I recommend only updating every 5 revisions or every major revisions with as many as Rick has been releasing.

Changelog as of rev73

 

  • rev70
    1. LZO code updated to support offsets into byte buffers
    2. Support for "fat" save files (Should fix LookbehindOverrun failures)
  • rev71
    1. Change characterName from string to bytes, preventes encoding issues
    2. PlayerView now assumes CharacterName is UTF8
    3. Set new bindings to update on property change
  • rev72
    1. Clarify to people you can copy exception error using Ctrl+C
  • rev73
    1. Is it stack traces that make people not read perfectly understandable error messages? WHO KNOWS.



 

  • rev70
    1. /trunk/Gibbed.Borderlands2.FileFormats/LZO.cs
    2. /trunk/Gibbed.Borderlands2.FileFormats/SaveFile.cs
    3. /trunk/Gibbed.Borderlands2.SparkTmsUnpack/Program.cs
    4. /trunk/VerifySaves/Program.cs
  • rev71
    1. /trunk/Gibbed.Borderlands2.ProtoBufFormats/WillowTwoSave/UIPreferencesData.cs
    2. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseItemView.xaml
    3. /trunk/Gibbed.Borderlands2.SaveEdit/Items/BaseWeaponView.xaml
    4. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BackpackView.xaml
    5. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/BankView.xaml
    6. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/CurrencyOnHandView.xaml
    7. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerView.xaml
    8. /trunk/Gibbed.Borderlands2.SaveEdit/Tabs/PlayerViewModel.cs
  • rev72
    1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs
  • rev73
    1. /trunk/Gibbed.Borderlands2.SaveEdit/ShellViewModel.cs