Skip to content
MPGHThe Dark Arts
/
RegisterLog in
Forum
Community
What's NewLatest posts across the boardTrendingHottest threads right nowSubscribedThreads you follow
Discussion
GeneralIntroductionsEntertainmentDebate FortFlaming & Rage
Board
News & AnnouncementsMPGH TimesSuggestions & HelpGiveaways
More Sections
Art & Graphic DesignProgrammingHackingCryptocurrency
Hacks & Cheats
Games
ValorantCS2 / CS:GOCall of Duty / WarzoneFortniteApex LegendsEscape From Tarkov
+14 moreLeague of LegendsGTA VMinecraftRustROTMGBattlefieldTroveBattleOnCombat ArmsCrossFireBlackshotRuneScapeDayZDead by Daylight
Resources
Game Hacking TutorialsReverse EngineeringGeneral Game HackingAnti-CheatConsole Game Hacking
Tools
Game Hacking ToolsTrainers & CheatsHack/Release NewsNew
Submit a release →Share your cheat, tool, or config with the community.
AINEW
AI Tools
General & DiscussionPrompt EngineeringLLM JailbreaksHotAI Agents & AutomationLocal / Open Models
AI × Gaming
AI Aimbots & VisionML Anti-CheatGame Bots & Automation
Create
AI Coding / Vibe CodingAI Art & MediaAI Voice & TTS
The AI frontier →Where game hacking meets modern machine learning. Jump in.
Marketplace
Buy & Sell
SellingBuyingTradingUser Services
Trust & Safety
Middleman LoungeMarketplace TalkVouch Copy Profiles
Money
Cryptocurrency TalkCurrency ExchangeWork & Job Offers
Start selling →List accounts, services, and goods. Use the middleman to trade safe.
MPGH The Dark Arts

A community for offensive security research, reverse engineering, and AI.

Community

ForumMarketplaceSearch

Account

RegisterLog in

Legal

Privacy PolicyForum RulesHelp & FAQ
© 2026 MPGH · All rights reserved.Built by the community, for the community. For educational purposes onlyContent is shared for security research and education — we don't condone illegal use. You're responsible for complying with applicable laws. Use at your own risk.
Home › Forum › MultiPlayer Game Hacks & Cheats › Other MMORPG Hacks › Terraria Hacks › Terraria 1.3.0.6 Source Code

Terraria 1.3.0.6 Source Code

Posts 1–15 of 15 · Page 1 of 1
XE
Xenoxiluna
Terraria 1.3.0.6 Source Code
Hello MPGH Members,

I've just finished decompiling 1.3.0.6 and repairing the errors. ILSpy was used but there were a few methods that would not decompile correctly so I used Telerik and dotPeek. As always, If I missed anything please let me know!

Enjoy!

 
Scans
Terraria 1.3.0.6 Source Code.rar - Jotti's malware scan
Terraria 1.3.0.6 Source Code.rar - VirusTotal
Terraria 1.3.0.6 Source Code_mpgh.net.rar
#1 · 11y ago
HA
harisonjp
Nao update Terrahax pls, also, WATERFALL BUG!
#2 · 11y ago
KI
kiloptse
Thks I go to test
#3 · 11y ago
CA
calum12
Can't wait, please approve!
#4 · 11y ago
HA
harisonjp
We need this approved so that we can get more stuff put out! Yeah, approve TerraHax but not this.
#5 · 11y ago
Hero
[MPGH]Hero
Approved .
#6 · 11y ago
MW
mwbardi
I keep getting this message in my crash logs everytime I play-- causing my Terraria to not save my map exploration.
--was wondering if u might be able to help? thanks it would mean alot.

Crash Log:

System****.Compression.ZLibException: The underlying compression routine could not be loaded correctly. ---> System.TypeInitializationException: The type initializer for 'NativeZLibDLLStub' threw an exception. ---> System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHR(Int32 errorCode, IntPtr errorInfo)
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub.LoadZLibDLL()
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub..cctor()
--- End of inner exception stack trace ---
at System****.Compression.ZLibNative.ZLibStreamHandle .DeflateInit2_(CompressionLevel level, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
--- End of inner exception stack trace ---
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib..ctor(Compress ionLevel compressionLevel)
at System****.Compression.DeflateStream.CreateDeflate r(Nullable`1 compressionLevel)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode, Boolean leaveOpen)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode)
at Terraria.Map.MapHelper.SaveMap
#7 · 11y ago
39
394833062
Thank you XD I go to test
#8 · 11y ago
SP
SPanjul666
How do you compile the src Xenoxiluma? My Visual Studio C# 2010 Express can't compile the src. It saysthe referenced component steamworks.net and newtonsoft.json could not be found..

