This is yet another take on showing player/enemy hp. As you can see from the pic, this draws bars below an enemy or player indicating their current health and, if it is a player, magic. The default settings are ones that I currently like and fit my goal of making bars that keeps conflicts with other graphic elements at a minimum. For those who want to add their own touch to the bars, I took some time to add configurable options (via RABCDAsm macro ability). I also made a "names to update" section so that it is easily updatable when future updates come out.
The code below is made for the current production client (3.1.0: AssembleeGameClient1351126858.swf). If you want it to work for another client, you'll have to do some work to update the names for that version.
Insert everything found in the code block below in com/company/assembleegameclient/objects/Character.class.asasm just after line 153. The spot looks like this:
Code:
;--------------------------------------------------------------------------------------------------
; Options
;--------------------------------------------------------------------------------------------------
;Color (colors are rbg values in decimal form)
#set barBackgroundColor "5526612"
#set playerMagicBarColor "49151"
#set playerHealthBarColor "255" ;ignored if useDynamicColorOnHealthBars is set
#set enemyHealthBarColor "16711680" ;ignored if useDynamicColorOnHealthBars is set
#set useDynamicColorOnHealthBars "1" ;enables shifting color, from green to red, on health bars
;Bar Length Adjustments
#set resizeBarLengthByObjectSize "1" ;if set, resizedLength = ObjectSize * horizontalLength / 100
#set enforceMinimumBarLength "0" ;if set, horizontalLength can not be less than minimumBarLength
#set minimumBarLength "20"
;Players health bar position and dimensions
#set playerHealthVerticlePosition "2"
#set playerHealthVerticleLength "2"
#set playerHealthHorizontalLength "20"
;Players magic bar position and dimensions
#set playerMagicVerticlePosition "0"
#set playerMagicVerticleLength "2" ;set verticleLength to 0 to disable displaying of bar
#set playerMagicHorizontalLength "20"
;Enemy health bar position and dimensions
#set enemyHealthVerticlePosition "3"
#set enemyHealthVerticleLength "3"
#set enemyHealthHorizontalLength "20"
;Misc Options
#set enableShowingOfOwnPlayersBars "1"
#set enableBarsInSafeZones "0" ;safe zones include: Nexus, Vault, and Guild Hall
;--------------------------------------------------------------------------------------------------
; Names to Update on new Updates
;--------------------------------------------------------------------------------------------------
#set nsCharacter "_-vz" ;found in com/company/assembleegameclient/objects/Character.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsGameObject "_-01L" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set spnsBasicObject "_-SZ" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [protectedns ProtectedNamespace("_-Name")]
#set graphicUtils "_-0Ya" ;is one of the classes found in com/company/util/ . File size about 30kb.
#set graphicUtilsCommands "_-JO" ;is a parameter of the above class [trait const QName(PackageNamespace(""), "_-Name") slotid 2 type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "int")>) end]
#set charPos "_-GK" ;found in com/company/assembleegameclient/objects/BasicObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>) end]
#set charHealth "_-0bi" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set charMaxHealth "_-0eH" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set playerMana "_-eM" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "Number") value Integer(0) end]
#set playerMaxMana "_-4q" ;found in com/company/assembleegameclient/objects/Player.class.asasm [trait slot QName(PackageNamespace(""), "_-Name") type QName(PackageNamespace(""), "int") value Integer(200) end]
#set gameBoard "_-5q" ;found in com/company/assembleegameclient/objects/GameObject.class.asasm as an argument to the draw function [param QName(PackageNamespace("com.company.assembleegameclient.map"), "_-Name")]
;--------------------------------------------------------------------------------------------------
; Code (only serious hackers need veture beyond this point)
;--------------------------------------------------------------------------------------------------
trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsSolidFill")>) value Null() end
trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath") type TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "GraphicsPath")>) value Null() end
trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR") type QName(PackageNamespace(""), "int") value Integer(0) end
trait slot QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR") type QName(PackageNamespace(""), "int") value Integer(1) end
trait method QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar")
method
refid "com.company.assembleegameclient.objects:Character/drawBar"
param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
returns QName(PackageNamespace(""), "void")
body
maxstack 10
localcount 12
initscopedepth 6
maxscopedepth 7
code
getlocal0
pushscope
pushundefined
coerce_a
setlocal 11
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
pushnull
ifne L410_
getlocal0
getlex Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
getlex QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
applytype 1
pushbyte 2
pushtrue
construct 2
initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
getlocal0
getlex Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
getlex QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
applytype 1
pushbyte 2
pushtrue
construct 2
initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
getlocal0
getlex Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
getlex QName(PackageNamespace("flash.display"), "GraphicsPath")
applytype 1
pushbyte 2
pushtrue
construct 2
initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
getlocal0
getlex Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
getlex QName(PackageNamespace("flash.display"), "GraphicsPath")
applytype 1
pushbyte 2
pushtrue
construct 2
initproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
L410_:
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
pushnull
ifne L850_
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
getlocal 4
findpropstrict QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
pushint $barBackgroundColor
constructprop QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
setproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
getlocal 4
findpropstrict QName(PackageNamespace("flash.display"), "GraphicsSolidFill")
getlocal 5
constructprop QName(PackageNamespace("flash.display"), "GraphicsSolidFill"), 1
setproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
getlocal 4
findpropstrict QName(PackageNamespace("flash.display"), "GraphicsPath")
getlex QName(PackageNamespace("com.company.util"), $"graphicUtils")
getproperty QName(PackageNamespace(""), $"graphicUtilsCommands")
getlex Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
getlex QName(PackageNamespace(""), "Number")
applytype 1
construct 0
constructprop QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
setproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
getlocal 4
findpropstrict QName(PackageNamespace("flash.display"), "GraphicsPath")
getlex QName(PackageNamespace("com.company.util"), $"graphicUtils")
getproperty QName(PackageNamespace(""), $"graphicUtilsCommands")
getlex Multiname("Vector", [PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject"), PackageNamespace("__AS3__.vec")])
getlex QName(PackageNamespace(""), "Number")
applytype 1
construct 0
constructprop QName(PackageNamespace("flash.display"), "GraphicsPath"), 2
setproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
L850_:
findpropstrict QName(PackageNamespace(""), "int")
getlocal2
getlocal3
divide
pushbyte 100
multiply
callproperty QName(PackageNamespace(""), "int"), 1
coerce_a
setlocal 9
getlocal 4
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
equals
dup
iffalse L1030_
pop
pushbyte $useDynamicColorOnHealthBars
convert_b
L1030_:
iffalse L1120_
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal0
getlocal 9
callproperty QName(PackageNamespace(""), "green2red"), 1
setproperty QName(PackageNamespace(""), "color")
L1120_:
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getproperty QName(PackageNamespace(""), "data")
coerce TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
dup
setlocal 10
pushbyte 0
setproperty QName(PackageNamespace(""), "length")
getlocal 10
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
subtract
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlocal 8
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
subtract
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlocal 8
add
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8
