Page 1 of 8 123 ... LastLast
Results 1 to 15 of 107
  1. #1
    xtreempje321's Avatar
    Join Date
    Jan 2013
    Gender
    female
    Posts
    22
    Reputation
    10
    Thanks
    127

    [ Fix ] Glow ESP - Poly version.

    Works with latest csgo update 22 april

    For the people who are wondering how to fix the glow ESP yourself here is what you do.
    All you have to do is open the main.cpp and change the offsets.
    you can find the new offsets anywhere because they will get posted very quickly after an CSGO update.

    Well now lets do this :
    Open your main.cpp and scroll down till you see :

    Code:
    offGlow = 0x000000;
    offEntityList = 0x000000;
    offLocalPlayer = 0x00000;

    now change that with :

    Code:
    offGlow = 0x04afce94;
    offEntityList = 0x49EC244;
    offLocalPlayer = 0xA4A9BC;
    Now select all files and extract them in a zip file.
    open polyloader and do the magic.

    for the lazy people just put this in your main.cpp
    Code:
    #include "Game.h"
    
    #pragma region offsets
    DWORD offLocalPlayer;
    DWORD offEntityList;
    const DWORD offEntityTeam = 0xF0;
    
    DWORD offGlow;
    #pragma endregion
    
    #pragma region globalVars
    PModule modClient;
    PMemory mem;
    #pragma endregion
    
    [junk_enable /]
    [enc_string_enable /]
    
    #pragma region hotKeys
    int whichKeyIsPressed() {
    	while (true) {
    		for (int i = 1; i < 255; i++) {
    			if (GetAsyncKeyState(i) & 0x8000) {
    				while (GetAsyncKeyState(i) & 0x8000) {
    					Sleep(50);
    				}
    				return i;
    			}
    		}
    		Sleep(10);
    	}
    }
    int keyGlowToggle;
    #pragma endregion
    
    void ReadData(Player* p) {
    	p->team = mem.Read<int>(p->dwBase + offEntityTeam);
    }
    
    int main() {
    	std::cout << "PolyHack V2.0 - Made by Merccy\n\n";
    	std::cout << "Waiting for csgo.exe...";
    	while (!mem.Attach("csgo.exe")) {
    		std::cout << ".";
    		Sleep(500);
    	}
    	modClient = mem.GetModule("client.dll");
    	std::cout << "\nFound\n\n";
    
    	std::cout << "Getting offsets...";
    	// Glow offset
    	//DWORD gpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxxxxxxxxxxxxx????xxxxxxx", 25, 0x6B, 0xD6, 0x34, 0x89, 0x44, 0x0A, 0x30, 0x8D, 0x8F, 0xE4, 0x1B, 0x00, 0x00, 0xA1, 0x00, 0x00, 0x00, 0x00, 0xC7, 0x04, 0x02, 0x00, 0x00, 0x00, 0x00);
    	//offGlow = mem.Read<DWORD>(gpStart + 14) - modClient.dwBase;
    	offGlow = 0x04AFCE94;
    
    	// Entity list
    	//DWORD elStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "x????xx?xxx", 11, 0x5, 0x0, 0x0, 0x0, 0x0, 0xC1, 0xE9, 0x0, 0x39, 0x48, 0x4);
    	//DWORD elP1 = mem.Read<DWORD>(elStart + 1);
    	//BYTE elP2 = mem.Read<BYTE>(elStart + 7);
    	//offEntityList = (elP1 + elP2) - modClient.dwBase;
    	offEntityList = 0x49EC244;
    
