DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8AB30 DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x005B6304 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x00664ABC RadarBase -> m_dwRadarBase: ____________________ 0x04E8185C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A31504 EntityList -> m_dwEntityList: __________________ 0x04A4CB04 WeaponTable -> m_dwWeaponTable: ________________ 0x04E93C5C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04E975F0 Extra -> m_dwGlobalVars: _______________________ 0x004CFC04 Extra -> m_dwGlowObject: _______________________ 0x04F629FC Extra -> m_dwForceJump: ________________________ 0x04EE1EF0 Extra -> m_dwForceAttack: ______________________ 0x02E8CB08 Extra -> m_dwSensitivity: ______________________ 0x00A36D0C Extra -> m_dwMouseEnable: ______________________ 0x00A36D68
#define ViewMatrix 0x4A3E7B4
// Every offset ( Pattern ) + Offset ] ) is in Hexadecimal! InitGameSystems ( - client.dll if you want to get the offset ): 0x2E8AB58 1. 00 00 6A 32 FF ) - 73 ] 2. 00 00 6A 32 FF ) - 73 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 73 ] 4. \x00\x00\x6A\x32\xFF ) - 73 ] : xxxxx VMaterialSystemStub001 ( - client.dll if you want to get the offset ): 0x2E8ABB8 1. 00 00 6A 32 FF ) - AB ] 2. 00 00 6A 32 FF ) - AB ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - AB ] 4. \x00\x00\x6A\x32\xFF ) - AB ] : xxxxx VScriptManager009 ( - client.dll if you want to get the offset ): 0x2E8AB7C 1. 00 00 6A 32 FF ) - 12B ] 2. 00 00 6A 32 FF ) - 12B ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 12B ] 4. \x00\x00\x6A\x32\xFF ) - 12B ] : xxxxx VClient017 ( - client.dll if you want to get the offset ): 0x4A47810 1. 08 FF FF FF FF 50 BF ) - 23 ] 2. 08 FF FF FF FF 50 BF ) - 23 ] 3. 0x08, 0xFF, 0xFF, 0xFF, 0xFF, 0x50, 0xBF ) - 23 ] 4. \x08\xFF\xFF\xFF\xFF\x50\xBF ) - 23 ] : xxxxx ServerUploadGameStats001 ( - client.dll if you want to get the offset ): 0x2E8AB84 1. 00 00 6A 32 FF ) - 1A0 ] 2. 00 00 6A 32 FF ) - 1A0 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 1A0 ] 4. \x00\x00\x6A\x32\xFF ) - 1A0 ] : xxxxx VENGINE_GAMETYPES_VERSION002 ( - client.dll if you want to get the offset ): 0xA27C74 1. 00 00 6A 32 FF ) - 1B9 ] 2. 00 00 6A 32 FF ) - 1B9 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 1B9 ] 4. \x00\x00\x6A\x32\xFF ) - 1B9 ] : xxxxx RenderToRTHelper001 ( - client.dll if you want to get the offset ): 0x2E8AB88 1. 00 00 6A 32 FF ) - 1E0 ] 2. 00 00 6A 32 FF ) - 1E0 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 1E0 ] 4. \x00\x00\x6A\x32\xFF ) - 1E0 ] : xxxxx XboxSystemInterface002 ( - client.dll if you want to get the offset ): 0x2E8AB8C 1. 00 00 6A 32 FF ) - 1FC ] 2. 00 00 6A 32 FF ) - 1FC ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 1FC ] 4. \x00\x00\x6A\x32\xFF ) - 1FC ] : xxxxx BlackBoxVersion001 ( - client.dll if you want to get the offset ): 0x2E8ABE0 1. 00 00 6A 32 FF ) - 215 ] 2. 00 00 6A 32 FF ) - 215 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 215 ] 4. \x00\x00\x6A\x32\xFF ) - 215 ] : xxxxx SceneFileCache002 ( - client.dll if you want to get the offset ): 0x2E8ABC0 1. 00 00 6A 32 FF ) - 22E ] 2. 00 00 6A 32 FF ) - 22E ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 22E ] 4. \x00\x00\x6A\x32\xFF ) - 22E ] : xxxxx VAvi001 ( - client.dll if you want to get the offset ): 0x2E8AB9C 1. 00 00 6A 32 FF ) - 247 ] 2. 00 00 6A 32 FF ) - 247 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 247 ] 4. \x00\x00\x6A\x32\xFF ) - 247 ] : xxxxx InputSystemVersion001 ( - client.dll if you want to get the offset ): 0x2E8AB90 1. 00 00 6A 32 FF ) - 260 ] 2. 00 00 6A 32 FF ) - 260 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 260 ] 4. \x00\x00\x6A\x32\xFF ) - 260 ] : xxxxx VSoundEmitter003 ( - client.dll if you want to get the offset ): 0x2E8ABBC 1. 00 00 6A 32 FF ) - 279 ] 2. 00 00 6A 32 FF ) - 279 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 279 ] 4. \x00\x00\x6A\x32\xFF ) - 279 ] : xxxxx GAMEEVENTSMANAGER002 ( - client.dll if you want to get the offset ): 0x2E8ABCC 1. 00 00 6A 32 FF ) - 292 ] 2. 00 00 6A 32 FF ) - 292 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 292 ] 4. \x00\x00\x6A\x32\xFF ) - 292 ] : xxxxx VENGINE_GAMEUIFUNCS_VERSION005 ( - client.dll if you want to get the offset ): 0x2E8AB94 1. 00 00 6A 32 FF ) - 2AB ] 2. 00 00 6A 32 FF ) - 2AB ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 2AB ] 4. \x00\x00\x6A\x32\xFF ) - 2AB ] : xxxxx VEngineRandom001 ( - client.dll if you want to get the offset ): 0x2E8AB4C 1. 00 00 6A 32 FF ) - 2C4 ] 2. 00 00 6A 32 FF ) - 2C4 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 2C4 ] 4. \x00\x00\x6A\x32\xFF ) - 2C4 ] : xxxxx VFileSystem017 ( - client.dll if you want to get the offset ): 0x2E8ABE4 1. 00 00 6A 32 FF ) - 2DD ] 2. 00 00 6A 32 FF ) - 2DD ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 2DD ] 4. \x00\x00\x6A\x32\xFF ) - 2DD ] : xxxxx IEngineSoundClient003 ( - client.dll if you want to get the offset ): 0x2E8AB50 1. 00 00 6A 32 FF ) - 2F6 ] 2. 00 00 6A 32 FF ) - 2F6 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 2F6 ] 4. \x00\x00\x6A\x32\xFF ) - 2F6 ] : xxxxx StaticPropMgrClient005 ( - client.dll if you want to get the offset ): 0x2E8ABA4 1. 00 00 6A 32 FF ) - 30F ] 2. 00 00 6A 32 FF ) - 30F ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 30F ] 4. \x00\x00\x6A\x32\xFF ) - 30F ] : xxxxx VEngineShadowMgr002 ( - client.dll if you want to get the offset ): 0x2E8ABB0 1. 00 00 6A 32 FF ) - 328 ] 2. 00 00 6A 32 FF ) - 328 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 328 ] 4. \x00\x00\x6A\x32\xFF ) - 328 ] : xxxxx SpatialPartition001 ( - client.dll if you want to get the offset ): 0x2E8ABD8 1. 00 00 6A 32 FF ) - 341 ] 2. 