getlocal1
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundFill")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1
getlocal1
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "backgroundPath")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1
getlocal1
getlex QName(PackageNamespace("com.company.util"), $"graphicUtils")
getproperty QName(PackageNamespace(""), "END_FILL")
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1
getlocal 9
pushbyte 0
ifngt L2720_
getlocal 9
pushbyte 100
divide
pushbyte 2
multiply
getlocal 7
multiply
coerce_a
setlocal 11
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getproperty QName(PackageNamespace(""), "data")
coerce TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace(""), "Number")>)
dup
setlocal 10
pushbyte 0
setproperty QName(PackageNamespace(""), "length")
getlocal 10
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
subtract
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
subtract
getlocal 11
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
subtract
getlocal 11
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlocal 8
add
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 0
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 7
subtract
getlex QName(PackageNamespace(""), $"charPos")
pushbyte 1
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
getlocal 6
add
getlocal 8
add
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 8
getlocal1
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundFill")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1
getlocal1
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "foregroundPath")
getlocal 4
getproperty MultinameL([PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#1"), PackageNamespace(""), PackageNamespace("com.company.assembleegameclient.objects"), PackageInternalNs("com.company.assembleegameclient.objects"), Namespace("http://adobe.com/AS3/2006/builtin"), ProtectedNamespace($"nsCharacter"), StaticProtectedNs($"nsCharacter"), StaticProtectedNs($"spnsGameObject"), StaticProtectedNs($"spnsBasicObject")])
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1
getlocal1
getlex QName(PackageNamespace("com.company.util"), $"graphicUtils")
getproperty QName(PackageNamespace(""), "END_FILL")
callpropvoid QName(Namespace("http://adobe.com/AS3/2006/builtin"), "push"), 1
L2720_:
returnvoid
end ; code
end ; body
end ; method
end ; trait
trait method QName(PackageNamespace(""), "green2red")
method
refid "com.company.assembleegameclient.objects:Character/green2red"
param QName(PackageNamespace(""), "int")
returns QName(PackageNamespace(""), "int")
body
maxstack 5
localcount 2
initscopedepth 6
maxscopedepth 7
code
getlocal0
pushscope
getlocal1
pushbyte 50
ifngt L150_
pushint 65280
pushint 327680
findpropstrict QName(PackageNamespace(""), "int")
pushbyte 100
getlocal1
subtract
callproperty QName(PackageNamespace(""), "int"), 1
multiply
add
returnvalue
L150_:
pushint 16776960
pushshort 1280
findpropstrict QName(PackageNamespace(""), "int")
pushbyte 50
getlocal1
subtract
callproperty QName(PackageNamespace(""), "int"), 1
multiply
subtract
returnvalue
end ; code
end ; body
end ; method
end ; trait
trait method QName(PackageNamespace(""), "safeZone")
method
refid "com.company.assembleegameclient.objects:Character/safeZone"
returns QName(PackageNamespace(""), "Boolean")
body
maxstack 2
localcount 1
initscopedepth 6
maxscopedepth 7
code
getlocal0
pushscope
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Nexus"
equals
dup
iftrue L130_
pop
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Vault"
equals
L130_:
dup
iftrue L200_
pop
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "name_")
pushstring "Guild Hall"
equals
L200_:
iffalse L230_
pushtrue
returnvalue
L230_:
pushfalse
returnvalue
end ; code
end ; body
end ; method
end ; trait
trait method QName(PackageNamespace(""), "barLength")
method
refid "com.company.assembleegameclient.objects:Character/barLength"
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "int")
param QName(PackageNamespace(""), "Boolean")
param QName(PackageNamespace(""), "Boolean")
returns QName(PackageNamespace(""), "int")
body
maxstack 2
localcount 7
initscopedepth 6
maxscopedepth 7
code
getlocal0
pushscope
pushundefined
coerce_a
setlocal 6
getlocal 4
iffalse L270_
getlocal3
getlocal1
multiply
pushbyte 100
divide
coerce_a
setlocal 6
getlocal 5
iffalse L250_
getlocal 6
getlocal2
ifngt L220_
getlocal 6