    	// Local player
    	//DWORD lpStart = mem.FindPatternArr(modClient.dwBase, modClient.dwSize, "xxx????xx????xxxxx?", 19, 0x8D, 0x34, 0x85, 0x0, 0x0, 0x0, 0x0, 0x89, 0x15, 0x0, 0x0, 0x0, 0x0, 0x8B, 0x41, 0x8, 0x8B, 0x48, 0x0);
    	//DWORD lpP1 = mem.Read<DWORD>(lpStart + 3);
    	//BYTE lpP2 = mem.Read<BYTE>(lpStart + 18);
    	//offLocalPlayer = (lpP1 + lpP2) - modClient.dwBase;
    	offLocalPlayer = 0xA4A9BC;
    
    	std::cout << "\nDone\n\n";
    
    	std::cout << "Hotkeys: \n";
    	std::cout << "Toggle glow: ";
    	keyGlowToggle = whichKeyIsPressed();
    	std::cout << keyGlowToggle << "\n";
    	std::cout << "\n";
    
    	bool glowEnabled = false;
    	Player me;
    	Player players[64];
    
    	while (!GetAsyncKeyState(VK_END)) {
    		if (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    			while (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    				Sleep(50);
    			}
    			glowEnabled = !glowEnabled;
    			std::cout << "Glow ESP is now ";
    			if (glowEnabled) {
    				std::cout << "enabled\n";
    			}
    			else {
    				std::cout << "disabled\n";
    			}
    		}
    
    		if (glowEnabled) {
    			me.dwBase = mem.Read<DWORD>(modClient.dwBase + offLocalPlayer);
    			ReadData(&me);
    			for (int i = 1; i < 64; i++) {
    				players[i].dwBase = mem.Read<DWORD>(modClient.dwBase + offEntityList + i * 0x10);
    				ReadData(&players[i]);
    			}
    
    			DWORD pointerGlow = mem.Read<DWORD>(modClient.dwBase + offGlow);
    			int objectCount = mem.Read<int>(modClient.dwBase + offGlow + 0x4);
    			if (pointerGlow != NULL) {
    				for (int i = 0; i < objectCount; i++) {
    					DWORD mObj = pointerGlow + i * sizeof(GlowObjectDefinition_t);
    					GlowObjectDefinition_t glowObj = mem.Read<GlowObjectDefinition_t>(mObj);
    					if (glowObj.pEntity != NULL) {
    						int f_i = -1;
    						for (int j = 1; j < 64; j++) {
    							if (glowObj.pEntity == players[j].dwBase) {
    								int r = 255, g = 0, b = 0;
    								if (players[j].team == me.team) {
    									r = 0;
    									b = 255;
    								}
    								mem.Write<float>(mObj + 0x4, r / 255);
    								mem.Write<float>(mObj + 0x8, g / 255);
    								mem.Write<float>(mObj + 0xC, b / 255);
    								mem.Write<float>(mObj + 0x10, 1.0f);
    								mem.Write<BOOL>(mObj + 0x24, true);
    								mem.Write<BOOL>(mObj + 0x25, false);
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    
    	return 0;
    }
    For people who keep on crashing try this :
    https://www.mpgh.net/forum/showthread.php?t=947084
    Added complete source.

    Moderator Note:
    Code:
    Virus Scans added by NormenJaydenFBI  Virus Total | Jotti
    credits :
    Merccy2 - source
    xtreempje321 - getting it back to work for latest update 22 april


    Press Thanks if it helped.



    <b>Downloadable Files</b> Downloadable Files
    Last edited by xtreempje321; 04-22-2015 at 06:13 PM. Reason: Added/Fixed Virus Scans

