[ Fix ] Radar & Triggerbot poly version.
Hello all, Here is the fix of polyloader radar & trigger.
You can also do it yourself by opening the offsets.h and change :
Code:
DWORD dwActiveWeapon = 0x12C0;
DWORD dwWeaponId = 0x000 + 0x00;
DWORD dwInCross = 0x000;
DWORD dwSpotted = 0x000;
DWORD dwId = 0x000;
DWORD dwHealth = 0x000;
DWORD dwTeam = 0x000;
DWORD dwAmmo = 0x000;
into :
Code:
DWORD dwActiveWeapon = 0x12C0;
DWORD dwWeaponId = 0x1684 + 0x1C;
DWORD dwInCross = 0x2400;
DWORD dwSpotted = 0x935;
DWORD dwId = 0x64;
DWORD dwHealth = 0xFC;
DWORD dwTeam = 0xF0;
DWORD dwAmmo = 0x15B8;
Or just copy and paste this :
Code:
#ifndef OFFSETS_H
#define OFFSETS_H
#include "PMemory.h"
#include <string>
#include <sstream>
#include "Decrypt.h"
class COffsets {
public:
[junk_enable 2 5 /]
[junk_enable_declares /]
[swap_lines]
DWORD dwLocalPlayer;
DWORD dwEntityList;
DWORD dwAttack;
DWORD dwActiveWeapon = 0x12C0;
DWORD dwWeaponId = 0x1684 + 0x1C;
DWORD dwInCross = 0x2400;
DWORD dwSpotted = 0x935;
DWORD dwId = 0x64;
DWORD dwHealth = 0xFC;
DWORD dwTeam = 0xF0;
DWORD dwAmmo = 0x15B8;
std::string toHex(DWORD offset);
void getOffsets(PMemory* m);
[/swap_lines]
[junk_disable /]
private:
[swap_lines]
PMemory* mem;
PModule modClient;
void updateLocalPlayer();
void updateEntityList();
void updateAttack();
[/swap_lines]
};
#endif
Also added the full source.
Dont forget to click thanks!
jotti
virustotal
RadarTrigger_mpgh.net3_mpgh.net.zip