convert_i
jump L240_
L220_:
getlocal2
convert_i
L240_:
returnvalue
L250_:
getlocal 6
returnvalue
L270_:
getlocal1
returnvalue
end ; code
end ; body
end ; method
end ; trait
trait method QName(PackageNamespace(""), "draw") flag OVERRIDE
method
refid "com.company.assembleegameclient.objects:Character/draw"
param TypeName(QName(PackageNamespace("__AS3__.vec"), "Vector")<QName(PackageNamespace("flash.display"), "IGraphicsData")>)
param QName(PackageNamespace("com.company.assembleegameclient.map"), $"gameBoard")
param QName(PackageNamespace(""), "int")
returns QName(PackageNamespace(""), "void")
body
maxstack 9
localcount 9
initscopedepth 6
maxscopedepth 7
code
getlocal0
pushscope
pushnull
coerce_s
setlocal 4
pushnull
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
setlocal 5
pushundefined
coerce_a
setlocal 6
pushundefined
coerce_a
setlocal 7
pushundefined
coerce_a
setlocal 8
getlocal0
getlocal1
getlocal2
getlocal3
callsupervoid QName(PackageNamespace(""), "draw"), 3
getlocal0
callproperty QName(PackageNamespace(""), "safeZone"), 0
iffalse DRAW:
pushbyte $enableBarsInSafeZones
convert_b
iffalse L1130_
DRAW:
findpropstrict QName(PackageNamespace("flash.utils"), "getQualifiedClassName")
getlocal0
callproperty QName(PackageNamespace("flash.utils"), "getQualifiedClassName"), 1
coerce_s
dup
dup
setlocal 4
getproperty QName(PackageNamespace(""), "length")
pushbyte 6
subtract
callproperty QName(Namespace("http://adobe.com/AS3/2006/builtin"), "substr"), 1
pushstring "Player"
ifne L880_
getlocal0
getlex QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
astypelate
coerce QName(PackageNamespace("com.company.assembleegameclient.objects"), "Player")
setlocal 5
getlocal0
getlex QName(PackageNamespace(""), "map_")
getproperty QName(PackageNamespace(""), "player_")
ifne DRAW_BARS
pushbyte $enableShowingOfOwnPlayersBars
convert_b
iftrue DRAW_BARS
returnvoid
DRAW_BARS:
getlocal0
pushbyte $playerHealthHorizontalLength
pushbyte $minimumBarLength
getlocal0
getproperty QName(PackageNamespace(""), "size_")
pushbyte $resizeBarLengthByObjectSize
convert_b
pushbyte $enforceMinimumBarLength
convert_b
callproperty QName(PackageNamespace(""), "barLength"), 5
coerce_a
setlocal 6
getlocal0
pushbyte $playerMagicHorizontalLength
pushbyte $minimumBarLength
getlocal0
getproperty QName(PackageNamespace(""), "size_")
pushbyte $resizeBarLengthByObjectSize
convert_b
pushbyte $enforceMinimumBarLength
convert_b
callproperty QName(PackageNamespace(""), "barLength"), 5
coerce_a
setlocal 7
getlocal0
getlocal1
getlex QName(PackageNamespace(""), $"charHealth")
getlex QName(PackageNamespace(""), $"charMaxHealth")
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
pushint $playerHealthBarColor
pushint $playerHealthVerticlePosition
getlocal 6
pushint $playerHealthVerticleLength
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
getlocal0
getlocal1
getlocal 5
getproperty QName(PackageNamespace(""), $"playerMana")
getlocal 5
getproperty QName(PackageNamespace(""), $"playerMaxMana")
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "MP_BAR")
pushint $playerMagicBarColor
pushint $playerMagicVerticlePosition
getlocal 7
pushint $playerMagicVerticleLength
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
returnvoid
L880_:
getlocal0
getproperty QName(PackageNamespace(""), "props_")
getproperty QName(PackageNamespace(""), "isEnemy_")
iffalse L1130_
getlocal0
pushbyte $enemyHealthHorizontalLength
pushbyte $minimumBarLength
getlocal0
getproperty QName(PackageNamespace(""), "size_")
pushbyte $resizeBarLengthByObjectSize
convert_b
pushbyte $enforceMinimumBarLength
convert_b
callproperty QName(PackageNamespace(""), "barLength"), 5
coerce_a
setlocal 8
getlocal0
getlocal1
getlex QName(PackageNamespace(""), $"charHealth")
getlex QName(PackageNamespace(""), $"charMaxHealth")
getlocal0
getproperty QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "HP_BAR")
pushint $enemyHealthBarColor
pushint $enemyHealthVerticlePosition
getlocal 8
pushint $enemyHealthVerticleLength
callpropvoid QName(PrivateNamespace("*", "com.company.assembleegameclient.objects:Character/iinit#0"), "drawBar"), 8
L1130_:
returnvoid
end ; code
end ; body
end ; method
end ; trait
BTW I attached a .zip for the mod selector. You'll have to point the mod selector to the current client (AssembleeGameClient1351126858.swf) and place the .zip file in the mods folder. Remember to delete all the old hacks in the mods directory as they will not work with the new client.