  2. The Following 96 Users Say Thank You to xtreempje321 For This Useful Post:

    aeaeon (04-22-2015),alakazam960 (04-22-2015),alpo1997 (04-22-2015),ameisenboer (04-22-2015),amitezer (04-22-2015),AnonCap (04-22-2015),Archangel211 (04-22-2015),Artem66 (04-22-2015),bananabang69 (04-22-2015),bl1zzz4rd (10-14-2016),bobur77 (04-22-2015),Bonerfiesta (04-26-2015),Brecas_PT (04-22-2015),crazeh (04-24-2015),Crutii0nal (04-22-2015),crutii0nal_ (05-07-2015),csgo34 (04-22-2015),Debuzzy (04-22-2015),denny70615 (04-22-2015),DerBaller (04-22-2015),dimk0nice (04-22-2015),dontkick (04-22-2015),DoodleTroodle (04-22-2015),Dregoon (04-29-2015),dteatum (04-22-2015),egert123 (04-22-2015),ELNico32 (04-22-2015),et5200 (04-22-2015),folder1337 (04-22-2015),FullGaamer (04-22-2015),grisha4028 (04-22-2015),GTX-R4ng3 (04-28-2015),Hacks Man (04-25-2015),Hagan3 (04-22-2015),Heliex (04-22-2015),imthefusion (04-30-2015),jeremyetmetin2 (04-24-2015),jhsbest (04-22-2015),johnny_s85 (04-22-2015),jompa975 (04-24-2015),kiraku12 (04-22-2015),Kira_Izuru (04-22-2015),ksw9825 (04-22-2015),lolzqupa (04-22-2015),loyaldeath (04-22-2015),m4t3k1 (04-22-2015),marozenoe (04-23-2015),mcleader35 (04-22-2015),mightscoree (04-22-2015),mikewu63 (04-23-2015),Milki23 (04-19-2020),minua (04-22-2015),mwesten1 (04-22-2015),męgaard (04-22-2015),NeoZzLeaX (04-22-2015),x12 (04-22-2015),niccast (04-24-2015),Olof Lars (04-22-2015),opwoz (04-23-2015),oscarjosh (04-22-2015),paracombo (04-22-2015),planeta639 (04-22-2015),pphollie3511 (04-22-2015),premiumlow (04-22-2015),pro41477 (04-22-2015),qavan (04-22-2015),quinny11 (04-22-2015),rallycross (04-22-2015),rasmus12345 (05-22-2015),raxsorhd (04-22-2015),razvan2k (04-29-2015),Realovsky (04-22-2015),ReplaX14 (04-22-2015),sabersword (04-23-2015),sampa32 (04-25-2015),skillnkill96 (04-22-2015),Snoopy (04-22-2015),SONDRE001 (04-22-2015),spjere (04-22-2015),Sylar (04-22-2015),[MPGH]T-800 (04-23-2015),TacoBellGaurdian (04-22-2015),trexzz (04-22-2015),tykath1234 (04-22-2015),TyTheGodly (04-22-2015),vande (04-22-2015),victimhak1 (04-22-2015),viggehn (04-24-2015),VorteX Yoshi (04-22-2015),WaldzioxD (04-22-2015),Waqarafghan (04-22-2015),X9Gaming01 (04-22-2015),Yahel105 (04-22-2015),yild0 (04-28-2015),zheekl1599 (04-22-2015),zxcvcbcv454dvxc3 (04-22-2015)

  3. #2
    szamanek32's Avatar
    Join Date
    Mar 2015
    Gender
    male
    Posts
    6
    Reputation
    10
    Thanks
    1
    I am looking offset for radar + trigger please, help me :P

  4. The Following User Says Thank You to szamanek32 For This Useful Post:

    MrTomBlack (04-22-2015)

  5. #3
    hoang94's Avatar
    Join Date
    Nov 2014
    Gender
    male
    Posts
    19
    Reputation
    10
    Thanks
    0
    undetected ?

  6. #4
    PlayOver's Avatar
    Join Date
    Apr 2015
    Gender
    male
    Posts
    2
    Reputation
    10
    Thanks
    0
    oh nice thanks

  7. #5
    alpo1997's Avatar
    Join Date
    Jan 2013
    Gender
    female
    Posts
    29
    Reputation
    10
    Thanks
    1
    Thanks

    Recommended code

    How to find the offset ? (dumper ?)

