1. Get a random item for whatever you wanna make , like :
<Object type="0x7030" id="Ring of Unbound Attack">
<Class>Equipment</Class>
<Item />
<RemoteTexture>
<Instance>draw</Instance>
<Id>5010396366766080</Id>
</RemoteTextur
<SlotType>9</SlotType>
<Tier>6</Tier>
<Description>A huge, flawless spinel set in a stunningly beautiful gold ring.</Description>
<ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<FameBonus>5</FameBonus>
</Object>
2. You will need change the <Object type="" id = "Name Here">
Like :
0x2f87
Change the item id for 0x2f87+
aswell like 0x2f88 and when it reachs 100+ stop and make another division : 0x3f1
3. The remote texture you can create at the
www.realmofthemadgod.com/draw.html
4. There are slottypes for classes
Some will be here
9 = Ring
1 = Sword
8 = Wand
2 = Dagger
3 = Bow
17 = Staff
5. Tier " UT " means to not have a tag as tier
<Tier>6</Tier>
if there is none that means that the item is UT
6. The "description " you can type between the <Description></Description>
like:
<Description>A huge, flawless spinel set in a stunningly beautiful gold ring.</Description>
7. Stat increment ...
you need type how much you want to increment = add
such as : <ActivateOnEquip stat="20" amount="9">IncrementStat</ActivateOnEquip>
stat = 20 means the stat that you wanna add , and the amount how much you wanna add
0 - HP
3 - MP
20 - Att
21 - Def
22 - Speed
26 - Vit
27 - Wis
28 - Dex
8. Bag type;
There are actually
- Public Bag = 0
- Private Bag ( Purple Bag ) =1
- Cyan bag = 2
- Potion bag = 3
- White bag = 4
9. The Projectile
the projectiles id can be found in Dat32.xml
The projectile code iS
<Projectile>
<ObjectId></ObjectId>
<Speed></Speed>
<MinDamage></MinDamage>
<MaxDamage></MaxDamage>
<LifetimeMS></LifetimeMS>
</Projectile>
objectId you need to put the id of the object ( projectile )
speed = velocity + range
min / max damage = equals the damge that it will do
lifetime = range add
thing that can be incremented
<MultiHit />
<PassesCover />
<ParticleTrail />
<Size></Size> = Equals the size that the projectile will be if none it will be the normal size
<ConditionEffect duration=""></ConditionEffect> = Duration = seconds that the effect will take
= </condiction effect will be the effect ,like : Armor Broken , Weakness . etc
10. Fame bonus
didnt i already mention that?
11. Mp cost equals the fame amount that will be used ( ps: just for abilities )
1337. Projectiles Numbers
<NumProjectiles>5</NumProjectiles>
>< equals the amount of the projectiles that you want
like >29<
1yearafter. Rate of fire
equals how much rate of fire you wanna add like 9999 = 9999 dex in a weapon , boi.
14. Acgarp
lol idk
15. frenquency
means the frequency of the shoots like if you wanna add a item that the projectile will go
16. Amplitude
equals the space between the shots
<Amplitude></Amplitude>
17. there u have i tlol.
Perhaps you want to make a dagger.
<Object type="0x7b70" id="Shadow Dagger">
<Class>Equipment</Class>
<Item />
<RemoteTexture>
<Instance>draw</Instance>
<Id>10842340</Id>
</RemoteTexture>
<SlotType>2</SlotType>
<Description>A dagger that was condemned to Hades.</Description>
<RateOfFire>1</RateOfFire>
<Sound>weapon/dirk</Sound>
<Projectile>
<ObjectId>mic projectile</ObjectId>
<Speed>130</Speed>
<MinDamage>350</MinDamage>
<MaxDamage>600</MaxDamage>
<LifetimeMS>485</LifetimeMS>
<Amplitude>0.1</Amplitude>
<Frequency>0.1</Frequency>
<ConditionEffect duration="2">Slowed</ConditionEffect>
</Projectile>
<ActivateOnEquip stat="21" amount="25">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="20" amount="7">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="26" amount="4">IncrementStat</ActivateOnEquip>
<ActivateOnEquip stat="27" amount="25">IncrementStat</ActivateOnEquip>
<BagType>4</BagType>
<OldSound>daggerSwing</OldSound>
<FameBonus>4</FameBonus>
</Object>
0xb7b70 is like a continues list for items. Remote texture can be found in the source folder, Texture grabber\bin\debug\Texture Grabber.exe
It's connected with realmofthemadgod.com/draw.html with mostly all sources.
For range, you change LifeTimeMS. As you notice you use texture grabber by searching something. Such as projectiles, click something on the list then at the bottom right you see a id copy and paste it and put it in ur remote texture area
This dagger slows you.
The projectile mic projectile, make sure you chose a projectile name that's not already token in the source. better to make your own such as "a projectile" let me post a projectile below.
<Object type="0x7c71" id="mic projectile">
<Class>Projectile</Class>
<RemoteTexture>
<Instance>draw</Instance>
<Id>6285049428180992</Id>
</RemoteTexture>
<AngleCorrection>1</AngleCorrection>
</Object>
^^ you see the object id which you change to your next available object id. In Texture Grabber you have to find something saved as projectile.
If you want this in .rar along with texture grabber, you shall have it.
Leave a thanks if I helped you.
When extracting in WinRAR, it will ask you a password, the password is
'Remote
If you need help, please post the help you need.