00 00 6A 32 FF ) - 341 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 341 ] 4. \x00\x00\x6A\x32\xFF ) - 341 ] : xxxxx VEngineClientStringTable001 ( - client.dll if you want to get the offset ): 0x2E8ABB4 1. 00 00 6A 32 FF ) - 35A ] 2. 00 00 6A 32 FF ) - 35A ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 35A ] 4. \x00\x00\x6A\x32\xFF ) - 35A ] : xxxxx VEngineVGui001 ( - client.dll if you want to get the offset ): 0x2E8ABA8 1. 00 00 6A 32 FF ) - 373 ] 2. 00 00 6A 32 FF ) - 373 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 373 ] 4. \x00\x00\x6A\x32\xFF ) - 373 ] : xxxxx VModelInfoClient004 ( - client.dll if you want to get the offset ): 0x2E8AB54 1. 00 00 6A 32 FF ) - 38C ] 2. 00 00 6A 32 FF ) - 38C ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 38C ] 4. \x00\x00\x6A\x32\xFF ) - 38C ] : xxxxx VDataCache003 ( - client.dll if you want to get the offset ): 0x2E8ABAC 1. 00 00 6A 32 FF ) - 3B2 ] 2. 00 00 6A 32 FF ) - 3B2 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 3B2 ] 4. \x00\x00\x6A\x32\xFF ) - 3B2 ] : xxxxx VDebugOverlay004 ( - client.dll if you want to get the offset ): 0x2E8AB3C 1. 00 00 6A 32 FF ) - 3CB ] 2. 00 00 6A 32 FF ) - 3CB ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 3CB ] 4. \x00\x00\x6A\x32\xFF ) - 3CB ] : xxxxx VEngineRenderView014 ( - client.dll if you want to get the offset ): 0x2E8ABD4 1. 00 00 6A 32 FF ) - 3E0 ] 2. 00 00 6A 32 FF ) - 3E0 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 3E0 ] 4. \x00\x00\x6A\x32\xFF ) - 3E0 ] : xxxxx FileLoggingListener001 ( - client.dll if you want to get the offset ): 0x2E8ABA0 1. 00 00 6A 32 FF ) - 3F5 ] 2. 00 00 6A 32 FF ) - 3F5 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 3F5 ] 4. \x00\x00\x6A\x32\xFF ) - 3F5 ] : xxxxx EngineTraceClient004 ( - client.dll if you want to get the offset ): 0x2E8AB48 1. 00 00 6A 32 FF ) - 40A ] 2. 00 00 6A 32 FF ) - 40A ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 40A ] 4. \x00\x00\x6A\x32\xFF ) - 40A ] : xxxxx VEngineEffects001 ( - client.dll if you want to get the offset ): 0x2E8ABD0 1. 00 00 6A 32 FF ) - 41F ] 2. 00 00 6A 32 FF ) - 41F ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 41F ] 4. \x00\x00\x6A\x32\xFF ) - 41F ] : xxxxx VEngineModel016 ( - client.dll if you want to get the offset ): 0x2E8ABDC 1. 00 00 6A 32 FF ) - 434 ] 2. 00 00 6A 32 FF ) - 434 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 434 ] 4. \x00\x00\x6A\x32\xFF ) - 434 ] : xxxxx VEngineClient013 ( - client.dll if you want to get the offset ): 0x2E8ABC8 1. 00 00 6A 32 FF ) - 454 ] 2. 00 00 6A 32 FF ) - 454 ] 3. 0x00, 0x00, 0x6A, 0x32, 0xFF ) - 454 ] 4. \x00\x00\x6A\x32\xFF ) - 454 ] : xxxxx
// Aimbot #define BaseAddress 0x5B6304 // engine.dll #define m_Pitch 0x4D0C #define m_Yaw 0x4D10
--- Signatures --- dwClientState => 0x5B92A4 dwClientState_GetLocalPlayer => 0x178 dwClientState_Map => 0x284 dwClientState_MapDirectory => 0x180 dwClientState_MaxPlayer => 0x308 dwClientState_State => 0x100 dwClientState_ViewAngles => 0x4D0C dwEntityList => 0x4A4EC04 dwForceAttack => 0x2E8EC10 dwForceJump => 0x4EE3FF0 dwGameDir => 0x657718 dwGlobalVars => 0xA2736C dwGlowObjectManager => 0x4F64B1C dwInput => 0x4E996F0 dwLocalPlayer => 0xA33504 dwMouseEnable => 0xA38D68 dwPlayerResource => 0x2E8CC2C dwRadarBase => 0x4E8395C dwSensitivity => 0xA38D0C dwViewMatrix => 0x4A407A4 dwWeaponTable => 0x4E95D6C dwWeaponTableIndex => 0x3260 dwbSendPackets => 0xDFC07 m_pStudioHdr => 0x293C --- Netvars --- m_ArmorValue => 0xA9E8 m_Collision => 0x318 m_CollisionGroup => 0x470 m_Local => 0x2FA8 m_MoveType => 0x258 m_OriginalOwnerXuidHigh => 0x3164 m_OriginalOwnerXuidLow => 0x3160 m_aimPunchAngle => 0x3018 m_aimPunchAngleVel => 0x3024 m_bGunGameImmunity => 0x38A0 m_bHasDefuser => 0xA9F8 m_bHasHelmet => 0xA9E0 m_bInReload => 0x3235 m_bIsDefusing => 0x3894 m_bIsScoped => 0x388C m_bSpotted => 0x939 m_bSpottedByMask => 0x97C m_dwBoneMatrix => 0x2698 m_fAccuracyPenalty => 0x32B0 m_fFlags => 0x100 m_flFallbackWear => 0x3170 m_flFlashDuration => 0xA2F8 m_flFlashMaxAlpha => 0xA2F4 m_flNextPrimaryAttack => 0x31C8 m_hActiveWeapon => 0x2EE8 m_hMyWeapons => 0x2DE8 m_hOwner => 0x29BC m_hOwnerEntity => 0x148 m_iAccountID => 0x2FA8 m_iClip1 => 0x31F4 m_iCompetitiveRanking => 0x1A44 m_iCompetitiveWins => 0x1B48 m_iCrosshairId => 0xAA44 m_iEntityQuality => 0x2F8C m_iGlowIndex => 0xA310 m_iHealth => 0xFC m_iItemDefinitionIndex => 0x2F88 m_iItemIDHigh => 0x2FA0 m_iShotsFired => 0xA2B0 m_iState => 0x31E8 m_iTeamNum => 0xF0 m_lifeState => 0x25B m_nFallbackPaintKit => 0x3168 m_nFallbackSeed => 0x316C m_nFallbackStatTrak => 0x3174 m_nForceBone => 0x267C m_nTickBase => 0x3414 m_rgflCoordinateFrame => 0x440 m_szCustomName => 0x301C m_szLastPlaceName => 0x3598 m_vecOrigin => 0x134 m_vecVelocity => 0x110 m_vecViewOffset => 0x104 m_viewPunchAngle => 0x300C
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032D4 DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8CC6C DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA48 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 BaseEntity -> m_bDormant: ______________________ 0x000000E9 ClientState -> m_dwClientState: ________________ 0x005B92A4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x00000000 EngineRender -> m_dwEnginePosition: ____________ 0x00667ABC RadarBase -> m_dwRadarBase: ____________________ 0x04E8399C RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A33504 EntityList -> m_dwEntityList: __________________ 0x04A4EC44 WeaponTable -> m_dwWeaponTable: ________________ 0x04E95DAC WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04E99730 Extra -> m_dwGlobalVars: _______________________ 0x004D2140 Extra -> m_dwGlowObject: _______________________ 0x04F64B6C Extra -> m_dwForceJump: ________________________ 0x04EE4034 Extra -> m_dwForceAttack: ______________________ 0x02E8EC50 Extra -> m_dwSensitivity: ______________________ 0x00A38D0C Extra -> m_dwMouseEnable: ______________________ 0x00000000