    Code:
    #include "Game.h"
    
    DWORD offLocalPlayer;
    DWORD offEntityList;
    const DWORD offEntityTeam = 0xF0;
    
    DWORD offGlow;
    
    PModule modClient;
    PMemory mem;
    
    [junk_enable / ]
    [enc_string_enable / ]
    
    int whichKeyIsPressed() {
    	while (true) {
    		for (int i = 1; i < 255; i++) {
    			if (GetAsyncKeyState(i) & 0x8000) {
    				while (GetAsyncKeyState(i) & 0x8000) {
    					Sleep(50);
    				}
    				return i;
    			}
    		}
    		Sleep(10);
    	}
    }
    int keyGlowToggle;
    
    void ReadData(Player* p) {
    	p->team = mem.Read<int>(p->dwBase + offEntityTeam);
    }
    
    int main() {
    	std::cout << "Oyn V1.0 - Made by Merccy\n\n";
    	std::cout << "Fucking Load csgo.exe...";
    	while (!mem.Attach("csgo.exe")) {
    		std::cout << ".";
    		Sleep(500);
    	}
    	modClient = mem.GetModule("client.dll");
    	std::cout << "\nLoading WallhackESP.exe\n\n";
    
    	std::cout << "Getting csgo offsets...";
    	
    	offGlow = 0x04afce94;
    	offEntityList = 0x49EC244;
    	offLocalPlayer = 0xA4A9BC;
    
    
    	std::cout << "\nDone\n\n";
    
    	std::cout << "Choose Hotkeys: \n";
    	std::cout << "Toggle Now: ";
    	keyGlowToggle = whichKeyIsPressed();
    	std::cout << keyGlowToggle << "\n";
    	std::cout << "\n";
    
    	bool glowEnabled = false;
    	Player me;
    	Player players[64];
    
    	while (!GetAsyncKeyState(VK_END)) {
    		if (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    			while (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    				Sleep(50);
    			}
    			glowEnabled = !glowEnabled;
    			std::cout << "Fucking WallHack Is ";
    			if (glowEnabled) {
    				std::cout << "ON\n";
    			}
    			else {
    				std::cout << "OFF\n";
    			}
    		}
    
    		if (glowEnabled) {
    			me.dwBase = mem.Read<DWORD>(modClient.dwBase + offLocalPlayer);
    			ReadData(&me);
    			for (int i = 1; i < 64; i++) {
    				players[i].dwBase = mem.Read<DWORD>(modClient.dwBase + offEntityList + i * 0x10);
    				ReadData(&players[i]);
    			}
    
    			DWORD pointerGlow = mem.Read<DWORD>(modClient.dwBase + offGlow);
    			int objectCount = mem.Read<int>(modClient.dwBase + offGlow + 0x4);
    			if (pointerGlow != NULL) {
    				for (int i = 0; i < objectCount; i++) {
    					DWORD mObj = pointerGlow + i * sizeof(GlowObjectDefinition_t);
    					GlowObjectDefinition_t glowObj = mem.Read<GlowObjectDefinition_t>(mObj);
    					if (glowObj.pEntity != NULL) {
    						int f_i = -1;
    						for (int j = 1; j < 64; j++) {
    							if (glowObj.pEntity == players[j].dwBase) {
    								int r = 255, g = 0, b = 0;
    								if (players[j].team == me.team) {
    									r = 0;
    									b = 255;
    								}
    								mem.Write<float>(mObj + 0x4, r / 255);
    								mem.Write<float>(mObj + 0x8, g / 255);
    								mem.Write<float>(mObj + 0xC, b / 255);
    								mem.Write<float>(mObj + 0x10, 1.0f);
    								mem.Write<BOOL>(mObj + 0x24, true);
    								mem.Write<BOOL>(mObj + 0x25, false);
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    
    	return 0;
    }
    Last edited by alpo1997; 04-22-2015 at 06:42 AM.

  8. #6
    xtreempje321's Avatar
    Join Date
    Jan 2013
    Gender
    female
    Posts
    22
    Reputation
    10
    Thanks
    127
    Yea or if you are lazy just search them on the forums.

