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Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › MapleStory Hacks, Cheats & Trainers › MapleStory Hack Coding/Source Code › [Release] Code Bot v1.0

Exclamation[Release] Code Bot v1.0

Posts 1–15 of 27 · Page 1 of 2
Dreamer
Dreamer
[Release] Code Bot v1.0
CODE BOT v1.0

OMG CODING SUCKS. TAKES FOR EVER TO FILL IN ADDIES AND THE CODES SCREW THIS *BEEP BEEP*

Yeah this used to be me but now introducing code bot! No need for long hours/minutes replacing codes into check boxes. Instead just fill out the text boxes and get your code! And your done! Enjoy

[IMG]http://i1215.photobucke*****m/albums/cc510/killer66143/codebotpic.png[/IMG]
Not In Use

[IMG]http://i1215.photobucke*****m/albums/cc510/killer66143/Inuse.png[/IMG]
In Use


Virus Scans:
VirusTotal - Free Online Virus, Malware and URL Scanner

Code Bot v1.0.rar MD5:a8f1f673f38a3bb31c785c2d38570a03 - VirSCAN.org Scanners did not find malware!
#1 · 15y ago
DareoTheOreo
DareoTheOreo
ohmygosh!!! thats amazing @Spark !!!!
#2 · 15y ago
Dreamer
Dreamer
Quote Originally Posted by DareoTheOreo View Post
ohmygosh!!! thats amazing @Spark !!!!
Thank you. You sohuld use this later on
#3 · 15y ago
DareoTheOreo
DareoTheOreo
Quote Originally Posted by Spark View Post
Thank you. You sohuld use this later on
i will brah i will
#4 · 15y ago
Dreamer
Dreamer
Quote Originally Posted by DareoTheOreo View Post
i will brah i will
Yeah very simple and easy to use. Only problem is it can only do scripts with 1 byte.
#5 · 15y ago
DareoTheOreo
DareoTheOreo
Quote Originally Posted by Spark View Post
Yeah very simple and easy to use. Only problem is it can only do scripts with 1 byte.
:O oh noes... do most of the maple codes use just 1 byte? or more?
#6 · 15y ago
Dreamer
Dreamer
Quote Originally Posted by DareoTheOreo View Post
:O oh noes... do most of the maple codes use just 1 byte? or more?
Some hav emore bytes. but its very easy to fix.
#7 · 15y ago
DareoTheOreo
DareoTheOreo
Quote Originally Posted by Spark View Post
Some hav emore bytes. but its very easy to fix.
ok cool... that will be then
#8 · 15y ago
Dreamer
Dreamer
Quote Originally Posted by DareoTheOreo View Post
ok cool... that will be then
Yeah just add comma and change how much bytes your covering.
#9 · 15y ago
DareoTheOreo
DareoTheOreo
Quote Originally Posted by Spark View Post
Yeah just add comma and change how much bytes your covering.
ighty.. wait imma do somethin with it real quick...
#10 · 15y ago
Dreamer
Dreamer
Quote Originally Posted by DareoTheOreo View Post
ighty.. wait imma do somethin with it real quick...
o.o What you gonna do lol?
#11 · 15y ago
DareoTheOreo
DareoTheOreo
Quote Originally Posted by Spark View Post
o.o What you gonna do lol?
ok from this code that Eckhart posted :
//Mob Disarm
[Enable]
006683BE:
db EB 10


[Disable]
006683BE:
db 75 10

i got (outta what i could remeber waht goes where:
//Mob Miss
DWORD PICT = 0x;
BYTE enablePICT[] = {0xdb EB 10};
BYTE disablePICT[] = {0xdb 75 10};

void Form1::checkBox_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{

if(this->checkBox->Checked)
{
WriteMemory(,,0xdb EB 10);
}
else
{
WriteMemory(,,0xdb 75 10);
}
}
so where does everything else go? :O (im too lazy to go back to the other thread
p.s. i only put oin enable and disable codes lol
#12 · 15y ago
Dreamer
Dreamer
WRONG.

its like this.
Code:
//Mob Disarm
[Enable]
006683BE:
db EB 10

[Disable]
006683BE:
db 75 10


//Mob Miss
DWORD PICT = 0x006683BE:;
BYTE enablePICT[] = {0xEB, 0x10};
BYTE disablePICT[] = {0x75, 0x10};

void Form1::checkBox_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{

if(this->checkBox->Checked)
{
WriteMemory(,2,0xEB, 0x10);
}
else
{
WriteMemory(,2,0x75, 0x10);
} 
}
#13 · 15y ago
DareoTheOreo
DareoTheOreo
Quote Originally Posted by Spark View Post
WRONG.

its like this.
Code:
//Mob Disarm
[Enable]
006683BE:
db EB 10

[Disable]
006683BE:
db 75 10


//Mob Miss
DWORD PICT = 0x006683BE:;
BYTE enablePICT[] = {0xEB, 0x10};
BYTE disablePICT[] = {0x75, 0x10};

void Form1::checkBox_CheckedChanged(System::Object^ sender, System::EventArgs^ e)
{

if(this->checkBox->Checked)
{
WriteMemory(,2,0xEB, 0x10);
}
else
{
WriteMemory(,2,0x75, 0x10);
} 
}
oh alrighty... lol gosh... imma start continuing with learning it... when i get home from basketball practice... screw xbox live lol
#14 · 15y ago
Dreamer
Dreamer
Quote Originally Posted by DareoTheOreo View Post
oh alrighty... lol gosh... imma start continuing with learning it... when i get home from basketball practice... screw xbox live lol
Alright you made little errors but its alright
#15 · 15y ago
Posts 1–15 of 27 · Page 1 of 2

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