
if((*(BYTE *)GameStatus =5) && GetAsyncKeyState(VK_DELETE) & 1){
memcpy((VOID *)beast, (VOID *)(PBYTE)"\x01", 1); // Invisible mode on
} else {
memcpy((VOID *)beast, (VOID *)(PBYTE)"\x00", 1); // invis mode off
}
if((*(BYTE *)GameStatus =5) && GetAsyncKeyState(VK_DELETE) & 1){
memcpy((VOID *)beast, (VOID *)(PBYTE)"\x06", 1); // freeflight mode on
} else {
memcpy((VOID *)beast, (VOID *)(PBYTE)"\x00", 1); // freeflight mode off
}
if((*(BYTE *)GameStatus =5) && GetAsyncKeyState(VK_DELETE) & 1){
memcpy((VOID *)beast, (VOID *)(PBYTE)"\x04", 1); // beast mode on
} else {
memcpy((VOID *)beast, (VOID *)(PBYTE)"\x00", 1); // beast mode off
}
if((*(BYTE *)GameStatus =5) && GetAsyncKeyState(VK_DELETE) & 1){
*(BYTE*) beast = 1 )
} else {
*(BYTE*) beast = 0 )
}