  9. #7
    Provasian's Avatar
    Join Date
    Apr 2015
    Gender
    male
    Posts
    65
    Reputation
    10
    Thanks
    13
    My Mood
    Cheerful
    Fixed for the most recent update?
    [IMG]https://www.danasof*****m/sig/Dontscam220173.jpg[/IMG]




  10. #8
    xtreempje321's Avatar
    Join Date
    Jan 2013
    Gender
    female
    Posts
    22
    Reputation
    10
    Thanks
    127
    If you would take a minute to look at the code you can see :
    Code:
    	std::cout << "GlowESP Hack - Fixed 22 april\n\n";
    But yes, its undetected and working with the new update.
    Make sure to use VMprotect.

  11. The Following 2 Users Say Thank You to xtreempje321 For This Useful Post:

    dimk0nice (04-22-2015),lmaorock (04-22-2015)

  12. #9
    lmaorock's Avatar
    Join Date
    Mar 2015
    Gender
    male
    Posts
    56
    Reputation
    10
    Thanks
    3
    My Mood
    Bored
    Quote Originally Posted by alpo1997 View Post
    Thanks

    Recommended code

    How to find the offset ? (dumper ?)

    Code:
    #include "Game.h"
    
    DWORD offLocalPlayer;
    DWORD offEntityList;
    const DWORD offEntityTeam = 0xF0;
    
    DWORD offGlow;
    
    PModule modClient;
    PMemory mem;
    
    int whichKeyIsPressed() {
    	while (true) {
    		for (int i = 1; i < 255; i++) {
    			if (GetAsyncKeyState(i) & 0x8000) {
    				while (GetAsyncKeyState(i) & 0x8000) {
    					Sleep(50);
    				}
    				return i;
    			}
    		}
    		Sleep(10);
    	}
    }
    int keyGlowToggle;
    
    void ReadData(Player* p) {
    	p->team = mem.Read<int>(p->dwBase + offEntityTeam);
    }
    
    int main() {
    	std::cout << "Oyn V1.0 - Made by Merccy\n\n";
    	std::cout << "Fucking Load csgo.exe...";
    	while (!mem.Attach("csgo.exe")) {
    		std::cout << ".";
    		Sleep(500);
    	}
    	modClient = mem.GetModule("client.dll");
    	std::cout << "\nLoading WallhackESP.exe\n\n";
    
    	std::cout << "Getting csgo offsets...";
    	
    	offGlow = 0x04afce94;
    	offEntityList = 0x49EC244;
    	offLocalPlayer = 0xA4A9BC;
    
    
    	std::cout << "\nDone\n\n";
    
    	std::cout << "Choose Hotkeys: \n";
    	std::cout << "Toggle Now: ";
    	keyGlowToggle = whichKeyIsPressed();
    	std::cout << keyGlowToggle << "\n";
    	std::cout << "\n";
    
    	bool glowEnabled = false;
    	Player me;
    	Player players[64];
    
    	while (!GetAsyncKeyState(VK_END)) {
    		if (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    			while (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    				Sleep(50);
    			}
    			glowEnabled = !glowEnabled;
    			std::cout << "Fucking WallHack Is ";
    			if (glowEnabled) {
    				std::cout << "ON\n";
    			}
    			else {
    				std::cout << "OFF\n";
    			}
    		}
    
    		if (glowEnabled) {
    			me.dwBase = mem.Read<DWORD>(modClient.dwBase + offLocalPlayer);
    			ReadData(&me);
    			for (int i = 1; i < 64; i++) {
    				players[i].dwBase = mem.Read<DWORD>(modClient.dwBase + offEntityList + i * 0x10);
    				ReadData(&players[i]);
    			}
    
    			DWORD pointerGlow = mem.Read<DWORD>(modClient.dwBase + offGlow);
    			int objectCount = mem.Read<int>(modClient.dwBase + offGlow + 0x4);
    			if (pointerGlow != NULL) {
    				for (int i = 0; i < objectCount; i++) {
    					DWORD mObj = pointerGlow + i * sizeof(GlowObjectDefinition_t);
    					GlowObjectDefinition_t glowObj = mem.Read<GlowObjectDefinition_t>(mObj);
    					if (glowObj.pEntity != NULL) {
    						int f_i = -1;
    						for (int j = 1; j < 64; j++) {
    							if (glowObj.pEntity == players[j].dwBase) {
    								int r = 255, g = 0, b = 0;
    								if (players[j].team == me.team) {
    									r = 0;
    									b = 255;
    								}
    								mem.Write<float>(mObj + 0x4, r / 255);
    								mem.Write<float>(mObj + 0x8, g / 255);
    								mem.Write<float>(mObj + 0xC, b / 255);
    								mem.Write<float>(mObj + 0x10, 1.0f);
    								mem.Write<BOOL>(mObj + 0x24, true);
    								mem.Write<BOOL>(mObj + 0x25, false);
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    
    	return 0;
    }