DT_MovieExplosion : public DT_BaseParticleEntity, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
DT_TEPlayerDecal : public DT_BaseTempEntity
|__m_vecOrigin_______________________________________ -> 0x0014 ( Vec3 )
|__m_nEntity_________________________________________ -> 0x0020 ( int )
|__m_nPlayer_________________________________________ -> 0x0010 ( int )
DT_CSPlayerResource : public DT_PlayerResource
|__m_iPing___________________________________________ -> 0x0AE4 ( void* )
|__m_iKills_________________________________________ -> 0x0BE8 ( void* )
|__m_iAssists______________________________________ -> 0x0CEC ( void* )
|__m_iDeaths______________________________________ -> 0x0DF0 ( void* )
|__m_bConnected__________________________________ -> 0x0EF4 ( void* )
|__m_iTeam______________________________________ -> 0x0F38 ( void* )
|__m_iPendingTeam______________________________ -> 0x103C ( void* )
|__m_bAlive___________________________________ -> 0x1140 ( void* )
|__m_iHealth_________________________________ -> 0x1184 ( void* )
|__m_iCoachingTeam__________________________ -> 0x1308 ( void* )
|__m_iPlayerC4_______________________________________ -> 0x161C ( int )
|__m_iPlayerVIP______________________________________ -> 0x1620 ( int )
|__m_bHostageAlive___________________________________ -> 0x163C ( void* )
|__m_isHostageFollowingSomeone______________________ -> 0x1648 ( void* )
|__m_iHostageEntityIDs_____________________________ -> 0x1654 ( void* )
|__m_bombsiteCenterA______________________________ -> 0x1624 ( Vec3 )
|__m_bombsiteCenterB______________________________ -> 0x1630 ( Vec3 )
|__m_hostageRescueX_______________________________ -> 0x1684 ( void* )
|__m_hostageRescueY______________________________ -> 0x1694 ( void* )
|__m_hostageRescueZ_____________________________ -> 0x16A4 ( void* )
|__m_iMVPs_____________________________________ -> 0x16B4 ( void* )
|__m_iArmor___________________________________ -> 0x183C ( void* )
|__m_bHasHelmet______________________________ -> 0x17F9 ( void* )
|__m_bHasDefuser____________________________ -> 0x17B8 ( void* )
|__m_iScore________________________________ -> 0x1940 ( void* )
|__m_iCompetitiveRanking__________________ -> 0x1A44 ( void* )
|__m_iCompetitiveWins____________________ -> 0x1B48 ( void* )
|__m_iCompTeammateColor_________________ -> 0x1C4C ( void* )
|__m_bControllingBot___________________ -> 0x1D50 ( void* )
|__m_iControlledPlayer________________ -> 0x1D94 ( void* )
|__m_iControlledByPlayer_____________ -> 0x1E98 ( void* )
|__m_iBotDifficulty_________________ -> 0x401C ( void* )
|__m_szClan________________________ -> 0x4120 ( void* )
|__m_iTotalCashSpent______________ -> 0x4530 ( void* )
|__m_iCashSpentThisRound_________ -> 0x4634 ( void* )
|__m_nEndMatchNextMapVotes______ -> 0x4738 ( void* )
|__m_bEndMatchNextMapAllVoted__ -> 0x483C ( int )
|__m_nActiveCoinRank___________ -> 0x4840 ( void* )
|__m_nMusicID_________________ -> 0x4944 ( void* )
|__m_nPersonaDataPublicLevel_ -> 0x4A8C ( void* )
|__m_nPersonaDataPublicCommendsLeader -> 0x4B90 ( void* )
|__m_nPersonaDataPublicCommendsTeacher -> 0x4C94 ( void* )
|__m_nPersonaDataPublicCommendsFriendly -> 0x4D98 ( void* )
DT_TEBeamPoints : public DT_BaseBeam
|__m_nModelIndex_____________________________________ -> 0x0010 ( int )
|__m_nHaloIndex______________________________________ -> 0x0014 ( int )
|__m_nStartFrame_____________________________________ -> 0x0018 ( int )
|__m_nFrameRate______________________________________ -> 0x001C ( int )
|__m_fLife___________________________________________ -> 0x0020 ( float )
|__m_fWidth__________________________________________ -> 0x0024 ( float )
|__m_fEndWidth_______________________________________ -> 0x0028 ( float )
|__m_nFadeLength_____________________________________ -> 0x002C ( int )
|__m_fAmplitude______________________________________ -> 0x0030 ( float )
|__m_nSpeed__________________________________________ -> 0x0044 ( int )
|__r_________________________________________________ -> 0x0034 ( int )
|__g_________________________________________________ -> 0x0038 ( int )
|__b_________________________________________________ -> 0x003C ( int )
|__a_________________________________________________ -> 0x0040 ( int )
|__m_nFlags__________________________________________ -> 0x0048 ( int )
|__m_vecStartPoint___________________________________ -> 0x004C ( Vec3 )
|__m_vecEndPoint_____________________________________ -> 0x0058 ( Vec3 )
DT_BaseAttributableItem : public DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_nSequence_______________________________________ -> 0x28AC ( int )
|__m_nForceBone______________________________________ -> 0x267C ( int )
|__m_vecForce________________________________________ -> 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -> 0x0A1C ( int )
|__m_nBody___________________________________________ -> 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -> 0x09FC ( int )
|__m_flModelScale____________________________________ -> 0x2738 ( float )
|__m_flPoseParameter_________________________________ -> 0x2764 ( void* )
|__m_flPlaybackRate_________________________________ -> 0x0A18 ( float )
|__m_flEncodedController____________________________ -> 0x0A48 ( void* )
|__m_bClientSideAnimation__________________________ -> 0x288C ( int )
|__m_bClientSideFrameReset_________________________ -> 0x26B0 ( int )
|__m_bClientSideRagdoll____________________________ -> 0x0275 ( int )
|__m_nNewSequenceParity____________________________ -> 0x0A38 ( int )
|__m_nResetEventsParity____________________________ -> 0x0A3C ( int )
|__m_nMuzzleFlashParity____________________________ -> 0x0A58 ( int )
