0x0438(1080)
    
    class Player
    {
    public:
    	float Posx; //0x0000  
    	float Posy; //0x0004  
    	float Posz; //0x0008  
    	float Gravityx; //0x000C  
    	float Gravityy; //0x0010  
    	float Gravityz; //0x0014  
    	float Yaw; //0x0018  
    	float Pitch; //0x001C  
    	float Roll; //0x0020  
    	float YawSpeed; //0x0024  
    	float PitchSpeed; //0x0028  
    		char unknown44[8]; //0x002C
    	float Fov; //0x0034  
    		char unknown56[1092]; //0x0038
    }//Size=0x047C(1148)
    
    class PlayerInfo
    {
    public:
    		char unknown0[12640]; //0x0000
    	char Nickname[20]; //0x3160  
    		char unknown12660[4]; //0x3174
    	__int32 Level; //0x3178  
    	__int32 Gold; //0x317C  
    	__int32 nCash; //0x3180  
    	__int32 NoIdea1; //0x3184  
    	__int32 Kills; //0x3188  
    	__int32 Deaths; //0x318C  
    	__int32 Teamkills; //0x3190  
    	__int32 Exp; //0x3194  
    	__int32 Battles; //0x3198  
    	__int32 Wins; //0x319C  
    	__int32 Lost; //0x31A0  
    	__int32 Headshot; //0x31A4  
    	__int32 Meleekills; //0x31A8  
    	__int32 Explosionkills; //0x31AC  
    	__int32 Knife; //0x31B0  
    	__int32 NoIdea2; //0x31B4  
    	__int32 Penalty; //0x31B8  
    		char unknown12732[2620]; //0x31BC
    }//Size=0x3BF8(15352)
    
    class Player2
    {
    public:
    	__int32 Health; //0x0000  
    	__int32 Stamina; //0x0004  
    	__int32 ID0FD72AD8; //0x0008  
    		char unknown12[80]; //0x000C
    	__int32 Roundtimer; //0x005C  
    		char unknown96[16]; //0x0060
    	__int16 Blueteamscore; //0x0070  
    	__int16 Redteamscore; //0x0072  
    		char unknown116[12]; //0x0074
    	__int32 Nospawnwait; //0x0080  
    		char unknown132[1288]; //0x0084
    	__int32 D3athmanwalking1; //0x058C  
    	__int32 D3athmanwalking2; //0x0590  
    		char unknown1428[4]; //0x0594
    	__int32 D3athmanwalking3; //0x0598  
    		char unknown1436[8]; //0x059C
    	__int32 Invisible; //0x05A4  
    		char unknown1448[8]; //0x05A8
    	__int32 Drawgun; //0x05B0 used for D3athmanwalking4 
    		char unknown1460[612]; //0x05B4
    }//Size=0x0818(2072)
    And also searched some addy's:
    Code:
    #define MEM_VERSION			0x006DC6A4
    #define MEM_SPEED			0x00C1CAE8
    #define MEM_JUMPHEIGHT		0x00C1CAEC
    #define MEM_GODMODE			0x00C328E8
    
    
    
    #define LOCALPOINTER		0x00C39858
    #define PLAYER				MEM_POSX;
    #define PLAYER1				0x00C1CA18
    #define PLAYER2				0x00C36018
    #define MEM_YAW				0x00C1BF70
    #define MEM_PITCH			0x00C1BF74
    #define MEM_ROLL			0x00C1BF78
    #define MEM_POSX			0x00C1BF58
    #define MEM_POSY			0x00C1BF5C
    #define MEM_POSZ			0x00C1BF60
    #define MEM_GRAVITYX		(MEM_POSY+0x8);
    #define MEM_GRAVITYY		(MEM_POSY+0xC);
    #define MEM_GRAVITYZ		(MEM_POSY+0x10);
    #define MEM_STAMINA			0x00C3601C
    #define MEM_NODELAY			0x00A16B90
    #define MEM_FIRERATE		0x00C2C568//
    #define MEM_NORELOAD		0x00C35FF8//
    #define MEM_INVIS			0x00C365BC//
    #define MEM_FASTPLANT		0x00C1CDF0//
    #define MEM_NIGHTVISION		0x00C2FA18//
    #define MEM_NAMETAG1		0x00C3324C//
    #define MEM_NAMETAG2		0x00C33254//
    #define MEM_DRAWGUN			0x00C365C8//
    #define MEM_NOSPAWNWAIT		0x00C36098//
    #define MEM_D3ATHMANWALKING1 0x00C365A4//
    #define MEM_D3ATHMANWALKING2 0x00C365A8//
    #define MEM_D3ATHMANWALKING3 0x00C365B0//
    #define MEM_D3ATHMANWALKING4 0x00C365C8//
    
    
    #define MEM_OPKXS			0x00701000
    #define MEM_OPKYS			0x00701004
    #define MEM_OPKZS			0x00701008
    #define ASM_OPKX			0x00461E60
    #define ASM_OPKY			ASM_OPKX+0xA
    #define ASM_OPKZ			ASM_OPKX+0x10
    #define ASM_OPKCC			0x700000
    
    #define ASM_QUICKDRAW1		0x00536D03//in
    #define ASM_QUICKDRAW2		0x00536F9B//out
    #define ASM_NODELAY			0x0049197B
    #define ASM_NORELOAD		0x0048CDA7
    #define ASM_ANTIJAM			0x0048E58B
    #define ASM_NWST			0x0053691A
    #define ASM_ANTIAFK			0x0063931D
    #define ASM_STAMINA1		0x00484460
    #define ASM_STAMINA2		0x00484465
    #define ASM_UNLAMMO1		0x004A11A9//prim,sec
    #define ASM_UNLAMMO2		0x004A11B8//nades
    #define ASM_B2L				0x00405C4E
    #define ASM_ALTTAB                      0x0063ACC8
    
    
    #define MEM_WAPEN2			0x0000A16BC0
    #define MEM_WAPEN1			0x0000A16BB8
    I might add some later and maybe some structs are wrong ^^

    Credtis:
    Me
    Cheat Engines
    Reclass
    Last edited by schaapjes; 06-16-2012 at 08:31 PM.

  2. The Following 2 Users Say Thank You to schaapjes For This Useful Post:

    Hacker Fail (04-07-2013),jeivarmarr (06-23-2012)

  3. #2
    jeivarmarr's Avatar
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    THANK YOU FOR A NOVICE GREAT HELP LIKE ME +REP

    STILL POSTING
    Last edited by jeivarmarr; 06-23-2012 at 12:25 PM.

  4. #3
    ivanfresh's Avatar
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    hack ??? :'( downlaod please

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