You probably missed the part where people said godmode can't be done. Projectiles passing through your character is something only you see. The server registers the hit and the damage.
1. I know it will cause d/c
2. I don't want to call the removefrommap method.
I made projectiles past through my char and no hit effects but i still keep losing HP by replacing Projectile::_-036(...) to return null; . So I think I must have missed somthing. Any ideas?
You probably missed the part where people said godmode can't be done. Projectiles passing through your character is something only you see. The server registers the hit and the damage.
The server also calculates when you should get hit on random projectiles and will apply it to you even if you are supposed to be hit, I have already tried completely blocking the client from sending PLAYERHIT packet to the server, I still died on a level 1 wizard.
@flyrocket
So server calculate projectiles' path? Does this means if i keep moving i will be fine? I didn't get what you mean.
I mean they are calculating projectile collisions, so even if you keep moving, the server still knows where you are, every few hits, you can get past the check by not taking damage, but eventually, it kicks you, especially if you are shotgunned.
So it's possible to bypass all damages which cause server kicks you w/o actually taking damage right? I feel really dumb now *facepalm*
Thought on this:
What if you made the hack with some kind of cooldown timer?
It bypasses one single projectile that hits you and then it "pauses" for a while, only ignoring another projectile later on.
Wouldn't be godmode but it would atleast reduce damage taken.
You cant pause if there is minions around
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I don' think it can be done...
false, false and again false.
Im suprise how even @flyrocket and @JustAnoobROTMG dont know its possible.
I have used this hack on april and I also used the same hack on around august. I doubt they would have patched it.
It changes every version tho.
But the rate at which you D/C is too high to make this hack do anything good really.
Back when fallenhacks was up, we managed to make the dc time 4 times longer and I think we also made it toggleable.
So that actually allowed for you to tank with a knight for a couple secs.
If anyone really wants it I might try to help but I dont know how fallencake made it 4 times longer and toggleable.
(And if anyone hasnt realised I dont play rotmg anymore, but that doesnt mean I cant talk about it)
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I used the old version to max dex on weak characters with no gear, just had to dodge anyway and when I'd get hit it'd help me.
What I'm suggesting is making the godmode hack act on 1 projectile once every few seconds (or any other timespan enough that the server doesn't D/C you that easily)
But please, do talk about it
I was a moderaor but they didnt give me the godmode (pretty big disappointment)
So I couldnt test the good versions, only the simple ones.
Like most people said there aswell, if it is toggleable or like you said it would be really useful.
Infact I think how it could be toggleable but making it toggle so often like you said, not sure if its possible.
Actually @nilly you were talking about your never death autonexus. You basically checked if the hit would kill you and if it would, ignore the hit ?
That I think might be the same thing. Though Im not sure since I dont know the exact details of your method.
Also @JustAnoobROTMG, half of you signature is wrong
Most things there are possible but result in d/c
Actually putting your dex to like 1000, you are able to mow down all events with lvl1 and then d/c.
Just go back there and pick up your loot. Was a technic I used to use, actually makes more pots then regular farming unless you are 3/8 or so.
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I perfectly know that... except that its a SIGNATURE > i wrote a straight answer to prevent the unending flow of "can you make this hack pl0x?"
Moreover, if a hack lead to a d/c, its pointless to mention it.
I guess people want working hacks.....
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