NOTE::: YOU CAN NOT RUN THIS ON EAC SERVERS AND MUST DISABLE EAC IN THE GAME LAUNCHER BEFORE STARTING 7DTD.EXE OR THE GAME WILL STAY AT A BLACK SCREEN
It appears The Fun Pimps are trying to move the way they handle game manager loading client side...
I've moved out of the old StartGame() call method reference and moved into somewhere else since that option no longer works. Same concept though..
Here is the modified Assembly that will enable Creative/Debug (Godmode/Fly/NoCollision/Teleport/Suicide/etc) but I'm not giving out any other features. This is just proof they are still working to secure their game.
This only works for the "Latest Experimental Build Alpha 16 B113" or at least that's what it was tested on. Windows Version Only! NOTE::: YOU CAN NOT RUN THIS ON EAC SERVERS AND MUST DISABLE EAC IN THE GAME LAUNCHER BEFORE STARTING 7DTD.EXE OR THE GAME WILL STAY AT A BLACK SCREEN
thanks waiting for test , i`m trying now to use ce but this not work
Originally Posted by SpiritedSolid
thanks waiting for test , i`m trying now to use ce but this not work
Unfortunately they have read/write protect on memory to a small extent. This does prevent the basic memory hacks like Cheat Engine.
We have the one from samghost ist working fine. What we need is a eac hack
Originally Posted by hamburg23
We have the one from samghost ist working fine. What we need is a eac hack
You're using the 15.2 assembly from samghost on the alpha 16 b113 experimental release? I doubt that.
Invalid Attachment specified. If you followed a valid link, please notify the administrator.
Can you fix?
Originally Posted by mikegarciagm
Invalid Attachment specified. If you followed a valid link, please notify the administrator.
Can you fix?
@Austin Sorry you're the only one I can see has any part with this section? Experimental gets frequent updates so would appreciate a quick look for approval. Thank you.
Dont download. Invalid Attachment specified. If you followed a valid link, please notify the administrator.
Originally Posted by vermat
Dont download. Invalid Attachment specified. If you followed a valid link, please notify the administrator.
It's awaiting approval from a mod you damned fool.
Originally Posted by Bartender
@Austin Sorry you're the only one I can see has any part with this section? Experimental gets frequent updates so would appreciate a quick look for approval. Thank you.
I don't have powers in this section
Bartender, maybe you could tell us to where did they move the creative and debug call methods?
When it will check where are the moderators?
Originally Posted by Austin
I don't have powers in this section
ah well I tried..lol
Originally Posted by DaSilver
Bartender, maybe you could tell us to where did they move the creative and debug call methods?
They didn't move them. I moved them. People were typically putting GamePrefs.Set CreativeMenuEnabled True and GamePrefs.Set DebugMenuEnabled True within StartGame() but that doesn't work anymore. I moved it somewhere that gets called within game. You can move it to many places for the effect, just think of where the game is guaranteed to run that code and make sure you throw in the GamePrefs Save(). If you're at all unsure, use an old modified assembly to see what exactly needs to be added - you just choose the "where"
that is genius! Thanks! I will try it
EDIT: AWESOME! It really works! Dude, you awesome!!!
So if you tweak the 15.2 one you can get it to work?