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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › WarRock - International Hacks › WarRock Hack Source Code › WarRock Addresses & Sources Thread

WarRock Addresses & Sources Thread

Posts 1–15 of 264 · Page 1 of 18
…
n4n033
n4n033
WarRock Addresses & Sources Thread
Hi everybody, from now on each update I'll post my new addresses only in this thread and maybe share some sources & dumps when required or so.

Feel free at anytime to ask a source or addresses in this thread and maybe feel free to share yours and do not forget to give credits .

Here I'll start by posting a list of lastest addresses ( added more to my list ).

Code:
#define PlayerPTR      0xB18EC0
#define ServerPTR      0xB11688
#define BasePTR        0xB6A7A8
#define DevicePTR      0xB10718
#define DeviceOFS      0x02B930
#define AnglesPTR      0xB10714
#define RemotePTR      0xC50494

#define GmIP           0xB653DC
#define GmNameBase     0xB64FDC
#define GmName         0xB64FEC

#define GameNotice     0x40F16C
#define GameText       0x5255A4
#define BackToLobby    0x4E0E27
#define UnlockSwim     0x50B8EB
#define DamageAs       0x512BCE
#define UnlOxygen      0x50B9AD
#define Prone          0x4F9567
#define NoSpread       0x512A41
#define NoRecoil       0x501FD3
#define NoReload       0x51E3DD
#define Bullets        0x512CD2
#define BulletsJMP     0x512CDF
#define Stamina_1      0x455803
#define Stamina_2      0x4F982E
#define Stamina_3      0x509E74
#define Veh_NoDmg      0x428027
#define Veh_Invis      0x42837B
#define Super_Veh_1    0x424A86
#define Super_Veh_2    0x424AB1
#define Super_Veh_3    0x424AF1
#define Unl_Ammo       0x515974
#define W_T_W          0x7855B0
#define Anti_AFK       0x5A2874
#define Spawn_1        0x5F7879
#define Spawn_2        0x5F7893
#define Fast_Reload_1  0x51E6BB
#define Fast_Reload_2  0x5A895D
#define Stamina_Up_1   0x4094E6
#define Stamina_Up_2   0x40949F
#define Clip_A         0x454782
#define Clip_S         0x45479B
#define Sniper_PX      0x4547AA
#define Comp_Bandage   0x454808

#define NoFallDmg      0x102EC
#define Premium        0x3C8
#define PlayerState    0xC4D0
#define Slots          0x34144
#define SuperJump      0x1030C
#define RoomMaster     0x31730
#define SuperMaster    0x31690
#define PlayerSlot     0x40C98
#define SlotBase       0x32FA0
#define PlayerID       0xA40
#define Weapon_1       0x101F0
#define Weapon_2       0x101F2
#define Weapon_3       0x101F4

#define WeaponBase     0xB37468
#define Speed          0x8F8BF8
#define SpeedRoll      0x8F8A28
#define Scope          0xB10754
#define NoWater_1      0xB1FD4C
#define NoWater_2      0xB1FD50
#define Swim_1         0xB18ED8
#define Swim_2         0xB18EE0
#define InVehicle      0xB18EE4

#define GetBase        0x1375D4
#define CBase          0x1375D0

#define WrCheck_1      0x51F477
#define WrCheck_2      0x5ED9B5
#define SelfCRC        0x620A20

Credits :

R3d_L!n3
AeroMan
NoName
GigaByte
RoBerTo
#1 · 12y ago
WhiteHat PH
WhiteHat PH
@n4n033 Nice share but it's only in WarRock Int. i need update dumped so that i can update in WR PH. ^^
#2 · 12y ago
znoen
znoen
Quote Originally Posted by Coderz View Post
@n4n033 Nice share but it's only in WarRock Int. i need update dumped so that i can update in WR PH. ^^
Dumped Int?
#3 · 12y ago
n4n033
n4n033
Quote Originally Posted by Coderz View Post
@n4n033 Nice share but it's only in WarRock Int. i need update dumped so that i can update in WR PH. ^^
can't post it cos I've net issues atm and yes it's only INT, for PH there's another section
#4 · 12y ago
znoen
znoen
@n4n033 Request updated Remote Pointer
#5 · 11y ago
XT
XTCKazbah
Request updated Remote Pointer
/*0xC504D4*/
#6 · 11y ago
Jhem
Jhem
Great job.
#7 · 11y ago
n4n033
n4n033
Updated Addresses 11.09.14

