Code:
CROSS FIRE LOGGER - CRACKKILLER & FOREVERMARSHALL [RELEASE]
///////////////////[ESP/AIM/GHOST AIM]///////////////////
#define o_aLTModel 0x01156884
#define o_LTClientShell 0x011593D4
#define o_IntersectSegment 0x11DEE559
#define o_dwCPlayerStart 0x000001E0
#define o_MEOffset 0x000001EC
#define o_dwCPlayerSize 0x00000D78
///////////////////[BYPASS ARMAS]///////////////////
#define o_bypass28_3_JMP 0x006ECDED
#define o_bypass28_3_CALL 0x006ECDF5
#define 28_4_CALL 0x0000000
#define DC_1 0x0000000
#define DC_2 0x0000000
#define DC_3 0x0000000
#define DC_4 0x0000000
#define REMOTE1 0x0000000
#define REMOTE2 0x0000000
#define DC_REMOTE 0x0000000
#define OFFSET_REMOTE 0x0000000
#define o_weaponMgr 0x0179A948
#define o_AmmoDamage 0x00000BC4
///////////////////[NO BUG DAMAGE]///////////////////
#define o_VisibleZoneIndex 0x00D6B61C
#define o_DamageZone 0x00D6B6D4
#define o_DamagePerSec 0x00D6B6C4
#define o_Eatman 0x00D6B660
#define o_EatmanName 0x00D6B654
#define o_versioncode 0x00D6B6EC
#define o_Zoneman 0x00D6B668
#define o_ZoneName 0x00D6B630
#define o_ZonemanName 0x00D6B63C
#define o_FloorNameMsgIndex 0x00D6B670
#define o_Floor 0x00D6B684
#define o_PointIndex 0x00D6B694
#define o_EditPoly 0x00D6B6A0
#define o_PolyList 0x00D6B6AC
#define o_PointList 0x00D6B6B8
#define o_MaxDepth 0x00D6B6E0
///////////////////[PLAYER/MISC]///////////////////
#define o_PlayerMgr 0x015FF768
#define o_aILTClient 0x011593C8
#define o_PTCOffset 0x0000021C
#define o_BagMgr 0x017B84D0
#define o_WallPointer 0x0179A930
#define o_Offset_Yaw 0x000004D0
#define o_Offset_Pitch 0x000004D4
#define o_DamagePerMeter 0x0179A928
#define o_ModelNode 0x0179A874
#define o_CharacterMgr 0x015FF780
#define o_CharacterViewMgr_Size 0x00000C00
#define o_CharacterViewMgr 0x015FF788
#define o_aCLTPlayerClient 0x011843A8
#define o_FlyCOffset 0x00000A18
#define p_WallArray 0x0119AD20
///////////////////[D3D9]///////////////////
#define o_EndSceneEngine 0x0045EB7F
#define o_MidFuncEngine 0x004CFC82
///////////////////[MSGBOX IN-GAME]///////////////////
#define o_MSGBOX_BASE 0x00175A10
#define MSG_PUSH_1 0x00
#define MSG_PUSH_2 0x77
#define MSG_PUSH_3 0x2C
#define MSG_ESP_4 0x14