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Home › Forum › MultiPlayer Game Hacks & Cheats › CrossFire Hacks & Cheats › CrossFire Latin America / Brazil Hacks › CrossFire Latin America / Brazil Hack Source Code › Addy's 29/04

Addy's 29/04

Posts 1–7 of 7 · Page 1 of 1
M4
M4Z3
Addy's 29/04
Code:
CROSS FIRE LOGGER - CRACKKILLER & FOREVERMARSHALL [RELEASE]

///////////////////[ESP/AIM/GHOST AIM]///////////////////

#define o_aLTModel				0x01156884
#define o_LTClientShell				0x011593D4
#define o_IntersectSegment			0x11DEE559
#define o_dwCPlayerStart			0x000001E0
#define o_MEOffset				0x000001EC
#define o_dwCPlayerSize				0x00000D78
///////////////////[BYPASS ARMAS]///////////////////

#define o_bypass28_3_JMP			0x006ECDED
#define o_bypass28_3_CALL			0x006ECDF5
#define 28_4_CALL			0x0000000
#define DC_1			0x0000000
#define DC_2			0x0000000
#define DC_3			0x0000000
#define DC_4			0x0000000
#define REMOTE1			0x0000000
#define REMOTE2			0x0000000
#define DC_REMOTE			0x0000000
#define OFFSET_REMOTE			0x0000000
#define o_weaponMgr				0x0179A948
#define o_AmmoDamage				0x00000BC4
///////////////////[NO BUG DAMAGE]///////////////////

#define o_VisibleZoneIndex			0x00D6B61C
#define o_DamageZone				0x00D6B6D4
#define o_DamagePerSec				0x00D6B6C4
#define o_Eatman				0x00D6B660
#define o_EatmanName				0x00D6B654
#define o_versioncode				0x00D6B6EC
#define o_Zoneman				0x00D6B668
#define o_ZoneName				0x00D6B630
#define o_ZonemanName				0x00D6B63C
#define o_FloorNameMsgIndex			0x00D6B670
#define o_Floor					0x00D6B684
#define o_PointIndex				0x00D6B694
#define o_EditPoly				0x00D6B6A0
#define o_PolyList				0x00D6B6AC
#define o_PointList				0x00D6B6B8
#define o_MaxDepth				0x00D6B6E0
///////////////////[PLAYER/MISC]///////////////////

#define o_PlayerMgr				0x015FF768
#define o_aILTClient				0x011593C8
#define o_PTCOffset				0x0000021C
#define o_BagMgr				0x017B84D0
#define o_WallPointer				0x0179A930
#define o_Offset_Yaw				0x000004D0
#define o_Offset_Pitch				0x000004D4
#define o_DamagePerMeter			0x0179A928
#define o_ModelNode				0x0179A874
#define o_CharacterMgr				0x015FF780
#define o_CharacterViewMgr_Size			0x00000C00
#define o_CharacterViewMgr			0x015FF788
#define o_aCLTPlayerClient			0x011843A8
#define o_FlyCOffset				0x00000A18
#define p_WallArray				0x0119AD20
///////////////////[D3D9]///////////////////

#define o_EndSceneEngine			0x0045EB7F
#define o_MidFuncEngine				0x004CFC82
///////////////////[MSGBOX IN-GAME]///////////////////

#define o_MSGBOX_BASE				0x00175A10
#define MSG_PUSH_1				0x00
#define MSG_PUSH_2				0x77
#define MSG_PUSH_3				0x2C
#define MSG_ESP_4				0x14
#1 · 8y ago
XE
xenguy04
how to use that code?
#2 · 8y ago
VA
vaisefud3
Quote Originally Posted by M4Z3 View Post
Code:
CROSS FIRE LOGGER - CRACKKILLER & FOREVERMARSHALL [RELEASE]

