Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Combat Arms Hacks & Cheats › Combat Arms Brazil Hacks › Combat Arms BR Hack Coding/Source Code › Combat Arms BR Coding Help › RapidFire

RapidFire

Posts 1–14 of 14 · Page 1 of 1
NE
NeoStryker
RapidFire
Existe algum rapidfire sem ser por memória e sem ser esse:

Code:
				if(ValidPointer(pPlayerManager->GetCurrentWeapon()))
				{
					if( pPlayerManager->playerFlags & ( 1 << 10 ) )
						pPlayerManager->GetCurrentWeapon()->Fire( true );
				}
Esse não funciona direito com facas e nem é tão rapido assim... Se alguem tiver outra forma de fazer, eu pensei em usar a class WeaponInfo
#1 · 11y ago
Tayp.Anonymous
Tayp.Anonymous
Tem ele por class!
#2 · 11y ago
NE
NeoStryker
Quote Originally Posted by Tayp.Anonymous View Post
Tem ele por class!
Code:
DWORD VectorsPerRound; //0x02E4 
char _0x02E8[28];
float ffiredelay1; //0x0304 
float fFireDelay1; //0x0308
Usa algum desses?
#3 · 11y ago
Fєηix
Fєηix
Estou usando assim:

Code:
if(Engine->ValidPointer(pPlayerMg->GetCurrentWeapon()))
		{
			if(GetAsyncKeyState(VK_LBUTTON) < 0)
				 pPlayerMg->GetCurrentWeapon()->Fire(TRUE);
		}
Funciona perfeitamente com facas!
#4 · 11y ago
NE
NeoStryker
Quote Originally Posted by Fєηix View Post
Estou usando assim:

Code:
if(Engine->ValidPointer(pPlayerMg->GetCurrentWeapon()))
		{
			if(GetAsyncKeyState(VK_LBUTTON) < 0)
				 pPlayerMg->GetCurrentWeapon()->Fire(TRUE);
		}
Funciona perfeitamente com facas!
Agora funcionou! Aproveitando o tópico ainda existe WeaponRange funcional?
#5 · 11y ago
Fєηix
Fєηix
Quote Originally Posted by NeoStryker View Post
Agora funcionou! Aproveitando o tópico ainda existe WeaponRange funcional?
Weapon Range, assim como NPC-OPK, não da mais dano!
Acho que nem por memoria (Detectado) está pegando mais!
#6 · 11y ago
NE
NeoStryker
Aproveitando ainda mais o tópico, Weapon Vacuum ainda funciona?
#7 · edited 11y ago · 11y ago
Coder.DiasII
Coder.DiasII
Quote Originally Posted by NeoStryker View Post
Aproveitando ainda mais o tópico, Weapon Vacuum ainda funciona?
pelo q me lembre o Weapon Funfa Ainda Sim ;-;
#8 · 11y ago
Fєηix
Fєηix
Quote Originally Posted by NeoStryker View Post
Aproveitando ainda mais o tópico, Weapon Vacuum ainda funciona?
Sim, funciona!
Offset do MoveObject: 0xD4
#9 · 11y ago
NE
NeoStryker
Quote Originally Posted by Fєηix View Post

Sim, funciona!
Offset do MoveObject: 0xD4
Valeu to acabando meu hack kkk

- - - Updated - - -

Ultimo aproveitamento kkk como eu dou um "del /s *.log" no diretório do Combat Arms dentro da DLL? Sei que usa system();
#10 · 11y ago
Fєηix
Fєηix
Quote Originally Posted by NeoStryker View Post
Valeu to acabando meu hack kkk

- - - Updated - - -

Ultimo aproveitamento kkk como eu dou um "del /s *.log" no diretório do Combat Arms dentro da DLL? Sei que usa system();
Não sei se funciona...
Tente isso:

Code:
system("del C:\Level Up! Games\Combat Arms\Log\*.*");
#11 · 11y ago
NE
NeoStryker
Quote Originally Posted by Fєηix View Post


Não sei se funciona...
Tente isso:

Code:
system("del C:\Level Up! Games\Combat Arms\Log\*.*");
Vou testar... Em relação ao Weapon Vacuum funcionou mas as armas foram la pra baixo do mapa, tem algo de errado aqui?

Code:
D3DXVECTOR3 Pos_1 =  *(D3DXVECTOR3*)(pLocal->Object +0x4);
 Pos_1.y -= 10.0f*i; 
 Pos_1.x += 50.0f;
SetObjectPos(Pickup->Object , Pos_1);
#12 · 11y ago
Fєηix
Fєηix
Quote Originally Posted by NeoStryker View Post
Vou testar... Em relação ao Weapon Vacuum funcionou mas as armas foram la pra baixo do mapa, tem algo de errado aqui?

Code:
D3DXVECTOR3 Pos_1 =  *(D3DXVECTOR3*)(pLocal->Object +0x4);
 Pos_1.y -= 10.0f*i; 
 Pos_1.x += 50.0f;
SetObjectPos(Pickup->Object , Pos_1);
Tenta assim:

Code:
D3DXVECTOR3 GetPlayerPosition()
{
	DWORD dwClientFxEntry;
	dwClientFxEntry	= (DWORD)GetModuleHandleA("Clientfx.fxd");
	DWORD pClientFX = *(DWORD*)(dwClientFxEntry + 0x6BF34);

	FLOAT X = *(FLOAT*)(pClientFX + 0xC8);
	FLOAT Y = *(FLOAT*)(pClientFX + 0xCC);
	FLOAT Z = *(FLOAT*)(pClientFX + 0xD0);

	return (D3DXVECTOR3(X, Y, Z));
}

D3DXVECTOR3 Position = GetPlayerPosition();
Position.y += (1 * 5);
SetObjectPo(Pickup->Object, Position);
#13 · 11y ago
NE
NeoStryker
Quote Originally Posted by Fєηix View Post
D3DXVECTOR3 Position = GetPlayerPosition();
Position.y += (1 * 5);
SetObjectPo(Pickup->Object, Position);
Perfeito! Só dei uns ajustes...

- - - Updated - - -

Estava pensando, é possível criar um objeto tipo Spawnar uma arma?

- - - Updated - - -

Tem algum modo de ficar invisível mas o corpo andar junto? Tentei fazer com PlayerStatus mas daí não da pra atirar...
#14 · 11y ago
Posts 1–14 of 14 · Page 1 of 1

Post a Reply

Similar Threads

  • RapidFire MP7KBy haxik in WarRock - International Hacks
    38Last post 19y ago
  • [TuT] Simple CE rapidfire tut..By iOwnage in Combat Arms Discussions
    60Last post 17y ago
  • combat arms rapidfireBy randomguyme in Combat Arms Hacks & Cheats
    6Last post 16y ago
  • Rapidfire in VB makes my Warrock crashBy nub_g0t_high in WarRock - International Hacks
    1Last post 18y ago
  • L96A1 mod ^^ for rapidfire !!!By wertoskiller in Combat Arms Europe Hacks
    10Last post 16y ago

Tags for this Thread

None