|__m_hLightingOrigin_______________________________ -> 0x2934 ( int )
|__serveranimdata__________________________________ -> 0x0000 ( void* )
|__m_flCycle______________________________________ -> 0x0A14 ( float )
|__m_flFrozen_____________________________________ -> 0x26E8 ( float )
|__m_ScaleType____________________________________ -> 0x273C ( int )
|__m_bSuppressAnimSounds__________________________ -> 0x293A ( int )
|__m_AttributeManager________________________________ -> 0x2D70 ( void* )
|__m_hOuter_________________________________________ -> 0x2D8C ( int )
|__m_ProviderType___________________________________ -> 0x2D94 ( int )
|__m_iReapplyProvisionParity________________________ -> 0x2D88 ( int )
|__m_Item___________________________________________ -> 0x2DB0 ( void* )
|__m_iItemDefinitionIndex__________________________ -> 0x2F88 ( int )
|__m_iEntityLevel__________________________________ -> 0x2F90 ( int )
|__m_iItemIDHigh___________________________________ -> 0x2FA0 ( int )
|__m_iItemIDLow____________________________________ -> 0x2FA4 ( int )
|__m_iAccountID____________________________________ -> 0x2FA8 ( int )
|__m_iEntityQuality________________________________ -> 0x2F8C ( int )
|__m_bInitialized__________________________________ -> 0x2FB4 ( int )
|__m_szCustomName__________________________________ -> 0x301C ( char[ 161 ] )
|__m_NetworkedDynamicAttributesForDemos____________ -> 0x3000 ( void* )
|__m_Attributes___________________________________ -> 0x3000 ( void* )
|__lengthproxy___________________________________ -> 0x3000 ( void* )
|__lengthprop32_________________________________ -> 0x3000 ( int )
|__m_OriginalOwnerXuidLow___________________________ -> 0x3160 ( int )
|__m_OriginalOwnerXuidHigh__________________________ -> 0x3164 ( int )
|__m_nFallbackPaintKit______________________________ -> 0x3168 ( int )
|__m_nFallbackSeed__________________________________ -> 0x316C ( int )
|__m_flFallbackWear_________________________________ -> 0x3170 ( float )
|__m_nFallbackStatTrak______________________________ -> 0x3174 ( int )
DT_ParticleSmokeGrenade : public DT_BaseParticleEntity, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_flSpawnTime_____________________________________ -> 0x0AD4 ( float )
|__m_FadeStartTime___________________________________ -> 0x0AD8 ( float )
|__m_FadeEndTime_____________________________________ -> 0x0ADC ( float )
|__m_MinColor________________________________________ -> 0x0AE4 ( Vec3 )
|__m_MaxColor________________________________________ -> 0x0AF0 ( Vec3 )
|__m_CurrentStage____________________________________ -> 0x0AC4 ( int )
DT_TestTraceline
|__m_clrRender_______________________________________ -> 0x0070 ( int )
|__m_vecOrigin_______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation[0]__________________________________ -> 0x0128 ( float )
|__m_angRotation[1]__________________________________ -> 0x012C ( float )
|__m_angRotation[2]__________________________________ -> 0x0130 ( float )
|__moveparent________________________________________ -> 0x0144 ( int )
DT_TEBreakModel : public DT_BaseTempEntity
|__m_vecOrigin_______________________________________ -> 0x0010 ( Vec3 )
|__m_angRotation[0]__________________________________ -> 0x001C ( float )
|__m_angRotation[1]__________________________________ -> 0x0020 ( float )
|__m_angRotation[2]__________________________________ -> 0x0024 ( float )
|__m_vecSize_________________________________________ -> 0x0028 ( Vec3 )
|__m_vecVelocity_____________________________________ -> 0x0034 ( Vec3 )
|__m_nModelIndex_____________________________________ -> 0x0044 ( int )
|__m_nRandomization__________________________________ -> 0x0040 ( int )
|__m_nCount__________________________________________ -> 0x0048 ( int )
|__m_fTime___________________________________________ -> 0x004C ( float )
|__m_nFlags__________________________________________ -> 0x0050 ( int )
DT_TESprite : public DT_BaseTempEntity
|__m_vecOrigin_______________________________________ -> 0x0010 ( Vec3 )
|__m_nModelIndex_____________________________________ -> 0x001C ( int )
|__m_fScale__________________________________________ -> 0x0020 ( float )
|__m_nBrightness_____________________________________ -> 0x0024 ( int )
DT_RagdollManager
|__m_iCurrentMaxRagdollCount_________________________ -> 0x09D8 ( int )
DT_TEWorldDecal : public DT_BaseTempEntity
|__m_vecOrigin_______________________________________ -> 0x0010 ( Vec3 )
|__m_nIndex__________________________________________ -> 0x001C ( int )
DT_TEBeamEnts : public DT_BaseBeam
|__m_nModelIndex_____________________________________ -> 0x0010 ( int )
|__m_nHaloIndex______________________________________ -> 0x0014 ( int )
|__m_nStartFrame_____________________________________ -> 0x0018 ( int )
|__m_nFrameRate______________________________________ -> 0x001C ( int )
|__m_fLife___________________________________________ -> 0x0020 ( float )
|__m_fWidth__________________________________________ -> 0x0024 ( float )
|__m_fEndWidth_______________________________________ -> 0x0028 ( float )
|__m_nFadeLength_____________________________________ -> 0x002C ( int )
|__m_fAmplitude______________________________________ -> 0x0030 ( float )
|__m_nSpeed__________________________________________ -> 0x0044 ( int )
|__r_________________________________________________ -> 0x0034 ( int )
|__g_________________________________________________ -> 0x0038 ( int )
|__b_________________________________________________ -> 0x003C ( int )
|__a_________________________________________________ -> 0x0040 ( int )
|__m_nFlags__________________________________________ -> 0x0048 ( int )
|__m_nStartEntity____________________________________ -> 0x004C ( int )