    ahaha! I see what you did there! xD
    "Fucking wallhack ON!"

    - - - Updated - - -

    So as long as the poly thingy is undetected, I can update those offsets myself and be safe? (+ with VMprotect of cuz)
    Can I use a HashChanger instead of VMp?

  13. #10
    dteatum's Avatar
    Join Date
    Mar 2015
    Gender
    male
    Posts
    9
    Reputation
    10
    Thanks
    0
    why stopped working :'(
    Last edited by dteatum; 04-22-2015 at 06:30 AM.

  14. #11
    Bartels's Avatar
    Join Date
    Aug 2011
    Gender
    male
    Posts
    23
    Reputation
    10
    Thanks
    2
    Quote Originally Posted by alpo1997 View Post
    Thanks

    Recommended code

    How to find the offset ? (dumper ?)

    Code:
    #include "Game.h"
    
    DWORD offLocalPlayer;
    DWORD offEntityList;
    const DWORD offEntityTeam = 0xF0;
    
    DWORD offGlow;
    
    PModule modClient;
    PMemory mem;
    
    int whichKeyIsPressed() {
    	while (true) {
    		for (int i = 1; i < 255; i++) {
    			if (GetAsyncKeyState(i) & 0x8000) {
    				while (GetAsyncKeyState(i) & 0x8000) {
    					Sleep(50);
    				}
    				return i;
    			}
    		}
    		Sleep(10);
    	}
    }
    int keyGlowToggle;
    
    void ReadData(Player* p) {
    	p->team = mem.Read<int>(p->dwBase + offEntityTeam);
    }
    
    int main() {
    	std::cout << "Oyn V1.0 - Made by Merccy\n\n";
    	std::cout << "Fucking Load csgo.exe...";
    	while (!mem.Attach("csgo.exe")) {
    		std::cout << ".";
    		Sleep(500);
    	}
    	modClient = mem.GetModule("client.dll");
    	std::cout << "\nLoading WallhackESP.exe\n\n";
    
    	std::cout << "Getting csgo offsets...";
    	
    	offGlow = 0x04afce94;
    	offEntityList = 0x49EC244;
    	offLocalPlayer = 0xA4A9BC;
    
    
    	std::cout << "\nDone\n\n";
    
    	std::cout << "Choose Hotkeys: \n";
    	std::cout << "Toggle Now: ";
    	keyGlowToggle = whichKeyIsPressed();
    	std::cout << keyGlowToggle << "\n";
    	std::cout << "\n";
    
    	bool glowEnabled = false;
    	Player me;
    	Player players[64];
    
    	while (!GetAsyncKeyState(VK_END)) {
    		if (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    			while (GetAsyncKeyState(keyGlowToggle) & 0x8000) {
    				Sleep(50);
    			}
    			glowEnabled = !glowEnabled;
    			std::cout << "Fucking WallHack Is ";
    			if (glowEnabled) {
    				std::cout << "ON\n";
    			}
    			else {
    				std::cout << "OFF\n";
    			}
    		}
    
    		if (glowEnabled) {
    			me.dwBase = mem.Read<DWORD>(modClient.dwBase + offLocalPlayer);
    			ReadData(&me);
    			for (int i = 1; i < 64; i++) {
    				players[i].dwBase = mem.Read<DWORD>(modClient.dwBase + offEntityList + i * 0x10);
    				ReadData(&players[i]);
    			}
    