///////////////////[ESP/AIM/GHOST AIM]///////////////////

#define o_aLTModel				0x01156884
#define o_LTClientShell				0x011593D4
#define o_IntersectSegment			0x11DEE559
#define o_dwCPlayerStart			0x000001E0
#define o_MEOffset				0x000001EC
#define o_dwCPlayerSize				0x00000D78
///////////////////[BYPASS ARMAS]///////////////////

#define o_bypass28_3_JMP			0x006ECDED
#define o_bypass28_3_CALL			0x006ECDF5
#define 28_4_CALL			0x0000000
#define DC_1			0x0000000
#define DC_2			0x0000000
#define DC_3			0x0000000
#define DC_4			0x0000000
#define REMOTE1			0x0000000
#define REMOTE2			0x0000000
#define DC_REMOTE			0x0000000
#define OFFSET_REMOTE			0x0000000
#define o_weaponMgr				0x0179A948
#define o_AmmoDamage				0x00000BC4
///////////////////[NO BUG DAMAGE]///////////////////

#define o_VisibleZoneIndex			0x00D6B61C
#define o_DamageZone				0x00D6B6D4
#define o_DamagePerSec				0x00D6B6C4
#define o_Eatman				0x00D6B660
#define o_EatmanName				0x00D6B654
#define o_versioncode				0x00D6B6EC
#define o_Zoneman				0x00D6B668
#define o_ZoneName				0x00D6B630
#define o_ZonemanName				0x00D6B63C
#define o_FloorNameMsgIndex			0x00D6B670
#define o_Floor					0x00D6B684
#define o_PointIndex				0x00D6B694
#define o_EditPoly				0x00D6B6A0
#define o_PolyList				0x00D6B6AC
#define o_PointList				0x00D6B6B8
#define o_MaxDepth				0x00D6B6E0
///////////////////[PLAYER/MISC]///////////////////

#define o_PlayerMgr				0x015FF768
#define o_aILTClient				0x011593C8
#define o_PTCOffset				0x0000021C
#define o_BagMgr				0x017B84D0
#define o_WallPointer				0x0179A930
#define o_Offset_Yaw				0x000004D0
#define o_Offset_Pitch				0x000004D4
#define o_DamagePerMeter			0x0179A928
#define o_ModelNode				0x0179A874
#define o_CharacterMgr				0x015FF780
#define o_CharacterViewMgr_Size			0x00000C00
#define o_CharacterViewMgr			0x015FF788
#define o_aCLTPlayerClient			0x011843A8
#define o_FlyCOffset				0x00000A18
#define p_WallArray				0x0119AD20
///////////////////[D3D9]///////////////////

#define o_EndSceneEngine			0x0045EB7F
#define o_MidFuncEngine				0x004CFC82
///////////////////[MSGBOX IN-GAME]///////////////////

#define o_MSGBOX_BASE				0x00175A10
#define MSG_PUSH_1				0x00
#define MSG_PUSH_2				0x77
#define MSG_PUSH_3				0x2C
#define MSG_ESP_4				0x14
I think your intersectsegment is wrong isn't it?
#3 · 8y ago
M4
M4Z3
Quote Originally Posted by vaisefud3 View Post
I think your intersectsegment is wrong isn't it?
intersectsegment Is working...
#4 · 8y ago
Hacker Fail
Hacker Fail
Pra que falar em inglês na área BR ?
#5 · 8y ago
M4
M4Z3
Quote Originally Posted by Hacker Fail View Post
Pra que falar em inglês na área BR ?
Só fui notar que era área BR depois de postar
//
OFF : Quando vai voltar pra área CA?
#6 · 8y ago
Hacker Fail
Hacker Fail
Quote Originally Posted by M4Z3 View Post
Só fui notar que era área BR depois de postar
//
OFF : Quando vai voltar pra área CA?
De vez em quando a gente mexe né, só pra matar a vontade kkk
#7 · 8y ago
Posts 1–7 of 7 · Page 1 of 1

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