|__m_nEndEntity______________________________________ -> 0x0050 ( int )
DT_TESpriteSpray : public DT_BaseTempEntity
|__m_vecOrigin_______________________________________ -> 0x0010 ( Vec3 )
|__m_vecDirection____________________________________ -> 0x001C ( Vec3 )
|__m_nModelIndex_____________________________________ -> 0x0028 ( int )
|__m_fNoise__________________________________________ -> 0x0030 ( float )
|__m_nCount__________________________________________ -> 0x0034 ( int )
|__m_nSpeed__________________________________________ -> 0x002C ( int )
DT_WeaponTaser : public DT_WeaponCSBaseGun, DT_WeaponCSBase, DT_BaseCombatWeapon, DT_EconEntity, DT_BaseFlex, DT_BaseAnimatingOverlay, DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_nSequence_______________________________________ -> 0x28AC ( int )
|__m_nForceBone______________________________________ -> 0x267C ( int )
|__m_vecForce________________________________________ -> 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -> 0x0A1C ( int )
|__m_nBody___________________________________________ -> 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -> 0x09FC ( int )
|__m_flModelScale____________________________________ -> 0x2738 ( float )
|__m_flPoseParameter_________________________________ -> 0x2764 ( void* )
|__m_flPlaybackRate_________________________________ -> 0x0A18 ( float )
|__m_flEncodedController____________________________ -> 0x0A48 ( void* )
|__m_bClientSideAnimation__________________________ -> 0x288C ( int )
|__m_bClientSideFrameReset_________________________ -> 0x26B0 ( int )
|__m_bClientSideRagdoll____________________________ -> 0x0275 ( int )
|__m_nNewSequenceParity____________________________ -> 0x0A38 ( int )
|__m_nResetEventsParity____________________________ -> 0x0A3C ( int )
|__m_nMuzzleFlashParity____________________________ -> 0x0A58 ( int )
|__m_hLightingOrigin_______________________________ -> 0x2934 ( int )
|__serveranimdata__________________________________ -> 0x0000 ( void* )
|__m_flCycle______________________________________ -> 0x0A14 ( float )
|__m_flFrozen_____________________________________ -> 0x26E8 ( float )
|__m_ScaleType____________________________________ -> 0x273C ( int )
|__m_bSuppressAnimSounds__________________________ -> 0x293A ( int )
|__overlay_vars______________________________________ -> 0x0000 ( void* )
|__m_AnimOverlay____________________________________ -> 0x0000 ( void* )
|__lengthproxy_____________________________________ -> 0x0000 ( void* )
|__lengthprop15___________________________________ -> 0x0000 ( int )
|__m_flexWeight______________________________________ -> 0x2A18 ( void* )
|__m_blinktoggle____________________________________ -> 0x2BC4 ( int )
|__m_viewtarget_____________________________________ -> 0x29E0 ( Vec3 )
|__m_AttributeManager________________________________ -> 0x2D70 ( void* )
|__m_hOuter_________________________________________ -> 0x2D8C ( int )
|__m_ProviderType___________________________________ -> 0x2D94 ( int )
|__m_iReapplyProvisionParity________________________ -> 0x2D88 ( int )
|__m_Item___________________________________________ -> 0x2DB0 ( void* )
|__m_iItemDefinitionIndex__________________________ -> 0x2F88 ( int )
|__m_iEntityLevel__________________________________ -> 0x2F90 ( int )
|__m_iItemIDHigh___________________________________ -> 0x2FA0 ( int )
|__m_iItemIDLow____________________________________ -> 0x2FA4 ( int )
|__m_iAccountID____________________________________ -> 0x2FA8 ( int )
|__m_iEntityQuality________________________________ -> 0x2F8C ( int )
|__m_bInitialized__________________________________ -> 0x2FB4 ( int )
|__m_szCustomName__________________________________ -> 0x301C ( char[ 161 ] )
|__m_NetworkedDynamicAttributesForDemos____________ -> 0x3000 ( void* )
|__m_Attributes___________________________________ -> 0x3000 ( void* )
|__lengthproxy___________________________________ -> 0x3000 ( void* )
|__lengthprop32_________________________________ -> 0x3000 ( int )
|__m_OriginalOwnerXuidLow___________________________ -> 0x3160 ( int )
|__m_OriginalOwnerXuidHigh__________________________ -> 0x3164 ( int )
|__m_nFallbackPaintKit______________________________ -> 0x3168 ( int )
|__m_nFallbackSeed__________________________________ -> 0x316C ( int )
|__m_flFallbackWear_________________________________ -> 0x3170 ( float )
|__m_nFallbackStatTrak______________________________ -> 0x3174 ( int )
|__LocalWeaponData___________________________________ -> 0x0000 ( void* )
|__m_iPrimaryAmmoType_______________________________ -> 0x31EC ( int )
|__m_iSecondaryAmmoType_____________________________ -> 0x31F0 ( int )
|__m_nViewModelIndex________________________________ -> 0x31C4 ( int )
|__m_bFlipViewModel_________________________________ -> 0x3254 ( int )
|__m_iWeaponOrigin__________________________________ -> 0x3258 ( int )
|__m_iWeaponModule__________________________________ -> 0x31DC ( int )
|__LocalActiveWeaponData____________________________ -> 0x0000 ( void* )
|__m_flNextPrimaryAttack___________________________ -> 0x31C8 ( float )
|__m_flNextSecondaryAttack_________________________ -> 0x31CC ( float )
|__m_nNextThinkTick________________________________ -> 0x00F8 ( int )
|__m_flTimeWeaponIdle______________________________ -> 0x3204 ( float )
|__m_iViewModelIndex_______________________________ -> 0x31D0 ( int )
|__m_iWorldModelIndex______________________________ -> 0x31D4 ( int )
|__m_iWorldDroppedModelIndex_______________________ -> 0x31D8 ( int )
|__m_iState________________________________________ -> 0x31E8 ( int )
|__m_hOwner________________________________________ -> 0x31C0 ( int )
|__m_iClip1________________________________________ -> 0x31F4 ( int )
|__m_iClip2________________________________________ -> 0x31F8 ( int )