    			DWORD pointerGlow = mem.Read<DWORD>(modClient.dwBase + offGlow);
    			int objectCount = mem.Read<int>(modClient.dwBase + offGlow + 0x4);
    			if (pointerGlow != NULL) {
    				for (int i = 0; i < objectCount; i++) {
    					DWORD mObj = pointerGlow + i * sizeof(GlowObjectDefinition_t);
    					GlowObjectDefinition_t glowObj = mem.Read<GlowObjectDefinition_t>(mObj);
    					if (glowObj.pEntity != NULL) {
    						int f_i = -1;
    						for (int j = 1; j < 64; j++) {
    							if (glowObj.pEntity == players[j].dwBase) {
    								int r = 255, g = 0, b = 0;
    								if (players[j].team == me.team) {
    									r = 0;
    									b = 255;
    								}
    								mem.Write<float>(mObj + 0x4, r / 255);
    								mem.Write<float>(mObj + 0x8, g / 255);
    								mem.Write<float>(mObj + 0xC, b / 255);
    								mem.Write<float>(mObj + 0x10, 1.0f);
    								mem.Write<BOOL>(mObj + 0x24, true);
    								mem.Write<BOOL>(mObj + 0x25, false);
    							}
    						}
    					}
    				}
    			}
    		}
    	}
    
    	return 0;
    }
    That code has no junk code enabled so is bound to be picked up in VAC signature scans.

  15. #12
    xtreempje321's Avatar
    Join Date
    Jan 2013
    Gender
    female
    Posts
    22
    Reputation
    10
    Thanks
    127
    Quote Originally Posted by lmaorock View Post
    ahaha! I see what you did there! xD
    "Fucking wallhack ON!"

    - - - Updated - - -

    So as long as the poly thingy is undetected, I can update those offsets myself and be safe? (+ with VMprotect of cuz)
    Can I use a HashChanger instead of VMp?
    Yes you can

  16. #13
    dontkick's Avatar
    Join Date
    Apr 2015
    Gender
    male
    Posts
    4
    Reputation
    10
    Thanks
    0
    How to use it? So I have the polyloader I've downloaded this visual 2013 , also downloaded this updated ESP and when i run polyloader (CSGO OFF) it crashes Polyloader has stopped working ? What is the problem ?

  17. #14
    dimk0nice's Avatar
    Join Date
    Apr 2015
    Gender
    male
    Posts
    11
    Reputation
    10
    Thanks
    2
    When generate a hack with polyloader it crashes..

  18. The Following User Says Thank You to dimk0nice For This Useful Post:

    dontkick (04-22-2015)

  19. #15
    Bartels's Avatar
    Join Date
    Aug 2011
    Gender
    male
    Posts
    23
    Reputation
    10
    Thanks
    2
    Quote Originally Posted by xtreempje321 View Post
    Yes you can
    Hashchanger and VMP are fundamentally different things, hashchanger has no added value when you're already generating junk code via polyloader.

Page 1 of 8 123 ... LastLast

Similar Threads

  1. [Detected] Poly Glow ESP, Oyn Version
    By Oyn in forum Counter-Strike 2 Hacks
    Replies: 12
    Last Post: 04-25-2015, 06:49 PM
  2. [Detected] Poly Glow Aimbot & ESP , Oyn Version Undected
    By Oyn in forum Counter-Strike 2 Hacks
    Replies: 4
    Last Post: 04-19-2015, 05:04 PM
  3. [Outdated] [ XenoZ Hack ] [ FixEd ErroRs ] [ 12 Feature ] [ Version 3 ] [ Add Less Recoil ]
    By hanyali2012 in forum CrossFire Hacks & Cheats
    Replies: 21
    Last Post: 10-03-2012, 03:44 PM
  4. [Outdated] >> XenoZ HacK << | Fixed Errors | [ 11 ] Feature | VerSion [ 1 ] |
    By hanyali2012 in forum CrossFire Hacks & Cheats
    Replies: 31
    Last Post: 10-02-2012, 07:30 PM