How to start
1. Unzip all files to a single directory
2. Run SharpLoader.exe
3. Launch CS:GO and then compiled file
4. DONE
Features
> Radar
> aka. Exeternal Chams (better player visibility / perfect for legit)
Credits
Y3t1y3t - signatures
Zat - signatures
frk1 - offsets
SharpLoader
What is SharpLoader
SharpLoader is a program that opens hack files (written in c# language), randomizes the source code and compiles it.
This process results in an application that is very hard to detect for VAC because the signature changes every compilation.
It's probably most safety cheat on MPGH... GOOD JOB BUDDY <3
//but u should add more features (my opinion)
Dear @Zaczero,
Thank you for the upload.
どうして日本語を使うのですか?
Best regards,
Harry Midnight
Had a bunch of problems at first but all good now! Good release
will test in MM right now on main (LETS HOPE THE BEST)
good release but it wants some aimbot settings kappa
+rep zaczero . using your hacks from version 1.0 and no issues / vac till now . and i use it like 6 games / everyday.
Note : Change signature and create new file after each game.
clean tested! nice work!
I tried changing the local player colour to blue with
new RenderColor((byte)<enc 0>, (byte)<enc 153>, (byte)<enc 255>, (byte)<enc 255>);
But when i recompile and run it the colour is still green. How come? Am i doing it wrong?
- - - Updated - - -
Originally Posted by Kye.Gill
I tried changing the local player colour to blue with
But when i recompile and run it the colour is still green. How come? Am i doing it wrong?
Oh nevermind that's not the glow
After awhile, csgo closes alone!
I followed step by step, and I do not know why it is giving error!
works like a charm!! but I get crashes
Originally Posted by Kye.Gill
I tried changing the local player colour to blue with
But when i recompile and run it the colour is still green. How come? Am i doing it wrong?
- - - Updated - - -
Oh nevermind that's not the glow
RenderColor is for texture color
GlowColor is for glow
Thanks for this!
Originally Posted by Zaczero
RenderColor is for texture color
GlowColor is for glow
So how do i change
player.GlowColor = new GlowColor((float)<enc 1>, (float)<enc 0>, (float)<enc 1> / (float)<enc 2>, (float)<enc 1>);
Into a different colour? because 1, 0, 1, 1 isn't purple on a rgba colour picker.