|__m_iPrimaryReserveAmmoCount______________________ -> 0x31FC ( int )
|__m_iSecondaryReserveAmmoCount____________________ -> 0x3200 ( int )
|__m_hWeaponWorldModel_____________________________ -> 0x31E4 ( int )
|__m_iNumEmptyAttacks______________________________ -> 0x31E0 ( int )
|__m_weaponMode______________________________________ -> 0x32AC ( int )
|__m_fAccuracyPenalty________________________________ -> 0x32B0 ( float )
|__m_fLastShotTime___________________________________ -> 0x3310 ( float )
|__m_iRecoilIndex____________________________________ -> 0x32BC ( int )
|__m_hPrevOwner______________________________________ -> 0x32EC ( int )
|__m_bBurstMode______________________________________ -> 0x32C0 ( int )
|__m_flPostponeFireReadyTime_________________________ -> 0x32C4 ( float )
|__m_bReloadVisuallyComplete_________________________ -> 0x32C8 ( int )
|__m_bSilencerOn_____________________________________ -> 0x32C9 ( int )
|__m_flDoneSwitchingSilencer_________________________ -> 0x32CC ( float )
|__m_iOriginalTeamNumber_____________________________ -> 0x32D4 ( int )
|__m_iIronSightMode__________________________________ -> 0x332C ( int )
|__m_zoomLevel_______________________________________ -> 0x3330 ( int )
|__m_iBurstShotsRemaining____________________________ -> 0x3334 ( int )
DT_TESparks : public DT_TEParticleSystem, DT_BaseTempEntity
|__m_vecOrigin[0]____________________________________ -> 0x0010 ( float )
|__m_vecOrigin[1]____________________________________ -> 0x0014 ( float )
|__m_vecOrigin[2]____________________________________ -> 0x0018 ( float )
|__m_nMagnitude______________________________________ -> 0x001C ( int )
|__m_nTrailLength____________________________________ -> 0x0020 ( int )
|__m_vecDir__________________________________________ -> 0x0024 ( Vec3 )
DT_BaseCombatCharacter : public DT_BaseFlex, DT_BaseAnimatingOverlay, DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_nSequence_______________________________________ -> 0x28AC ( int )
|__m_nForceBone______________________________________ -> 0x267C ( int )
|__m_vecForce________________________________________ -> 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -> 0x0A1C ( int )
|__m_nBody___________________________________________ -> 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -> 0x09FC ( int )
|__m_flModelScale____________________________________ -> 0x2738 ( float )
|__m_flPoseParameter_________________________________ -> 0x2764 ( void* )
|__m_flPlaybackRate_________________________________ -> 0x0A18 ( float )
|__m_flEncodedController____________________________ -> 0x0A48 ( void* )
|__m_bClientSideAnimation__________________________ -> 0x288C ( int )
|__m_bClientSideFrameReset_________________________ -> 0x26B0 ( int )
|__m_bClientSideRagdoll____________________________ -> 0x0275 ( int )
|__m_nNewSequenceParity____________________________ -> 0x0A38 ( int )
|__m_nResetEventsParity____________________________ -> 0x0A3C ( int )
|__m_nMuzzleFlashParity____________________________ -> 0x0A58 ( int )
|__m_hLightingOrigin_______________________________ -> 0x2934 ( int )
|__serveranimdata__________________________________ -> 0x0000 ( void* )
|__m_flCycle______________________________________ -> 0x0A14 ( float )
|__m_flFrozen_____________________________________ -> 0x26E8 ( float )
|__m_ScaleType____________________________________ -> 0x273C ( int )
|__m_bSuppressAnimSounds__________________________ -> 0x293A ( int )
|__overlay_vars______________________________________ -> 0x0000 ( void* )
|__m_AnimOverlay____________________________________ -> 0x0000 ( void* )
|__lengthproxy_____________________________________ -> 0x0000 ( void* )
|__lengthprop15___________________________________ -> 0x0000 ( int )
|__m_flexWeight______________________________________ -> 0x2A18 ( void* )
|__m_blinktoggle____________________________________ -> 0x2BC4 ( int )
|__m_viewtarget_____________________________________ -> 0x29E0 ( Vec3 )
|__bcc_localdata_____________________________________ -> 0x0000 ( void* )
|__m_flNextAttack___________________________________ -> 0x2D60 ( float )
|__bcc_nonlocaldata_________________________________ -> 0x0000 ( void* )
|__m_hMyWeapons____________________________________ -> 0x2DE8 ( void* )
|__m_LastHitGroup__________________________________ -> 0x2D64 ( int )
|__m_hActiveWeapon_________________________________ -> 0x2EE8 ( int )
|__m_flTimeOfLastInjury____________________________ -> 0x2EEC ( float )
|__m_nRelativeDirectionOfLastInjury________________ -> 0x2EF0 ( int )
|__m_hMyWeapons____________________________________ -> 0x2DE8 ( void* )
DT_TEShowLine : public DT_TEParticleSystem, DT_BaseTempEntity
|__m_vecOrigin[0]____________________________________ -> 0x0010 ( float )
|__m_vecOrigin[1]____________________________________ -> 0x0014 ( float )
|__m_vecOrigin[2]____________________________________ -> 0x0018 ( float )
|__m_vecEnd__________________________________________ -> 0x001C ( Vec3 )
DT_BasePropDoor : public DT_DynamicProp, DT_BreakableProp, DT_BaseAnimating, DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_nSequence_______________________________________ -> 0x28AC ( int )
|__m_nForceBone______________________________________ -> 0x267C ( int )
|__m_vecForce________________________________________ -> 0x2670 ( Vec3 )
|__m_nSkin___________________________________________ -> 0x0A1C ( int )
|__m_nBody___________________________________________ -> 0x0A20 ( int )
|__m_nHitboxSet______________________________________ -> 0x09FC ( int )
|__m_flModelScale____________________________________ -> 0x2738 ( float )
|__m_flPoseParameter_________________________________ -> 0x2764 ( void* )
|__m_flPlaybackRate_________________________________ -> 0x0A18 ( float )
|__m_flEncodedController____________________________ -> 0x0A48 ( void* )
