Hello, I was wondering if it was possible to make a ahk aimbot by locking your mouse to the pixel you're hovering over and it moves with it? What about saving the pixel location and track it to make a smooth aimbot? I was going to look into this. Is it just not worth spending the time or is it possible?
Cheers~ Fluffy
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The title seems kind of misleading, Should it be changed?
My idea was having something that create the different shades of the color based on the shadows of the map and have it draw from a lets just say a 5 by 5 area around the crosshair for example that checks a color palate for the colors from the player model. And have a GUI with a way to select the map to select which color palate and the shading, as well as the team that is switchable by a hotkey. I would also want to be able to save the color it selects so I am able to make a smooth aimbot that follows the selected color. Is this possible without extreme lagging? Or is this even possible to begin with? Another idea i had was drawing a easy to see outline over visible pixels that match the color from a palate. So, Is this a complete waste of time?
It is possible I think, but really hard I suppose
Originally Posted by javiluma
It is possible I think, but really hard I suppose
Do you have experience with making ahk scripts? If so could you help me out a little? Anyone that can help it would be greatly appreciated!!
idk about a smooth aim maybe a sticky / slow aim
I've made an color aimbot in the past for cs:go. The problem is, as you already noticed, the shades.
There are simply to much similair colors in the map that reasemble the player's head (or body).
Mine worked pretty decently for maps that had no sharder (and dev-colored maps).
The solution you mentioned, mapping all shaders for the map, would not be doable, as you'd need to read memory to do screen to world calculations. At wich point you can better just read out the players positions aswell.
Works great for other games that have a distinct color, but not for cs:go.
an example of my old script:
ps.
All made in AutoIT ofcourse.
Originally Posted by _NightWare
I've made an color aimbot in the past for cs:go. The problem is, as you already noticed, the shades.
There are simply to much similair colors in the map that reasemble the player's head (or body).
Mine worked pretty decently for maps that had no sharder (and dev-colored maps).
The solution you mentioned, mapping all shaders for the map, would not be doable, as you'd need to read memory to do screen to world calculations. At wich point you can better just read out the players positions aswell.
Works great for other games that have a distinct color, but not for cs:go.
an example of my old script:
ps.
All made in AutoIT ofcourse.
Is it possible to disable shading in csgo? or at least lowering the shading quality with less color changes?
Originally Posted by ImSoFluffy
Is it possible to disable shading in csgo? or at least lowering the shading quality with less color changes?
Sadly it's not, no.
Originally Posted by _NightWare
Sadly it's not, no.
Is the shadows for all maps or do the shades change depending on which map you're on?
Originally Posted by ImSoFluffy
Is the shadows for all maps or do the shades change depending on which map you're on?
no not really the shades mainly, your csgo character changes to fit whatever map to change to so its really hard to create but although you can make it a fov script aimbot by making it detect in a certain radius from the middle of the screen
Originally Posted by TheJoker
no not really the shades mainly, your csgo character changes to fit whatever map to change to so its really hard to create but although you can make it a fov script aimbot by making it detect in a certain radius from the middle of the screen
My plan was to have it select the pixels in an area, then it creates a color palate with the different possible shades from those colors then searches for those shades in the area. If it finds the correct shade it move to it. Is this possible?
Originally Posted by ImSoFluffy
My plan was to have it select the pixels in an area, then it creates a color palate with the different possible shades from those colors then searches for those shades in the area. If it finds the correct shade it move to it. Is this possible?
yes and no but that would really work Ahk needs to find a specific hex code EX: 0x999999 the 999999 is the hex code
In AutoIT this is possible. however the shades in the map will ruin it all, as the shadows are gradiant, it will also match the color(s) you're looking for.
My suggestion:
If you're going to try this, do it in AutoIT, you'll get alot further then AHK.
Originally Posted by _NightWare
In AutoIT this is possible. however the shades in the map will ruin it all, as the shadows are gradiant, it will also match the color(s) you're looking for.
My suggestion:
If you're going to try this, do it in AutoIT, you'll get alot further then AHK.
I'm away from my computer for a few days, maybe even a week.. I'm most likely going to put a week or two into trying.. Realize i'm not smart enough and give up.. But if by some miracle I stick with it would you give me some pointers? Also, my goal is to have it undetectable besides overwatch.. I know nothing about AutoIT past hearing its name a few times. Is AutoIT detectable by vac?
Originally Posted by ImSoFluffy
Is AutoIT detectable by vac?
If it doesn't write / read game memory its undetected .
Originally Posted by DarknzNet
If it doesn't write / read game memory its undetected .
I dont have much experience with writing scripts so it'll most likely be sloppy, whats the chance of it getting laggy do you think?