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Home › Forum › MultiPlayer Game Hacks & Cheats › Call of Duty Hacks & Cheats › Call of Duty 6 - Modern Warfare 2 (MW2) Hacks › Call of Duty Modern Warfare 2 Coding / Programming / Source Code › Silent Aim

Silent Aim

Posts 1–15 of 22 · Page 1 of 2
RB
rbebcd
Silent Aim
Hey, I was wondering if anyone knows the command for silent aim in c++. It would mean a ton if someone showed me
#1 · 12y ago
HK
hkKenshin
Code:
usercmd_t* cur = input_t->GetCmd( *cl_cmdnum );
usercmd_t* next = input_t->GetCmd( *cl_cmdnum + 1 );

*next = *cur;
cur->frame--;
*cl_cmdnum++;

cur->angles[0] += deltaangles[0];
cur->angles[1] += deltaangles[1];
cur->angles[2] = 0;
Hook in CL_CreateNewCmds()
#2 · 12y ago
apdonato
apdonato
where would you put that?
#3 · 12y ago
LO
Lovroman
Quote Originally Posted by apdonato View Post
where would you put that?
Your hack's code.
#4 · 12y ago
apdonato
apdonato
Quote Originally Posted by Lovroman View Post

Your hack's code.
the real question i should be asking is "what is silent aim?"
#5 · 12y ago
LO
Lovroman
Quote Originally Posted by apdonato View Post
the real question i should be asking is "what is silent aim?"

This.
#6 · edited 12y ago · 12y ago
apdonato
apdonato
ohhh... so its just an aim bot... thx i was just curious
#7 · 12y ago
Aborted
Aborted
Quote Originally Posted by apdonato View Post
ohhh... so its just an aim bot... thx i was just curious
​Just a bit different. SIlent/Ghost aim increases the hit box so you always hit your mark, making it look a lot more legitimate than the classic twitching from normal aimbot.
#8 · 12y ago
apdonato
apdonato
Quote Originally Posted by Aborted View Post

​Just a bit different. SIlent/Ghost aim increases the hit box so you always hit your mark, making it look a lot more legitimate than the classic twitching from normal aimbot.
why not just put a command distributing damage to the player that is closest to you? probably obvious reason for not doing this for ban purposes but that is what i'm working on right now with my AI using the chopper gunner. they can't aim with the chopper remote so i just distribute chopper gunner bullet damage to the player that is alive and closest to the helicopter. it looks really legit.
#9 · edited 12y ago · 12y ago
Aborted
Aborted
Quote Originally Posted by apdonato View Post
why not just put a command distributing damage to the player that is closest to you? that is what i'm working on right now with my AI using the chopper gunner. they can't aim with the chopper remote so i just distribute chopper gunner bullet damage to the player that is alive and closest to the helicopter. it looks really legit.
It can also be achieved that way, but is usually done in proximity to the reticle with a hard limit such as 30° or 60°, so it can be used a lot more inconspiciously.
#10 · 12y ago
apdonato
apdonato
Quote Originally Posted by Aborted View Post

It can also be achieved that way, but is usually done in proximity to the reticle with a hard limit such as 30° or 60°, so it can be used a lot more inconspiciously.
ahhh... i see... i just figured it would be pretty inconspicuous to have the damage command bound to the z key, and then while your actually shooting at the player in front of you, press the z key to make sure you kill him before he kills you.
#11 · 12y ago
PE
pelkerson
gg xD i want download
#12 · 12y ago
HK
hkKenshin
Quote Originally Posted by apdonato View Post
ahhh... i see... i just figured it would be pretty inconspicuous to have the damage command bound to the z key, and then while your actually shooting at the player in front of you, press the z key to make sure you kill him before he kills you.
Silent aim is basically an invisible aimbot. As you can see from the video, you don't need to actually aim at anyone for you to kill them.
That's the whole purpose of it.

P.S. The code above can also be done in CG_PredictedPlayerState()
#13 · 12y ago
apdonato
apdonato
Quote Originally Posted by hkKenshin View Post
Silent aim is basically an invisible aimbot. As you can see from the video, you don't need to actually aim at anyone for you to kill them.
That's the whole purpose of it.

P.S. The code above can also be done in CG_PredictedPlayerState()
right, well you don't need to look at the player to distribute damage command either. just set a radius...

foreach(player in level.players)
{
if(player == self)
continue;

if(!isAlive(player))
continue;

if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;

if(distance(self.origin, player.origin) >= 1000)
continue;

player thread [[level.callbackPlayerDamage]] ( self, self, 100, 8, "MOD_HEADSHOT", "ak47_mp", (0,0,0), (0,0,0), "none", 0 );
}

you don't need to aim or shoot, when the player comes within about 25 meters (short to medium range), they drop dead. obviously this is just thrown together, it could be made much better
#14 · edited 12y ago · 12y ago
HK
hkKenshin
Quote Originally Posted by apdonato View Post
right, well you don't need to look at the player to distribute damage command either. just set a radius...

foreach(player in level.players)
{
if(player == self)
continue;

if(!isAlive(player))
continue;

if(level.teamBased && self.pers["team"] == player.pers["team"])
continue;

if(distance(self.origin, player.origin) >= 1000)
continue;

player thread [[level.callbackPlayerDamage]] ( self, self, 100, 8, "MOD_HEADSHOT", "ak47_mp", (0,0,0), (0,0,0), "none", 0 );
}

you don't need to aim or shoot, when the player comes within about 25 meters (short to medium range), they drop dead. obviously this is just thrown together, it could be made much better
What the hell are you talking about?
1.) That's GSC. Not C++.
Quote Originally Posted by rbebcd View Post
I was wondering if anyone knows the command for silent aim in c++
2.) That code cannot be used with an aimbot ( Well it could but it's beyond the scope of this thread. ). He asked for the C++ code as he's planning to do it through the engine itself.
3.) I don't know much about GSC so I'm just guessing that it'll only work on hosts that run it while silent aim is supposed to be universal. ( I don't use GSC )
#15 · 12y ago
Posts 1–15 of 22 · Page 1 of 2

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Tags for this Thread

#2013-2014#aimbot#c++ learn progaming#nospread#silent aim