|__m_bClientSideAnimation__________________________ -> 0x288C ( int )
|__m_bClientSideFrameReset_________________________ -> 0x26B0 ( int )
|__m_bClientSideRagdoll____________________________ -> 0x0275 ( int )
|__m_nNewSequenceParity____________________________ -> 0x0A38 ( int )
|__m_nResetEventsParity____________________________ -> 0x0A3C ( int )
|__m_nMuzzleFlashParity____________________________ -> 0x0A58 ( int )
|__m_hLightingOrigin_______________________________ -> 0x2934 ( int )
|__serveranimdata__________________________________ -> 0x0000 ( void* )
|__m_flCycle______________________________________ -> 0x0A14 ( float )
|__m_flFrozen_____________________________________ -> 0x26E8 ( float )
|__m_ScaleType____________________________________ -> 0x273C ( int )
|__m_bSuppressAnimSounds__________________________ -> 0x293A ( int )
|__m_qPreferredPlayerCarryAngles_____________________ -> 0x2974 ( Vec3 )
|__m_bClientPhysics__________________________________ -> 0x2980 ( int )
|__m_bUseHitboxesForRenderBox________________________ -> 0x2994 ( int )
|__m_flGlowMaxDist___________________________________ -> 0x29B4 ( float )
|__m_bShouldGlow_____________________________________ -> 0x29B8 ( int )
|__m_clrGlow_________________________________________ -> 0x29B9 ( int )
|__m_nGlowStyle______________________________________ -> 0x29C0 ( int )
DT_Embers : public DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
|__movetype_________________________________________ -> 0x0000 ( int )
|__movecollide______________________________________ -> 0x0000 ( int )
|__m_Collision______________________________________ -> 0x0318 ( void* )
|__m_vecMins_______________________________________ -> 0x0320 ( Vec3 )
|__m_vecMaxs_______________________________________ -> 0x032C ( Vec3 )
|__m_nSolidType____________________________________ -> 0x033A ( int )
|__m_usSolidFlags__________________________________ -> 0x0338 ( int )
|__m_nSurroundType_________________________________ -> 0x0342 ( int )
|__m_triggerBloat__________________________________ -> 0x033B ( int )
|__m_vecSpecifiedSurroundingMins___________________ -> 0x0344 ( Vec3 )
|__m_vecSpecifiedSurroundingMaxs___________________ -> 0x0350 ( Vec3 )
|__m_iTextureFrameIndex____________________________ -> 0x0988 ( int )
|__m_bSimulatedEveryTick___________________________ -> 0x0936 ( int )
|__m_bAnimatedEveryTick____________________________ -> 0x0937 ( int )
|__m_bAlternateSorting_____________________________ -> 0x0938 ( int )
|__m_bSpotted______________________________________ -> 0x0939 ( int )
|__m_bSpottedBy____________________________________ -> 0x093A ( void* )
|__m_bSpottedByMask_______________________________ -> 0x097C ( void* )
|__m_bIsAutoaimTarget____________________________ -> 0x0060 ( int )
|__m_fadeMinDist_________________________________ -> 0x02F0 ( float )
|__m_fadeMaxDist_________________________________ -> 0x02F4 ( float )
|__m_flFadeScale_________________________________ -> 0x02F8 ( float )
|__m_nMinCPULevel________________________________ -> 0x0984 ( int )
|__m_nMaxCPULevel________________________________ -> 0x0985 ( int )
|__m_nMinGPULevel________________________________ -> 0x0986 ( int )
|__m_nMaxGPULevel________________________________ -> 0x0987 ( int )
|__m_flUseLookAtAngle____________________________ -> 0x02C8 ( float )
|__m_nDensity________________________________________ -> 0x09D8 ( int )
|__m_nLifetime_______________________________________ -> 0x09DC ( int )
|__m_nSpeed__________________________________________ -> 0x09E0 ( int )
|__m_bEmit___________________________________________ -> 0x09E4 ( int )
DT_TESmoke : public DT_BaseTempEntity
|__m_vecOrigin_______________________________________ -> 0x0010 ( Vec3 )
|__m_nModelIndex_____________________________________ -> 0x001C ( int )
|__m_fScale__________________________________________ -> 0x0020 ( float )
|__m_nFrameRate______________________________________ -> 0x0024 ( int )
DT_TEProjectedDecal : public DT_BaseTempEntity
|__m_vecOrigin_______________________________________ -> 0x0010 ( Vec3 )
|__m_angRotation_____________________________________ -> 0x001C ( Vec3 )
|__m_flDistance______________________________________ -> 0x0028 ( float )
|__m_nIndex__________________________________________ -> 0x002C ( int )
DT_BaseToggle : public DT_BaseEntity
|__AnimTimeMustBeFirst_______________________________ -> 0x0000 ( void* )
|__m_flAnimTime_____________________________________ -> 0x025C ( int )
|__m_flSimulationTime_______________________________ -> 0x0264 ( int )
|__m_cellbits_______________________________________ -> 0x0074 ( int )
|__m_cellX__________________________________________ -> 0x007C ( int )
|__m_cellY__________________________________________ -> 0x0080 ( int )
|__m_cellZ__________________________________________ -> 0x0084 ( int )
|__m_vecOrigin______________________________________ -> 0x0134 ( Vec3 )
|__m_angRotation____________________________________ -> 0x0128 ( Vec3 )
|__m_nModelIndex____________________________________ -> 0x0254 ( int )
|__m_fEffects_______________________________________ -> 0x00EC ( int )
|__m_nRenderMode____________________________________ -> 0x0257 ( int )
|__m_nRenderFX______________________________________ -> 0x0256 ( int )
|__m_clrRender______________________________________ -> 0x0070 ( int )
|__m_iTeamNum_______________________________________ -> 0x00F0 ( int )
|__m_iPendingTeamNum________________________________ -> 0x00F4 ( int )
|__m_CollisionGroup_________________________________ -> 0x0470 ( int )
|__m_flElasticity___________________________________ -> 0x0398 ( float )
|__m_flShadowCastDistance___________________________ -> 0x039C ( float )
|__m_hOwnerEntity___________________________________ -> 0x0148 ( int )
