Just adding some stability tests. Surprisingly, mobile seems to run it fine. (for now)
145 Entities
~5-10 Projectiles checking for collision with entities
Same as before, but all entities are all on screen, moving in a circle while I shoot them
Next for stability all I need to do is implement a particle system and see how it holds
Device: iPhone 6
- - - Updated - - -
My device seemed to max out around 400 entities. While shooting I was getting 30 fps, with ~1000+ nodes on screen