Code:
|| ---- POINTERS ---- ||

#define PlayerPTR      0xB18F40
#define ServerPTR      0xB11708
#define BasePTR        0xB6A868
#define DevicePTR      0xB10798
#define DeviceOFS      0x02B930
#define AnglesPTR      0xB10794
#define RemotePTR      0xC50554

#define GmIP           0xB6549C
#define GmNameBase     0xB6509C
#define GmName         0xB650AC

|| ---- ASSEMBLY ---- ||

#define GameNotice     0x40ECCD
#define GameText       0x5255E9
#define BackToLobby    0x4E1576
#define UnlockSwim     0x50BE9E
#define DamageAs       0x512BDC
#define UnlOxygen      0x50BF57
#define Prone          0x4F9BF3
#define No_Spread      0x4213AC
#define No_Recoil      0x502663
#define No_Reload      0x51E477
#define Bullets        0x512CE0
#define BulletsJMP     0x512CED
#define Stamina_1      0x4553F7
#define Stamina_2      0x4F9EBA
#define Stamina_3      0x50A41E
#define Veh_NoDmg      0x427A4A
#define Veh_Invis      0x427D9E
#define Super_Veh_1    0x4244A9
#define Super_Veh_2    0x4244D4
#define Super_Veh_3    0x424514
#define Unl_Ammo       0x515982
#define W_T_W          0x7859E0
#define Anti_AFK       0x5A2099
#define Spawn_1        0x5F79BA
#define Spawn_2        0x5F79D4
#define Fast_Reload_1  0x51E755
#define Fast_Reload_2  0x5A81B1
#define Stamina_Up_1   0x409341
#define Stamina_Up_2   0x4092FA
#define Clip_A         0x454376
#define Clip_S         0x45438F
#define Sniper_PX      0x45439E
#define Comp_Bandage   0x4543FC

|| ---- OFFSETS ---- ||

#define NoFallDmg      0x102EC
#define Premium        0x3C8
#define PlayerState    0xC4D0
#define Slots          0x34144
#define SuperJump      0x1030C
#define RoomMaster     0x31730
#define SuperMaster    0x31690
#define PlayerSlot     0x40C98
#define SlotBase       0x32FA0
#define PlayerID       0xA40
#define Weapon_1       0x101F0
#define Weapon_2       0x101F2
#define Weapon_3       0x101F4
#define NoReload       0x10414

|| ---- MEMORY ---- ||

#define WeaponBase     0xB37528
#define Speed          0x8F8C98
#define SpeedRoll      0x8F8AC8
#define Scope          0xB107D4
#define NoWater_1      0xB1FE0C
#define NoWater_2      0xB1FE10
#define Swim_1         0xB18F5C
#define Swim_2         0xB18F60
#define InVehicle      0xB18F64
#define Quick_Spawn    0xC6B5F8

|| ---- STRUCTS ---- ||

#define GetBase        0x137614
#define CBase          0x137610

|| ---- BYPASS ---- ||

#define WrCheck_1      0x51F511
#define WrCheck_2      0x5EDABA
#define SelfCRC        0x620D30
Credits :

R3d_L!n3
AeroMan
NoName
GigaByte
RoBerTo
#8 · 11y ago
PR
Protex361
Very hot, thx man. Scope Addy not work :/
#9 · edited 11y ago · 11y ago
F l a p J a c K ™
F l a p J a c K ™
Quote Originally Posted by n4n033 View Post
Updated Addresses 11.09.14

Code:
|| ---- POINTERS ---- ||

#define PlayerPTR      0xB18F40
#define ServerPTR      0xB11708
#define BasePTR        0xB6A868
#define DevicePTR      0xB10798
#define DeviceOFS      0x02B930
#define AnglesPTR      0xB10794
#define RemotePTR      0xC50554

#define GmIP           0xB6549C
#define GmNameBase     0xB6509C
#define GmName         0xB650AC