|__m_hEffectEntity__________________________________ -> 0x0994 ( int )
|__moveparent_______________________________________ -> 0x0144 ( int )
|__m_iParentAttachment______________________________ -> 0x02E8 ( int )
|__m_iName__________________________________________ -> 0x0150 ( char[ 260 ] )
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8CCCC DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005B92A4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A40844 EngineRender -> m_dwEnginePosition: ____________ 0x00667ABC RadarBase -> m_dwRadarBase: ____________________ 0x04E839FC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A33504 EntityList -> m_dwEntityList: __________________ 0x04A4ECA4 WeaponTable -> m_dwWeaponTable: ________________ 0x04E95E0C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04E99790 Extra -> m_dwGlobalVars: _______________________ 0x004D2140 Extra -> m_dwGlowObject: _______________________ 0x04F64BCC Extra -> m_dwForceJump: ________________________ 0x04EE4094 Extra -> m_dwForceAttack: ______________________ 0x02E8ECB0 Extra -> m_dwSensitivity: ______________________ 0x00A38D0C Extra -> m_dwMouseEnable: ______________________ 0x00A38D68
DT_WeaponCSBase -> m_fAccuracyPenalty: _________ 0x000032B0 DT_BaseAnimating -> m_nForceBone: ______________ 0x0000267C DT_BaseCombatWeapon -> m_iState: _______________ 0x000031E8 DT_BaseCombatWeapon -> m_iClip1: _______________ 0x000031F4 DT_BaseCombatWeapon -> m_flNextPrimaryAttack: __ 0x000031C8 DT_BaseCombatWeapon -> m_bCanReload: ___________ 0x00003235 DT_BaseCombatWeapon -> m_iPrimaryAmmoType: _____ 0x000031EC DT_BaseCombatWeapon -> m_iWeaponID: ____________ 0x000032DC DT_WeaponCSBaseGun -> m_zoomLevel: _____________ 0x00003330 DT_BaseEntity -> m_bSpotted: ___________________ 0x00000939 DT_BaseEntity -> m_bSpottedByMask: _____________ 0x0000097C DT_BaseEntity -> m_hOwnerEntity: _______________ 0x00000148 DT_BaseEntity -> m_vecOrigin: __________________ 0x00000134 DT_BaseEntity -> m_iTeamNum: ___________________ 0x000000F0 DT_CSPlayer -> m_flFlashMaxAlpha: ______________ 0x0000A2F4 DT_CSPlayer -> m_flFlashDuration: ______________ 0x0000A2F8 DT_CSPlayer -> m_iGlowIndex: ___________________ 0x0000A310 DT_CSPlayer -> m_angEyeAngles: _________________ 0x0000A9EC DT_CSPlayer -> m_iAccount: _____________________ 0x0000A9DC DT_CSPlayer -> m_ArmorValue: ___________________ 0x0000A9E8 DT_CSPlayer -> m_bGunGameImmunity: _____________ 0x000038A0 DT_CSPlayer -> m_iShotsFired: __________________ 0x0000A2B0 DT_CSPlayerResource -> CSPlayerResource: _______ 0x02E8CCCC DT_CSPlayerResource -> m_iCompetitiveRanking: __ 0x00001A44 DT_CSPlayerResource -> m_iCompetitiveWins: _____ 0x00001B48 DT_CSPlayerResource -> m_iKills: _______________ 0x00000BE8 DT_CSPlayerResource -> m_iAssists: _____________ 0x00000CEC DT_CSPlayerResource -> m_iDeaths: ______________ 0x00000DF0 DT_CSPlayerResource -> m_iPing: ________________ 0x00000AE4 DT_CSPlayerResource -> m_iScore: _______________ 0x00001940 DT_CSPlayerResource -> m_szClan: _______________ 0x00004120 DT_BasePlayer -> m_lifeState: __________________ 0x0000025B DT_BasePlayer -> m_fFlags: _____________________ 0x00000100 DT_BasePlayer -> m_iHealth: ____________________ 0x000000FC DT_BasePlayer -> m_hLastWeapon: ________________ 0x000032EC DT_BasePlayer -> m_hMyWeapons: _________________ 0x00002DE8 DT_BasePlayer -> m_hActiveWeapon: ______________ 0x00002EE8 DT_BasePlayer -> m_Local: ______________________ 0x00002FA8 DT_BasePlayer -> m_vecViewOffset[0]: ___________ 0x00000104 DT_BasePlayer -> m_nTickBase: __________________ 0x00003414 DT_BasePlayer -> m_vecVelocity[0]: _____________ 0x00000110 DT_BasePlayer -> m_szLastPlaceName: ____________ 0x00003598 DT_Local -> m_vecPunch: ________________________ 0x00003018 DT_Local -> m_iCrossHairID: ____________________ 0x0000AA44 BaseEntity -> m_bDormant: ______________________ 0x000000E9 BaseEntity -> m_dwModel: _______________________ 0x0000006C BaseEntity -> m_dwIndex: _______________________ 0x00000064 BaseEntity -> m_dwBoneMatrix: __________________ 0x00002698 BaseEntity -> m_bMoveType: _____________________ 0x00000258 ClientState -> m_dwClientState: ________________ 0x005B92A4 ClientState -> m_dwLocalPlayerIndex: ___________ 0x00000178 ClientState -> m_dwInGame: _____________________ 0x00000100 ClientState -> m_dwMaxPlayer: __________________ 0x00000308 ClientState -> m_dwMapDirectory: _______________ 0x00000180 ClientState -> m_dwMapname: ____________________ 0x00000284 ClientState -> m_dwPlayerInfo: _________________ 0x0000523C ClientState -> m_dwViewAngles: _________________ 0x00004D0C EngineRender -> m_dwViewMatrix: ________________ 0x04A40844 EngineRender -> m_dwEnginePosition: ____________ 0x00667ABC RadarBase -> m_dwRadarBase: ____________________ 0x04E839FC RadarBase -> m_dwRadarBasePointer: _____________ 0x00000050 LocalPlayer -> m_dwLocalPlayer: ________________ 0x00A33504 EntityList -> m_dwEntityList: __________________ 0x04A4ECA4 WeaponTable -> m_dwWeaponTable: ________________ 0x04E95E0C WeaponTable -> m_dwWeaponTableIndex: ___________ 0x00003260 Extra -> m_dwInput: ____________________________ 0x04E99790 Extra -> m_dwGlobalVars: _______________________ 0x004D2140 Extra -> m_dwGlowObject: _______________________ 0x04F64BCC Extra -> m_dwForceJump: ________________________ 0x04EE4094 Extra -> m_dwForceAttack: ______________________ 0x02E8ECB0 Extra -> m_dwSensitivity: ______________________ 0x00A38D0C Extra -> m_dwMouseEnable: ______________________ 0x00A38D68
EntityList = 0x04A4A894 LocalPlayer = 0x00A2F4AC RadarBase = 0x04E7F5AC ScoreBoardBase = 0x04A6AAEC attack = 0x02E8A864 attack2 = 0x02E8A870 forward = 0x02E8A8A0 backward = 0x02E8A87C moveleft = 0x02E8A888 moveright = 0x02E8A8C4 jump = 0x04EDFC98
)