i know this is possible guys, any idea on how to do it, or do any of you know? for 64 tick match making, what would be the perfect MS time to never miss a bhop, it's deffanitly possible.
definitely*
You could just open a server with bots and play with the values.
But it is easier (albeit a little bit riskier) to just use RPM to know when the local player has landed, and then press space bar.
You could just open a server with bots and play with the values.
But it is easier (albeit a little bit riskier) to just use RPM to know when the local player has landed, and then press space bar.
of course i understand this, but there should be a way to make a perfect one, and yeah, i was just asking for them lol, or seeing if anyone has actually delved into this
Actually, it'd be really hard to make an algorithm with just sleeps for it, as the delay between each touch on the ground is different depending on your speed/velocity/downforce etc.
Probably not possible to make a perfect macro.
And why with AHK? AHK is not a good language for maths calculations etc... You can do a simple macro with assembly or C++, too.
Originally Posted by Yosean
And why with AHK? AHK is not a good language for maths calculations etc... You can do a simple macro with assembly or C++, too.
Either way it wont be possible to make a perfect macro without RPM, just not possible, you can make it decent, but it will not be perfect.
you can try an customizable delay so everybody can set there own bhop speed = perfect bhop ahk
Originally Posted by skilless78
you can try an customizable delay so everybody can set there own bhop speed = perfect bhop ahk