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Posts by shaunm2 - MPGH
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Posts by shaunm2
7 posts total, newest first.
CoD Avanced Warfare Source Code/Address thread.
long ago
in Call of Duty Advanced Warfare Coding/Resources — This is what I got so far: cg:0x1410149E0 cgs:0x14119351C clientActive : 0x141315B48 GetPlayerMesh : 0x1404E56C0 1 arg ( ent->clientNum ) GetTagPos : 0x1402AFFE0 4args ( entityPtr,mesh,tag( j_head ect ),out_vec ) Trac
Black Ops Addresses/Offsets/Structs
long ago
in Call of Duty Black Ops Coding, Programming & Source Code — 7.0.57 patch: RegisterTag: 0x4D3780 RegisterFont: 0x6EA970 NameTags: 0x6AD170 EngineText: 0x6ECA10 Trace: 0x4DA230 EndFrame: 0063D460 pViewMatrix 0xE40708//can some1 confirm this? pClientInfo 0x2
CG_Trace
long ago
in Call of Duty Black Ops Help — first off thanks for the reply and secondly ive found the correct mask for this trace func which seems to do the same thing aiming through walls and so on...
CG_Trace
long ago
in Call of Duty Black Ops Help — So i'm having a small problem with CG_Trace when i'm ingame it just aims through everything here is what i'm currently using: void (*CG_Trace)(cTrace_t *trace,vec3_t start,vec3_t mins,vec3_t maxs,vec3_t end,int skipNumb
RE_EndFrame
long ago
in Call of Duty Black Ops Coding, Programming & Source Code — hello guys i'm currently hooking endframe using an VEH hook (using zhap's method) now it works perfectly in mw2 but cod7 it will crash now and again here is the addresses im using: DWORD dwEndFrameException = 0x506
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