|| ---- ASSEMBLY ---- ||

#define GameNotice     0x40ECCD
#define GameText       0x5255E9
#define BackToLobby    0x4E1576
#define UnlockSwim     0x50BE9E
#define DamageAs       0x512BDC
#define UnlOxygen      0x50BF57
#define Prone          0x4F9BF3
#define No_Spread      0x4213AC
#define No_Recoil      0x502663
#define No_Reload      0x51E477
#define Bullets        0x512CE0
#define BulletsJMP     0x512CED
#define Stamina_1      0x4553F7
#define Stamina_2      0x4F9EBA
#define Stamina_3      0x50A41E
#define Veh_NoDmg      0x427A4A
#define Veh_Invis      0x427D9E
#define Super_Veh_1    0x4244A9
#define Super_Veh_2    0x4244D4
#define Super_Veh_3    0x424514
#define Unl_Ammo       0x515982
#define W_T_W          0x7859E0
#define Anti_AFK       0x5A2099
#define Spawn_1        0x5F79BA
#define Spawn_2        0x5F79D4
#define Fast_Reload_1  0x51E755
#define Fast_Reload_2  0x5A81B1
#define Stamina_Up_1   0x409341
#define Stamina_Up_2   0x4092FA
#define Clip_A         0x454376
#define Clip_S         0x45438F
#define Sniper_PX      0x45439E
#define Comp_Bandage   0x4543FC

|| ---- OFFSETS ---- ||

#define NoFallDmg      0x102EC
#define Premium        0x3C8
#define PlayerState    0xC4D0
#define Slots          0x34144
#define SuperJump      0x1030C
#define RoomMaster     0x31730
#define SuperMaster    0x31690
#define PlayerSlot     0x40C98
#define SlotBase       0x32FA0
#define PlayerID       0xA40
#define Weapon_1       0x101F0
#define Weapon_2       0x101F2
#define Weapon_3       0x101F4
#define NoReload       0x10414

|| ---- MEMORY ---- ||

#define WeaponBase     0xB37528
#define Speed          0x8F8C98
#define SpeedRoll      0x8F8AC8
#define Scope          0xB107D4
#define NoWater_1      0xB1FE0C
#define NoWater_2      0xB1FE10
#define Swim_1         0xB18F5C
#define Swim_2         0xB18F60
#define InVehicle      0xB18F64
#define Quick_Spawn    0xC6B5F8

|| ---- STRUCTS ---- ||

#define GetBase        0x137614
#define CBase          0x137610

|| ---- BYPASS ---- ||

#define WrCheck_1      0x51F511
#define WrCheck_2      0x5EDABA
#define SelfCRC        0x620D30
Credits :

R3d_L!n3
AeroMan
NoName
GigaByte
RoBerTo
source of this 1 (: you can PM me mate for the source and dump of that 1 tnx
|| ---- BYPASS ---- ||

#define WrCheck_1 0x51F511
#define WrCheck_2 0x5EDABA
#define SelfCRC 0x620D30
#define GameNotice 0x40ECCD
#define GameText 0x5255E9
#10 · 11y ago
WhiteHat PH
WhiteHat PH
@F l a p J a c K ™
#define GameNotice 0x40ECCD
#define GameText 0x5255E9

I have update that two addies for PH.
#11 · 11y ago
n4n033
n4n033
GameNotice :

Code:
void __cdecl GetGameNotice ( char* Text )
{
	DWORD dwGameNotice = ASM_GameNotice;
	__asm
	{
		push Text
		call [dwGameNotice]
		pop  ecx
	}
}
GameText :

Code:
void WriteMessage(char* txt)//Color Red
{
  _asm
  {
   push 0x1
   push 0x32
   push 0x32
   push 0xFF
   push txt
   mov esi, GameText
   call esi
  }
}
and for Bypass addresses you must find out yourself

VJ : http://virusscan.jotti.org/en-gb/sca...5276b979bcccdb

VT : https://www.virustotal.com/en/file/1...is/1410525276/
@Mayion can you approve please ?

WarRock-_mpgh.net.rar
#12 · 11y ago
Mayion
[MPGH]Mayion
/Approved.
#13 · 11y ago
killallbosz
killallbosz
Any from PH @n4n033
#14 · 11y ago
F l a p J a c K ™
F l a p J a c K ™
Quote Originally Posted by n4n033 View Post
GameNotice :

Code:
void __cdecl GetGameNotice ( char* Text )
{
	DWORD dwGameNotice = ASM_GameNotice;
	__asm
	{
		push Text
		call [dwGameNotice]
		pop  ecx
	}
}
GameText :

Code:
void WriteMessage(char* txt)//Color Red
{
  _asm
  {
   push 0x1
   push 0x32
   push 0x32
   push 0xFF
   push txt
   mov esi, GameText
   call esi
  }
}
and for Bypass addresses you must find out yourself

VJ : http://virusscan.jotti.org/en-gb/sca...5276b979bcccdb

VT : https://www.virustotal.com/en/file/1...is/1410525276/
@Mayion can you approve please ?

tnx mate much appreciated!
#15 · 11y ago
Posts 1–15 of 264 · Page 1 of 18
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