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Home › Forum › MultiPlayer Game Hacks & Cheats › Other Semi-Popular First Person Shooter Hacks › DayZ Mod & Standalone Hacks & Cheats › DayZ Mode -ESP/GOD- Source Code

DayZ Mode -ESP/GOD- Source Code

Posts 1–15 of 16 · Page 1 of 2
tykath1234
tykath1234
DayZ Mod -ESP/GOD- Source Code
Okay, so i have no idea if these are patched or not. these did work for Epoch 1.0.5.1 not sure for the latest 1.8.4 DayZ Vanillia patch
but here ya go do what ever ya want. edit them or what ever.

ESP

Code:
DisableSerialization;
if (isNil "yothefuckingplayerishere") then {yothefuckingplayerishere = true;} else {yothefuckingplayerishere = !yothefuckingplayerishere};
if(yothefuckingplayerishere) then {titleText ["Player ESP Activated!","PLAIN DOWN"]; titleFadeOut 4;};
setGroupIconsVisible [false,true];
while {yothefuckingplayerishere} do {
	_i = 0;
	_j = count playableUnits;

	for "_i" from 0 to _j do
	{
		_unit = playableUnits select _i;
		if (alive _unit && player != _unit) then{
			_group = group _unit;
			_group addGroupIcon ["b_inf", [0,0]];
			_group setGroupIconParams [[0,0,1,1],format ["%1 - %2m", name _unit, ceil (_unit distance player)],0.8,true];
		};
	};
	sleep 1;
	_i = 0;
	_j = count playableUnits;
	for "_i" from 0 to _j do
	{
		_unit = playableUnits select _i;	
		_group = group _unit;
		clearGroupIcons _group;
	};
};

titleText ["Player ESP Deactivated!","PLAIN DOWN"]; titleFadeOut 4;};
God

Code:
private ["_btnAbort","_damage","_display","_selection"];

if (isNil "God") then {God = 0;};

if (God == 0) then {
	God = 1;
	cutText ["GodMode Activated", "PLAIN DOWN"];
	R3F_TIRED_FNCT_Voile_Noir = {};
	R3F_TIRED_FNCT_DoBlackVanish = {};
	fnc_usec_damageHandler = {};
	player_zombieCheck = {};
	
	r_player_dead = false;
	disableSerialization;
	"dynamicBlur" ppEffectAdjust [0]; 
	"dynamicBlur" ppEffectCommit 5;
	dayz_hunger = 0;
	dayz_sourceBleeding = objNull;
	dayz_temperatur = 40;
	dayz_thirst = 0;
	disableUserInput false;
	r_action = false;
	r_action_unload = false;
	r_doLoop = false;
	r_drag_sqf = false;
	r_fracture_legs = false;
	r_fracture_arms = false;
	r_handlercount = 0;
	r_interrupt = false;
	r_player_cardiac = false;
	r_player_blood = 12000;
	r_player_handler = false;
	r_player_handler1 = false;
	r_player_infected = false;
	r_player_injured = false;
	r_player_inpain = false;
	r_player_loaded = false;
	r_player_lowblood = false;
	r_player_timeout = 0;
	r_player_unconscious = false;
	r_self = false;
	_selection = "legs";
	_damage = 0;
	player setHit [_selection,_damage];
	player setVariable ["hit_legs",0,true];
	player setVariable ["hit_hands",0,true];
	player setVariable ["messing",[dayz_hunger,dayz_thirst],true];
	player setVariable ["NORRN_unconscious",false,true];
	player setVariable ["startcombattimer",0,true];
	player setVariable ["combattimeout",0,true];
	player setVariable ["unconsciousTime",0,true];
	player setVariable ["USEC_BloodQty",12000,true];
	player setVariable ["USEC_infected",false,true];
	player setVariable ["USEC_injured",false,true];
	player setVariable ["USEC_inPain",false,true];
	player setVariable ["USEC_isCardiac",false,true];
	player setVariable ["USEC_lowBlood",false,true];
	player setVariable ["medForceUpdate",true,true];
	0 fadeSound 1;
	resetCamShake;
} else {
	God = 0;
	cutText ["GodMode Deactivated", "PLAIN DOWN"];
	fnc_usec_damageHandler = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\fn_damageHandler.sqf";
	player_zombieCheck = compile preprocessFileLineNumbers "\z\addons\dayz_code\compile\player_zombieCheck.sqf";
	player allowDamage true;
};

while {God == 1} do {
	player allowDamage false;
	_display = findDisplay 49;
	_btnAbort = _display displayCtrl 104;
	_btnAbort ctrlEnable true;
	vehicle player setDamage 0;
	vehicle player setFuel 1;
	sleep .05;
};
#1 · edited 11y ago · 11y ago
SelectHF
SelectHF
Looks cool im going to test it out now
#2 · 11y ago
tykath1234
tykath1234
Quote Originally Posted by SelectHF View Post
Looks cool im going to test it out now
Please do , if these still work please let me know, ill maybe create something of, of it
#3 · edited 11y ago · 11y ago
WA
warezjoe23
Confirmed working, but you cannot open doors/pack or unpack vehicles when enabled.
#4 · 11y ago
tykath1234
tykath1234
Quote Originally Posted by warezjoe23 View Post
Confirmed working, but you cannot open doors/pack or unpack vehicles when enabled.
Thank you, i have made a menu with this ESP Code.
#5 · 11y ago
HA
hayden5406
Quote Originally Posted by tykath1234 View Post
Thank you, i have made a menu with this ESP Code.
How do I use this bit of code?


If I need an injector can you link me one?
#6 · 11y ago
tykath1234
tykath1234
Quote Originally Posted by hayden5406 View Post
How do I use this bit of code?


If I need an injector can you link me one?
Whats your skype name?
#7 · 11y ago
ST
stefs30
How do i use this?
#8 · 11y ago
tykath1234
tykath1234
Quote Originally Posted by stefs30 View Post
How do i use this?
Seriously, you need an Executor/Injector to use it. if you don't have one it useless to you.
#9 · 11y ago
VA
vasilis1998
going to rekt some kids Thanks
#10 · 11y ago
tykath1234
tykath1234
Quote Originally Posted by vasilis1998 View Post
going to rekt some kids Thanks
Haha, and no problem man. have fun!
#11 · 11y ago
BL
Blaze12321
How would I make this code work. I am used to dll's not a source code...
#12 · 11y ago
tykath1234
tykath1234
Quote Originally Posted by Blaze12321 View Post
How would I make this code work. I am used to dll's not a source code...
Didn't you read what i said?. "Seriously, you need an Executor/Injector to use it. if you don't have one it useless to you."
Also here is a thread, read it
http://www.mpgh.net/forum/showthread.php?t=797037 & http://www.mpgh.net/forum/showthread.php?t=885227

Thanks, and have a nice day
#13 · 11y ago
DR
Drav0x151
going to rekt some kids Thanks
#14 · 11y ago
TO
Tootles5882
I'm trying to find a place to buy hacks I'm noob to all this stuff lol that's why I buy, is Aim Junkies a reliable place to buy em undetected?
#15 · edited 11y ago · 11y ago
Posts 1–15 of 16 · Page 1 of 2

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