Edit: Nvm, I found a way to fix it :P
#9 · edited 11y ago · 11y ago
Infinal
Infinal
Quote Originally Posted by SPanjul666 View Post
How do you compile the src Xenoxiluma? My Visual Studio C# 2010 Express can't compile the src. It saysthe referenced component steamworks.net and newtonsoft.json could not be found..

Edit: Nvm, I found a way to fix it :P
Can you please clue us in? The Newtonsoft thing is explained in another thread, but I haven’t been able to get the Steamworks library to compile yet.
#10 · 11y ago
SP
SPanjul666
Quote Originally Posted by Infinal View Post
Can you please clue us in? The Newtonsoft thing is explained in another thread, but I haven’t been able to get the Steamworks library to compile yet.
I downloaded the steamsoft.net.dll from a site and added it to the reference.
#11 · 11y ago
Infinal
Infinal
Quote Originally Posted by SPanjul666 View Post
I downloaded the steamsoft.net.dll from a site and added it to the reference.
So it was a precompiled DLL? I’mma have to try that. Thanks!
#12 · 11y ago
XE
Xenoxiluna
Quote Originally Posted by mwbardi View Post
I keep getting this message in my crash logs everytime I play-- causing my Terraria to not save my map exploration.
--was wondering if u might be able to help? thanks it would mean alot.

Crash Log:

System****.Compression.ZLibException: The underlying compression routine could not be loaded correctly. ---> System.TypeInitializationException: The type initializer for 'NativeZLibDLLStub' threw an exception. ---> System.BadImageFormatException: is not a valid Win32 application. (Exception from HRESULT: 0x800700C1)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHRInternal(Int32 errorCode, IntPtr errorInfo)
at System.Runtime.InteropServices.Marshal.ThrowExcept ionForHR(Int32 errorCode, IntPtr errorInfo)
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub.LoadZLibDLL()
at System****.Compression.ZLibNative.ZLibStreamHandle .NativeZLibDLLStub..cctor()
--- End of inner exception stack trace ---
at System****.Compression.ZLibNative.ZLibStreamHandle .DeflateInit2_(CompressionLevel level, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
--- End of inner exception stack trace ---
at System****.Compression.DeflaterZLib.DeflateInit(Co mpressionLevel compressionLevel, Int32 windowBits, Int32 memLevel, CompressionStrategy strategy)
at System****.Compression.DeflaterZLib..ctor(Compress ionLevel compressionLevel)
at System****.Compression.DeflateStream.CreateDeflate r(Nullable`1 compressionLevel)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode, Boolean leaveOpen)
at System****.Compression.DeflateStream..ctor(Stream stream, CompressionMode mode)
at Terraria.Map.MapHelper.SaveMap
Do you have .NET 4.0 and 4.5 installed?

Quote Originally Posted by SPanjul666 View Post
How do you compile the src Xenoxiluma? My Visual Studio C# 2010 Express can't compile the src. It saysthe referenced component steamworks.net and newtonsoft.json could not be found..

Edit: Nvm, I found a way to fix it :P
I left DLL's in the Terraria Directory of the RAR. You may try renaming
Libraries.JSON.NET.Net40.Newtonsoft.Json.dll to Newtonsoft.Json.dll and
Libraries.Steamworks.NET.Steamworks.NET.dll to Steamworks.NET.dll.
After doing so, attempt to reference those.
#13 · edited 11y ago · 11y ago
MW
mwbardi
[QUOTE=Xenoxiluna;10756414]Do you have .NET 4.0 and 4.5 installed?


Im really not sure how to figure that out?.. could that be the problem to my original game not saving map exploration?
thanks for the respond
#14 · 11y ago
MW
mwbardi
Whenever I try to open the source code in visual studio it says "the project could not be loaded. Data at the root level is Invalid Line 1, position 1.
C:\Windows|Microsoft.NET\Framework|v4.0.30319\Micr osoft.WinFx.targets

--Please help if anyone has the time, thanks
#15 · 11y ago
Posts 1–15 of 15 · Page 1 of 1

Post a Reply

Similar Threads

  • Terraria 1.1.2 Server Source CodeBy Shadon1nja in Terraria Hacks
    2Last post 14y ago
  • Terraria 1.3.0.4 Source Code (Compiles & Runs Flawless)By mattparizeau in Terraria Hacks
    21Last post 11y ago
  • Terraria 1.3.0.5 Source CodeBy Xenoxiluna in Terraria Hacks
    11Last post 11y ago
  • Terraria 1.3.0.7 Source CodeBy Xenoxiluna in Terraria Hacks
    10Last post 11y ago
  • Terraria 1.2.0.1 Source CodeBy Teleporter in Terraria Hacks
    31Last post 12y ago

Tags for this Thread

#terraria#terraria souce code#terraria source