Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Terraria Hacks › Terraria 1.3.0.5 Source Code

Terraria 1.3.0.5 Source Code

Posts 1–12 of 12 · Page 1 of 1
XE
Xenoxiluna
Terraria 1.3.0.5 Source Code
Hello MPGH Members,

I've just finished decompiling 1.3.0.5 and repairing the errors. ILSpy was used but there were a few methods that would not decompile correctly so I used Telerik. If I missed anything please let me know!

Enjoy!

 
Scans
Terraria 1.3.0.5 Source Code.rar - Jotti's malware scan
Terraria 1.3.0.5 Source Code.rar - VirusTotal
Terraria 1.3.0.5 Source Code_mpgh.net.rar
#1 · 11y ago
DE
deathstrike1313
Steam or GOG?
#2 · 11y ago
Cataclypse
Cataclypse
/Approved .
#3 · 11y ago
DE
deathstrike1313
Its crashing on "Generating structures"..
#4 · 11y ago
CH
chatrat12
WorldFile.cs and MapHelper.SaveMap are broken. Both can be copied from Telerik JustDecompile. These fix issues with generating new worlds and saving the parts of the map you have explored.
#5 · 11y ago
FI
FizzingItUp
Quote Originally Posted by Xenoxiluna View Post
Hello MPGH Members,

I've just finished decompiling 1.3.0.5 and repairing the errors. ILSpy was used but there were a few methods that would not decompile correctly so I used Telerik. If I missed anything please let me know!

Enjoy!
Op wrong thread i posted in sorry
#6 · edited 11y ago · 11y ago
XE
Xenoxiluna
Quote Originally Posted by deathstrike1313 View Post
Steam or GOG?
Steam.

Quote Originally Posted by deathstrike1313 View Post
Its crashing on "Generating structures"..
I see that. I seem to have overlooked a few things...

Quote Originally Posted by chatrat12 View Post
WorldFile.cs and MapHelper.SaveMap are broken. Both can be copied from Telerik JustDecompile. These fix issues with generating new worlds and saving the parts of the map you have explored.
Thanks for the suggestion. I already figured out what was wrong with WorldFile.cs. It was just missing a few byte casts. I will have to take a look at MapHelper.SaveMap.

Quote Originally Posted by FizzingItUp View Post
Op wrong thread i posted in sorry
No Problem.
#7 · 11y ago
NO
NotoriousPyro
Please can we get TerrariaServer.exe decompiled?
#8 · 11y ago
XE
Xenoxiluna
Quote Originally Posted by NotoriousPyro View Post
Please can we get TerrariaServer.exe decompiled?
I may be able to. Providing someone else hasn't already.
#9 · 11y ago
NO
NotoriousPyro
Quote Originally Posted by Xenoxiluna View Post
I may be able to. Providing someone else hasn't already.
I don't think anyone has, not to my knowledge anyway.
#10 · 11y ago
DE
deathstrike1313
Isnt TerrariaServer.exe just the terraria source with a few variables modified? Thats what Yoraiz0r told me anyway. Also, in this source Chest.Unlock(int x, int y) does not work, but that method can be copied from JustDecompile and then chests unlock just fine. Also, waterfalls dont animate, which can be fixed by copying WaterfallManager.cs from DotPeek (JustDecompile doesent decompile it properly)
#11 · 11y ago
NO
NotoriousPyro
Quote Originally Posted by deathstrike1313 View Post
Isnt TerrariaServer.exe just the terraria source with a few variables modified? Thats what Yoraiz0r told me anyway. Also, in this source Chest.Unlock(int x, int y) does not work, but that method can be copied from JustDecompile and then chests unlock just fine. Also, waterfalls dont animate, which can be fixed by copying WaterfallManager.cs from DotPeek (JustDecompile doesent decompile it properly)
Yes, that's right but I tried merging files from the client into the server and observing changes and I just couldn't get it to work.
#12 · 11y ago
Posts 1–12 of 12 · Page 1 of 1

Post a Reply

Similar Threads

  • Terraria 1.1.2 Server Source CodeBy Shadon1nja in Terraria Hacks
    2Last post 14y ago
  • Terraria 1.3.0.4 Source Code (Compiles & Runs Flawless)By mattparizeau in Terraria Hacks
    21Last post 11y ago
  • Terraria 1.3.0.6 Source CodeBy Xenoxiluna in Terraria Hacks
    14Last post 11y ago
  • Terraria 1.3.0.7 Source CodeBy Xenoxiluna in Terraria Hacks
    10Last post 11y ago
  • Terraria 1.2.0.1 Source CodeBy Teleporter in Terraria Hacks
    31Last post 12y ago

Tags for this Thread

None