pox911 at UC made it. Also the one you posted is the old, buggy version that makes stuff other than heads big. He made a fix to it.<?xml version="1.0" encoding="utf-8"?>
<CheatTable>
<CheatEntries>
<CheatEntry>
<ID>1997</ID>
<Description>"Big Heads"</Description>
<LastState/>
<VariableType>Auto Assembler Script</VariableType>
<AssemblerScript>[ENABLE]
aobscanmodule(BigHeadAOB,TheDivision.exe,55 44 0F 29 14 02) // should be unique
alloc(newmem,$1000,"TheDivision.exe"+414D4E)
label(code)
label(return)
label(exit)
label(BigHeadData)
registersymbol(BigHeadData)
newmem:
code:
push r10
push rbx
push rax
push rdx
mov r10,[rbx+10]
mov eax,edx
cdq
mov ebx,40
idiv ebx
imul rax,10
cmp [r10+rax],#1684104520
pop rdx
pop rax
pop rbx
pop r10
jne exit
movups [BigHeadData+10],xmm1
movups xmm1,[BigHeadData]
mulps xmm10,xmm1
mulps xmm5,xmm1
mulps xmm4,xmm1
movups xmm1,[BigHeadData+10]
exit:
movaps [rdx+rax],xmm10
movaps [rdx+rax+10],xmm5
movaps [rdx+rax+20],xmm4
jmp return
BigHeadData:
dd (float)3
dd (float)3
dd (float)3
dd (float)1
BigHeadAOB+01:
jmp code
db 90 90 90 90 90 90 90 90 90 90
return:
registersymbol(BigHeadAOB)
[DISABLE]
BigHeadAOB+01:
db 44 0F 29 14 02 0F 29 6C 02 10 0F 29 64 02 20
unregistersymbol(BigHeadAOB)
unregistersymbol(BigHeadData)
dealloc(newmem)
</AssemblerScript>
<CheatEntries>
<CheatEntry>
<ID>1998</ID>
<Description>"Head Scale"</Description>
<Options moHideChildren="1" moRecursiveSetValue="1" moAllowManualCollapseAndExpand="1"/>
<LastState Value="" RealAddress="00000000"/>
<GroupHeader>1</GroupHeader>
<CheatEntries>
<CheatEntry>
<ID>1999</ID>
<Description>"X Scale"</Description>
<VariableType>Float</VariableType>
<Address>BigHeadData</Address>
</CheatEntry>
<CheatEntry>
<ID>2000</ID>
<Description>"Y Scale"</Description>
<VariableType>Float</VariableType>
<Address>BigHeadData+4</Address>
</CheatEntry>
<CheatEntry>
<ID>2001</ID>
<Description>"Z Scale"</Description>
<VariableType>Float</VariableType>
<Address>BigHeadData+8</Address>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatEntry>
</CheatEntries>
</CheatTable>