#define FallDamagePointer 0x18542F4
#define FallDamageOffset 0x4
int fall = 1;
void MyBase()
{
DWORD ShellBase = (DWORD)GetModuleHandle("CShell.dll");
DWORD PlayerFallDamage = *(DWORD*)(ShellBase + FallDamagePointer);
if(fall)
{
*(float*)(PlayerFallDamage + FallDamageOffset) = 0;
}
}
