Code:
DWORD Stats_Base = 0x016A5C58;
DWORD Alert_Base = 0x0169BB7C;
DWORD Character_Base = 0x016A1234;
DWORD People_Base = 0x016A5B80;
DWORD Mob_Base = 0x016A5B84;
DWORD Item_Base = 0x016A6724;
DWORD Mouse_Base = 0x016A5C80;
DWORD Server_Base = 0x016A1230;
DWORD Map_Base = 0x016A68C8;
DWORD Health_Offset = 0x0000251C;
DWORD Mana_Offset = Health_Offset + 4;
DWORD Health_Alert_Offset = 0x00000050;
DWORD Mana_Alert_Offset = 0x00000054;
DWORD Character_X_Offset = 0x00009E2C;
DWORD Character_Y_Offset = Character_X_Offset + 4;
DWORD Character_Breath_Offset = 0x00000728;
DWORD People_Offset = 0x00000018;
DWORD Mobs_Offset = 0x00000010;
DWORD Attacks_Offset = 0x00008CF8;
DWORD Items_Offset = 0x00000014;
DWORD Mob_1_Offset = 0x00000028;
DWORD Mob_2_Offset = 0x00000004;
DWORD Mob_3_Offset = 0x0000017C;
DWORD Mob_4_Offset = 0x00000024;
DWORD Mob_X_Offset = 0x00000058;
DWORD Mob_Y_Offset = Mob_X_Offset + 4;
DWORD Mouse_Location_Offset = 0x00000978;
DWORD Mouse_X_Offset = 0x0000008C;
DWORD Mouse_Y_Offset = Mouse_X_Offset + 4;
DWORD Mouse_Animation_Offset = 0x000009E0;
DWORD World_Number_Offset = 0x000020BC;
DWORD Channel_Offset = World_Number_Offset + 8;
DWORD Map_ID_Offset = 0x0000136C; DWORD Tubi_Offset = 0x00002138;
Code:
const TSecType_long___SetData_t TSecType_long___SetData = reinterpret_cast<TSecType_long___SetData_t>(0x00518430);
const DWORD *const pdwUserLocal = reinterpret_cast<const DWORD *const>(0x016A1234); // Character_Base
const DWORD dwTeleportToggleOffset = 0x00008A94;
const DWORD dwTeleportYOffset = 0x00008AAC;
const DWORD dwTeleportXOffset = dwTeleportYOffset + 0x0C;